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Synopsis:
Karlach's inparty dialogue when she's in your party and you click on her
Order of nodes:
1. Generic Blockers (Jaheira/Other avatar/Mindflayer)
2. IPRDs (will override anything under it)
3. Astarion's bite
4. InRegion/specific situations branches
5. Romance branches.
6. Default greeting node.
How to trigger:
Use companion debug to recruit Karlach + click on her
2. : [TagGreeting]
ORI_Karlach_Event_AfterEnrageBranchORI_Karlach_Event_AfterEnrageBranch = False
29. : [TagAnswer]
ORI_Karlach_State_Burning
163. [Visual State]
130. : Had to let off a little steam after facing off with those ignots.devnote
152. : Granted the fire's lasting a little longer than it should. How do I look?devnote
90. Player: Like you should've melted a long time ago. How can you stand it?
111. : Honey, I could go all night.devnote
124. [Jump]
Jump to Node 105 (2)
147. Player: Hot.['Karlach 3']
154. : Careful, soldier. If I burn any hotter, I might explode.devnote
27. Player: Slightly mad, to be honest. Are you all right?
115. : Who, me? This is the best day I've had in years.devnote
169. : [TagAnswer]
ORI_Karlach_State_Burning = False
159. [Visual State]
177. : What about it? Had to let off a little steam after facing off with those ignots.devnote
73. : Granted the fire lasted a little longer than it should.
105. Player: How could you withstand the heat?
74. : Hear that? Infernal engine for a heart. Lets me burn as hot as the Hells. Seems to be running in overdrive since I left Avernus.devnoteSFXORI_Karlach_Knows_InfernalEngineExists = FalseORI_Karlach_Knows_InfernalEngineExists
153. : Won't be seeing my mechanic any time soon, so I'll just make the most of the extra heat. Just don't get too close 'til I've found a way to calm it down.
162. Player: How the hells did you get an infernal engine for a heart?
15. : High pain tolerance. And a dynamic duo of truly shitty bosses.
21. : But it's a bit early in the game to be getting into tragic backstories. Let's save the scar-show for later, after we've worked up an appetite for tragedy.
165. : Meanwhile, I'll need to find someone who can tune up my engine sooner rather than later. Believe me when I say this thing is hot.
146. : The first time I faced down those 'paladins,' they let slip there was an infernal mechanic in the area. A tiefling. He might be able to stabilise things - if I can find him.
173. Player: Wonder if they meant Dammon - a tiefling weaponsmith.PLA_KarlachRecruitment_State_DammonUnavailable = False, DEN_Weaponsmith_Knows_ElturelORI_Karlach_State_ToldKarlachAboutDammon
142. : A weaponsmith, huh? Not sure if he's the guy, but I'd love to find out. A tune-up would do this rusty heart a world of good.End
127. Player: There are some tieflings holed up in a druid's grove nearby. We might look there.DEN_TieflingRefugees_State_LeftDen = False, DEN_PartyProgress_EnteredGrove, DEN_AttackOnDen_Event_TieflingPartyInvitation = False, PLA_KarlachRecruitment_State_DammonUnavailable = False, DEN_AttackOnDen_State_HostileTieflings = False, DEN_General_State_PlayerInDen = FalseORI_Karlach_State_InSearchOfMechanic
84. : Sounds like a good lead. Hopefully, our guy will be among them. A tune-up would do this old tub a world of good.End
56. Player: I'll keep an eye out for someone like that.ORI_Karlach_State_InSearchOfMechanic
156. : Thanking you. A tune-up would give this rustbox of mine a new lease on life.End
52. Player: What'll happen if you don't get tuned up?
70. : Who knows! Maybe I can run like this indefinitely. But... maybe not.
87. Player: Leave.ORI_Karlach_State_InSearchOfMechanicEnd
123. Player: You have a mechanic for your heart?
17. : Wild, right? And believe it or not, I'm one of Zariel's least-mutilated pets.
45. Player: What does the engine allow you to do?
157. : Burn, baby. As hot as I can tolerate. Makes me a beast in battle. Hardly remember what I was like before it.
175. Player: I met someone who might be able to help - a smith who worked in the Hells for a time.DEN_Weaponsmith_Knows_ElturelORI_Karlach_State_ToldKarlachAboutDammon
117. : Well now! Maybe I could make his acquaintance? A tightened screw or two might let me keep a little calmer.
72. : Maybe even manage a pat or bump without burning someone to death. It's been a long time.
26. : Let's go find your friend before I blow a gasket. Lead on!End
96. : Engine heats up the whole system enough not to get burned. Hopefully it'll hold together long enough to get tuned up.
10. Player: I liked the look of it.['Karlach 3']
77. [Jump]
Jump to Node 154 (1)
49. Player: Does it always last that long?
99. : Nope. Not sure how good it is for the gears, either.
