Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Unfortunate gnome's dialog after the goblin hunt celebration party. There are actually two different dialoues: one for when the player sided with the goblins, in which he is pissed off at the player and ready to leave, and one where the player sided with the tieflings, in which he is happy for them, but doesn't want to partake in the celebrations himself, since it has nothing to do with him, and he wants to go save his friend as soon as possible. In this case, he's standing next to a workbench, working on making explosive arrows (ARR_Arrow_Of_Fire).
How to trigger:
oe readyattackonden
oe attackondentieflingvictory
oe fullcamp
SetGlobalOsirisFlag DEN_AttackOnDen_Event_TieflingPartyInvitation
oe qnight NIGHT_GoblinHunt_TieflingCelebration_1ad8c357-2695-4d5c-b5f9-8b8c07803121
Go to camp and skip triggered dialogues.
goto -625; -182
Talk to Barcus.
2. : Hmm.devnoteCAMP_GoblinHuntCelebration_HasMet_UnfortunateGnome
39. Player: What are you doing?
7. : Working.devnote
9. [Jump]
Jump to Node 12 (2)
18. Player: Hand him a drink.
19. : You can take that back. It's in the way.devnote
8. Player: Lean in close to inspect what he is making.
35. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 12 (0)
25. [RollResult] True
14. : *A choking sulphur stench wafts from the twigs Barcus is cautiously assembling - explosive arrows.*devnoteNARRATIONCAMP_GoblinHuntCelebration_UnfortunateGnome_SawArrows
4. : Do you mind? I am trying to work.devnote
21. Player: Interesting. You're quite the craftsman.
13. : Yes, thank you. Now please...?devnote
37. [Jump]
Jump to Node 12 (2)
31. [RollResult] False
10. [TagCinematic]
devnote
12. [Alias]
- Alias to Node 4
20. Player: That's the thing - you're working when you should be celebrating.
3. : Celebrate? I appreciate that you're proud of your victory, but it's just that. Yours.devnote
0. [Visual State]
29. : Wulbren is still missing, and there are gnomes trapped in Moonrise Towers.devnote
40. : Me drinking beer won't save them.devnote
32. Player: No, but a break might help your concentration.
42. : You leaving would help my concentration.devnote
33. : But if you insist...devnote
41. : There. Celebration.devnoteEnd
36. Player: I understand. I'm sorry.
38. : Do you? ...You can't solve the world's problems. I don't expect you to.devnote
28. : But... here. Take one of my old stock. I'm sure you'll find a good use for it.devnoteCAMP_GoblinHuntCelebration_UnfortunateGnome_GivePlayerArrowEnd
27. Player: Fair enough. So what are you making?CAMP_GoblinHuntCelebration_UnfortunateGnome_SawArrows = False
1. Player: And arrows will?CAMP_GoblinHuntCelebration_UnfortunateGnome_SawArrows
11. : Explosive arrows. Here, take one of my old stock and begone.devnoteCAMP_GoblinHuntCelebration_UnfortunateGnome_GivePlayerArrowEnd
5. Player: Your friends are as good as dead. You might as well relax.
16. : Hmph. I thought you'd understand. Guess not.End
6. [Jump]
Jump to Node 30 (1)
17. Player: Suit yourself, but you should join us when you're done.
22. : I appreciate that you're proud of your victory, but it's just that. Yours.<br>devnote
30. Player: Leave.End
34. Player: Leave.End
15. : After all you did, I pegged you as a person of good standing. Guess I was wrong.devnoteDEN_AttackOnDen_State_RaiderVictoryCAMP_GoblinHuntCelebration_HasMet_UnfortunateGnome
24. : Good luck with your new friends. They'll stab you in your sleep, but at least you'll be remembered as a real bastard.devnoteEnd
23. : Oh, go enjoy your party.devnoteCAMP_GoblinHuntCelebration_HasMet_UnfortunateGnomeEnd