Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    In SwA, the owlbear cub speaks in short staccato 'sentences.' He's vicious and feral - but scared. If the player coaxes him with food or is nice to him, he will cautiously consider approaching - but is scared off before he gets too close.

    An owlbear cub - young, but still dangerous - appears in camp. The player has previously spared the cub after killing its mother, and saved it from a cruel game run by the goblins in their camp. The cub is scared, and quick to run or attack - it's an untamed wild animal.

    How to trigger:

    Repro steps:
    1. Start the game
    2. loadlevel WLD_Main_A
    3. oe qnight NIGHT_OwlbearCub1_43696ea8-3bff-440d-bee8-9cd912e4e8b4
    4. End the day and go to camp
    5. Go to sleep, the dialog will start



  • 32. [TagCinematic] devnote
    • 117.
      Owlbear Cub
      : Food! Hungry!devnoteAVATAR, PETPAL
      • 25. Player: I have food. Would you like it?GLO_Polymorphed = False, 390be7cb-05b8-304f-f42c-5e417059f076['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
        • 130. [Visual State]
          • 134.
            Owlbear Cub
            : Want! Bite!devnote390be7cb-05b8-304f-f42c-5e417059f076
            • 110. Player: Go ahead. Eat.
              • 86. [Alias]
                • Alias to Node 96
                • 0. [Jump] Jump to Node 28 (1)
                • 98.
                  Owlbear Cub
                  : Food! Eat! More!devnoteCAMP_OwlbearCub_State_Friend, 382ca17f-f229-c9f2-4aaf-86504be0e5e2_ThrewFood, CAMP_OwlbearCub_Event_Feed
                  • 2. [Jump] Jump to Node 120 (1)
            • 81. Player: Come on, then. Take it.
              • 26. [TagCinematic] 390be7cb-05b8-304f-f42c-5e417059f076 = False
                • 104. [Alias]
                  • Alias to Node 28
                  • 135. [Jump] Jump to Node 105 (1)
              • 118. [Alias]
                • Alias to Node 15
                • 72.
                  Owlbear Cub
                  : Eat! Friend?devnoteCAMP_OwlbearCub_State_Friend, CAMP_OwlbearCub_Event_Feed
                  • 111. [Jump] Jump to Node 120 (1)
            • 137. Player: On second thought, I'll have it myself.
              • 23. [Alias] CAMP_OwlbearCub_Event_PlayersAteFood
                • Alias to Node 46
                • 109. [Alias]
                  • Alias to Node 85
                  • 10.
                    Owlbear Cub
                    : Food. Eat! BITE!devnote
                    • 17. [Jump] Jump to Node 124 (2)
          • 57. [Jump] Jump to Node 13 (1)
      • 52. Player: Are you injured?
        • 62.
          Owlbear Cub
          : No. Strong. Big!devnote
          • 108. Player: You are strong.CAMP_OwlbearCub_State_Friend
            • 27.
              Owlbear Cub
              : Big! Friend?devnote
              • 3. [Jump] Jump to Node 120 (1)
          • 59. Player: You don't look very strong to me.
            • 124.
              Owlbear Cub
              : Show you! Bite!devnote
              • 53. Player: Step away from the beast.GLO_Polymorphed = FalseRoll (Dexterity, Acrobatics) vs 10 (0)
                • 95. [RollResult] True
                  • 97.
                    Owlbear Cub
                    : *SCREECH!*devnoteSFX_Only
                    End
                • 115. [RollResult] False
                  • 94.
                    Owlbear Cub
                    : Bite! KILL!devnoteCAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog
                    End
              • 44. Player: No, you will not bite.GLO_Polymorphed = FalseRoll (Charisma, Persuasion) vs 15 (0)
                • 11. [RollResult] True
                  • 93.
                    Owlbear Cub
                    : Sorry? Friend?devnote
                    • 24. [Jump] Jump to Node 120 (1)
                • 88. [RollResult] False
                  • 74.
                    Owlbear Cub
                    : Liar! Bite! BITE!devnoteCAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog
                    End
              • 1. Player: Meet his charge.CAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog
                End
          • 79. Player: Then prove it - defend yourself.CAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog
            End
          • 77. [Jump] Jump to Node 80 (1)
      • 54. Player: Go away. You're not welcome here.['Astarion -1', 'Karlach -1']
        • 43.
          Owlbear Cub
          : Bad! Mean...devnote
          End
      • 14. Player: Attack him.CAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog['Astarion -1', 'Karlach -1']
        End
      • 80. Player: Leave him be.
        End
    • 37.
