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Synopsis:
The party has stopped to camp for the first time. The player can speak to Shadowheart as they rest. She restates the urgent need to find a healer who can help them with their tadpole problem. If the player elected to confide in other party members ahead of her she'll caution that they may not be trustworthy.
40. : I'm not sure this is a good idea.CAMP_Night1_State_SpokenToFirst = False, CAMP_Night1_State_SpoenToSecond = FalseCAMP_Night1_Event_ShadowheartSpokenToFirst, CAMP_Night1_State_SpokenToFirst
43. Player: Sure what is a good idea?
39. : There are lit fuses in our heads. Sooner or later, they're going to blow.
15. : Each hour that passes, the thing inside us grows. We need to find a healer. Let's wake up at first light.
20. Player: Agreed. Our top priority, as far as I'm concerned.['Gale 1', 'Shadowheart 5']
58. : Maybe we will get lucky. We're overdue some good fortune.<br>['Shadowheart 3']
77. Player: Fine. But it won't be easy, searching this wilderness.
3. : Maybe. But we might get lucky. We're overdue some good fortune.
16. [Jump]
Jump to Node 1 (1)
59. Player: This is unfamiliar territory. Rushing will only land us in more trouble than we can handle.<br>['Astarion 1']
48. : That sort of danger - I'm fine with. I can fight it.
69. [Jump]
Jump to Node 2 (1)
65. Player: Relax. This camp seems safe from threats.
10. : Outside threats, perhaps.
62. [Jump]
Jump to Node 39 (2)
29. Player: Don't fret. We need some rest.
23. : Fine. But not for too long.
68. Player: Don't question me.['Lae'zel 1']
87. : Spare me the petty tyrant routine - you're better than that.devnoteApproval_AtLeast_0_For_Sp2['Shadowheart -1']
63. : You should get some rest. We've got hard times ahead.End
84. : Oh, it's going to be like that? I love strong men.,
MALE['Shadowheart -1']
84. : Oh, it's going to be like that? I love strong women.,
FEMALE['Shadowheart -1']
84. : Oh, it's going to be like that? I love strong ones.['Shadowheart -1']
81. : They make the best servants.
60. : Get some rest. We move at dawn.End
64. : Doing the rounds, are you? You'd better get some rest.CAMP_Night1_State_SpokenToFirst, CAMP_Night1_State_SpoenToSecond
49. : What were you two talking about?
44. [Jump]
Jump to Node 80 (2)
73. : You strike me as the reliable sort, but are you sure this is a good idea?devnoteCAMP_Night1_State_SpokenToFirst = False, CAMP_Night1_State_SpoenToSecond = False, Approval_AtLeast_0_For_Sp2CAMP_Night1_Event_ShadowheartSpokenToFirst, CAMP_Night1_State_SpokenToFirst
55. [Jump]
Jump to Node 40 (2)
80. : What were you two talking about?CAMP_Night1_State_SpokenToFirst, CAMP_Night1_State_SpoenToSecond = FalseCAMP_Night1_State_SpoenToSecond
41. Player: What do you mean?
8. : You and that githyanki.CAMP_Night1_Event_LaezelSpokenToFirst
19. Player: No, you've lost me. No idea what you're talking about.
61. : Fine. Just don't expect my confidence if I don't have yours.
26. [Jump]
Jump to Node 78 (1)
22. [Jump]
Jump to Node 80 (2)
54. : You and Wyll.CAMP_Night1_Event_WyllSpokenToFirst
37. : You and the pale fellow.CAMP_Night1_Event_AstarionSpokenToFirst
9. : You and Gale.CAMP_Night1_Event_GaleSpokenToFirst
46. [Jump]
Jump to Node 8 (2)
51. : Don't play the fool, please.CAMP_Night1_Event_AstarionSpokenToFirst = False, CAMP_Night1_Event_LaezelSpokenToFirst = False, CAMP_Night1_Event_GaleSpokenToFirst = False, CAMP_Night1_Event_WyllSpokenToFirst = False
79. Player: If that was any of your business, we'd have called you over.
42. : Wrong. Your business is mine. We're entwined, thanks to this. devnote
7. : If we're to survive, we need to trust each other.
