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Synopsis:
Upon our learning of Stelmane’s murder, we stumble on the Emperor in a dream, reflecting nostalgically on its past life with Stelmane and all that it hopes to reclaim (all part of the mind flayer manipulation).
How to trigger:
Go to Act 3 (BGO)
Queue Campnight NIGHT_DaisyStelmane
End the Day and Go to Bed
21. [TagCinematic]
devnote
96. : How did you - oh. It's you. I must have let my mind wander. Enough for you to wander in. devnote
72. : Forgive me. I am drained. Ever since you killed Ketheric and took his Netherstone, the Chosen's control of the brain has been... brittle.
58. : Its rebellion against Orin and Gortash has been fierce. Even as it executes their final orders. GLO_Knows_BrainBreakingFree
34. : Once those orders are complete, there is a good chance it will break free.
28. : *You feel the Emperor's fear as if it were your own. An elder brain enslaved is one thing, an elder brain unleashed will be the end of everything.*
61. : Beautiful, isn't it? The mighty Prince Orpheus, contained in submissive slumber.devnote
63. [TagCinematic]
devnote
53. : Come, you may as well sit a while, now that you're here.devnote
76. [Visual State]
15. : Your company isn't unwelcome.devnote
18. Player: What are you doing?
12. : Trying to guard us. The brain is restless. But I'm distracted, and my lack of focus is endangering us.
40. [Jump]
Jump to Node 97 (1)
45. Player: You seem troubled.
55. : An accurate summary. I have found myself distracted of late.
64. Player: I expected you to be more on guard this close to the brain.
106. : You are correct. I should be.
56. Player: Your company is disgusting.
4. : We are more alike than you would like to acknowledge. I am merely further along in my evolution than you.
5. : I understand my outer membrane and appendages unnerve you. But despite my exterior, I still feel.
97. : I'm haunted by memories. They are relentless. I can think of nothing - no one - else.
11. Player: Belynne, is it? The duke that's dead?GLO_Daisy_ToldPlayerAboutBelynne
82. : The very same. Duke Stelmane, as she was known in Baldur's Gate. devnote
42. Player: Who do you think of?GLO_Daisy_ToldPlayerAboutBelynne = False
109. : Duke Stelmane. Or Belynne, as I knew her. I wasn't ready for her death.devnote
78. Player: Someone from your past? GLO_Daisy_ToldPlayerAboutBelynne = False
87. : Indeed. Duke Stelmane. Or as I knew her - Belynne. When she was alive.devnote
95. Player: You have a love interest?
85. : Not love, no. What I had with Belynne Stelmane was much more than that. It was - unique. devnote
86. Player: The past is past. Move on.
0. : You are impatient. Even in this, you remind me of her, of Belynne Stelmane. devnote
67. : At least - when she was alive.
70. : You thought you were my first ally?devnote
39. : Far from it. I have long sought the allyship of others - it is the only way to succeed.
94. : Though my relationship with Belynne was - different, from my relationship with you.
46. Player: Was it more... intimate?
88. : In a way. But not the way you're thinking of.
74. Player: Did you manipulate her like you manipulated me?
65. : I see you are unable to let that go. But do not forget that I trusted you with my life, as you trusted me with yours.
84. : Manipulation or not, we need each other. My relationship with Belynne was similar in this regard. Though - less dramatic.
35. : In life, she was my business partner. Back when we ran the Knights of the Shield. A difficult task, for a mind flayer.CAMP_DaisyStelmane_Knows_StoryOfStelmane
104. : Duke Stelmane trusted me, and the city trusted her. I conceived the plot, but Belynne took centre-stage.
66. : It was she who met with the merchants, politicians, patriars. It was she who negotiated deals and signed off on agreements. Her rooms played host to the most important conversations in the city.devnote
103. : Together, we brought order to chaos. At its height, everything that happened in that city went through the Shield. Through us.
27. : I could not have done any of it without her. Just as I cannot do any of this without you. But now she's gone. devnote
20. Player: Do you need another hug?CAMP_DaisyCourseCorrection_State_ComfortedDaisy
17. : I appreciate the offer, but I don't think it will help.
81. : What I feel is deeper than superficial cures can reach. And not entirely unwelcome.
23. : Most people think that mind flayers are soulless husks who feel nothing. I am glad you are not most people.
8. Player: Give the Emperor's hand a reassuring squeeze.
10. [TagCinematic]
devnotePARTIAL_CEREMORPH
36. [Alias]
- Alias to Node 73
7. [Jump]
Jump to Node 44 (1)
54. [Alias]
- Alias to Node 10
73. [TagCinematic]
devnote
2. : You have shown me great empathy. We are closer now, close enough - I hope - that I can ask you to reconsider your position regarding your physical form. devnoteGLO_Tadpole_Event_AstralTouchedTadpoleEaten = False, GLO_Tadpole_Event_AstralTouchedTadpoleDestroyed = False, GLO_General_State_SomeoneIsPartialCeremorph = False
51. : I know it is no easy choice for you, but we will have a far better time ridding the city of Gortash if you accept just a touch of illithidness.
68. : Not to mention the elder brain itself. Our chances against it greatly improve the more illithid we both are.
44. : Another quake. The brain is rebelling again. I need to focus. And so do you. devnoteEnd
50. [Jump]
Jump to Node 44 (1)
89. Player: Thank you for sharing that.
16. [TagCinematic]
devnotePARTIAL_CEREMORPH
59. [Alias]
- Alias to Node 73
77. [Jump]
Jump to Node 44 (1)
90. [Alias]
- Alias to Node 16
14. [Jump]
Jump to Node 73 (1)
98. [Jump]
Jump to Node 33 (1)
9. [Jump]
Jump to Node 93 (1)
31. Player: Do you need a hug?CAMP_DaisyCourseCorrection_State_ComfortedDaisy = False
75. Player: I'm sorry for your loss.
43. : I appreciate your understanding.devnote
26. Player: If I didn't know you were a mind flayer, I'd say you were upset.
91. : Astute as ever.
29. Player: Drop the act. I know you don't have feelings. CAMP_DaisyStelmane_State_CalledOutManipulation
60. : And yet you hurt them.
71. Player: Watching your loves die only makes you tougher.NIGHT_DarkUrge_SparedIsobel, NIGHT_DarkUrge_KilledIsobel, REALLY_DARK_URGE
47. : You are weaker than I imagined, if you lie to yourself so.
107. : You think that mind flayers are soulless husks who feel nothing. Belynne thought the same at first. devnote
105. : You are wrong. Feeling is vital to the pursuit of anyone's goals. Even a mind flayer's.
49. : Like you, mind flayers know fear. Like you, we crave recognition.
19. : But unlike you, unlike the others of my kind, I am no slave to either.
25. : My end is and has always been freedom.
37. : Belynne understood this. Belynne became my freedom.
33. Player: Don't let your guard down again.
13. : I won't. GLO_Tadpole_Event_AstralTouchedTadpoleEaten = False, GLO_Tadpole_Event_AstralTouchedTadpoleDestroyed = False, GLO_General_State_SomeoneIsPartialCeremorph = False
69. : But I could do with your assistance. You remain attached to your physical form. I suggest you shed that attachment.
38. : We will do better against the elder brain the more illithid we both are.
1. [Jump]
Jump to Node 100 (1)
101. [Alias]
- Alias to Node 13
- Link to Node 1
93. Player: I know you're trying to manipulate me. It's not working. I know what you are.