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Synopsis:
In this scene, Alfira arrives unannounced at the player's camp. Depending on the grove, she either 1) asks the player if she can join their camp 2) be mad at the player for upsetting her in the grove and ask to spend the night (she got lost and needs shelter) or 3) if the player has missed the grove will ask the player to come help her friends the tieflings.
In all instances, when the player and Alfira go to sleep, the player will awaken to find blood on their hands and Alfira's dead body next to her. They will have killed Alfira in their sleep. This is a scene specific to the Dark Urge custom origin.
How to trigger:
Choose Dark Urge in CC. Start game. In Camp debug book, Queue Camp Night, keep scrolling until you get to NIGHT_DarkUrge_MurderOfAlfira. Click on it, close the menu and end the day.
13. [Alias]
DEN_Bard_HasMet_User
- Alias to Node 31
90. : It's Alfira from the grove!devnote
139. Player: Alfira! How did you find your way here? It's very dangerous.ORI_DarkUrge_MurderOfAlfira_State_InGoblinCamp
24. Player: Alfira! What are you doing out here?ORI_DarkUrge_MurderOfAlfira_State_InGoblinCamp = False
32. : I'm sorry for barging in like this, but I had to come find you.
41. : You've, well, inspired me. I want to stand on my own two feet, to prove that I can be half the bard Lihala was.devnoteDEN_TieflingBard_State_FinishedSong
130. : I want to join you - to fight by your side. I want to help people - as you've helped me.devnote
135. Player: Are you sure? I lead a dangerous life.
115. : I've been running since Elturel - and when we finally arrived in the grove, we found danger there, too.devnote
47. : Unless I hide away from the world, I can't avoid it. So I'd rather face it head on - with you.devnote
82. Player: You managed to sneak through the goblin camp - you'll be very useful.ORI_DarkUrge_MurderOfAlfira_State_InGoblinCampCAMP_DarkUrge_Event_AlfiraJoined, CAMP_DarkUrge_Event_RecruitAlfira, OriginAddToParty
164. : Really? Just like that? Oh, thank you - thank you so much.devnote
106. Player: You may join me - I'd love to have you.CAMP_DarkUrge_Event_AlfiraJoined, CAMP_DarkUrge_Event_RecruitAlfira, OriginAddToParty
20. Player: You can stay - for now. Let's see how you fare.CAMP_DarkUrge_Event_AlfiraJoined, CAMP_DarkUrge_Event_RecruitAlfira, OriginAddToParty
99. : Really? Oh, this is wonderful!devnote
110. [Jump]
Jump to Node 88 (2)
33. Player: Leave. Now.
21. : But I can fight! I won't hold you back, I swear it.devnote
37. Player: [TagAnswer]
ORI_Event_SelectRandomCompanionInDialog
49. : Bad luck to turn a bard away from a campfire. Just saying.ORI_Event_SelectedRandomCompanionInDialog, REALLY_KARLACHORI_Event_SelectedRandomCompanionInDialog = False
2. : Please, oh, please.devnote
112. Player: Fine.CAMP_DarkUrge_Event_AlfiraJoined, CAMP_DarkUrge_Event_RecruitAlfira, OriginAddToParty
88. : Yes! Thank you - you won't regret it!devnote
45. : [TagAnswer]
ORI_Event_SelectRandomCompanionInDialog
70. : Very good! Break out that lute, bard - I'm in the mood for a song.ORI_Event_SelectedRandomCompanionInDialog, REALLY_KARLACHORI_Event_SelectedRandomCompanionInDialog = False
124. : Mm. Just keep it quiet, hear?ORI_Event_SelectedRandomCompanionInDialog, REALLY_LAEZELORI_Event_SelectedRandomCompanionInDialog = False
113. : Ease your worries, warm your hands. We owe you that much.ORI_Event_SelectedRandomCompanionInDialog, REALLY_WYLLORI_Event_SelectedRandomCompanionInDialog = False
67. : Safer to keep her here than blundering around by herself - wouldn't want her accidentally leading the wrong sort of attention to us.ORI_Event_SelectedRandomCompanionInDialog, REALLY_SHADOWHEARTORI_Event_SelectedRandomCompanionInDialog = False
62. : Wonderful! The more, the merrier.ORI_Event_SelectedRandomCompanionInDialog, REALLY_GALEORI_Event_SelectedRandomCompanionInDialog = False
16. : I won't let you down - I promise.devnoteEnd
155. :
Really? Just like that? All right, but if she reaches for that lute, it's firewood.ORI_Event_SelectedRandomCompanionInDialog, REALLY_ASTARIONORI_Event_SelectedRandomCompanionInDialog = False
58. Player: I just wanted to hear you beg a little - you can join me.CAMP_DarkUrge_Event_AlfiraJoined, CAMP_DarkUrge_Event_RecruitAlfira, OriginAddToParty
103. : Hah! Then well played, because I was moments away from getting on my knees.devnote
