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Synopsis:
Shadowheart confides in the player during the third night that they stop to camp. The expected effects of their tadpole condition have not come to pass, and Shadowheart tries to reason what this might mean. Are they out of the woods, or is this still just the start of something much worse? Hope and disquiet in equal parts.
23. : The leader of the pack comes to chat.CAMP_Global_State_Night3Com
59. : What's on your mind? You must be pleased to have a clear path forward.
28. [Jump]
Jump to Node 35 (2)
35. : Finally, some good fortune. Come morning, we know what to do.CAMP_Global_State_Night3Com = FalseCAMP_Global_State_Night3Com
64. : The sooner we find the druid Halsin, the better. I can't wait to get rid of this thing in my head.DEN_Apprentice_Quest_FindHalsin
57. : The sooner we find this 'Priestess Gut', the better. I can't wait to get rid of this thing in my head.DEN_CapturedGoblin_Knows_Priestess
27. [Jump]
Jump to Node 54 (2)
54. : I can't wait to get this thing out of my head.
83. Player: So what will come next for you, once this is all over?
67. : Head to Baldur's Gate. Someone's waiting for me.devnoteGLO_ShadowHeart_Knows_CityGoal
69. Player: Oh yes? Who?
45. : Let a girl have some secrets. Was there anything else?
58. Player: Use your shared connection. Probe her thoughts.,
ILLITHID,
TRUESOULRoll (Wisdom, ) vs 8 (0)
24. [RollResult] True
26. : *You find a current of hope flowing through her thoughts. She believes you all have a real chance.*MINDMELD,
NARRATIONCAMP_Night3_CRD_Shadowheart_MindmeldSuccess1
90. : *She's anxious to find this person in Baldur's Gate. Whoever it is has a strong hold over her, and can give her something she desperately wants...*MINDMELD,
NARRATION
87. Player: This person in Baldur's Gate must be very important to you.CAMP_Night3_CRD_Shadowheart_MindmeldSuccess1
50. : Yes, vastly so. But I don't want to talk about her. Not right now.
15. : It's a beautiful night. I think I'll stay up to enjoy it while I still can. Rest well.CAMP_WLDMAIN_State_InRegionEnd
2. : We should get some rest. Good night.End
1. Player: How are you feeling?
51. : The same. These parasites are proving suspiciously benign.
61. : But suppose I turn... what would you do?
40. Player: Maybe I could leave you tied up while I hunted for a cure.
53. : Really? I'd just kill you.
95. : Anyway, get some rest. Try not to dream about tying me up.End
62. Player: No hesitations. I'd just end your misery, then and there.
5. : Wise... though I hope you'd miss me after I'm gone. I think I would, if the positions were reversed.devnoteApproval_AtLeast_10_For_Sp2
14. : But you're right - if we're to make it through all this, there can be no room for hesitation. You're doing well.
19. [Jump]
Jump to Node 41 (2)
78. : A firm answer. I'd do the same.
43. : We'll need that kind of thinking to make it through all this. You're doing well. ['Shadowheart 1']
8. Player: Let's not do this. I don't like hypothetical questions.
86. : It's hardly hypothetical - we're still in danger, after all.
71. [Jump]
Jump to Node 61 (2)
74. Player: If you turned into a monster? I'd run away.
29. : Hah! And I'd chase you as fast as my tentacles could carry me.
41. : You're funny.
16. : It's a beautiful night. I think I'll stay up to enjoy it while I still can. Rest well.devnoteCAMP_WLDMAIN_State_InRegionEnd
76. : We should get some rest. Good night.End
79. Player: You know, this could be our last night together.
37. : I hadn't thought of that. What do you have in mind?devnoteApproval_AtLeast_5_For_Sp2
84. Player: We could find somewhere discreet right now... away from the camp.
94. : Hmmm... Brambles on bare skin aren't as fun in practice, I'm afraid.CAMP_WLDMAIN_State_InRegion
77. : Perhaps we should wait for more comfortable surrounds.
36. : Besides, I can't afford to tire you out - we still have work to do. Rest well.End
52. Player: Probably wise to just get some rest.
18. : Adventurous.
11. Player: How about a few songs around the fire with the others?
7. : Ah... that sounds... interesting. But on second thought, I'm quite tired.
30. : Perhaps something else will come to you, before we part ways. Rest well.<br>End
22. Player: Just an observation.
81. : Disappointing.
55. Player: Is she serious? Probe her thoughts using your shared connection.,
ILLITHID,
TRUESOULRoll (Wisdom, ) vs 10 (0)
10. [RollResult] True
25. : *She is serious. Even she seems surprised. She's attracted to you...*MINDMELD,
NARRATIONCAMP_Night3_CRD_Shadowheart_MindmeldSuccess2
73. : *... but you sense more - a warm swell of embarrassment.*MINDMELD,
NARRATION
48. Player: Once this is all over, we should find a tavern and celebrate properly.['Shadowheart 5']
88. : Heh. A little comfort and company doesn't sound bad...
66. : ...but let's take care of our problem first. Rest well.End
47. [Jump]
Jump to Node 37 (2)
93. [RollResult] False
42. : What are you doing...? Stop!devnoteORI_Shadowheart_CaughtTryingMindMeld = FalseORI_Shadowheart_CaughtTryingMindMeld['Shadowheart -5']
89. : Ah, this cursed thing! devnote
17. : Do that again, and I'll split your skull, understand?<br>
6. Player: I just want to know how you really feel.
21. : If I want you to know something, I'll tell you. devnote
33. Player: Do what again? What are you talking about?
3. : Keep this up, and I'm out of here.
80. : Now leave me alone.End
72. Player: I had to be sure I could still trust you.
4. : Hmmm... you'd do well where I'm from. But don't try it again.
49. : Now go rest. And keep your mind to yourself.End
91. Player: I'm sorry. I couldn't resist.
82. : At least you're honest. Don't do that again.
85. : Stop! I already warned you not to do that again.ORI_Shadowheart_CaughtTryingMindMeld['Shadowheart -10']
68. : I can't trust you, can I?
46. : The sooner we part ways, the better. Until then, keep away from me. End
9. : I hope not. I'd miss our little conversations... wouldn't you miss them as well?Approval_AtLeast_5_For_Sp2 = False, Approval_AtLeast_0_For_Sp2
38. Player: I have enjoyed your company, yes.
13. : I'm glad. Hopefully we can eke out some more time together, before all's done and dusted... devnote
92. [Jump]
Jump to Node 54 (2)
0. Player: We're just working towards a common goal. Don't get sentimental.
96. : That's not something I'm accused of very often... but I suppose you're right. I'll let you get your rest - good night.devnoteEnd
60. Player: No. I just want to put all this behind me.
20. : Oh. In that case, I won't keep you from your blanket. The time in my company will pass more quickly if you're asleep. Good night.devnoteEnd
56. : I hope so. Good night.End
31. Player: Journey's not over yet. We should both get some rest.
65. [Jump]
Jump to Node 41 (2)
39. [Jump]
Jump to Node 93 (1)
75. [Jump]
Jump to Node 1 (1)
34. [Jump]
Jump to Node 79 (1)
44. [Jump]
Jump to Node 31 (1)
32. Player: Change the subject.