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Synopsis:
In Cazador's Palace (Either Mansion part or Dungeon part)
75. : [TagGreeting]
devnoteORI_Astarion_State_InCazadorMansion
65. : I can face anything now. Let's get back to the hunt.devnoteORI_Astarion_State_BecameVampireLordEnd
97. : Let's just go. I'm done.devnoteORI_Astarion_State_StayedVampireSpawnEnd
119. [Visual State]
72. : So this is it. I'm home.Astarion_InParty_Event_EnteredThePalace = FalseAstarion_InParty_Event_EnteredThePalace
17. : There's the same fading carpet, the same tasteless art...Astarion_InParty_CP_State_UpstairsGreetingPlayed = False, LOW_CazadorsPalace_Ballroom_MainDoor_State_TriedDoor = False
14. : Nothing's changed, but gods, everything feels different.Astarion_InParty_CP_State_UpstairsGreetingPlayed
111. [Jump]
Jump to Node 69 (2)
10. : We have everything we need to open the ballroom door, so let's not waste time talking.devnoteLOW_CazadorsPalace_State_ReadBook, LOW_CazadorsPalace_Ballroom_State_DoorOpenedOnce = False, LOW_CazadorsPalace_Ballroom_MainDoor_State_TriedDoor, LOW_CazadorsPalace_State_HasAnySzarrRing
87. : Cazador's hiding somewhere behind that door, and I'm going to find him.End
23. : Two centuries walking these halls and I've never once seen the ballroom door locked.Astarion_InParty_CP_State_BallroomLockedGreetingPlayed = False, LOW_CazadorsPalace_Ballroom_State_DoorOpenedOnce = False, LOW_CazadorsPalace_Ballroom_MainDoor_State_TriedDoor
94. : Cazador doesn't want anything going wrong tonight.Astarion_InParty_CP_State_BallroomLockedGreetingPlayed
22. : Cazador's skulking somewhere beneath us, in this 'defiled chapel' the others mentioned.Astarion_InParty_CP_State_BallroomUnlockedGreetingPlayed = False, ORI_Astarion_Knows_RitualLocation, LOW_CazadorsPalace_Ballroom_State_DoorOpenedOnce
93. : We just have to find the entrance. Then he'll be mine.Astarion_InParty_CP_State_BallroomUnlockedGreetingPlayed
85. : Cazador's nearby, I can feel it. He'll have some secret room or tunnel, I'm sure of it.Astarion_InParty_CP_State_BallroomUnlockedGreetingPlayed = False, ORI_Astarion_Knows_RitualLocation = False, LOW_CazadorsPalace_Ballroom_State_DoorOpenedOnce
56. [Visual State]
69. : Yes?
69. : Hmm?
69. : Keep your voice down.
69. : Quietly. Anyone could be listening.
45. [Visual State]
60. Player: What's it like being back?Astarion_InParty_CP_Asked_BeingBack = FalseAstarion_InParty_CP_Asked_BeingBack
11. : It does feel strange, breaking into your own home. Especially if murder's on your mind.
100. : Then again, this is hardly the strangest thing we've done together.
43. : Although it could be the most satisfying.
0. : Well, the second most satisfying...devnoteORI_HadSexWithAstarion
40. Player: Are the servants charmed, like the guards in the tower?LOW_CazadorsPalace_GuardTower_Knows_Charmed, Astarion_InParty_CP_Asked_WeirdServants = False
63. : Oh no, it's much worse than that.
3. : They're fanatics, here of their own free will and utterly devoted to Cazador.Astarion_InParty_CP_Asked_WeirdServants
110. : Each one came to our door and begged to be given his 'eternal gift'. They're sure he'll turn them if they serve him well enough.
47. : You'd almost feel sorry for the poor, deluded souls.
42. : But they're idiots who brought this on themselves, so... don't.
109. Player: Why are the servants so... odd?LOW_CazadorsPalace_GuardTower_Knows_Charmed = False, Astarion_InParty_CP_Asked_WeirdServants = False
46. Player: Who's this 'Godey'? Why does he have the key?LOW_CazadorsPalace_Knows_GodeyHasKey, LOW_CazadorsPalace_State_HasAnySzarrRing = False, Astarion_InParty_CP_Asked_WhoGodey = FalseAstarion_InParty_CP_Asked_WhoGodey
84. : He's Cazador's skeletal right hand - he kept us in line when 'master' didn't feel like torturing us himself.
41. : If Cazador was going to trust anyone to lock the doors behind him, it'd be that rattling old carcass.
38. : Godey kept us in kennels downstairs. The master ruled everywhere else, but they were his domain.
113. Player: So, what's the plan?
81. : If my dear siblings were right, Cazador's hiding somewhere below the palace.ORI_Astarion_Knows_RitualLocation, Astarion_InParty_CP_Asked_LookingForRitual = FalseAstarion_InParty_CP_Asked_LookingForRitual
95. : After so many years, I would have spotted any secret tunnels out here.
28. [Alias]
LOW_CazadorsPalace_Ballroom_State_DoorOpenedOnce = False, LOW_CazadorsPalace_Ballroom_MainDoor_State_TriedDoor
- Alias to Node 2
92. [Jump]
Jump to Node 89 (1)
74. [Jump]
Jump to Node 39 (1)
106. [Alias]
77. : The only place that was off-limits to us was his study. If the entrance is anywhere, it'll be there - through the ballroom.
