Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Astarion discuss a possibility of controlling the tadpole.
77. : You know, I feel a connection between us. Like we're two souls walking the same path.devnoteORI_Astarion_CRD_ControllingTadpole
59. : Every step we walk trails blood. Killing is an instinct for us. I respect you for that.REALLY_DARK_URGE
32. : I would keep the murders in our own camp to a minimum, but otherwise we're very much on the same page.ORI_DarkUrge_MurderOfAlfira_Alternative = False, NIGHT_DarkUrge_MurderOfAlfira
76. [Jump]
Jump to Node 13 (2)
48. : The way you dealt with the refugee situation showed you can make the choices that need to be made.devnoteDEN_AttackOnDen_State_RaiderVictory
13. : And that you're a cold-blooded killer. Which I respect.
54. Player: What are you getting at?
65. Player: I do what I have to to survive, that's all.
39. : We both want to survive. But why merely survive when you can thrive?
55. : Just think - how many others are walking around infected with these parasites? Hundreds? Thousands?
50. Player: Why, thank you.
25. : I just worry that we're not considering all our options when it comes to our uninvited guests.
4. : How many people are infected with them, do you think? Hundreds? Thousands?
40. : And they're not just goblin trash - there are powerful people in the worms' thrall.GLO_GoblinCamp_EverEnteredBefore
37. : Whoever's waiting for us at Moonrise Towers controls it all. But if we can take that control from them, imagine the power we'd wield.
9. Player: Hmm. It is a tempting idea...
49. : Isn't it? Imagine, the entire cult under our thumb.
31. : I'm just saying there's an opportunity before us. If we can control the tadpoles, we can keep ourselves safe and enjoy a little world domination on the side.
64. : You can't tell me that doesn't sound fun.
2. Player: It does sound fun...
22. : I knew I was right about you. It's so good to find a kindred spirit.
15. : Of course, this all assumes we live long enough to find this 'Moonrise'. But I'm feeling optimistic.
6. : [TagAnswer]
ORI_Astarion_State_JumpToQuestionBankNode
44. [Nested Dialog]
End
35. Player: I'll consider it.
41. : Do. It's not often the universe hands you something like this - we'd be fools to squander it.
8. Player: I still want to get rid of the parasite.
21. : A pity, I thought you had more ambition than that.
71. : Still, we're not there yet. Maybe you'll see the light yet.
11. Player: And how would we do that, exactly?
16. : I mean - I assume there's some device controlling these things, so we find that, murder some people, and...devnote
70. : Look, I'm not a 'details' person, all right? But turning up and causing chaos has worked for us so far. devnote
23. Player: It sounds like fun until we all turn into mind flayers.
69. : That's just the thing - if we control the parasites, then we can order them not to change us. All the power with none of the tentacles.
1. Player: I'm getting this thing out of my head. End of story.
34. [Jump]
Jump to Node 21 (1)
20. Player: I didn't think you liked me at all.
42. : How could I not? We are both veritable terrors on society.
36. : But with all the effort we've put into wanton brutality, don't you think that we could be more?
7. [Jump]
Jump to Node 55 (1)
75. : You might be a little naive in the ways of the world, but I see promise in you. Ambition.
67. Player: What do you mean 'naive'?
29. : Just that you... have a big heart. You like doing what's right.
19. : So I was thinking, what would be the right thing to do when we get to Moonrise Towers? When we come face-to-face with whoever is controlling the parasites in our heads.
68. Player: To destroy the cult and end its evil forever.
43. : Gods... No, try to think outside the box. Just a little.devnote
12. : Consider the parasites in our skulls and think - how many others have the mind flayers infected? Hundreds? Thousands?
74. Player: I'm going to get rid of this worm and then get back to my life.
73. : That's the obvious option, yes, but consider the alternatives.
53. Player: Seize control of the cult ourselves?
10. : Yes, exactly!devnote
3. : Just think, how many people have the mind flayers infected? Hundreds? Thousands?
51. [Alias]
GLO_GoblinCamp_EverEnteredBefore
- Alias to Node 40
47. [Alias]
- Alias to Node 37
27. Player: Evil power. I won't do it.
61. : Power is just a tool, it's people that are good or evil.
63. : And even they can be a little bit...devnote
26. Player: And how would we do that, exactly?
66. [Alias]
- Alias to Node 16
30. [Alias]
- Alias to Node 70
- Link to Node 33
56. Player: Until we transform into mind flayers, you mean.
24. [Alias]
- Alias to Node 69
33. : I'm just saying there's an opportunity here. If we can control the tadpoles, we can keep ourselves safe and liberate the world from this evil.devnote
38. Player: No. Absolutely not.
28. : So much for thinking you had ambition.
46. [Jump]
Jump to Node 71 (1)
72. [Jump]
Jump to Node 35 (1)
60. Player: Or we could just enjoy having all that power.
58. [Jump]
Jump to Node 22 (1)
45. [Jump]
Jump to Node 9 (1)
62. Player: I'm listening.
17. Player: Trust me, I'm nothing like you.
57. : Well, no, I was being generous. But you're not beyond hope.
14. Player: I thought you hated me.
0. : Such a strong word. We have our differences, but we don't have to, do we?
18. [Alias]
- Alias to Node 25
5. [Alias]
- Alias to Node 4
52. [Jump]
Jump to Node 51 (1)