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Synopsis:
The InParty for Jaheira while in END_Main.
Morphic Pool (Arrival)
Astral Plane (Just after Netherbrain Confrontation)
Tadpole Choice (with Emperor in Astral Plane while making the choice to transform into a mind flayer)
High Hall Interior (after Astral Plane, views of Nautiloids, Dragons, and a city in ruin)
How to trigger:
Load END_Main
Debug add companion
2. : You've made your choice - and us with you, Silvanus spare us. The princeling will save his people - just not in the way he imagined.devnoteTG_END_IllithidOptionsEmperorChoiceMadeTG_END_IllithidOptionsEmperorChoiceMade = FalseEnd
4. : You deserve a better end than shredding your soul for our sake. But then, this is not a matter of what is deserved.devnoteTG_END_IllithidOptionsOrpheusFateKarlach, REALLY_KARLACHTG_END_IllithidOptionsOrpheusFateKarlach = False
16. : Make your choice. Wherever it leads, we will follow.devnoteEnd
5. : [TagGreeting]
END_General_State_CurrentlyInAstralPlane
25. [Jump]
Jump to Node 1 (1)
8. [Alias]
TG_END_NeedToBeMindFlayerForStonesKarlachTG_END_NeedToBeMindFlayerForStonesKarlach = FalseEnd
9. : We do not know this Prince of the Comet - a thin thread on which to hang all of our hopes. devnoteTG_END_IllithidOptionsOrpheusFateTG_END_IllithidOptionsOrpheusFate = False
11. : How convenient - that the key to our salvation is the very corruption your illithid friend has been asking you to embrace all along.devnoteTG_END_NeedToBeMindFlayerForStonesTG_END_NeedToBeMindFlayerForStones = FalseEnd
14. : We draw near to the beast's den - where it will be most desperate. I need no tadpole to feel that much.devnote
26. Player: What do you see, when you look at me now?FULL_CEREMORPH
19. : The same person who walked into the Last Light Inn. Though I might have more trouble tangling you in vines, now you can float.HAV_EnteringHaven_State_GainedAccess
18. : The same person I met in the shadowlands. A little thinner, perhaps...?
12. : Now come - you can gaze into a mirror when all of this is done.
0. Player: What do you think your children are doing right now?LOW_JaheirasHouse_State_JaheiraSpokeToFamily
0. Player: What do you think your children are doing right now?LOW_JaheirasHouse_State_JaheiraSpokeToFamily
21. : I have no idea. I left no parting words, this time - they already know everything they need to.
3. : Besides, we're coming back. All of us.
20. Player: What do you think of our chances?,
FULL_CEREMORPH
20. Player: What do you think of our chances?
6. : This is not my first time fighting for the fate of this damned city. I thought I'd die in any one of the last three apocalypses.devnote
13. : I have been wrong every time. Long may it continue.devnote
10. Player: Leave.End
22. : You know, this might be the easy part. No planning. No doubt. Just the impossible task ahead - so try to have a little fun, yes?devnoteEND_IllithidOptions_State_ExitPortalAvailable
7. [Jump]
Jump to Node 14 (2)
23. : Come! We'll never bring the Brain low, trapped down here like fledgling chicks.devnoteTG_END_EndedCombatInHighHallCourtyardTG_END_EndedCombatInHighHallCourtyard = FalseEnd
24. : I am the first to speak ill of this city. But I never wished to see it burning like this.END_General_State_CurrentlyInHighHall
1. : Come. We are not beaten yet.
15. [Jump]
Jump to Node 14 (2)
27. : Karlach deserves a better end than twisting herself into flayer-form. But then, she deserves a long life, too.devnoteTG_END_IllithidOptionsOrpheusFateKarlach, REALLY_KARLACH = FalseTG_END_IllithidOptionsOrpheusFateKarlach = False
17. : It is for her to make the choice, not I.End