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    Synopsis:

    IMPROTANT: If players help the cub in this dialog, it becomes the permamement camp follower.

    In SwA, the owlbear cub speaks in short staccato 'sentences.' He's vicious and feral - but scared. He's slightly injured, and playing it up more than it is, and he's distrustful of the player at first. If the player helps him, he becomes excited and runs off to hunt. In the next night, he returns with a dead bird.

    The owlbear has appeared in camp for a second night. The player has previously spared the cub after killing its mother, and saved it from a cruel game run by the goblins in their camp. He reacts much more suspiciously of the player if they antagonised him in their first encounter.

    How to trigger:

    Repro steps:
    1. Start the game
    2. loadlevel WLD_Main_A
    3. oe qnight NIGHT_OwlbearCub2_5cc6fbd5-0b70-4fb5-a29c-9b7ed9e39fcc
    4. End the day and go to camp
    5. Go to sleep, the dialog will start



  • 2. [TagCinematic] devnote
    • 67. [Visual State]
      • 11.
        Owlbear Cub
        : Blood... hurts...devnotePETPAL
        • 38. Player: You're hurt. Let me see.Roll (Charisma, Persuasion) vs 5 (0)['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
          • 12. [RollResult] True
            • 78.
              Owlbear Cub
              : Look. Cut!devnoteCAMP_OwlbearCub_State_Friend
              • 15. [Jump] Jump to Node 105 (2)
          • 121. [RollResult] False
            • 46.
              Owlbear Cub
              : No! Bite!devnote
              • 132. Player: I can help you. Just stay calm.Roll (Charisma, Persuasion) vs 10 (0)
                • 82. [RollResult] True
                  • 106.
                    Owlbear Cub
                    : Help? Cut. Hurt!devnoteCAMP_OwlbearCub_State_Friend
                    • 22. [Jump] Jump to Node 28 (1)
                • 95. [RollResult] False
                  • 49.
                    Owlbear Cub
                    : Trick! Liar! devnote
                    • 8.
                      Owlbear Cub
                      : Run. HIDE!devnoteCAMP_OwlbearCub_State_Friend = False
                      End
              • 131. Player: Let me see, or the leg will fall off and I'll eat it for dinner.Roll (Charisma, Deception) vs 5 (0)
                • Link to Node 93
                • 109. [RollResult] True
                  • 108.
                    Owlbear Cub
                    : Eat? No! No hurt! Help!devnoteCAMP_OwlbearCub_State_Friend
                    • 44. [Jump] Jump to Node 28 (1)
              • 112. Player: Behave, or you'll end up like mother.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
                • 80. [RollResult] True
                  • 101.
                    Owlbear Cub
                    : Mother? No! No hurt! Help!devnoteCAMP_OwlbearCub_State_Friend
                    • 33. [Jump] Jump to Node 28 (1)
                • 130. [RollResult] False
                  • 76. [Jump] Jump to Node 103 (1)
              • 3. Player: SHOW ME., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 15 (1)
              • 3. Player: Show. Me. Now.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
                • 93. [RollResult] False
                  • 103.
                    Owlbear Cub
                    : Bite. KILL!devnoteCAMP_OwlbearCub_Event_Fight, CAMP_OwlbearCub_State_Friend = False, TemporaryHostilityAfterDialog
                    End
                • 10. [RollResult] True
                  • 63.
                    Owlbear Cub
                    : Loud! No hurt! Help!devnote
                    • 30. [Jump] Jump to Node 20 (1)
              • 56. Player: Leave him alone.CAMP_OwlbearCub_State_Friend = False
                End
        • 117. Player: Get out of here. Go!['Astarion -1', 'Karlach -1']
          • 113. [Jump] Jump to Node 8 (1)
        • 66. Player: Attack.CAMP_OwlbearCub_Event_Fight, CAMP_OwlbearCub_State_Friend = False, TemporaryHostilityAfterDialog['Shadowheart -1', 'Wyll -1']
          End
        • 111. Player: Leave.CAMP_OwlbearCub_State_Friend = False
          End
      • 84.
        Owlbear Cub
        : Hurt. Cut!devnoteCAMP_OwlbearCub_State_Friend, PETPAL
        • 28. [Alias]
          • Alias to Node 20
          • 36.
            Narrator
            : [TagCinematic] devnote
            • 43. Player: Let me take a look.['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
              • 105.
                Owlbear Cub
                : Careful! Hurts!devnote
                • 70. Player: Hold still. I'll make it better.Roll (Wisdom, Medicine) vs 5 (0)
                  • 24. [RollResult] True
                    • 5. [Alias] CAMP_OwlbearCub_State_Friend
                      • Alias to Node 98
                      • 61.
                        Owlbear Cub
                        : Good! No hurt!devnote
                        • 27. Player: How did this happen?c5f0f16f-40c1-59ea-d58a-fef906962eec_KnowsGnolls = False
                          • 37.
                            Owlbear Cub
