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Synopsis:
The player talks to Wyll on their second night at camp.
How to trigger:
1. Recruit Wyll as a companion.
2. oe qnight NIGHT_Ceremorphosis2_485f589f-0da1-4eea-9a28-210f91837a69
3. Speak with him.
20. : Question for you: have you ever heard a banshee's scream?CAMP_Night2_CRD_WyllTalkedTo, CAMP_Night2_State_Night2Com
4. Player: I can't say I have.
22. : Mm - for the best that you haven't. An agonising wail. Loud enough to wake the dead, and shrill enough to shatter a golden goblet.
14. Player: Yes. It made a terrible howl.
19. : Incredible, wasn't it? Loud enough to wake the dead, and shrill enough to shatter a golden goblet.<br>
21. Player: No, but I once made one whimper a bit.
10. : Yes, well - ahem. If you'd ever actually heard one, you'd not heard a whimper, but a wail.devnote
6. : Loud enough to wake the dead, and shrill enough to shatter a golden goblet.
7. : I thought it the most terrible noise in all sixteen planes. But there's one even more fearsome than that.
16. Player: The shrieks of the goblins at the grove's gates?
18. : They screeched most horribly, yes - but I know of one even more ruthless:
9. Player: The clatter of the rising undead?
23. : They do clack out a dreadful rhythm. But the one I'm thinking of is even more dire:
5. Player: Lae'zel's tenacious battle-cries?GLO_Origin_PartOfTheTeam_Laezel, REALLY_LAEZEL = False
15. : Not even close. I find them comforting, even. What I'm thinking of is far more malicious:
25. Player: I bet it's Astarion's flirtatious drawl.GLO_Origin_PartOfTheTeam_Astarion, REALLY_ASTARION = False
12. : Oh, the lad's quite the tease. But he's a charming sort of cad - well, most of the time.
11. : No, I was thinking of a far more loathsome sound:
26. : The doubt in our minds crying out for attention.
17. : 'It's hopeless', it says. 'Stop resisting. Give up and give in.'
13. : Doubt is the greatest villain we face. Greater than all the Hells' devils, greater than a murderous god.
2. : Most people don't find it so easy to conquer. It's a good thing for us that we aren't 'most people'.
3. : Slay your doubt, and nothing can stop you. Not a demon, not a dragon, and certainly not an illithid worm.
1. : I'm glad to see you're not one to give up.['Wyll 3']End
8. Player: What is it?
0. [Jump]
Jump to Node 26 (1)
24. : We should rest these weary bones of ours.CAMP_Night2_CRD_WyllTalkedToEnd