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Synopsis:
The player approaches Lae'zel on their second night at camp. She is disturbed that you have not yet begun to turn into a mind flayer as expected.
13. : Tchak'i. Come closer.devnoteCAMP_Night2_State_Night2Com, CAMP_Night2_CRD_LaezelTalkedTo
7. Player: Do as she asks.REALLY_GNOME = False
- Link to Node 9
- Link to Node 23
- Link to Node 11
17. Player: I didn't think you cared, Lae'zel.
3. : About you? No.
9. : Dry skin, clear eyes, stolid bearing. You do not suffer - you flourish.HALFORC, REALLY_HALFORC
15. : Disturbing.
2. Player: How is my good health 'disturbing'?REALLY_GNOME = False
20. : Abominations grow inside us. Our bones should ache, our mouths should bleed.
24. : Yet we thrive. It is madness.
10. : Keep your rest short. Time is not our ally.GLO_LaezelInParty_HadCFM1End
25. Player: How much longer before we start noticing symptoms?
16. : We should feel them now.
4. : Our bones should ache, our mouths should bleed.
14. [Jump]
Jump to Node 24 (1)
5. Player: Perhaps we should keep our distance from now on.
19. : As if I craved another whiff of sour breath.
18. [Jump]
Jump to Node 20 (1)
0. Player: On the contrary. This is most excellent news.REALLY_GNOME
21. [Jump]
Jump to Node 20 (1)
23. : Dry scales, clear eyes. You do not suffer - you flourish.DRAGONBORN, REALLY_DRAGONBORN
11. : Dry skin, clear eyes. You do not suffer - you flourish.
1. Player: Why? Expecting to see something?
6. : It is what I do not see that concerns me.
- Link to Node 9
- Link to Node 23
- Link to Node 11
22. : Abominations grow inside us. Our bones should ache, our mouths should bleed.CAMP_Night2_State_Night2Com
8. : Yet we thrive. It is madness.
12. [Jump]
Jump to Node 10 (1)