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Synopsis:
In SwA, the owlbear cub speaks in short staccato 'sentences.' He's vicious and feral - but scared. If the player coaxes him with food or is nice to him, he will cautiously consider approaching - but is scared off before he gets too close.
An owlbear cub - young, but still dangerous - appears in camp. The player has previously spared the cub after killing its mother, and saved it from a cruel game run by the goblins in their camp.
The cub is scared, and quick to run or attack - it's an untamed wild animal.
How to trigger:
Repro steps:
1. Start the game
2. loadlevel WLD_Main_A
3. oe qnight NIGHT_OwlbearCub1_43696ea8-3bff-440d-bee8-9cd912e4e8b4
4. End the day and go to camp
5. Go to sleep, the dialog will start
32. [TagCinematic]
devnote
117. : Food! Hungry!devnoteAVATAR, PETPAL
25. Player: I have food. Would you like it?GLO_Polymorphed = False, 390be7cb-05b8-304f-f42c-5e417059f076['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
130. [Visual State]
134. : Want! Bite!devnote390be7cb-05b8-304f-f42c-5e417059f076
110. Player: Go ahead. Eat.
86. [Alias]
- Alias to Node 96
0. [Jump]
Jump to Node 28 (1)
98. : Food! Eat! More!devnoteCAMP_OwlbearCub_State_Friend, 382ca17f-f229-c9f2-4aaf-86504be0e5e2_ThrewFood, CAMP_OwlbearCub_Event_Feed
2. [Jump]
Jump to Node 120 (1)
81. Player: Come on, then. Take it.
26. [TagCinematic]
390be7cb-05b8-304f-f42c-5e417059f076 = False
104. [Alias]
- Alias to Node 28
135. [Jump]
Jump to Node 105 (1)
118. [Alias]
- Alias to Node 15
72. : Eat! Friend?devnoteCAMP_OwlbearCub_State_Friend, CAMP_OwlbearCub_Event_Feed
111. [Jump]
Jump to Node 120 (1)
137. Player: On second thought, I'll have it myself.
23. [Alias]
CAMP_OwlbearCub_Event_PlayersAteFood
- Alias to Node 46
109. [Alias]
- Alias to Node 85
10. : Food. Eat! BITE!devnote
17. [Jump]
Jump to Node 124 (2)
57. [Jump]
Jump to Node 13 (1)
52. Player: Are you injured?
62. : No. Strong. Big!devnote
108. Player: You are strong.CAMP_OwlbearCub_State_Friend
27. : Big! Friend?devnote
3. [Jump]
Jump to Node 120 (1)
59. Player: You don't look very strong to me.
124. : Show you! Bite!devnote
53. Player: Step away from the beast.GLO_Polymorphed = FalseRoll (Dexterity, Acrobatics) vs 10 (0)
95. [RollResult] True
97. : *SCREECH!*devnoteSFX_OnlyEnd
115. [RollResult] False
94. : Bite! KILL!devnoteCAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialogEnd
44. Player: No, you will not bite.GLO_Polymorphed = FalseRoll (Charisma, Persuasion) vs 15 (0)
11. [RollResult] True
93. : Sorry? Friend?devnote
24. [Jump]
Jump to Node 120 (1)
88. [RollResult] False
74. : Liar! Bite! BITE!devnoteCAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialogEnd
1. Player: Meet his charge.CAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialogEnd
79. Player: Then prove it - defend yourself.CAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialogEnd
77. [Jump]
Jump to Node 80 (1)
54. Player: Go away. You're not welcome here.['Astarion -1', 'Karlach -1']
43. : Bad! Mean...devnoteEnd
14. Player: Attack him.CAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog['Astarion -1', 'Karlach -1']End
80. Player: Leave him be.End
37. : *You recognise the feathered creature - it's the owlbear cub you rescued.*devnoteNARRATION
65. : *Hoo. Hoo-hoot.*devnoteSFX_Only
19. Player: Fetch a piece of food from your bag.GLO_Polymorphed = False, 390be7cb-05b8-304f-f42c-5e417059f076['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
119. [Visual State]
12. [TagCinematic]
devnote
82. : *The cub's eyes lock onto the food in your hand.*devnoteNARRATION390be7cb-05b8-304f-f42c-5e417059f076
