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    Synopsis:

    Halsin's default in-party dialogue once you have him available as a companion. You recruit/dismiss him, and discuss an assortment of topics with him.

    How to trigger:

    Speak to Halsin once he's recruitable (progress through the lifting the curse quest until Halsin brings Thaniel to the player's camp, then speak to him there. Alternatively, use debug to add companions).


  • 19.
    Halsin
    : For a while, after the shadow curse was lifted, I felt hope in a way that I hadn't felt in years.devnoteCURRENTREGION_BGO_Main_A, ORI_Halsin_State_HeardDreamWYR = False, ORI_Halsin_IPRD_WyrmsCrossingDream
    • 12.
      Halsin
      : I thought that nature would heal, and balance between it and civilisation could be restored, once and for all...devnote
      • 25.
        Halsin
        : Yet since we neared the city, I have seen more and more signs that I was being naive. Refugees, orphans, the downtrodden... all being left behind.devnote
        • 5.
          Halsin
          : Perhaps the Shadow Druids were right, in their own twisted way. If such sorrows are the fruits of civilisation, perhaps there can be no true balance between it and nature.devnoteDEN_ShadowDruid_Event_StartDenouncingScene
          • 23. Player: What do you mean?
            • 21.
              Halsin
              : Look around us - you will not have to search for long to see exactly what I mean.devnote
              • 13.
                Halsin
                : That poor girl, Yenna. This city will devour her as sure as any wild predator would do. Be it through malice or just neglect... her fate will be sealed by this place.devnoteWYR_MeetingYenna_State_EndedIntro, LOW_BhaalTemple_State_OrinLaezelKillsYenna = False, LOW_BhaalTemple_State_WasAbductedYenna = False
                • Link to Node 16
              • 6.
                Halsin
                : Someone is planting bombs in children's toys - what madness is taking root in this place?devnoteWYR_MerchantsHouse_Knows_SecretInBasement
                • 16. [Jump] Jump to Node 24 (1)
              • 24.
                Halsin
                : Societies should be judged based on how they treat their most vulnerable. Baldur's Gate may deserve harsh judgement, from what I've seen so far.devnote
                • 2. Player: I agree.
                  • 7.
                    Halsin
                    : I sensed you would. A problem for another day, perhaps. I just hope there is another day.devnoteORI_Halsin_State_HeardDreamWYR['Halsin 5']
                    • Link to Node 9
                • 3. Player: What do you think could be done to help?
                  • 20.
                    Halsin
                    : I wish I knew, truly... A problem for another day, perhaps. I just hope there is another day.devnoteORI_Halsin_State_HeardDreamWYR
                    • Link to Node 9
                • 27. Player: We can't help everyone, I'm afraid. And we'll help no one if the Absolute isn't stopped.
                  • 14.
                    Halsin
                    : Perhaps... but small injustices cannot be ignored forever. We will save the world, but I wish it to be a place worth saving.devnoteORI_Halsin_State_HeardDreamWYR
                    • Link to Node 9
                • 8. Player: 'Harsh judgement'? Sounds tyrannical.
                  • 1.
                    Halsin
                    : I... yes. Words chosen in haste, perhaps. I would rather see healing than punishment, in truth. And Oak Father willing, we shall live to witness it.devnoteORI_Halsin_State_HeardDreamWYR
                    • 9.
                      Halsin
                      : At least we took Yenna in off the streets. But there are many more out there...devnoteCAMP_Yenna_State_MovedToCamp
                      • 10.
                        Halsin
                        : [TagAnswer]
                        End
          • 22. Player: Perhaps you're right.
            • 18.
              Halsin
              : I hope not. I truly do. But the signs say otherwise.devnote
              • Link to Node 0
          • 26. Player: Things aren't that bad. A temporary crisis.
            • 11.
              Halsin
              : Temporary crises have a habit of becoming part of the everyday, given half a chance. A rot is taking hold here.devnote
              • 0. [Jump] Jump to Node 21 (2)
          • 28. Player: You're being a little dramatic, no?
            • 17.
              Halsin
              : Perhaps, but sometimes a raised tone is needed to shake others from apathy.
              • Link to Node 0
        • 15.
          Halsin
          : If such sorrows are the fruits of civilisation, perhaps there can be no true balance between it and nature.devnote
          • 4. [Jump] Jump to Node 5 (2)