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Synopsis:
After you recruit the gith, you can click on it to get the following set of questions. The gith will always be semi-hostile at this point. She comes from a hostile land and has been infected by her mortal enemy; she is not here to make friends.
How to trigger:
Repro steps:
1. Start the game
2. loadlevel WLD_MAin_A
3. Recruit Lae'zel
4. Talk with her.
6. [Alias]
Laezel_InParty2_Event_GreetingAct3GotHammer = False, CURRENTREGION_END_Main = False, ORI_Laezel_State_AgreedWithVossInAct2 = False, ORI_Laezel_State_GotHammerFromHoH, ORI_Laezel_State_IsOnOrpheusPath = False, Laezel_InParty2_Event_GreetingAct3ShowedVossHammer = False, Laezel_InParty2_Event_GreetingAct3OrpheusDealtWith = False, Laezel_InParty2_Event_DiscussedTakingHoHHammerLaezel_InParty2_Event_GreetingAct3GotHammer
- Alias to Node 217
- Link to Node 194
9. : [TagGreeting]
CRE_AstralPrison_Event_LeftAstralPlane = False, ORI_Laezel_IPRD_AfterDaisyInCrecheLaezel_InParty2_Event_AfterDaisy, ORI_Laezel_IPRD_AfterDaisyInCreche = False
363. : Speak! Have you killed our queen's enemy?,
REALLY_GITHYANKI
363. : Speak! Have you killed my queen's enemy?
255. Player: I'm not going to kill them. They protect us from the Absolute.
36. : Blasphemy. She warned you not to trust the one inside!
221. : *Your mind tingles. Lae'zel seeks entrance.*
287. Player: Open your mind, let Lae'zel into your memories.['Lae'zel 3']
275. : *Your thoughts become one. She sees the truth of your confrontation in an instant.*
- Link to Node 95
- Link to Node 268
332. Player: Close your mind to Lae'zel.Roll (Wisdom, ) vs 12 (0)['Lae'zel -3']
365. [RollResult] False
157. : *Lae'zel slithers into your brain despite your resistance. She sees the truth of your confrontation in an instant.*
95. : Vlaakith tavki na'zin. I see only - only madness. Vlaakith bears the full might of Tu'narath's arms, and the covenant of the great Mother Gith!devnoteCRE_AstralPrison_State_KilledDaisyDuringDialog = False
98. : We must go to the ch'r'ai. He will summon Vlaakith - she must know of this... this apostate.CRE_Templar_State_Permadefeated = FalseEnd
14. : Tsk'va! We are leaving this place - now.End
268. : Vlaakith tavki na'zin. I see only - only madness. My queen knows my faith. She would never condemn me.devnote
- Link to Node 98
- Link to Node 14
213. [RollResult] True
251. : Tsk'va! You defy me - which means you have something to hide.
144. : The ch'r'ai is waiting. You will tell him what you saw, or your corpse will be the next thrown in the crèche's burial pit.CRE_Templar_State_Permadefeated = FalseEnd
114. : I'm tempted to claw your brain from your skull just to see what secrets slither inside -
296. : Fortunate for you that head of yours has proven useful. We are leaving this place - now.Approval_AtLeast_20_For_Sp2End
309. : But you've proven moderately useful. I will await word from Vlaakith. You may live for now.End
54. Player: The Inquisitor is going to kill you, Lae'zel. Is that proof enough of my honour?CRE_Templar_State_Permadefeated = FalseRoll (Charisma, Persuasion) vs 12 (0)['Lae'zel 1']
48. [RollResult] True
82. : I've a mind to end you here and now, but you either believe your own words - or have suddenly mastered the duplicitous arts.
264. : To the inquisitor - and let us see who speaks with serpent's tongue.End
150. [RollResult] False
220. : You expect me to believe you? The inquisitor is Vlaakith's judgement made flesh. My Queen would not abandon me!
263. : To the inquisitor - and let him slice out your lying tongue.End
75. Player: Stay out of my mind. You have to believe me.
227. : I don't have to do anything.
342. : *The tingle becomes a strong buzz as Lae'zel's parasite nudges yours.*
311. Player: I'm afraid there was no one there.
143. : Impossible. Open your mind and show me.
156. Player: I tried, Lae'zel, but the target's unkillable.CRE_AstralPrison_State_KilledDaisyDuringDialog
235. : Unkillable? I don't believe you - show me your mind.
