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Synopsis:
Shadowheart examines the mysterious puzzle box that she's been closely guarding. She has a mission to deliver this item to her cloister in Baldur's Gate, though doesn't truly know what it is. She tries to understand it, and possibly draws the attention of one of her companions - she shuts them down when they ask her about it, however. Note: a version this scene may have already occurred in the Druid Grove - this is a fallback that occurs at the party's campsite.
How to trigger:
To trigger:
Recruit Shadowheart (From debug book or otherwise)
Recon: oe qnight NIGHT_ShadowHeart_Box_2de162ec-4272-4750-945f-9d306c5ba0da
Go to camp
62. : Damn thing... it has to open, surely. It has to do something.SawBox
1. : Nothing. What is this thing?End
77. : *You discreetly take the box from where you'd hidden it and turn it over in your hands.*devnoteNARRATIONAVATAR
63. [Visual State]
45. : *The runes engraved on the black metal mean nothing to you. You keep examining it.*devnoteNARRATION
8. : *There are no openings, but for a brief moment, you think you feel something stir within.*devnoteNARRATION
86. : *You tuck it away again. Your duty is to deliver it - not understand it.*devnoteNARRATIONEnd
110. : Damn thing... it has to open, surely. It has to do something.devnoteAVATARSawBox
71. : *Shadowheart's attention is consumed by a strange box that she turns over in her hands.*,
REALLY_GITHYANKIdevnoteNARRATIONORI_Shadowheart_SeenWithBox
73. : *It bears engravings resembling githyanki scripture.*,
REALLY_GITHYANKIdevnoteNARRATION
60. [Jump]
Jump to Node 37 (2)
61. : *Shadowheart's attention is consumed by a strange box that she turns over in her hands.*,
REALLY_GITHYANKINARRATIONORI_Shadowheart_SeenWithBox
79. Player: [PassiveRoll]
Roll (Intelligence, Arcana) vs 10 (0)
75. [RollResult] True
37. : *The box is inscribed with glyphs similar to those used by the githyanki.*devnoteNARRATION
93. Player: A githyanki artefact. How did you come by that?REALLY_GITHYANKI = FalseShadowheart_Recruitment_Den_AskedAboutBox
30. Player: My kin's heirlooms should not be in your hands.,
REALLY_GITHYANKIREALLY_GITHYANKIShadowheart_Recruitment_Den_AskedAboutBox
20. Player: I could crack open that little thing in one fist, if you want me to.BARBARIANShadowheart_Recruitment_Den_AskedAboutBox
12. [Visual State]
32. : *In an instant, Shadowheart hides the box from view.*devnoteNARRATION
40. [Visual State]
29. : It's nothing, trust me. Interesting choice of camp we have here, isn't it? Peaceful.devnoteCAMP_WLDMAIN_State_InRegion = False, Approval_AtLeast_10_For_Sp2
72. Player: I suppose it is.
49. : You can really appreciate the quiet here. Not like in the city, where noise and life scarcely ever falls silent. It's not natural.devnoteCAMP_WLDMAIN_State_InRegion = False
- Link to Node 19
57. Player: Nothing like a little calm and quiet after all we've been through.
17. Player: Too much silence is... unsettling.
43. : To you, perhaps. For me, it's perfect. I think I'll enjoy it by myself for a while, if you don't mind.devnoteEnd
36. : You can really appreciate the darkness out here in the wilds. Not like in the city, where they keep lamps burning all hours. It's not natural.devnote
33. Player: I do like the dark. It's peaceful.
7. : Quite right. On that note, I think I'd like some time alone, if you don't mind. To meditate. We'll talk soon.devnote['Shadowheart 1']End
66. Player: No harm in brightening up the gloom. It's comforting, safe.
64. : To some, perhaps. But I'll enjoy the dark while I can. Alone, if you don't mind.devnoteEnd
19. Player: I almost let you get away with changing the subject. Tell me about the artefact.
106. : You deserve honesty more than most... but please, don't ask.devnote
27. Player: Very well. When you are ready to speak your mind, I shall listen.,
REALLY_GITHYANKIdevnote
27. Player: All right, I can respect that. But if you want to talk, I'm here.devnote
91. : I can't promise that'll be any time soon, but thank you, all the same. devnoteEnd
46. Player: A poor answer. I expected more openness from you.,
REALLY_GITHYANKIdevnote
46. Player: Not much of an answer. I'd hoped for more openness.devnote
10. : I'm sorry. I can't give you that. Not right now.devnoteEnd
67. Player: Leave.End
26. Player: The evening's aesthetics do not matter. Why are you toying with an heirloom of my people?,
REALLY_GITHYANKIdevnote
26. Player: Why're you so keen to dodge questions about that thing?devnote
78. Player: Use the parasite - see what she's hiding.Roll (Wisdom, ) vs 5 (0)
52. [RollResult] True
70. : *You feel Shadowheart's deep protectiveness of the artefact. Though she doesn't understand it, she believes that her fate is entwined with it somehow.*MINDMELD,