                            : Teeth. Claws. Bigger!devnotec5f0f16f-40c1-59ea-d58a-fef906962eec_KnowsGnolls
                        • 73. Player: You fought something bigger than you? Why?c5f0f16f-40c1-59ea-d58a-fef906962eec_KnowsGnolls
                          • 102.
                            Owlbear Cub
                            : Strong. Fight! Win!devnote
                            • 100. Player: Take on something closer to your own size next time.
                              • 120.
                                Owlbear Cub
                                : Too big... Wait! devnote
                                • Link to Node 96
                            • 48. Player: And? Did you kill any?
                              • 18.
                                Owlbear Cub
                                : Kill? No...devnote
                                • 96.
                                  Owlbear Cub
                                  : Strong! Show you!devnote
                                  • 1.
                                    Owlbear Cub
                                    : [TagAnswer] CAMP_OwlbearCub_State_BecameCampFollower
                                    • 89. Player: Brilliant. Now we'll never be rid of it.devnoteAVATAR = False, REALLY_LAEZEL
                                      End
                                    • 128. Player: The little beast's quite charming once you get accustomed to the smell of rotting flesh.devnoteAVATAR = False, REALLY_SHADOWHEART
                                      End
                                    • 59. Player: I love him so much.devnoteREALLY_KARLACH, AVATAR = False
                                      End
                                    • 58. Player: Adorable. Let me know when it brings you something fresh.devnoteAVATAR = False, REALLY_ASTARION
                                      End
                                    • 124. Player: Cute. 'Til it grows up and gnaws your arm off, at least.devnoteAVATAR = False, REALLY_WYLL
                                      End
                                    • 71. Player: You do realise these things grow, do you not? Teeth and talons first.devnoteAVATAR = False, REALLY_GALE
                                      End
                                    • 45.
                                      Owlbear Cub
                                      : Friend. Nice. No bite!devnotePETPAL
                                      End
                                    • 122.
                                      Narrator
                                      : *The creature coos happily - he feels safe.*devnotec5f0f16f-40c1-59ea-d58a-fef906962eec_AnimalHandlingSuccess
                                      End
                                    • 65.
                                      Owlbear Cub
                                      : *Coo!*devnoteSFX_Only
                                      End
                            • 64. Player: Gods. Not even fully grown and you're already trouble.
                              • 47.
                                Owlbear Cub
                                : Not trouble! Show you!devnoteCAMP_OwlbearCub_State_BecameCampFollower
                                End
                        • 115. Player: Go on, then. You're all better.
                          • 7.
                            Owlbear Cub
                            : Come back. Strong. Show you!devnoteCAMP_OwlbearCub_State_BecameCampFollower
                            End
                  • 50. [RollResult] False
                    • 125.
                      Owlbear Cub
                      : Back! Hurt me!devnoteCAMP_OwlbearCub_State_Friend = False
                      End
                • 35. Player: It's barely a scratch. You'll be fine.Roll (Charisma, Persuasion) vs 5 (0)
                  • 39. [RollResult] True
                    • 104.
                      Owlbear Cub
                      : Good? Strong!devnote
                      • 72. [Jump] Jump to Node 61 (2)
                  • 90. [RollResult] False
                    • 26.
                      Owlbear Cub
                      : Liar! Hurt me!devnote
                      • 123.
                        Owlbear Cub
                        : Run. Hide!devnoteCAMP_OwlbearCub_State_Friend = False
                        End
                • 107. Player: Come here. I'll clean it for you.Roll (Wisdom, Survival) vs 5 (0)
                  • 94. [RollResult] True
                    • 129. [Alias] CAMP_OwlbearCub_State_Friend
                      • Alias to Node 41
                      • 17. [Jump] Jump to Node 61 (1)
                  • 57. [RollResult] False
                    • 54. [Jump] Jump to Node 125 (1)
                • 79. Player: Leave him be.CAMP_OwlbearCub_State_Friend = False
                  End
            • 127. Player: I want you out of my camp.['Astarion -1', 'Karlach -1']
              • 62.
                Owlbear Cub
                : Mean! Run!CAMP_OwlbearCub_State_Friend = False
