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Synopsis:
Gale's default dialog that triggers whenever you speak to Gale in the game world. Covers a variety of topics that mostly react to Gale-related events that took place.
10. : [TagGreeting]
IMPOSSIBLE
223. Player: Give him the Idol of Silvanus.DEN_Thieflings_State_HasIdolORI_Gale_Event_ConsumeIdol
115. : Thank you!devnote['Gale 10']
89. [TagCinematic]
devnote
111. : I can feel the storm abating. Yes, this will keep my condition in check - for a precious while.ORI_Gale_State_GotTwoMagicItems = False
56. Player: How long will that precious while last?
218. : It's hard to predict the effect any given artefact has, but my condition is hardly a patient one.
79. : Rather soon I will feel it stir again - like a distant thunder sending tremors through the soul.
195. : I will need to consume another artefact before the lightning strikes. There's no choice but to find more.
100. : In the meantime, my thanks again.
132. Player: You're welcome.
7. : My lady, I bow to your boundless kindness!,
FEMALEdevnoteEnd
7. : My lord, I bow to your boundless kindness!,
MALEdevnoteEnd
7. : My liege, I bow to your boundless kindness!devnoteEnd
94. Player: That condition of yours is a very expensive one.
213. : I obtained it in Waterdeep. Nothing there comes cheap.devnoteEnd
81. Player: Thanks don't get me that artefact back.
207. : I myself am a much more powerful artefact in your arsenal. Rest assured of that.devnoteEnd
77. Player: I think I should be reimbursed for my efforts.
182. : As long as we travel together, what's mine is yours. And if we survive our many ordeals, I'll host you a banquet in Waterdeep the likes of which you've never seen.
170. : Such promises will have to wait however. My condition is hardly a patient one.
245. [Jump]
Jump to Node 79 (1)
204. Player: So this is what regret feels like.
253. : A feeling you may have to grow accustomed to while I'm around. My condition is hardly a patient one.
151. [Jump]
Jump to Node 79 (1)
35. : Gods, it's like a draught of cool water soothing a parched throat - welcome and wonderful.devnoteORI_Gale_State_GotTwoMagicItems
27. : There was a lot of magic in this artefact. I can't quite remember a time I've felt so peaceful inside.devnote
91. : It's good to perceive this constant fear repressed into a quiet scare. Let's hope it will last a good long while.devnote
157. Player: I'm glad you're feeling better.
143. : And I'm impressed once more by your benevolence!devnote
217. : I say that with great sincerity. Mere days have passed since our first acquaintance, but you've gained the respect of years.devnote
227. : As such, I do not wish to give you false hope. We're only treating the symptoms, not the cause.<br>
117. Player: A constant fear? That sounds unpleasant.
159. : Unpleasant, certainly. Gut wrenching too. Heart rending even, if pinched for an adjective.devnote
2. : Then again - keeps you on your toes.devnote
184. : On a more serious note, I do not wish to give you false hope. We're only treating the symptoms, not the cause.
161. : That said, this newfound calm I'm experiencing gives me reason to accept without prejudice a certain degree of optimism.
73. : Time is a precious gift. With time, we may even reach Baldur's Gate, a city rife with magic, wizards, scholars, and perhaps: solutions.
155. Player: In that case I share your optimism. Here's to the journey ahead.
120. : And here's to your company.
160. : Oh, I can picture it now: academies, libraries, laboratories - the assembled knowledge of centuries that may just set us free.
98. : Better yet: soft beds, home cooked meals, and all the other little luxuries this wilderness so brashly denies us.
191. : Gods, I'd pay a king's ransom for a hot, lavender-scented bath - minstrels serenading as I close my eyes and let the water's warmth dissolve all woes.
174. : Plenty to look forward to.End
105. Player: The tadpole is my main concern. I'm in need of solutions too.
244. : And don't think I've forgotten!
