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9. : [TagGreeting]
CAMP_Night1_State_SpokenToFirst = FalseCAMP_Night1_Event_GaleSpokenToFirst, CAMP_Night1_State_SpokenToFirst
23. : ...devnote
0. [TagCinematic]
devnote
11. : Go to Hell.
14. Player: And good evening to you too.
3. : Hah. You're a good sport.['Gale 3']
7. Player: Was there anything in particular I did to deserve such a greeting?
1. : Oh. Nothing, nothing. I'm just poorly making a point.
4. : 'Go to Hell.' An everyday expression. So trivial it's almost meaningless.
17. : But we've seen Hell. It's real. And it isn't trivial.
28. Player: What's on your mind, Gale?
24. Player: Watch the flames in silence.
10. : Devils, dragons, mind flayers - they used to be abstracts. Pictures on a piece of paper.
2. : What a difference a day makes.
29. : Now we have tadpoles slithering through our heads like carnivorous foeti.
19. : That's not abstract.
30. Player: I'm not too worried. We'll find someone who can help us.
16. : That's the spirit. Let's be up with the lark - find a healer before the wee one gets hungry.End
6. Player: Perhaps you should get some rest.
8. : This ballet of flames invites reflection. But you're right.
20. : Let's be up with the lark - find a healer before the wee one gets hungry.End
27. Player: Brooding will get us nowhere. Action will.
12. Player: What can I say but that you're right? We're in deep you-know-what.
21. : Point well-made, I see.
13. : I'll wake you bright and early. We'll need to find a healer before the wee one gets hungry.End
5. Player: You sound a tad more dejected than when we first met.<br>
18. : Merely contemplating.
25. [Jump]
Jump to Node 10 (1)
15. Player: Watch your damn mouth!
22. : Hold your horses! I'm just poorly making a point.
26. : [TagGreeting]
CAMP_Night1_State_SpokenToFirst, CAMP_Night1_State_SpoenToSecond
31. : [TagGreeting]
CAMP_Night1_State_SpokenToFirst, CAMP_Night1_State_SpoenToSecond = FalseCAMP_Night1_State_SpoenToSecond