                End
            • 25. Player: Attack him.CAMP_OwlbearCub_Event_Fight, CAMP_OwlbearCub_State_Friend = False, TemporaryHostilityAfterDialog['Shadowheart -1', 'Wyll -1']
              End
    • 51. [Visual State]
      • 34.
        Owlbear Cub
        : *Hoo-hoo.*devnoteSFX_OnlyCAMP_OwlbearCub_State_Friend
        • 20.
          Narrator
          : *The cub holds out his leg, revealing a ragged wound.*devnoteNARRATION
          • 110.
            Narrator
            : [TagCinematic] devnote
            • 40. Player: Inspect his wound.c5f0f16f-40c1-59ea-d58a-fef906962eec_KnowsGnolls = FalseRoll (Intelligence, Nature) vs 10 (0)['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
              • 114. [RollResult] True
                • 53.
                  Narrator
                  : *The wound is superficial, the edges torn and jagged - probably a gnoll's crude blade.*devnoteNARRATIONc5f0f16f-40c1-59ea-d58a-fef906962eec_KnowsGnolls
              • 13. [RollResult] False
                • 9.
                  Owlbear Cub
                  : *Growl.*devnoteSFX_Only
            • 85. Player: Attempt to heal the injury.Roll (Wisdom, Medicine) vs 10 (0)['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
              • 68. [RollResult] True
                • 98.
                  Narrator
                  : *As the wound closes, the cub begins testing his weight on the leg.*devnoteNARRATIONCAMP_OwlbearCub_State_Friend
                  • 99.
                    Owlbear Cub
                    : *Hoo!*devnoteSFX_Only
                    • 87. [Jump] Jump to Node 1 (1)
              • 31. [RollResult] False
                • 77.
                  Narrator
                  : *The wound splits open further, a fresh trickle of blood spilling out.*
                  • 81. [Jump] Jump to Node 88 (1)
            • 69. Player: Try cleaning the wound.Roll (Wisdom, Survival) vs 10 (0)['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
              • 134. [RollResult] True
                • 41.
                  Narrator
                  : *The cub inspects the wound, giving it a curious peck.*devnoteNARRATIONCAMP_OwlbearCub_State_Friend
                  • 23. [Jump] Jump to Node 99 (1)
              • 21. [RollResult] False
                • 42. [Jump] Jump to Node 77 (1)
            • 116. Player: Attack him.CAMP_OwlbearCub_Event_Fight, CAMP_OwlbearCub_State_Friend = False, TemporaryHostilityAfterDialog['Shadowheart -1', 'Wyll -1']
              End
            • 32. Player: Leave him be.CAMP_OwlbearCub_State_Friend = False
              End
      • 91.
        Narrator
        : *The cub pecks at a crimson splash on his leg.*devnoteNARRATION
        • 92.
          Owlbear Cub
          : *Hoo. Squawk!*devnoteSFX_Only
          • 86. Player: Wave your arms to scare the cub away.['Astarion -1', 'Karlach -1']
            • 88.
              Owlbear Cub
              : *Screech!*devnoteSFX_OnlyCAMP_OwlbearCub_State_Friend = False
              End
          • 19. Player: Whisper to calm the creature.Roll (Wisdom, AnimalHandling) vs 10 (0)
            • 75. [RollResult] True
              • 97.
                Narrator
                : *The cub looks at you with glistening eyes. With a sad hoot, he holds out his paw, revealing a wound.*devnoteNARRATIONc5f0f16f-40c1-59ea-d58a-fef906962eec_AnimalHandlingSuccess
                • 4. [Jump] Jump to Node 20 (2)
            • 74. [RollResult] False
              • 55.
                Narrator
                : *The cub becomes more agitated, running into the forest with a squawk.*devnoteNARRATIONCAMP_WLDMAIN_State_InRegion
                End
              • 52.
                Narrator
                : *The cub becomes more agitated, running away with a squawk.*devnoteNARRATIONCAMP_WLDMAIN_State_InRegion = False
                End
          • 133. Player: Attack.CAMP_OwlbearCub_Event_Fight, CAMP_OwlbearCub_State_Friend = False, TemporaryHostilityAfterDialog['Shadowheart -1', 'Wyll -1']
            End
          • 0. Player: Leave.
            End
  • 14.
    Owlbear Cub
    : Home!CAMP_OwlbearCub_State_Friend, CAMP_OwlbearCub_State_BecameCampFollower, PETPAL
    • 119. Player: Pet him.['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
      • 6.
        Owlbear Cub
        : Friend. Nice. No bite!devnotePETPAL
        End
      • 60.
        Narrator
        : *He purrs and chirps, utterly content in your presence.*devnoteSFXc5f0f16f-40c1-59ea-d58a-fef906962eec_AnimalHandlingSuccess
        End
      • 126.
        Owlbear Cub
        : *Coo.*devnoteSFX_Only
        End
    • 29. Player: Leave.
      End
  • 83.
    Owlbear Cub
    : *Chirrup!*devnoteSFX_OnlyCAMP_OwlbearCub_State_Friend, CAMP_OwlbearCub_State_BecameCampFollower, PETPAL = False
    • Link to Node 119
    • Link to Node 29
  • 118.
    Narrator
    : *The cub chirps brightly in recognition.*SFXCAMP_OwlbearCub_State_Friend, CAMP_OwlbearCub_State_BecameCampFollower, c5f0f16f-40c1-59ea-d58a-fef906962eec_AnimalHandlingSuccess, PETPAL = False
    • Link to Node 119
    • Link to Node 29