Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
If the player sided with the goblins and helped sack the Grove, Halsin (if still alive) will show up at a subsequent camp night seeking vengeance. There's no way to calm him - the dialogue will always end with combat against him and some animals.
1. : When I met you, I thought we were destined to be allies. But you made that impossible.devnoteGOB_WolfPens_State_HalsinIntroHappened
11. : The grove stood for generations. It was our link to Silvanus. Now it's nothing but blood and ashes - thanks to you.devnote
4. : Tell me... was it worth it?devnote
8. Player: Wait... who the hells are you?GOB_WolfPens_State_HalsinIntroHappened = False
13. : I am Halsin. First Druid of the Emerald Grove. And I am here to visit nature's fury upon you.devnoteEnd
3. Player: Of course - I did what I had to do. Your grove got in the way.
2. : You have no idea what you've done, do you? Or perhaps you simply don't care? devnote
9. Player: I'm sorry. I had no choice.
6. : There's always a choice - but you made yours. Now I make mine.devnote
16. Player: Calm down. Come sit by the fire and we can talk this over.
0. : There's nothing left to be said. My mercy died when I saw the grove.devnote
12. : You have upended nature's balance. Only your death can restore it.devnoteEnd
5. Player: Attack him.devnoteEnd
7. : Look at you - camping amidst the Oak Father's creations, as if you hadn't just defiled his most sacred ground. devnoteCAMP_WLDMAIN_State_InRegion
10. : Look at you - resting without a care, as if you hadn't just defiled the Oak Father's most sacred ground. devnote
14. [Alias]
GLO_Halsin_Quest_AskedDefendGrove
- Alias to Node 15
- Link to Node 11
15. : I thought you'd help me. I thought we'd help each other. Instead you chose this.devnoteGLO_Halsin_Quest_AskedKilledLeaders