3. : Joking aside, thank you. You won't regret this - I promise.devnoteEnd
8. Player: You can stay for the night, but I want you gone by morning.
122. : All right... devnote
97. : Goodnight - I guess.CAMP_DarkUrge_Event_AlfiraUpsetEnd
111. [Jump]
Jump to Node 63 (1)
79. : Let her stay if you want. But if that bard breaks out in song, I'm not having it.ORI_Event_SelectedRandomCompanionInDialog, REALLY_LAEZELORI_Event_SelectedRandomCompanionInDialog = False
104. : She seeks a safe haven. What sort of earsgang would refuse it?devnoteORI_Event_SelectedRandomCompanionInDialog, REALLY_WYLLORI_Event_SelectedRandomCompanionInDialog = False
120. : She may not be much of an asset, but I doubt she'll be a hindrance. Let her stay.ORI_Event_SelectedRandomCompanionInDialog, REALLY_SHADOWHEARTORI_Event_SelectedRandomCompanionInDialog = False
127. : Oh, come on, let her stay - we have room to spare.ORI_Event_SelectedRandomCompanionInDialog, REALLY_GALEORI_Event_SelectedRandomCompanionInDialog = False
151. : As long as she doesn't start serenading me. I've had enough of bad poets singing of my looks.ORI_Event_SelectedRandomCompanionInDialog, REALLY_ASTARIONORI_Event_SelectedRandomCompanionInDialog = False
142. Player: It's safer for you at the grove.
61. : True. But I'm a bard, remember? I want to do more than sing about other people's adventures.devnote
157. : I want to make my own stories. And I can't think of anyone else I'd rather share that with.devnote
14. [Jump]
Jump to Node 47 (2)
117. Player: No - I have no time for weaklings.
54. : You've, well, inspired me. I want to stand on my own two feet, to prove that I can be half the bard my teacher was.devnote
19. Player: Remind me who you are, again?
140. : Oh. We met in the grove? You helped me finish my song - the Weeping Dawn?devnoteDEN_TieflingBard_State_FinishedSong
101. : Oh. We met in the grove? I heard what you did - how much you helped us.devnote
64. [Jump]
Jump to Node 32 (2)
57. Player: Give me one reason not to kill you right now.
119. : Whoa - whoa! I'm here because of you!devnote
31. : I'm so glad I found - wait, it's me!devnoteDEN_TieflingBard_State_FinishedSong
85. : I'm so glad I found - wait!devnoteDEN_General_State_Entered = False
133. : My name is Alfira - I'm a bard. I mean no harm!devnote
107. Player: What are you doing in the middle of the goblin camp? It's very dangerous.ORI_DarkUrge_MurderOfAlfira_State_InGoblinCamp
136. : Because I need help - desperately.devnote
147. Player: What are you doing here? It's dangerous.
143. Player: Don't sneak up on people like that.
134. : I'm sorry. I just saw your fire and ran towards it. I need your help.devnote
0. : I fled Elturel along with dozens of others. We're in a grove nearby - things... are bad. Real bad.devnote
165. [Jump]
Jump to Node 168 (1)
76. Player: Give me one reason not to kill you.
51. : I need your help! I fled Elturel along with dozens of others. We're in a grove nearby - things... are bad. Real bad.devnote
100. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 5 (0)
18. [RollResult] True
74. : *Her voice is steady - her gaze unflinching. She's telling the truth.*
56. [RollResult] False
168. : You can clearly handle yourself in a fight. And we, well, we're not exactly warriors.devnote
121. Player: Tell me about the grove.
105. : The druids are threatening to kick us out, but goblins swarm the roads. If we leave, we're dead. If we stay, we're dead.devnote
30. : It's pure luck I got this far. I'm, well, exhausted.devnote
71. : Let me stay the night, and I'll take you to the grove in the morning. Please.devnote
146. Player: Sure - I'm happy to help.
34. Player: You can stay then night, but then you leave. Alone.
128. : But my friends, all of us, we'll die without help!devnote
116. Player: Fine - I'll help.
81. : Really? Oh, I'm so relieved. Everyone is going to be so happy to see you - I know it! devnote
65. : Goodnight, and thank you. I mean it.devnoteCAMP_DarkUrge_Event_AlfiraHappyEnd
77. Player: Grab a bedroll or leave.
35. : All right, all right! I just... I was sure you would help.devnote
163. : I'll be gone by first light. Good night.devnoteCAMP_DarkUrge_Event_AlfiraUpsetEnd
159. Player: I changed my mind - get out. Now.
26. Player: Get out. Now.
29. : All right... all right. I'll find someone else. I'm sure.
91. : Goodbye.GEN_DisappearOutOfSightWhenAvailableEnd
102. Player: What exactly do you want me to do?
132. : Things between us and the druids are tense. If you could mediate - maybe convince them to let us stay, that would be a big help.devnote
93. : And if that doesn't work, well, we'll need protection on the road.
123. Player: My services come at a price - give me everything you have.
169. : But... fine. Here. That's all I have.devnote
43. : Unfortunately, I'm exhausted. If I take you to the grove now, I'll get lost - I know it.devnote