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Synopsis:
The druid Halsin appears at the player's camp and offers to help them find a cure for their tadpoles - a journey that will take them to a dangerous new region.
(This dialog will play as a fallback Halsin is intended to join the player's camp in the event of a Grove lockdown or if the player murders the grove/attack on den is auto-completed.)
163. : A fine camp you have here. Certainly an improvement on that filthy cage the goblins had me in.GLO_Halsin_Event_WillJoinAtCamp
115. [Jump]
Jump to Node 222 (2)
222. : A fine camp you have here. My apologies for showing up unannounced.
97. : My thanks again, for all you did. With the grove safe, I am free to turn to other matters.DEN_Lockdown_State_Active = False, GLO_Halsin_State_WillSkipGrove
173. : I owe you a debt for seeing to the goblins' leaders. Now I'm here to pay that debt.GOB_WolfPens_State_HalsinIntroHappened, GOB_State_LeadersAreDead
86. : I heard how you saved the grove; it wouldn't be right for me to let you leave without expressing my gratitude.DEN_AttackOnDen_State_DenVictory, GOB_WolfPens_State_HalsinIntroHappened
81. : I wish to come with you, help solve this problem that's plaguing you. It's the least I can do.
28. [Alias]
GLO_Halsin_Knows_MoonriseBriefing
- Alias to Node 22
37. : The path is now clear - we have to get to Moonrise Towers. Do you remember what I told you? About getting there?GLO_Halsin_Quest_GoToMoonrise
209. Player: I remember. To Moonrise Towers, then.
40. : Indeed, and may the Oak Father watch over us on our journey. We will speak soon, I'm sure.End
111. Player: Remind me.
125. : There is a terrible curse surrounding Moonrise Towers - a shadow curse that drains away all light and life.
93. : Few can resist it without dying or transforming into shadow beings. You can try to journey overland if you wish, but I strongly advise you go under.
20. : There is a tunnel leading from the temple of Selûne right down into the Underdark and beyond. The entrance is hidden somewhere in the ruins.
94. : I believe if you find this entrance, you'll discover a route that leads to Moonrise Towers, bypassing the worst of the shadow curse.
198. : Aradin and his lot were looking for the same entrance - they sought an artefact called the Nightsong that was supposed to be housed somewhere down there.
23. [Jump]
Jump to Node 36 (1)
174. [Jump]
Jump to Node 248 (1)
232. [Jump]
Jump to Node 161 (1)
42. Player: Seems it's high time we got on our way.
190. [Jump]
Jump to Node 40 (1)
22. : I will join you, help you with that which plagues you. The illithid curse is a blight to all nature.GLO_Halsin_Knows_MoonriseBriefing = FalseGLO_Halsin_Knows_MoonriseBriefing
166. : There is hope... but it isn't found here, at my hands - at least not yet.
30. : There's a chokehold of magic, binding the creature to you. Any efforts to remove it would almost certainly kill you - or worse.
223. Player: You promised you'd do something about my infection.GOB_WolfPens_HalsinBear_HasMet
172. : Patience. I can't just snap my fingers... but I know where the solution almost certainly lies - Moonrise Towers.
46. : It's the source of this magic, and where the cultists send their captives - to be infected. They're building an army. Innocents go in, True Souls come out.GLO_Halsin_Quest_GoToMoonrise
245. : Find whoever's behind the parasites and the magic. If we can understand it, then perhaps we can cure it - provided you survive long enough.
132. : Luckily, you have time - this magic has slowed your ceremorphosis to a crawl. I just can't fathom why someone would do that.
0. : [TagAnswer]
53. : At last, a cure is in reach. To the Towers, then, where the moonlight will lend way to a new dawn.REALLY_WYLL
12. : These tadpoles obey one master. If the ghaik have united in a single Creed, my Queen is in danger.REALLY_LAEZEL
107. : Once we are cleansed, we infiltrate Moonrise Towers. Should there be ghaik, we snatch their heads, one by one.
146. : This is sobering news indeed, but there's no use crying over spilt milk. If this is our only option, to Moonrise Towers we go.REALLY_GALE
4. : We get a cure and the chance to hit these arseholes where they live? Sounds good to me.REALLY_KARLACH
72. : [TagAnswer]
67. Player: Moonrise Towers? What is that place?
119. : An ancient citadel, abandoned for years - and for very good reason - until these cultists took it over.
44. [Jump]
Jump to Node 35 (2)
61. [Jump]
Jump to Node 195 (1)
195. Player: What's so dangerous?GLO_Halsin_Knows_ShadowCurse = FalseGLO_Halsin_Knows_ShadowCurse
224. : Apart from facing legions of Absolute followers? The whole region is shrouded in a curse - a shadow curse.
242. : For years now, this curse has consumed all light and life. It spits out only darkness and despair.
35. : Few survive long - those who do are transformed by the curse. It is not a place to venture into lightly.
231. Player: There's no time to spare, then - to Moonrise Towers.GLO_Halsin_Knows_ShadowCurse = FalseGLO_Halsin_Knows_ShadowCurse
247. : Wait, please. There's more. The whole region around Moonrise is shrouded in a curse - a shadow curse.<br>
143. [Jump]
Jump to Node 242 (1)
142. Player: Doesn't sound like I've much choice - I need to get to Moonrise, curse or not.GLO_Halsin_Knows_ShadowCurse
138. : You're half right - you have to get to Moonrise, but you still have a choice of how to get there.
