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Synopsis:
If players didn't finish Paladins of Tyr nor don't know about Karlach's infernal engine she will remind them about that. If they decide to continue without helping her she permanently leaves the party.
How to trigger:
Recruit Karlach and use any of the teleporters to leave Act 1.
5. : Hey, soldier. We've got a long way ahead of us - and there's something I want to tell you.PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated
17. : Don't worry. It's nothing bad. Well. Depending.
28. [Jump]
Jump to Node 32 (1)
49. : Hey, soldier. I'm getting a little nervous. We're getting further and further from those pricks who were hunting me.PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated = False
30. : I'm not willing to let servants of Zariel roam the Sword Coast unchecked. Or to regroup and come after me again. Let's go get 'em. Together.
9. Player: I already took care of those Paladins of Tyr - you don't need to worry about them anymore.PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeatedPLA_KarlachRecruitment_Quest_ToldKarlach
2. : You... did? Wow. That was sound of you. Why'd you do it?devnote
3. Player: I always take care of my people.
43. : Glad to be counted among them. Really glad.['Karlach 10']
33. : Wish I could've been there to watch those ignots crumble, but I'm just happy they're off my tail.devnote
27. [Jump]
Jump to Node 18 (1)
1. Player: They were agents of a devil. I wasn't going to let them roam the area unchallenged.
44. : You're my kind of people. ['Karlach 5']
15. Player: I'm always keen for a good fight.
50. : Same. Wish you would've brought me along for the ride, but I'm just happy those ignots are off my tail.
18. : Then again, facing 'em down might've put my tin can into overdrive.devnote
32. : Hear that? Infernal engine for a heart. Lets me burn as hot as the Hells. Thing's been running in overdrive since I left Avernus.devnoteSFXORI_Karlach_Knows_InfernalEngineExists
7. : Won't be seeing my mechanic any time soon, so I've been making the most of the extra heat. But it's meant I can't get too friendly. If I'm excited, nervous, scared, I'll light you up like a firework.
6. Player: How the hells did you get an infernal engine for a heart?
23. : High pain tolerance. And a dynamic duo of truly shitty bosses.
45. Player: You have a mechanic for your heart?
11. : Wild, right? And believe it or not, I'm one of Zariel's least-mutilated pets.
19. Player: What does the engine allow you to do?
10. : Burn, baby. As hot as I can tolerate. I have to admit it helps in battle, though I wouldn't have chosen it for myself - if I'd been given a choice.devnote
37. : I'll tell you the story, but I really need to find someone who can tune up my engine sooner rather than later. Believe me when I say this thing is hot.
21. : The first time I faced down those 'paladins,' they let slip they'd met an infernal mechanic in the area. A tiefling. But I didn't see him anywhere.
47. Player: Wonder if they meant Dammon - a tiefling weaponsmith.DEN_Weaponsmith_Knows_Elturel, PLA_KarlachRecruitment_State_DammonUnavailable = FalseORI_Karlach_State_ToldKarlachAboutDammon
0. : A weaponsmith, huh? Not sure if he's the guy, but I'd love to find out. A tune-up would do this rusty heart a world of good.End
35. Player: There are some tieflings holed up in a druid's grove nearby. We might look there.DEN_TieflingRefugees_State_LeftDen = False, DEN_PartyProgress_EnteredGrove, DEN_AttackOnDen_Event_TieflingPartyInvitation = False, PLA_KarlachRecruitment_State_DammonUnavailable = False, DEN_AttackOnDen_State_HostileTieflings = FalseORI_Karlach_State_InSearchOfMechanic
51. : Sounds like a good lead. Hopefully, our guy will be among them. A tune-up would do this old tub a world of good.End
34. Player: I'll keep an eye out for someone like that.ORI_Karlach_State_InSearchOfMechanic
8. : Thanking you. A tune-up would give this rustbox of mine a new lease on life.End
46. Player: What'll happen if you don't get tuned up?
16. : Who knows! Maybe I can run like this indefinitely. But... maybe not.
29. Player: Leave.ORI_Karlach_State_InSearchOfMechanicEnd
4. Player: I met someone who might be able to help - a smith who worked in the Hells for a time.DEN_Weaponsmith_Knows_Elturel, PLA_KarlachRecruitment_State_DammonUnavailable = FalseORI_Karlach_State_ToldKarlachAboutDammon
40. : Well now! Maybe I could make his acquaintance? A tightened screw or two might let me keep a little calmer.
48. : Maybe even manage a pat or bump without burning someone to death. It's been a long time.
39. : If you can lead the way, I'll gladly follow.End
22. Player: Agreed. We'll make sure they can't hurt anyone again.PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated = False
13. [Jump]
Jump to Node 24 (1)
41. Player: We have important things to do, Karlach. Cutting down Zariel's lackeys isn't one of them.
12. : It's important to me. Are you going to help me or not?devnote
31. [Jump]
Jump to Node 9 (1)
38. Player: If it's that important to you, you have my support. We'll find them together.PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated = False
24. : Yes! Now we're talking.PLA_PaladinsOfTyr_Event_BlockActChange
20. : Before we head off, there's something I want you to know.
14. [Jump]
Jump to Node 32 (1)
25. Player: It's not a priority. Get in line or go it alone.
36. : Well. Alone it is.devnote
42. : If this is really goodbye, soldier, I guess... well... thanks for everything. I'd hoped we'd be able to stick together a bit longer, but that's life, isn't it.devnote
26. : Good luck. I'm gonna miss you. You better miss me too. Or else.devnoteGLO_Companion_LeaveEnd