      Narrator
      : *You recognise the feathered creature - it's the owlbear cub you rescued.*devnoteNARRATION
      • 65.
        Owlbear Cub
        : *Hoo. Hoo-hoot.*devnoteSFX_Only
        • 19. Player: Fetch a piece of food from your bag.GLO_Polymorphed = False, 390be7cb-05b8-304f-f42c-5e417059f076['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
          • 119. [Visual State]
            • 12. [TagCinematic] devnote
              • 82.
                Narrator
                : *The cub's eyes lock onto the food in your hand.*devnoteNARRATION390be7cb-05b8-304f-f42c-5e417059f076
                • 47. Player: Toss the food to the owlbear.
                  • 90. [Visual State]
                    • 55. [Jump] Jump to Node 26 (1)
                    • 15. [TagCinematic] devnote
                      • 6.
                        Narrator
                        : *The creature gulps the food down - it seems he hasn't eaten in some time.*devnoteNARRATIONCAMP_OwlbearCub_State_Friend, CAMP_OwlbearCub_Event_Feed
                        • 83.
                          Narrator
                          : *With a hungry chirp, he steps forward - he wants more.*devnote382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess
                          • Link to Node 120
                        • 16.
                          Owlbear Cub
                          : *Hoo-hoot!*devnoteSFX_Only
                          • 120. [Visual State]
                            • 41. Player: Bah. Now that you've fed it, we'll never be rid of the beast.devnoteAVATAR = False, REALLY_LAEZEL
                              • Link to Node 112
                            • 30. Player: Careful. Once that thing's eaten through the camp, it might start looking at you hungrily.devnoteAVATAR = False, REALLY_SHADOWHEART
                              • Link to Node 112
                            • 84. Player: Oh my gods, look at its little beak! C'mere, you doll...devnoteREALLY_KARLACH, AVATAR = False
                              • Link to Node 112
                            • 123. Player: What a delectable little pet.devnoteAVATAR = False, REALLY_ASTARION
                              • Link to Node 112
                            • 132. Player: When I see a creature as sweet as that, I hardly miss the Gate at all.devnoteAVATAR = False, REALLY_WYLL
                              • Link to Node 112
                            • 8. Player: The hand that feeds is the hand that's loved. It'll never leave your side now.devnoteAVATAR = False, REALLY_GALE
                              • 112.
                                Owlbear Cub
                                : [TagAnswer]
                                • 76. [Alias] PETPAL
                                  • Alias to Node 61
                                  • 99. Player: It'll be back for more rations, mark my words.AVATAR = False, REALLY_LAEZEL
                                    End
                                  • 89. Player: I'm not chasing after it, if that's what you're thinking. AVATAR = False, REALLY_SHADOWHEART
                                    End
                                  • 49. Player: Damn it! We scared it off. Poor little beaky fella - hope he finds his way back.REALLY_KARLACH, AVATAR = False
                                    End
                                  • 127. Player: Oh now look, you've scared off the little snack.devnoteAVATAR = False, REALLY_ASTARION
                                    End
                                  • 125. Player: It'll be back. Be on your guard, or risk getting a peck!AVATAR = False, REALLY_WYLL
                                    End
                                  • 4. Player: I stand corrected.AVATAR = False, REALLY_GALE
                                    End
                                  • 20.
                                    Owlbear Cub
                                    : [TagAnswer]
                                    End
                                • 22.
                                  Narrator
                                  : *Alarmed by your companion's approach, the cub flees into the forest.*382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess, CAMP_WLDMAIN_State_InRegion
                                  • 9. [Jump] Jump to Node 76 (2)
                                • 100.
                                  Narrator
                                  : *Alarmed by your companion's approach, the cub turns heel and runs.*382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess, CAMP_WLDMAIN_State_InRegion = False
                                  • Link to Node 9
                                • 48. [Alias]
                                  • Alias to Node 91
                                  • Link to Node 9
                            • 68.
                              Narrator
                              : *As he approaches, his foot lands on a dry twig, snapping it in half.*devnote
                              • 61.
                                Owlbear Cub
                                : No! Run!devnotePETPAL
                                End
                              • 35.
                                Narrator
                                : *Frightened by the sharp noise, he turns tail and runs into the forest.*NARRATION382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess, CAMP_WLDMAIN_State_InRegion
                                End
                              • 60.
                                Narrator
                                : *Frightened by the sharp noise, he turns tail and runs away.*NARRATION382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess, CAMP_WLDMAIN_State_InRegion = False
                                End
                              • 91.
