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How to trigger:
recruit Gale
oe qnight NIGHT_Ceremorphosis2_485f589f-0da1-4eea-9a28-210f91837a69
Go to camp, cinematic auto triggers upon arrival
78. : *Indistinct humming.*devnoteCAMP_Night2_State_Night2Com, Camp_Night2_CRD_GaleTalkedTo
6. : Be with you in a moment!devnote
5. Player: What are you doing?
72. : Indulging in a spot of vanity. Handsome devil, aren't I?devnote
56. Player: Neat trick.
71. : Not a trick, my friend. Magic!devnote
10. Player: All that wizardry makes me uncomfortable.,
SORCERER,
WARLOCK,
WIZARD
27. : Whatever for? Look at him! Never too much of a good thing, I say.devnote
3. : Be that as it may.devnote
49. [Visual State]
30. : Ceremorphosis. What does it make you think of?CAMP_Night2_CRD_LaezelTalkedTo = False
17. Player: First and foremost: that damn tadpole.
54. : Spot on.CAMP_Night2_CRD_Gale_SpotOn
66. : Day one: fever and memory loss.
19. : Day two: hallucinations and greying skin.
53. : Day three: hair loss and blood leaking from all orifices.
59. : Need I go on?
2. Player: Nod.
14. : Day four: excruciating pain as the skeleton and organs reform and reposition.
73. : Day five: the host's personality has disappeared. Fingers, toes and limbs elongate.
15. : I take it you get the picture?
65. Player: I do, but you might as well finish the picture.REALLY_GITHYANKI = False
32. Player: I do, but I'd like to see if you get the rest right.REALLY_GITHYANKICAMP_Night2_CRD_Gale_GotRight
39. : Day six: the flesh around the mouth splits to make way for tentacles.
0. : Day seven: a mind flayer is born.
79. : This is the abridged version of course.CAMP_Night2_CRD_Gale_GotRight = False
16. Player: A very vivid picture. And very upsetting.DEPRECATED
43. : The storyteller's gift.
57. : My point is this: our orifices remain blissfully unbloodied. Our heads remain clear, and our blood temperature normal.
55. Player: This version was more than vivid enough for my tastes.
61. Player: We should be having a fever by now. Greying skin even.
31. : Exactly.CAMP_Night2_CRD_Gale_SpotOn = False
29. : Our orifices remain blissfully unbloodied. Our heads remain clear, and our blood temperature normal.
24. : Any expert will agree: this is... abnormal.
26. Player: Long live the abnormal.
20. : I'll toast to that.
42. : The pragmatic in me, however, sees only the silence before the storm.
68. : Something to sleep on. We should get some rest.End
52. Player: Can you explain why the symptoms aren't showing?
75. : That, alas, is where my knowledge fails me.
7. : A rogue might call it luck; a priest might call it fate.
37. : As for myself: I'm a pragmatic. I see the silence before the storm.
77. [Jump]
Jump to Node 68 (1)
33. Player: And what makes you the expert?
50. : Study.
25. : But what is happening, or rather not happening to us, is entirely undocumented.
63. : Uncharted territory. The silence before the storm.
34. Player: Agreed. This is not the version I learned by heart.REALLY_GITHYANKI
58. : What is happening, or rather not happening to us, is entirely undocumented.
4. [Jump]
Jump to Node 63 (1)
47. Player: Dragon blood is hardy stuff. I'm not surprised I'm immune.SORCERER_DRACONIC
80. : Yes, but that doesn't quite explain little old me, now does it?
22. [Jump]
Jump to Node 58 (1)
38. : Spot on again.CAMP_Night2_CRD_Gale_SpotOn
12. Player: Just wrap this up, will you?
9. [Jump]
Jump to Node 57 (1)
76. : A faultless if abridged version of the facts.CAMP_Night2_CRD_Gale_GotRight
44. [Jump]
Jump to Node 79 (2)
69. Player: I've heard enough.
74. : Can't say I blame you.
28. [Jump]
Jump to Node 57 (1)
60. Player: Shake your head.REALLY_GITHYANKI = False
41. Player: Shake your head. You know this routine all too well.REALLY_GITHYANKI
8. [Jump]
Jump to Node 57 (1)
67. Player: Until quite recently, nothing at all.
62. : Ah, yes. The good old days.
13. Player: If you're about to start a lecture, I'm not interested.
70. : Long story short then:
35. : Thanks to the tadpole, we should have developed more than invasive symptoms by now, but we haven't.
36. [Jump]
Jump to Node 29 (1)
1. Player: A githyanki's worst fate.REALLY_GITHYANKI
64. : Not the prettiest of transmutations, is it?
21. [Jump]
Jump to Node 66 (1)
40. : I saw Lae'zel giving you a look-over. Great minds think alike.CAMP_Night2_CRD_LaezelTalkedTo
51. : No doubt she came to the same conclusion: we're healthier than we should be.
11. [Jump]
Jump to Node 24 (1)
82. Player: Why are you studying your own mirror image?,
WARLOCK,
WIZARD
45. [Jump]
Jump to Node 72 (1)
46. Player: Typical. A wizard using magic just to admire his own beard.SORCERER
81. : A gentleman's only as dashing as his least groomed locus.devnote
18. Player: Make it dance. Oh, or breathe fire! SORCERER_WILDMAGIC
48. : It's done all that and more at plenty a soirée, I can tell you.devnote