2. : If Cazador's hiding anywhere, it'll be behind the huge, locked doors covered in secret writing.LOW_CazadorsPalace_State_ReadBook = False, LOW_CazadorsPalace_Ballroom_State_DoorOpenedOnce = False, LOW_CazadorsPalace_Ballroom_MainDoor_State_TriedDoor, LOW_CazadorsPalace_State_HasAnySzarrRing = False
114. : Our old kennelmaster Godey will have a key, but the writing? I've no idea how to read that.
89. : The signet ring should unlock the ballroom door, but only if we can read the inscription.LOW_CazadorsPalace_State_ReadBook = False, LOW_CazadorsPalace_Ballroom_State_DoorOpenedOnce = False, LOW_CazadorsPalace_Ballroom_MainDoor_State_TriedDoor, LOW_CazadorsPalace_State_HasAnySzarrRing
107. : And I don't know about you, but it's pure gibberish to me.
39. : We need to unlock the ballroom door, which we can't do without a key.LOW_CazadorsPalace_State_ReadBook, LOW_CazadorsPalace_Ballroom_State_DoorOpenedOnce = False, LOW_CazadorsPalace_Ballroom_MainDoor_State_TriedDoor, LOW_CazadorsPalace_State_HasAnySzarrRing = False
8. : Our dear kennelmaster Godey will be lurking downstairs with one. I doubt he'll want to share, though.
71. : Well, I was thinking first we find Cazador. And then we kill Cazador.
104. : That's about it, really. We can workshop the details as we go.
37. Player: Are you sure about this? You don't have to face him.Astarion_InParty_CP_Asked_AreYouSure = FalseAstarion_InParty_CP_Asked_AreYouSure
90. : Oh, I've never been less sure of anything. But if I don't face him now, I never will.
91. : I'll spend the rest of my life running, watching the shadows, never feeling safe.
49. : No, this has to happen. Here and now.
18. : Also, there's the small matter of all that power I can steal from the bastard. So that'll be nice.
68. Player: I need to ask you something else.
27. : Then ask. Quickly.
99. : [TagAnswer]
ORI_Astarion_State_JumpToQuestionBankNodeEnd
36. Player: Leave.End
98. : [TagGreeting]
devnoteORI_Astarion_State_InCazadorDungeon
115. [Alias]
ORI_Astarion_State_BecameVampireLordEnd
62. [Alias]
ORI_Astarion_State_StayedVampireSpawnEnd
19. : Not now! Not when Cazador's finally mine.Astarion_InParty_Event_CazadorInCoffin = False, ORI_Astarion_State_StayedVampireSpawn = False, ORI_Astarion_State_CazadorPermaDefeated = False, ORI_Astarion_State_BecameVampireLord = False, LOW_CazadorsPalace_RitualRoom_State_AstarionAtRitualAstarion_InParty_Event_CazadorInCoffin
54. : Hurry, to his coffin! It's time to end this.End
112. : Cazador's healing in his coffin. This is the moment - he's mine. ORI_Astarion_State_StayedVampireSpawn = False, ORI_Astarion_State_CazadorPermaDefeated = False, ORI_Astarion_State_BecameVampireLord = False, LOW_CazadorsPalace_RitualRoom_State_AstarionAtRitualEnd
76. [Visual State]
88. : This is all so grand. To think it was just sitting here, lurking under the floor.LOW_CazadorsPalace_Cells_Knows_GurChildren = False, LOW_CazadorsPalace_Cells_State_OMHappened = False
31. Player: What is this place? A temple? A prison?ORI_Astarion_Knows_RitualLocation = False, ORI_Astarion_Knows_RitualsPurpose = False
5. : It could be either, both, or something else entirely.
33. : Whatever this place is, he kept it secret for a reason. And his secrets always had a sting to them.
30. : Now we just need to see what lies at the heart of this place.End
122. Player: Do you think he built this dungeon just for the ritual?ORI_Astarion_Knows_RitualLocation, ORI_Astarion_Knows_RitualsPurpose
9. Player: Do you think he built this dungeon just for the ritual?ORI_Astarion_Knows_RitualLocation = False, ORI_Astarion_Knows_RitualsPurpose
116. : I don't know, it feels older than that. Who knows how old...
35. : But Cazador will want a grand space for his Ascension. A venue like this feels perfect.
79. Player: Do you think he built this dungeon just for the ritual?ORI_Astarion_Knows_RitualLocation, ORI_Astarion_Knows_RitualsPurpose = False
20. Player: You really had no idea this was here?
80. : Of course not - it's not like he boasted about his secret lift.
58. : But it does make sense. He'd want somewhere grand for his Ascension. This seems perfect.ORI_Astarion_Knows_RitualsPurpose
29. Player: Leave.
61. : Just keep your eyes open. We could find anything down here.End
44. : Well? You clearly want to say something.devnote
86. Player: I just want to know if you'll actually set those prisoners free.LOW_CazadorsPalace_Cells_OM_Astarion_State_PromisedPrisoners
- Link to Node 59
- Link to Node 12
15. Player: What do you plan to do with all those prisoners?LOW_CazadorsPalace_Cells_OM_Astarion_State_PromisedPrisoners = False
59. : I'm not sure, I've been weighing my options. ORI_Astarion_Act3_WantsRitualComplete
64. : On the one hand, they're the key to my unlocking eternal power and freedom. On the other...
96. : Well. It's my fault they're here.
6. : Yes, it was Cazador's command, I had no choice. But...
123. : It seems now I do.devnote
70. Player: You should free them. You owe them that.
13. : And what am I owed? What about the injustices I've suffered - am I not entitled to anything?
7. : All that matters now is killing Cazador. I've earned that, if nothing else.
53. : We can deal with the prisoners when the time is right. After all, they're not going anywhere.End