226. Player: Actually, I learned a few things. Our queen is lying to us. ,
REALLY_GITHYANKI
226. Player: Actually, I learned a few things. Your queen is lying to you.
340. : Vlaakith does not lie to Her faithful. Open your mind - show me.
10. : Bah. I tire of this Faerûn - its temperate skies, its soft people.devnoteGLO_GithChokepoint_Event_LaezelOMStarted = False, CAMP_Global_Event_SpokeLaezel = False, CAMP_Global_State_Night3ComCAMP_Global_Event_SpokeLaezel
167. : Would that I were doing battle among the Tears.devnote
105. Player: What do you mean by 'the Tears'?CLERIC_SELUNE = False, WIZARD = False, REALLY_GALE = False, REALLY_GITHYANKI = False, PALADIN_SELUNE = False
359. : Look above. Watch the moon cross the sky.
259. : The Tears follow behind it. Rocky bodies tumbling through the Sea of Night. One of them is my crèche: K'liir.
19. Player: Are all githyanki from the Tears?REALLY_GALE = False, REALLY_GITHYANKI = False
53. : Your curiosity is to be commended.
62. : Githyanki are hatched in crèches all throughout Realmspace. K'liir is one of many.
212. : It's there I first saw a kith'rak mount a red dragon. Where I slit my cousins' throats at the varsh's command.
59. Player: It must be quite a shock, to leave your crèche behind and arrive here.REALLY_GITHYANKI = False
56. : Do you think me so sheltered?
190. : My entire clutch battled beholders deep within the Eye of the Sky.
44. : We infiltrated a neogi Spelljammer and laid waste to its crew.
146. : The Tears span Toril's sky, vin'iisk. There is more to this realm than this grassy pebble.
325. [Jump]
Jump to Node 50 (2)
16. Player: Did you only train within the Tears?,
REALLY_GALE,
REALLY_GITHYANKIREALLY_GITHYANKI
280. : 'Only?'
326. : My entire clutch battled beholders within the Eye of the Sky's tunnels.
125. : We infiltrated a neogi spelljammer and laid waste to its crew.
321. : The Tears span Toril's sky. There is more to the realm than this grassy pebble, kin.,
REALLY_GITHYANKI
321. : The Tears span Toril's sky. There is more to the realm than this grassy pebble, vin'iisk.
254. Player: You mean you come from up there? In the sky?CLERIC = False, REALLY_HALFLING, PALADIN = False, WIZARD = False
337. : You are too easily astonished. There is more to this realm than this grassy pebble.
303. [Alias]
- Alias to Node 190
348. [Alias]
88. Player: Perhaps Faerûn has its value. You shouldn't discount it just yet.,
REALLY_PLANARLaezel_InParty_Event_SpokeOfDangers = FalseLaezel_InParty_Event_SpokeOfDangers
88. Player: Faerûn isn't so bad. Give it a chance.Laezel_InParty_Event_SpokeOfDangers = FalseLaezel_InParty_Event_SpokeOfDangers
347. : I see naught but cowards cowering in their groves and grottos.
219. : Flowering meadows and fecund soil have softened their minds and muscles.
236. : They rely on strangers' swords, when they should be forging their own.
183. Player: You want to do battle where?
60. [Jump]
Jump to Node 359 (1)
242. Player: The Tears of Selûne? They mar the sky - I'd extinguish them if I could.ShadowHeart_InParty_Knows_SharWorshipper, REALLY_SHADOWHEART
252. : Extinguish the Tears? Your dedication to your goddess blinds you to their import.
2. : Look above, to the Sea of Night.
370. : Should you be fortunate, you may see Crèche K'liir tumble past.
206. [Jump]
Jump to Node 259 (2)
38. Player: The Tears of Selûne, you mean?,
CLERIC_SELUNE,
PALADIN_SELUNE,
REALLY_GALE,
REALLY_PLANAR,
WIZARDREALLY_SHADOWHEART = False
345. : Yes. Rocky bodies named after a false goddess.
140. Player: The Tears of Selûne? I've spent many a night observing these celestial bodies.REALLY_HIGHELF, REALLY_WOODELF
180. : Perhaps we may see them this eve. Look above, to the Sea of Night.
12. Player: Turn to other matters.
299. : I am waiting.