155. Player: What do you suggest?GLO_Halsin_Knows_ShadowCurse
68. Player: The Absolute's forces can tolerate such a place?GLO_Halsin_Knows_ShadowCurse
64. : So it seems, though I don't know how. You will have to choose your approach carefully.
88. : You could go overland - along the Risen Road or through the mountains. Easier at first, but you'll run into the shadow curse eventually.
18. : You could also go under. There is a tunnel somewhere in the ruined temple of Selûne. It leads to Moonrise Towers through the Underdark.CAMP_Halsin_Knows_AboutSharranTunnel, HalsinToldPath
110. : Long ago, a man called Ketheric Thorm built a secret stronghold deep down there, before rallying a whole army of Dark Justiciars - Shar worshippers.devnoteGLO_Halsin_Knows_DarkJusticiars, ORI_Shadowheart_Event_DarkJusticiarHint
153. Player: [TagAnswer]
ORI_Inclusion_ShadowHeart
15. : Dark Justiciars? I must see for myself.ShadowHeart_InParty_Knows_SharWorshipperShadowheart_InParty_InterestInDarkJusticiars
219. Player: [TagAnswer]
ORI_Inclusion_End_ShadowHeart
158. : Aradin and his lot were looking for a way down there - they were promised riches if they retrieved a relic called the Nightsong. But I think there's more.
179. : From this stronghold, Ketheric's forces could access both the temple of Selûne and Moonrise Towers - but he was defeated before he could launch an attack.
191. : If you can find this place, I'll wager it will reveal a path to Moonrise Towers, bypassing the worst of the shadow curse.GLO_Absolute_Knows_MoonriseTowers
80. Player: I already found the place you're talking about - it's called Grymforge.devnoteGLO_Halsin_Knows_AboutGrymforge = False, GLO_DuergarCamp_EverEnteredBefore
244. : You've already been? Impressive. You'll make me redundant at this rate. What did you find?devnote
38. Player: I found an elevator - but it leads right into the shadow curse.devnoteUND_ElevatorToScl_Used
211. : That sounds like what you need. But the next part of the journey mightn't be straightforward - or safe.
178. Player: Absolute followers - but that's about all.devnoteUND_ElevatorToScl_Used = False
60. : Keep looking. If they're present, then it's likely there's a route to Moonrise somewhere.
246. Player: Danger. Are you sure that's the best way to Moonrise?
79. : I'm certain. The Underdark is dangerous, yes, but the alternative is suicide. Be patient and be thorough - the path will reveal itself in time.
199. Player: I've got more exploring to do.
39. : Tread carefully. You're on the right track, I'm sure - but there'll still be danger and difficulty before you reach Moonrise.
217. : It may prove impossible to avoid the shadow curse entirely, but if you find any way to limit your exposure, seize it.devnoteGLO_Halsin_Knows_AboutGrymforge
182. [Jump]
Jump to Node 55 (1)
36. Player: I found the hidden entrance in the temple of Selûne - the way is clear.GOB_TempleAccess_Event_PuzzleSolved
185. : Already...? If only I'd gone with you instead of Aradin.
248. Player: I've already found a way into the Underdark. I can pick up the trail from there.GLO_Underdark_EverEnteredBefore, GOB_TempleAccess_Event_PuzzleSolved = False
161. Player: So how do I find this underground route?GLO_Underdark_EverEnteredBefore = False, GOB_TempleAccess_Event_PuzzleSolved = False2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_HiddenEntranceInSeluneTemple
154. : You'll need to pick up where Aradin left off - find the hidden entrance. It's somewhere in the temple of Selûne.2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_HiddenEntranceInSeluneTemple
202. : One of the adventurers had a clue to help find it - a dwarf called Brian. It might still be found on his corpse, wherever the goblins left it.DEN_AdventurersQuest_Knows_LeaderMap = FalseDEN_AdventurersQuest_Knows_LeaderMap
215. Player: I don't want to risk getting lost in the Underdark - I'll journey overland.REALLY_UNDERDARK = FalseGLO_Halsin_Event_PreferOverlandRoute
116. : You may reconsider once you see the effects of the curse for yourself.
55. : I would like to join your camp, if you'll allow me. I can offer my skills, my counsel.
137. : I've long sought to return to Moonrise Towers - unfinished business. It seems our fates have aligned.
210. Player: How do I find this passage through the Underdark? GLO_Halsin_Event_PreferUnderdarkRoute, 2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_HiddenEntranceInSeluneTemple = False2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_HiddenEntranceInSeluneTemple
1. Player: Say I decide to try this Underdark route after all - how do I get started?GLO_Halsin_Event_PreferOverlandRoute, 2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_HiddenEntranceInSeluneTemple = False2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_HiddenEntranceInSeluneTemple
212. [Alias]
2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_HiddenEntranceInSeluneTemple
194. Player: Let's go, then.
62. : I advise you start in the temple of Selûne - if you find the Dark Justiciars' hidden entrance, it could lead you all the way to Moonrise.2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_HiddenEntranceInSeluneTemple = False2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_HiddenEntranceInSeluneTemple
126. [Alias]
DEN_AdventurersQuest_Knows_LeaderMap = FalseDEN_AdventurersQuest_Knows_LeaderMap
- Alias to Node 202
218. : May Silvanus guide us.End
238. Player: You want to go to Moonrise yourself? Why?2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_UnfinishedBusiness = FalseCAMP_Halsin_Knows_ShadowCurseMotivation, 2f91518a-75e0-fd8c-d5d8-b38fc64aee5c_UnfinishedBusiness