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    Synopsis:

    The player hears an uproar in the camp and think the owlbear’s turned on Scratch. When they investigate, they discover the cub is having a nightmare and the dog is comforting him. The player can talk to them and confirm that there's no danger. Subsequently, the cub will be a permanent feature in the camp, with new behaviours with Scratch, plus a new default dialogue.
    Note: if the player decides to not investigate the sounds, the animals will be moved off-stage for the remainder of the night/the sounds will stop, The player won't know what happened until they see the animals again. If they have SwA, they can learn that there was nothing wrong.

    How to trigger:

    Repro steps:
    1. Start the game
    2. loadlevel WLD_Main_A
    3. oe qnight NIGHT_OwlbearCubDog_902e10f8-e9d8-4eb6-ac0f-9ad8ba8787ed
    4. End the day and go to camp
    5. Go to sleep, the dialog will start



  • 4. [TagCinematic] devnoteSFXCAMP_OwlbearCubDog_State_NightActive, CAMP_OwlbearCubDog_State_Friends
    • 40. Player: Hurry towards the sound.
      • 21. [TagCinematic] devnoteSFX
        • 13. [Visual State]
          • 34. [TagCinematic] devnoteSFX
            • 16. Player: What's going on? I thought something was wrong.PETPAL81a4d63b-c888-156c-8166-3760752e82ee_whatsgoingon
              • 19. [TagCinematic] devnote
                • 41. [Visual State]
                  • 18.
                    Scratch
                    : Just a bad dream. It's all right.devnote81a4d63b-c888-156c-8166-3760752e82ee_whatsgoingon
                    • 11.
                      Owlbear Cub
                      : Goblins had me in a cage. Poked me with pointy sticks..devnote
                      • 46.
                        Scratch
                        : Hush now, it was just a nightmare. We're safe here, with master., MALEdevnote
                      • 46.
                        Scratch
                        : Hush now, it was just a nightmare. We're safe here, with mistress., FEMALEdevnote
                      • 46.
                        Scratch
                        : Hush now, it was just a nightmare. We're safe here, with our guardian.devnote
                        • 47.
                          Scratch
                          : He'll settle in. Give it a little time.devnote
                          • 9. Player: You two looked cosy together. Bad dreams aside.
                            • 8.
                              Scratch
                              : He's still young. I remember Gomwick would let me sleep under his cloak when I was a pup. It helps.devnote
                          • 36. Player: All right then, so long as nobody's getting hurt.
                            • 0.
                              Owlbear Cub
                              : No hurt Scratch! Never!devnote
                              • 14.
                                Scratch
                                : Easy now. The guardian's just looking out for us.CAMP_Courier_Dog_State_PlayersAndDogArePack
                          • 1. Player: Did you call me master just now...?, MALE
                          • 1. Player: Did you call me mistress just now...?, FEMALE
                          • 1. Player: Did you call me guardian just now...?
                            • 30.
                              Scratch
                              : I... I suppose I did. You've been good to us - to both of us. Gomwick would be happy I'm with you, I think.devnote
                              • 12.
                                Owlbear Cub
                                : Like it here. Warm fire, Scratch reminds me of big brother.devnote
                                • 33. Player: Well, you're both welcome here.GLO_Achievement18_PlayerPettedScratch, GLO_Achievement18_PlayerPettedOwlbearCub
                                  • 35.
                                    Scratch
                                    : Thank you.
                                    End
                                • 27. Player: Wait - did you say you have a brother?
                                  • 32.
                                    Owlbear Cub
                                    : Used to. Mother ate him.devnote
                                • 48. Player: All right, keep it down. Folk are trying to rest.
                                  • 45.
                                    Owlbear Cub
                                    : We will!
                                    End
                          • 37. Player: Leave.
                            End
                  • 24.
                    Scratch
                    : Best friends! It's nice to have company, while you're gone all day. 81a4d63b-c888-156c-8166-3760752e82ee_friends
                    • Link to Node 11
            • 25. Player: Are you two... friends?PETPAL81a4d63b-c888-156c-8166-3760752e82ee_friends
              • Link to Node 19
            • 10. Player: Call to them.PETPAL = False
              • 49. [Alias]
                • Alias to Node 19
                • 26. [Visual State]
                  • 5.
                    Scratch
                    : *Bark!*SFX_Only
                    • 17. Player: Pet Scratch.devnote81a4d63b-c888-156c-8166-3760752e82ee_PetScratch = False, GLO_PlayerPetted_Scratch81a4d63b-c888-156c-8166-3760752e82ee_PetScratch, GLO_Achievement18_PlayerPettedScratch
                      • Link to Node 44
                    • 6. Player: Pet Scratch.devnote81a4d63b-c888-156c-8166-3760752e82ee_PetScratch = False, GLO_PlayerPetted_Scratch = False81a4d63b-c888-156c-8166-3760752e82ee_PetScratch, GLO_Achievement18_PlayerPettedScratch, GLO_PlayerPetted_Scratch['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
                      • 44. [TagCinematic] devnoteSFX
                    • 51. Player: Pet the owlbear cub.devnote81a4d63b-c888-156c-8166-3760752e82ee_PetScratch, 81a4d63b-c888-156c-8166-3760752e82ee_PetOwlbear = False, GLO_PlayerPetted_OwlbearCub81a4d63b-c888-156c-8166-3760752e82ee_PetOwlbear, GLO_Achievement18_PlayerPettedOwlbearCub
                      • Link to Node 29
                    • 38. Player: Pet the owlbear cub.devnote81a4d63b-c888-156c-8166-3760752e82ee_PetScratch, 81a4d63b-c888-156c-8166-3760752e82ee_PetOwlbear = False, GLO_PlayerPetted_OwlbearCub = False81a4d63b-c888-156c-8166-3760752e82ee_PetOwlbear, GLO_PlayerPetted_OwlbearCub, GLO_Achievement18_PlayerPettedOwlbearCub['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
                      • 29. [TagCinematic] devnoteSFX
                    • 20. Player: Observe the pair for any signs of injury.devnote
                      • 31.
                        Narrator
                        : *Nothing. Both animals look fine, watching you expectantly.*devnoteNARRATION
                    • 28. Player: Hold Scratch's gaze and incline your head towards the cub - everything all right?PETPAL = FalseRoll (Wisdom, AnimalHandling) vs 5 (0)
                      • 23. [RollResult] True
                        • 2.
                          Narrator
                          : *Scratch's tail wags furiously. These two have become firm friends.*devnoteNARRATION
                      • 42. [RollResult] False
                        • 7.
                          Narrator
                          : *Scratch looks at you in confusion. His tail wags enthusiastically, nonetheless.*devnoteNARRATION
                    • 3. Player: Leave.
                      End
            • 43. Player: Observe the pair for any signs of injury.
              • 50.
                Narrator
                : *Nothing. Both animals look fine.*devnoteNARRATION
            • 39. [Jump] Jump to Node 3 (1)
    • 15. Player: Leave it. Those animals aren't your concern.
      • 22.
        Narrator
        : *The sounds stop. Whatever just happened, it's too late to intervene now.*devnoteNARRATIONCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate
        End