362. [Jump]
Jump to Node 50 (2)
13. : To Baldur's Gate. If we're to be free of this parasite, we must slay these Chosen and their captive brain.Laezel_InParty2_Event_GreetingAct3GotHammer = False, Laezel_InParty2_Event_GreetingAct3MeetVossInSC = False, Laezel_InParty2_Event_GreetingAct2Epilogue = False, SCE_Debrief_State_PartyDebriefed, Laezel_InParty2_Event_GreetingAct3ShowedVossHammer = False, Laezel_InParty2_Event_GreetingAct3OrpheusDealtWith = False, Laezel_InParty2_Event_GreetingAct3ArrivedInBGO = False, ORI_Laezel_Knows_MetVlaakith = False, Laezel_InParty2_Event_GreetingAct3NeedToFindHammer = False, CURRENTREGION_SCL_Main_ALaezel_InParty2_Event_GreetingAct2Epilogue
17. : We must make for the crèche.Laezel_InParty2_Event_GreetingAct3GotHammer = False, Laezel_InParty2_Event_GreetingAct3MeetVossInSC = False, Laezel_InParty2_Event_GreetingAct2Epilogue = False, Laezel_InParty2_Event_GreetingAct1bReturnFromAstral = False, Laezel_InParty2_Event_GreetingAct1bLeftCrecheBeforeDone = False, Laezel_InParty2_Event_GreetingAct3ShowedVossHammer = False, CRE_GithInfirmary_State_UsedDevice = False, ORI_Laezel_State_LeftCrecheBeforeEverythingIsDone, Laezel_InParty2_Event_GreetingAct3OrpheusDealtWith = False, Laezel_InParty2_Event_GreetingAct3ArrivedInBGO = False, Laezel_InParty2_Event_GreetingAct3NeedToFindHammer = False, CRE_Lance_Event_Exploded = False, Laezel_InParty2_Event_GreetingAct2MetVoss = FalseLaezel_InParty2_Event_GreetingAct1bLeftCrecheBeforeDone
3. : Only there can we be purified by a zaith'isk.CRE_GithInfirmary_State_UsedDevice = False
194. [Jump]
Jump to Node 50 (2)
341. : The inquisitor must hear of the zaith'isk's failure.CRE_ChainOfCommand_State_TemplarResolved
22. : I will find a way to contact Queen Vlaakith. She must know of the zaithisk's destruction, the inquisitor's failures.
18. : Wrench the Orphic Hammer from Raphael's grasp and we can free the Prince of the Comet.Laezel_InParty2_Event_GreetingAct3GotHammer = False, WYR_RaphaelTango_Event_BeganSoloScene, CURRENTREGION_END_Main = False, VISITEDREGION_BGO_Main_A, Laezel_InParty2_Event_DiscussedRaphaelsDealWithParty, ORI_Laezel_State_AgreedWithVossInAct2 = False, GLO_Monitor_State_MadeDeal = False, ORI_Laezel_State_GotHammerFromHoH = False, ORI_Laezel_State_IsOnOrpheusPath, GLO_Orpheus_Knows_OrphicHammerIsTheKey, Laezel_InParty2_Event_GreetingAct3ShowedVossHammer = False, Laezel_InParty2_Event_GreetingAct3OrpheusDealtWith = False, Laezel_InParty2_Event_GreetingAct3NeedToFindHammer = FalseLaezel_InParty2_Event_GreetingAct3NeedToFindHammer
24. : Perhaps.IMPOSSIBLE, COVERAGE, DEBUGEnd
25. : Voss stands at the ready. All that remains is to return to the Astral Prism and break Orpheus free.CURRENTREGION_END_Main = False, ORI_Laezel_State_ShowedVossTheHammer, WYR_RaphaelTango_Event_PlayerLiedToGetSword = False, ORI_Laezel_State_IsOnOrpheusPath, Laezel_InParty2_Event_GreetingAct3ShowedVossHammer = False, WYR_RaphaelTango_Event_LiedToVoss = False, Laezel_InParty2_Event_GreetingAct3OrpheusDealtWith = False, GLO_GithKnight_State_PermaDefeated = FalseLaezel_InParty2_Event_GreetingAct3ShowedVossHammer
151. : How we get in remains to be seen.
28. : Tsk'va! We have reached the abyss.devnoteVISITEDREGION_BGO_Main_A, GLO_Monitor_State_MadeDeal = False, ORI_Laezel_State_GotHammerFromHoH = False, GLO_Orpheus_Knows_OrphicHammerIsTheKey = False, WYR_RaphaelTango_State_Present = False, GLO_GithKnight_State_PermaDefeated, Laezel_Inparty2_Event_LockedOut = FalseLaezel_Inparty2_Event_LockedOut
204. : I see no path to releasing the traitor prince, and no path to gutting him clean.devnoteORI_Laezel_State_IsOnOrpheusPath = False