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Synopsis:
A devil named Raphael appears to lightly taunt the player, then whisks them off to the House of Hope (FOR_MonitorDinner).
How to trigger:
In world:
* Debugbook -> Set quest flags -> Act 1 -> GLO - Global -> Raphael meeting place;
* Pick location;
- In Camp:
use EO code:
oe qnight NIGHT_MonitorIntro_a9297517-ab4d-482d-b287-fc6e7001d93e
Go to camp, laezel in party may interupt
11. : My, my, what manner of place is this? A path to redemption, or a road to damnation? Hard to say, for your journey is just beginning.GLO_TheMonitor_HasMet_TheMonitor = FalseGLO_TheMonitor_HasMet_TheMonitor
22. : What would suit the occasion? The words to a lullaby, perhaps?
13. : The mouse smiled brightly: it outfoxed the cat!
28. : Then down came the claw, and that, love, was that.
9. : They do know how to write them in Cormyr, don't they?
18. : Well met. I am Raphael. Very much at your service.
17. : It's not every day one meets such a cavalier sinner as yourself. A true, bloody pleasure.DARK_URGE
14. Player: You weren't invited here. Explain yourself.CAMP_MonitorIntro_ForcedEncounter
6. [Jump]
Jump to Node 19 (1)
24. Player: Don't tell me you're from my old staff. One evil butler is enough.NIGHT_DarkUrge_ButlerIntro, DARK_URGE
32. : You wound my honour! Consider me a peer for your vice.
30. Player: Oh, you're familiar with my work?NIGHT_DarkUrge_ButlerIntro = False, DARK_URGE
20. : I'm rather the admirer of the sanguine arts, even if I wasn't quite born under a killing moon myself.
10. : Shall we withdraw? We have much to discuss... to our mutual satisfaction.
- Link to Node 23
- Link to Node 16
8. Player: I'm Karlach. And somehow I don't think you're at my service at all.,
KARLACH
8. Player: Pleasure. I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
33. : Karlach. Why does that name ring a bell? Hmm. Perhaps I read it in a book somewhere.devnoteKARLACH
29. : Charmed, I'm sure. In more ways than one...
0. : We should have a chat, you and I. But not here.
23. : This quaint little scene is decidedly too middle-of-nowhere for my tastes.
16. : This dark little tableau is decidedly too gloomy and middle-of-nowhere for my tastes.
7. : Come.FOR_MeetingTheMonitor_Quest_ChosenByMonitor
15. [Nested Dialog]
End
4. Player: Am I talking to the mouse or the cat?CAMP_MonitorIntro_ForcedEncounter = False
5. : Neither. The fox, rather, hiding in a word: a silent observer - about to break the silence.
25. : Of course, what I have to say merits some privacy - as well as some more... let's call it refinement.
- Link to Node 23
- Link to Node 16
2. Player: Pretty words. If you want to threaten me, don't disguise it.CAMP_MonitorIntro_ForcedEncounter = False
19. : Why, I never! You're paranoid, aren't you?
3. : Must be the surroundings. Rather bleak and lonesome. One feels so... exposed.
- Link to Node 23
- Link to Node 16
1. Player: Walk away while you still have legs to walk with.
26. : Bah! It looks like a duergar, but it speaks like a beast.,
DUERGARDWARF
26. : Bah! It looks like a drow, but it speaks like a beast.,
DROWELF
26. : Bah! It looks like a githyanki, but it speaks like a beast.,
GITHYANKI
26. : Bah! It looks like a deep gnome, but it speaks like a beast.,
DEEPGNOME
26. : Bah! It looks like a gnome, but it speaks like a beast.,
GNOME
26. : Bah! It looks like a dragonborn, but speaks like a beast.,
DRAGONBORN
26. : Bah! It looks like a half-orc, but speaks like a beast.,
HALFORC
26. : Bah! It looks like a dwarf, but it speaks like a beast.,
DWARF
26. : Bah! It looks like an elf, but it speaks like a beast.,
ELF,
HALFELF
26. : Bah! It looks like a halfling, but it speaks like a beast.,
HALFLING
26. : Bah! It looks like a human, but it speaks like a beast.,
HUMAN
26. : Bah! It looks like a tiefling, but it speaks like a beast.,
TIEFLING
26. : Bah! Such a rare breed, but with such a common tongue.,
PLANAR,
RARE
26. : Bah! A beast you are indeed.,
BESTIAL
12. : [TagGreeting]
CAMP_MonitorIntro_ForcedEncounterGLO_TheMonitor_HasMet_TheMonitor
21. [Jump]
Jump to Node 18 (1)
27. : Most would quail to find themselves in a place so grim and unforgiving, but your journey has no bright paths. Only dead ends, and ruinous roads.GLO_TheMonitor_HasMet_TheMonitor = FalseGLO_TheMonitor_HasMet_TheMonitor
31. : My, my, what a curious meeting place this is. Only those in search of something altogether out of this world would scour this forgotten road.GLO_TheMonitor_HasMet_TheMonitor = FalseGLO_TheMonitor_HasMet_TheMonitor