                                Owlbear Cub
                                : *Screech!*devnoteSFX_Only
                                End
                • 40. Player: Keep the food held out in front of you.
                  • 63. [Visual State]
                    • 69. [Jump] Jump to Node 26 (1)
                    • 96. [TagCinematic] devnote
                      • 64.
                        Narrator
                        : *He takes a hesitant step toward you, his beak chittering hungrily.*devnote382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess
                        • Link to Node 120
                      • 39.
                        Owlbear Cub
                        : *Chirrup!*devnoteSFX_Only
                        • Link to Node 120
                • 5. Player: Eat the food.
                  • 33. [Visual State]
                    • 28.
                      Narrator
                      : *Your hand is suddenly empty - the work of a surreptitious companion.*devnote390be7cb-05b8-304f-f42c-5e417059f076 = False
                      • 42. [Jump] Jump to Node 105 (1)
                    • 46. [TagCinematic] devnoteCAMP_OwlbearCub_Event_PlayersAteFood
                      • 85.
                        Narrator
                        : *The cub's eyes light with hungry rage as he begins to charge.*devnote382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess
                        • 126. [Jump] Jump to Node 38 (2)
                      • 75. [Jump] Jump to Node 105 (1)
              • 13.
                Narrator
                : *Any food you had is gone. The owlbear will go hungry.*devnote
                • 106. [Jump] Jump to Node 105 (1)
        • 103. Player: Wait for him to approach you.devnoteGLO_PolymorphedRoll (Wisdom, AnimalHandling) vs 10 (0)
          • Link to Node 128
          • Link to Node 101
        • 51. Player: Beckon him closer.GLO_Polymorphed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
          • 128. [RollResult] True
            • 87.
              Narrator
              : *The cub tilts his head. He does not trust you - yet.*devnote382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess
              • 116. [Jump] Jump to Node 19 (1)
              • 36. Player: Keep your distance.CAMP_OwlbearCub_State_Friend
                • 92.
                  Narrator
                  : *He steps closer hesitantly.*devnoteNARRATION382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess
                  • 70. [Jump] Jump to Node 120 (1)
                • 129.
                  Owlbear Cub
                  : *Hroo-hoo?*devnoteSFX_Only
                  • Link to Node 70
              • 78. Player: Move closer.GLO_Polymorphed = False
                • 18. [Visual State]
                  • 133. [TagCinematic] devnote
                    • 38.
                      Narrator
                      : *Your movement angers the cub. He readies himself to charge.*devnote382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccess
                      • 73. Player: Move out of the way.Roll (Dexterity, ) vs 10 (0)
                        • 31. [RollResult] True
                          • 122. [TagCinematic] devnote
                            • 7.
                              Owlbear Cub
                              : *SCREECH!*devnoteSFX_Only
                              End
                            • 107.
                              Owlbear Cub
                              : *Squawk! Squawk!*devnoteSFX_Only
                              End
                        • 113. [RollResult] False
                          • 21. [TagCinematic] devnote
                            • 114.
                              Narrator
                              : *You are too slow - the owlbear readies to slash you.*devnoteNARRATIONCAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog
                              End
                      • 136. Player: Hoot softly to calm him down.Roll (Charisma, Performance) vs 10 (0)
                        • 71. [RollResult] True
                          • 50.
                            Narrator
                            : *The creature slows, his aggression replaced with curiosity.*devnoteNARRATION382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccessCAMP_OwlbearCub_State_Friend
                            • 121. [Jump] Jump to Node 120 (1)
                          • 45. [Jump] Jump to Node 129 (1)
                        • 29. [RollResult] False
                          • 67.
                            Narrator
                            : *The cub hisses - you might've hooted a threat.*devnoteNARRATION382ca17f-f229-c9f2-4aaf-86504be0e5e2_AnimalHandlingSuccessCAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog
                            End
                          • 34.
                            Owlbear Cub
                            : *Hiss!*devnoteSFX_OnlyCAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog
                            End
                      • 102. Player: Brace yourself to meet his charge.CAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog
                        End
                    • 105.
                      Owlbear Cub
                      : *Squawk!*devnoteSFX_Only
                      • Link to Node 73
                      • Link to Node 136
                      • Link to Node 102
              • 66. Player: Attack him.CAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog
                End
          • 101. [RollResult] False
            • 58. [Jump] Jump to Node 105 (1)
        • 131. Player: Attack him.CAMP_OwlbearCub_Event_Fight, TemporaryHostilityAfterDialog['Shadowheart -1', 'Wyll -1', 'Karlach -1']
          End
        • 56. Player: Leave him alone.
          End