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Synopsis:
You find a contemplative Astarion thinking about the danger we pose if we turn into mind flayers. He asks - hypothetically - if he had to kill us, how would we like to go? As an experienced murderer, he considers it a professional courtesy, but we might be outraged. He'll be enthusiastic when describing the different ways people can die - a fan talking about his favourite subject. If we threaten him, he'll be defensive and a little sulky.
19. : I saw you getting a lecture from our magical friend.CAMP_Night2_State_Night2Com, Camp_Night2_CRD_GaleTalkedTo, CAMP_Night2_CRD_LaezelTalkedTo = False
50. : I have to say, I thought you'd look worse, but no. Not a tentacle to be seen.
2. Player: That's what everyone's saying. Is it so strange?
25. : It's unexpected, but we shan't complain.
48. : I'm not taking anything for granted, of course. First sign of change and I'll have to stop that pretty little heart of yours.
49. Player: I'm hoping it'll stay that way.
71. : Naturally. But I was thinking: what if it doesn't?
20. Player: Not yet.
8. : 'Yet'.
32. : Of course, first sign of change and I'll have to stop that pretty little heart of yours.
40. : I am open to suggestions. Knives, poison, strangulation - whatever you'd prefer.devnote
5. Player: Killing me would rather decrease your odds of survival. Dramatically, in fact.REALLY_GALE
45. [Jump]
Jump to Node 4 (1)
51. Player: Should that happen, my advice would be to drop your weapon and run. Very, very fast.REALLY_GALE
26. Player: Don't make me choose! There are too many good options.REALLY_DARK_URGE
41. : Well, that's a little dramatic, don't you think?
67. [Alias]
- Alias to Node 52
55. [Jump]
Jump to Node 35 (1)
27. [Jump]
Jump to Node 52 (2)
64. Player: I'd prefer not to die.
69. : Well now you're just being close-minded. There are some lovely ways to go.
72. : I've watched urchins freeze to death on the street. It looks peaceful - just like falling asleep.
52. : Come on, humour me. If you had to choose...
36. [Jump]
Jump to Node 22 (1)
23. Player: Poison, then. It should be painless at least.['Astarion 5']
74. [Jump]
Jump to Node 46 (1)
70. Player: I don't have to choose.['Astarion -1']
61. : Then I suppose we'll just see what happens.
33. : Don't worry, darling. I like you. I'm sure I'll make the right choice.CAMP_Astarion_Night2_PickedNothingEnd
30. Player: I'd rather have one of the others do it.CAMP_PartySize_AtLeast3['Astarion -1']
7. : Oh, I see how it is.
10. : Fine, but if they botch it - don't come bleeding to me.CAMP_Astarion_Night2_PickedNothingEnd
38. Player: Then I'll ask someone else to do it.CAMP_PartySize_AtLeast3 = False['Astarion -1']
0. Player: A knife. That seems quick.REALLY_GALE = False['Astarion 5']
57. : A classic! One good thrust to the heart and you're gone.CAMP_Astarion_Night2_PickedKnife
58. : We need a good blade, of course. Don't want to waste time hacking and prodding with a dinner knife...
12. Player: Poison? That sounds painless.REALLY_GALE = False['Astarion 5']
46. : A fine choice! I can think of some nightshades that are deliciously fatal.CAMP_Astarion_Night2_PickedPoison
43. : If they're mixed well, you'll just close your eyes and drift away. And if they're not...devnote
63. : Well, I'm getting ahead of myself. This is all a worst case scenario, obviously.
42. Player: Obviously. But that won't happen. It can't.
21. : If the last day has taught me anything, it's that the impossible is more likely than you think.
28. : Now, let's get some rest? The sooner we start tomorrow, the better our chances of keeping this hypothetical.End
60. Player: And you? How should I kill you?CAMP_Night2_CRD_Astarion_AskedAstarion = False
73. : Ha! Oh, my boy. I'd like to see you try.,
MALE
73. : Ha! Oh, my dear. I'd like to see you try.
34. Player: Leave.
75. : See you in the morning. Sweet dreams, darling.End
9. Player: Try it and I'll spill your guts.REALLY_GALE = False['Astarion -1']
4. : Don't be so pig-headed, I'm being practical.
3. : How much damage will you cause if you transform? How much blood can you bear to have on your hands?
35. Player: I'm afraid I'm deadly serious. Try it, and I'm taking everyone with me. Everyone.REALLY_GALE
11. [Jump]
Jump to Node 54 (1)
1. Player: I can bear a lot.
31. : So can I.
18. : I like you. Rest assured, whatever happens, I'll make the right choice.
39. : Sweet dreams, darling.CAMP_Astarion_Night2_PickedNothingEnd
22. Player: If I had to choose, I'd want the knife. Make it quick.['Astarion 5']
13. [Jump]
Jump to Node 57 (1)
6. Player: Poison, then. Something painless.['Astarion 5']
29. [Jump]
Jump to Node 46 (1)
24. Player: If I die, I'll take you with me.REALLY_GALE = False['Astarion 5']
54. : Ha! I do like you, you know. You've got fire.
56. : Whatever happens, I'll make the right choice.
68. Player: Not sure. How would you like to go?
37. : I don't think poison is for me. Nor stabbing, come to think of it.devnote
66. : I've always felt decapitation was a fine choice. One good swing and then - nothing.
17. : But we were talking about you. What'll it be?CAMP_Night2_CRD_Astarion_AskedAstarion
59. Player: Decapitation sounds good, actually.['Astarion 5']
15. : A fine choice. Now, to use sword or axe? Or a saw? Hmm.CAMP_Astarion_Night2_PickedDecapitation
16. [Jump]
Jump to Node 63 (1)
44. [Jump]
Jump to Node 52 (2)
14. Player: I could say the same to you.
62. : Indeed you could. We're all doing surprisingly well, given the circumstances.
47. : Sounds like you've been learning all about your gruesome future.CAMP_Night2_State_Night2Com
53. : So. Not a tentacle to be seen.CAMP_Night2_State_Night2Com = FalseCAMP_Night2_State_Night2Com
- Link to Node 49
- Link to Node 20
- Link to Node 14
65. : I saw our gith friend inspecting you.CAMP_Night2_State_Night2Com, Camp_Night2_CRD_GaleTalkedTo = False, CAMP_Night2_CRD_LaezelTalkedTo