Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Jaheira's default dialogue. Topics range from her past life to her current goals as they develop. Unless otherwise stated, her tone is confident and to the point. She's a seasoned adventurer with a sardonic sense of humour - and a little less cynical than she might present herself to be.
8. : [TagGreeting]
Jaheira_InParty_SpokeOfDanthelonAttack, GLO_Origin_PartOfTheTeam_Minsc = False, VISITEDREGION_CTY_Main_A = False
29. : There might be, but... it is not a path I'd tread until we must.
23. : Let it wait until the city proper. Perhaps I'll have had a better idea by then.
24. : [TagGreeting]
Jaheira_InParty_SpokeOfDanthelonAttack, GLO_Origin_PartOfTheTeam_Minsc = False, Jaheira_Inparty_SpokeOfNineFingers = False, VISITEDREGION_CTY_Main_A
38. : I have. And while I do not love my conclusion, that does nothing to change it.devnote
18. : The Harpers are the city's best information network. With them out of action, we shall have to fall back on second-best.devnote
9. [Alias]
REALLY_WYLLJaheira_Inparty_SpokeOfNineFingers
- Alias to Node 36
4. : *Nine-Fingers. As a child, your father spoke her name in anxious whispers. She runs the Guild - which in turn runs every criminal enterprise in the city.*
52. [Jump]
Jump to Node 22 (2)
36. : Nine-Fingers Keene.Jaheira_Inparty_SpokeOfNineFingers
34. Player: [TagAnswer]
ORI_Inclusion_Wyll
53. : Nine-Fingers - a name that could make a city guard tremble. If they aren't already on her payroll, that is.9e74af2d-bc5a-a23b-5c39-07e9a94651bc_WyllNineFingersInclusion
12. : She runs the Guild. Which itself runs every criminal enterprise in the city.REALLY_WYLL
28. Player: [TagAnswer]
ORI_Inclusion_End_Wyll
54. : [TagAnswer]
9e74af2d-bc5a-a23b-5c39-07e9a94651bc_WyllNineFingersInclusion = False
40. Player: [PassiveRoll]
Roll (Intelligence, History) vs 10 (0)
35. [RollResult] True
22. : *A name known, and feared, throughout the city's underworld. The mysterious Keene runs the Guild - which in turn runs every criminal enterprise in the city.*GLO_BG_Knows_HeardOfNineFingers
47. Player: The Guild? You'd throw your lot in with thieves?
43. : Nine-Fingers is much more than a thief. Nothing happens in this city that she doesn't learn of, sooner or later.
20. Player: I didn't think a Harper would be friends with a petty crime lord.
15. : 'Friend' is not the word I'd use. Nor is 'petty', if you've a mind to keep your tongue.devnote
37. : But both our operations step outside the law when needful. She just likes it better there.
5. Player: She is no one to be trifled with.
51. : Nor are we. But I trust she knows the value of collaboration, especially in times like these.devnote
16. [Jump]
Jump to Node 17 (1)
13. [RollResult] False
32. Player: You say that like it should mean something.
46. : If it does not, you have led a very virtuous life indeed.devnote
10. : Nine-Fingers Keene controls the Guild, which in turn controls every criminal racket from Heapside to the High Hall.GLO_BG_Knows_HeardOfNineFingers
2. : Nothing happens in this city that she doesn't hear of, sooner or later.
17. : How hospitable she will be to a Harper that comes begging to her Guildhall... we will find out. Perhaps I will let you do the talking.devnoteEnd
41. Player: Sounds like a tavern game.
48. : Oh, to be so innocent. devnote
50. : [TagAnswer]
9e74af2d-bc5a-a23b-5c39-07e9a94651bc_WyllNineFingersInclusion
33. [Jump]
Jump to Node 22 (2)
25. : [TagGreeting]
VISITEDREGION_CTY_Main_A, REALLY_KARLACH
21. : I ought to be saying that to you, girl. Only one of us here clawed her way free of the Hells themselves.devnote
19. : But if you insist on calling me ma'am, I'll happily snap a few orders while you do all the work?devnote
26. Player: Is it true you once out-spelled an eladrin druid in her own grove?
11. : Ah. I know that one. They say I turned the very blades of grass against her. Her staff of office leapt into my hand, naming me its rightful wielder.
45. : Close. When I realised she was far the better mage, I snatched it from her and used it for a club. I fear I do not live up to campfire tales.
49. Player: Fine with me. As far as I'm concerned, you say 'jump' and I say 'how high'.
31. : Pfft. Do not feign smallness, girl - it doesn't suit you. I am the follower here. Though I would ask we keep the jumping to a minimum.
0. Player: You don't understand. You've been an idol of mine for years.
27. : Leave idols to the druids - we already tie ourselves in knots over them. Let me be your follower instead. Your friend, even.
44. : But if you need proof that I am flesh and blood, Karlach, and none the fresher for it - perhaps we might train together at camp.
6. Player: Try not to pass out.
14. : Look alive, girl! Recall our arrangement - I give the orders, you do all the work.End
3. Player: Thank you, Jaheira. That would be fantastic.
7. : See if you still feel the same afterwards.devnote
1. : Now - lead on.End
42. Player: I'd be too terrified of accidentally hurting the Jaheira.
39. : Oh, so kind. And so naive.devnote
30. : [TagGreeting]
Jaheira_InParty_SpokeOfDanthelonAttack, VISITEDREGION_CTY_Main_A = False, REALLY_KARLACH