NARRATION
90. Player: Keep focused. Whatever that thing is, it's not important.
39. : That's not for you to decide. There's a world beyond us. I'd like to be alone now, please.End
35. Player: Admit it - there's a cure for ceremorphosis in that thing, isn't there?devnote
6. : Exactly. I'm just waiting for you to get really desperate before naming my price.devnote['Shadowheart 5']
54. : I'd like some time alone now. We'll talk soon.End
85. Player: Remember, our fates are entwined now. Relics and secrets don't matter with what we're facing.
69. : I wish that was true. But I've seen plenty of blood spilled for just those kinds of things. The world will keep on scheming, no matter what happens to us.
94. Player: For someone so secretive, you really seem like you want to open up.
51. : I do. But I won't. Not yet.devnoteApproval_AtLeast_10_For_Sp2
16. : I do. But I won't. I can't.devnote
41. Player: Don't be so cynical. It won't help us.
53. : It won't. But I prefer it to just being frightened. I'd like to be alone now, please.End
21. Player: If you don't want to talk anymore, I'll respect that.
109. : Thank you. We can talk again soon.devnote['Shadowheart 5']End
95. [RollResult] False
101. : I felt that - are you really surprised I won't open up when you keep trying to fumble in my head? Leave me alone.devnoteORI_Shadowheart_CaughtTryingMindMeld['Shadowheart -5']End
44. : I felt that - are you really surprised I won't open up when you try to fumble in my head? Leave me alone.devnoteORI_Shadowheart_CaughtTryingMindMeld = FalseORI_Shadowheart_CaughtTryingMindMeld['Shadowheart -10']End
92. : It's nothing, trust me. Beautiful evening, isn't it?devnoteCAMP_WLDMAIN_State_InRegion, Approval_AtLeast_10_For_Sp2
- Link to Node 72
- Link to Node 26
- Link to Node 78
84. : Never mind. Private matter, that's all.devnoteApproval_AtLeast_0_For_Sp2, Approval_AtLeast_10_For_Sp2 = False
102. : Now, how're you faring this evening?devnote
82. [Jump]
Jump to Node 3 (1)
107. [Jump]
Jump to Node 58 (1)
15. Player: Don't change the subject - tell me about the artefact.
11. : I've told you all I'm going to tell you. Now please don't pry any further, or you might force me to become less polite.devnote
105. Player: All right, as you like.
25. : Good. Now I believe I was asking you how you were this evening?devnote
3. Player: Better than I'd have expected, all things considered.
100. : The nomad's life has its charms. You get to meet such interesting people - and sometimes they don't even try to kill you.devnote
23. Player: Honestly, the parasite frightens me more than anything else we've encountered.
103. [Jump]
Jump to Node 98 (1)
65. Player: I suppose you're right - I'm glad I met you, for one.
47. : My, quite charming when you want to be, aren't you? Maybe save some for the next time we have to talk our way past a sentry or the like.devnote
76. : We should get some rest. I doubt tomorrow will be any easier than today.End
2. Player: Interesting? The company's the worst part, as I see it.
96. [Jump]
Jump to Node 59 (1)
58. Player: Honestly? Miserable. I'd rather spend the night just about anywhere else but here.
22. : Oh. You don't say that because of the company, I hope?
87. Player: The company's fine. It's the constant danger and thought of becoming a monster that bothers me.
98. : I know how you feel, trust me. But there's not much we can do until morning.
9. Player: No. Especially not when I have you around.
24. : Oh stop, you can hardly be that miserable if you have energy for flirting.devnote
5. : You should get some rest. Things will seem better come morning. I hope.End
50. Player: The company's the worst part.
59. : Hmm. In that case, let me spare you the worst. Good night.devnoteEnd
99. [Jump]
Jump to Node 80 (1)
97. Player: Not good enough. I want answers.
4. : Then go read a book, or pray to your god of choice - just leave me alone.devnoteEnd
80. Player: Tired. Good night.End
55. : Keep out of it.devnoteApproval_AtLeast_0_For_Sp2 = False
28. Player: What's the matter?