47. Player: Toss the food to the owlbear.
90. [Visual State]
55. [Jump]
Jump to Node 26 (1)
15. [TagCinematic]
devnote
6. : *The creature gulps the food down - it seems he hasn't eaten in some time.*devnoteNARRATIONCAMP_OwlbearCub_State_Friend, CAMP_OwlbearCub_Event_Feed
83. : *With a hungry chirp, he steps forward - he wants more.*devnote382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess
16. : *Hoo-hoot!*devnoteSFX_Only
120. [Visual State]
41. Player: Bah. Now that you've fed it, we'll never be rid of the beast.devnoteAVATAR = False, REALLY_LAEZEL
30. Player: Careful. Once that thing's eaten through the camp, it might start looking at you hungrily.devnoteAVATAR = False, REALLY_SHADOWHEART
84. Player: Oh my gods, look at its little beak! C'mere, you doll...devnoteREALLY_KARLACH, AVATAR = False
123. Player: What a delectable little pet.devnoteAVATAR = False, REALLY_ASTARION
132. Player: When I see a creature as sweet as that, I hardly miss the Gate at all.devnoteAVATAR = False, REALLY_WYLL
8. Player: The hand that feeds is the hand that's loved. It'll never leave your side now.devnoteAVATAR = False, REALLY_GALE
112. : [TagAnswer]
76. [Alias]
PETPAL
- Alias to Node 61
99. Player: It'll be back for more rations, mark my words.AVATAR = False, REALLY_LAEZELEnd
89. Player: I'm not chasing after it, if that's what you're thinking. AVATAR = False, REALLY_SHADOWHEARTEnd
49. Player: Damn it! We scared it off. Poor little beaky fella - hope he finds his way back.REALLY_KARLACH, AVATAR = FalseEnd
127. Player: Oh now look, you've scared off the little snack.devnoteAVATAR = False, REALLY_ASTARIONEnd
125. Player: It'll be back. Be on your guard, or risk getting a peck!AVATAR = False, REALLY_WYLLEnd
4. Player: I stand corrected.AVATAR = False, REALLY_GALEEnd
20. : [TagAnswer]
End
22. : *Alarmed by your companion's approach, the cub flees into the forest.*382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess, CAMP_WLDMAIN_State_InRegion
9. [Jump]
Jump to Node 76 (2)
100. : *Alarmed by your companion's approach, the cub turns heel and runs.*382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess, CAMP_WLDMAIN_State_InRegion = False
48. [Alias]
- Alias to Node 91
- Link to Node 9
68. : *As he approaches, his foot lands on a dry twig, snapping it in half.*devnote
61. : No! Run!devnotePETPALEnd
35. : *Frightened by the sharp noise, he turns tail and runs into the forest.*NARRATION382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess, CAMP_WLDMAIN_State_InRegionEnd
60. : *Frightened by the sharp noise, he turns tail and runs away.*NARRATION382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess, CAMP_WLDMAIN_State_InRegion = FalseEnd
91. : *Screech!*devnoteSFX_OnlyEnd
40. Player: Keep the food held out in front of you.
63. [Visual State]
69. [Jump]
Jump to Node 26 (1)
96. [TagCinematic]
devnote
64. : *He takes a hesitant step toward you, his beak chittering hungrily.*devnote382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess
39. : *Chirrup!*devnoteSFX_Only
5. Player: Eat the food.
33. [Visual State]
28. : *Your hand is suddenly empty - the work of a surreptitious companion.*devnote390be7cb-05b8-304f-f42c-5e417059f076 = False
42. [Jump]
Jump to Node 105 (1)
46. [TagCinematic]
devnoteCAMP_OwlbearCub_Event_PlayersAteFood
85. : *The cub's eyes light with hungry rage as he begins to charge.*