238. Player: Baldur's Gate lies many miles to the west. Don't get your hopes up.
125. : Too late for that!
233. Player: Let's hope this was the last artefact I had to part with.
232. : Come, come, these are mere fabled objects of great to enormous value.devnote
186. : My continued presence though - quite priceless!devnote
49. Player: Give him the Iron Flask.ORI_Gale_State_HasCursedIronFlaskORI_Gale_Event_ConsumeIronFlask
192. [Alias]
- Alias to Node 115
93. [TagCinematic]
devnote
222. Player: Give him the Staff of Crones.ORI_Gale_State_HasHagItemORI_Gale_Event_ConsumeHagItem
123. [Alias]
- Alias to Node 115
121. [TagCinematic]
devnote
177. Player: Give him the Sword of Justice.PLA_KarlachRecruitment_State_HasBlessedBladeORI_Gale_Event_ConsumeTollhouseMagicalWeapon
119. [Alias]
- Alias to Node 115
226. [TagCinematic]
devnote
83. Player: Give him 'The Necromancy of Thay'.FOR_DangerousBook_State_Bound = False, FOR_DangerousBook_State_BookUnlocked, ORI_Gale_Knows_UnlockDangerousBook, ORI_Gale_State_HasDangerousBook
62. Player: Give him 'The Necromancy of Thay'.FOR_DangerousBook_State_Bound = False, ORI_Gale_Knows_UnlockDangerousBook = False, ORI_Gale_State_HasDangerousBook
162. [Alias]
FOR_DangerousBook_State_BookUnlockedORI_Gale_Event_ConsumeDangerousBook
- Alias to Node 115
76. [TagCinematic]
devnote
130. : We'll need to find a way to unlock the book first.FOR_DangerousBook_State_BookUnlocked = FalseORI_Gale_Knows_UnlockDangerousBook
205. Player: Give him the Night Walkers.ORI_Gale_State_HasDuergarItemORI_Gale_Event_ConsumeDuergarItem
85. [Alias]
- Alias to Node 115
109. [TagCinematic]
devnote
24. Player: Give him the Shadow of Menzoberranzan.ORI_Gale_State_HasMyconidItemORI_Gale_Event_ConsumeMyconidItem
144. [Alias]
- Alias to Node 115
122. [TagCinematic]
devnote
11. Player: Give him the Amulet of Selûne's Chosen.ORI_Gale_State_HasSeluneItemORI_Gale_Event_ConsumeSeluneItem
148. [Alias]
- Alias to Node 115
3. [TagCinematic]
devnote
176. [Jump]
Jump to Node 89 (2)
146. Player: I'm not ready to part with an artefact yet.
90. : I urge you to reconsider. There could be consequences beyond our ken.
16. : Please.devnoteEnd
26. Player: What will happen to this item should I give it to you?CAMP_Night3_CRD_Gale_AskedWhatWillHappen = FalseCAMP_Night3_CRD_Gale_AskedWhatWillHappen
193. : I will consume the magic inside. What was a powerful artefact will be rendered no more than a trinket.
5. : But it will save my life - even if only temporarily.<br>
138. : Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe. AVATAR = FalseEnd
240. : How can I help?
240. : Go ahead, I'm listening.
240. : What's on your mind?
147. Player: Tell me a bit more about yourself.ORI_Gale_Knows_NeedsMagicItems = False, Gale_InParty_AskedTell = FalseGale_InParty_AskedTell
246. : Let's see. I hail from Waterdeep, the City of Splendours. I'm a wizard of considerable acclaim, and scholar of exceptional accomplishment.
17. : I have a cat, a library, and a weakness for a good glass of wine. And if the mood takes me, I'm known to try my hand at poetry.
95. : There.
197. Player: Go on...
65. : Didn't that paint enough of a picture?
41. Player: Try peering into his mind. If he won't open up, you'll sneak in.GLO_TriedToMindMeldGaleRoll (Wisdom, ) vs 15 (0)