6. : Hopefully it'll hold together long enough to get tuned up.ORI_Karlach_Knows_InfernalEngineExists
62. : Let's move, eh? I'm running high and in the mood for a fight.End
166. [Jump]
Jump to Node 74 (1)
22. : [TagGreeting]
ORI_Karlach_Event_AsksFixEngineBranchORI_Karlach_Event_AsksFixEngineBranch = False
4. [Jump]
Jump to Node 28 (1)
48. : You... did? Wow. That was sound of you. Why'd you do it?devnoteORI_Karlach_Event_TookCareOfPaladinsBranch_NoKarlachORI_Karlach_Event_TookCareOfPaladinsBranch_NoKarlach = False
126. Player: I always take care of my people.
103. : Glad to be counted among them. Really glad.['Karlach 5']
53. Player: They were agents of a devil. I wasn't going to let them roam the area unchallenged.
54. : You're my kind of people.
133. : Wish I could've been there to watch those ignots crumble, but I'm just happy they're off my tail.devnote
78. [Jump]
Jump to Node 121 (1)
71. Player: I'm always keen for a good fight.
172. : Same. Wish you would've brought me along for the ride, but I'm just happy those ignots are off my tail.
121. : Then again, facing 'em down might've put my tin can into overdrive.devnote
40. [Jump]
Jump to Node 74 (1)
16. : Thanks to you, I'll live to fight another day. And get this bloody thing tuned up.ORI_Karlach_Knows_InfernalEngineExistsEnd
50. : [TagGreeting]
ORI_Karlach_Event_AsksAboutBossBranchORI_Karlach_Event_AsksAboutBossBranch = False
149. [Jump]
Jump to Node 12 (1)
51. : [TagGreeting]
ORI_Karlach_Event_AsksAboutBurningEngineBranchORI_Karlach_Event_AsksAboutBurningEngineBranch = False
64. [Jump]
Jump to Node 106 (1)
58. : Felt good letting off a little steam after facing off with this ignots.devnoteORI_Karlach_Event_AfterEnrageIPRDBranch_NotBurningORI_Karlach_Event_AfterEnrageIPRDBranch_NotBurning = False
94. [Visual State]
30. : Granted the fire lasted a little longer than it should.devnote
95. [Jump]
Jump to Node 73 (2)
75. : [TagGreeting]
ORI_Karlach_Event_AsksAboutHuntTargetBranchORI_Karlach_Event_AsksAboutHuntTargetBranch = False
13. : Help me kill those Paladins of Tyr, and I'll tell you. A bit of good gossip for your good help.PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated = FalseORI_Karlach_State_ReturnToDefaultBranchEnd
91. : It's a long story. But a good one.devnotePLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated
82. [Jump]
Jump to Node 11 (1)
81. : [TagGreeting]
ORI_Karlach_Event_ToldAboutDammonBranchORI_Karlach_Event_ToldAboutDammonBranch = False
32. [Alias]
- Alias to Node 117
107. [Alias]
ORI_Karlach_State_ReturnToDefaultBranchEnd
104. : [TagGreeting]
ORI_Karlach_Event_AsksGortashStoryBranchORI_Karlach_Event_AsksGortashStoryBranch = False
150. [Jump]
Jump to Node 89 (1)
18. [Jump]
Jump to Node 35 (1)
116. : [TagGreeting]
ORI_Karlach_Event_AsksAboutSecondUpgradeBranchORI_Karlach_Event_AsksAboutSecondUpgradeBranch = False
79. [Jump]
Jump to Node 145 (1)
174. [Jump]
Jump to Node 161 (1)
134. : [TagGreeting]
ORI_Karlach_Event_HowToKillADevilBranchORI_Karlach_Event_HowToKillADevilBranch = False
39. [Alias]
- Alias to Node 131
24. [Alias]
- Alias to Node 102
20. [Alias]
- Alias to Node 41
61. [Alias]
ORI_Karlach_State_ReturnToDefaultBranchEnd
143. : [TagGreeting]
ORI_Karlach_Event_AsksAboutInfernalEngineBranchORI_Karlach_Event_AsksAboutInfernalEngineBranch = False
112. [Jump]
Jump to Node 108 (1)
144. : Old Rusty? Sure.ORI_Karlach_Event_TalkAboutEngineBranchORI_Karlach_Event_TalkAboutEngineBranch = False
67. Player: How did you end up with such a contraption in your chest?ORI_Karlach_State_ToldStoryofGortash = False
89. : I'll tell you all about it, after we've taken down those 'paladins' I'm after. Believe me - it's worth the wait.Act2_PointOfNoReturnReached = False, PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated = FalseORI_Karlach_State_ReturnToDefaultBranchEnd
35. : [TagAnswer]