86. : You seem reliable. I think you know how important it is that we find someone who can cure us. Best if we focus on that.devnoteApproval_AtLeast_0_For_Sp2
82. [Jump]
Jump to Node 78 (2)
78. : And just to be clear, come daybreak, finding a healer is our first priority.
38. Player: Agreed. The sooner we find someone to help us, the better.['Gale 1', 'Shadowheart 5']
35. : Good. We might even get lucky and find one right away. As I see it, we're overdue some good fortune. Rest well.<br>End
5. Player: It's late. We can talk about this in the morning.
11. : We did just talk about it. Let's rest.End
71. Player: Let's not abandon all caution. This is unfamiliar territory.['Astarion 1']
74. : Caution is a luxury we don't have. Let's rest and wake up at first light.End
2. Player: This isn't all bad. The tadpoles seem to have given us powers.devnoteGLO_Tadpole_State_Awakened
34. : These powers must have a price. They come from invasive parasites that will turn us into mind flayers.
53. : We need to get rid of them.
1. : Rest well. We'll need our strength.End
13. Player: We were just discussing the next steps.
0. : I see.
75. : I'd be careful with Lae'zel.CAMP_Night1_Event_LaezelSpokenToFirst
- Link to Node 24
- Link to Node 31
- Link to Node 27
6. Player: You don't trust Lae'zel?
12. : She's a stranger to these parts, same as you. But you strike me as reasonable, while she has her own agenda. I'd be surprised if our interests remained aligned.,
REALLY_GITHYANKI,
REALLY_PLANARdevnote
12. : She's not of this world. I'd be surprised if our interests remained aligned.devnote
76. : Let's hope we rapidly find a healer.
33. [Jump]
Jump to Node 7 (2)
32. : I'd be careful with Wyll.devnoteCAMP_Night1_Event_WyllSpokenToFirst
4. Player: You don't trust Wyll?
70. : Heroic types can be brittle, I find. Better to trust someone with greater flexibility.
24. Player: You like to stir things up, don't you? Stop looking for trouble and stay focused.
72. : I was merely making an observation.
25. [Jump]
Jump to Node 86 (1)
21. : ...But speaking of focus, let's be clear: come daybreak, finding a healer is our first priority, yes?
28. [Jump]
Jump to Node 78 (2)
31. Player: I wasn't confiding in anyone. I was just talking.
56. : So am I.
50. [Jump]
Jump to Node 7 (1)
27. Player: If anyone has me concerned, it's you. You haven't exactly been open about yourself.
36. : I think I've been more than candid - you know about my faith, for one thing.devnoteShadowHeart_InParty_Knows_SharWorshipper
18. : I have my reasons - they're nothing for you to be concerned about.['Shadowheart -1']
45. : Either way, be careful. You never know what lengths someone might take to solve this little problem of ours.devnote
17. [Jump]
Jump to Node 7 (2)
52. : I'd be careful with Astarion.devnoteCAMP_Night1_Event_AstarionSpokenToFirst
- Link to Node 24
- Link to Node 31
- Link to Node 27
66. Player: You don't trust Astarion?
83. : Trust is a rare currency. Not sure I'd spend it on someone who drew a knife on me moments after I met them.
67. : I'd be careful with Gale.devnoteCAMP_Night1_Event_GaleSpokenToFirst
- Link to Node 24
- Link to Node 31
- Link to Node 27
47. Player: You don't trust Gale?
30. : He's a wizard. All they care about is power.
85. : I'd be careful with who you confide in.CAMP_Night1_Event_AstarionSpokenToFirst = False, CAMP_Night1_Event_LaezelSpokenToFirst = False, CAMP_Night1_Event_GaleSpokenToFirst = False, CAMP_Night1_Event_WyllSpokenToFirst = False
- Link to Node 24
- Link to Node 31
- Link to Node 27
14. Player: You don't trust our companions?
57. : Well, what do we really know about them...?