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    Synopsis:

    General questions about Orpheus.

    How to trigger:

    Triggered from Laezel_InParty2 after asking her about Orpheus. Need to have finished intermezzo and discussed what happened there with Laezel to unlock the branch.


  • 18.
    Lae'zel
    : What about him?devnote
    • 37. Player: Why is he called the Prince of the Comet?ORI_Laezel_State_IsOnOrpheusPath, Laezel_InParty2_Event_Comet = FalseLaezel_InParty2_Event_Comet
      • 5.
        Lae'zel
        : The historical slates describe Orpheus as a fearsome, terrible creature - powerful beyond measure, and enthralled by the ghaik.devnote
        • 11.
          Lae'zel
          : So mad with power, he'd smash through the Githyanki Empire and deliver the shards to his illithid masters -devnote
          • 0.
            Lae'zel
            : - and glowing with such psionic force that he and his red dragon blazed a trail through the skies. A lethal comet careening towards our people., REALLY_GITHYANKIdevnote
          • 0.
            Lae'zel
            : - and glowing with such psionic force that he and his red dragon blazed a trail through the skies. A lethal comet careening towards my people.devnote
            • 47.
              Lae'zel
              : Lies, of course. Vlaakith spread a false image of Orpheus as monstrous betrayer, and her knights as the butchers who sliced him through.devnote
              • 46.
                Lae'zel
                : She was right to fear him, I'll grant her that. So great is the Comet, it could shatter her reign.
    • 7. Player: You say Orpheus is a ghaik thrall, yet he seemed disgusted by us., REALLY_GITHYANKIORI_Laezel_State_IsOnOrpheusPath = False, Laezel_InParty2_Event_Comet = FalseLaezel_InParty2_Event_Comet
    • 7. Player: You say Orpheus is an illithid thrall, yet he seemed disgusted by us.ORI_Laezel_State_IsOnOrpheusPath = False, Laezel_InParty2_Event_Comet = FalseLaezel_InParty2_Event_Comet
      • 4.
        Lae'zel
        : Chk. I'm embarrassed you'd fall for such an obvious trick.devnote
        • 39.
          Lae'zel
          : You probably believe the illithid's twaddle about Vlaakith usurping Gith's throne as well.devnote
          • 55.
            Lae'zel
            : The Astral Prison contains not one, but two atrocities. They will use you and abuse you at every opportunity.devnote
            • 40.
              Lae'zel
              : There is one truth: Vlaakith's truth. Everything else is apostasy.
    • 30. Player: Why did Vlaakith keep Orpheus alive all those millennia ago?Laezel_InParty2_Event_WhyKeepOrpheusAlive = FalseLaezel_InParty2_Event_WhyKeepOrpheusAlive
      • 24.
        Lae'zel
        : The Emperor may be loathsome, but it's right.devnoteORI_Laezel_State_IsOnOrpheusPath
        • 36.
          Lae'zel
          : Orpheus can disrupt a ghaik hivemind. A talent like that makes the prince a powerful shield - and a powerful weapon.devnote
          • 51.
            Lae'zel
            : Why destroy a weapon like that, when you can contain it in a relic and keep it for yourself?devnote
      • 33.
        Lae'zel
        : As loathsome as it is, the Emperor slipped one fact into its slurry of lies.devnote
        • 43.
          Lae'zel
          : Orpheus can disrupt a ghaik hivemind. One talent of many that drove the illithids to enthral him.devnote
          • 13.
            Lae'zel
            : The prince is a powerful shield - and a powerful weapon.
            • 1.
              Lae'zel
              : Vlaakith was no fool. Why destroy a weapon like that, when you can contain it in a relic and keep it for yourself?
    • 25. Player: Why would Vlaakith want Orpheus dead now, if he's so valuable alive?ORI_Laezel_Knows_MetVlaakith, Laezel_InParty2_Event_WhyKeepOrpheusAlive, Laezel_InParty2_Event_KeepAlive = FalseLaezel_InParty2_Event_KeepAlive
      • 3.
        Lae'zel
        : A weapon is only an asset for as long as it isn't pointed at you.devnoteORI_Laezel_State_IsOnOrpheusPath
        • 49.
          Lae'zel
          : The means of Vlaakith's own end has been ripped away from her.devnote
          • 41.
            Lae'zel
            : Better to have Orpheus killed than to risk his escape.devnote
            • 53.
              Lae'zel
              : Better to risk the rise of illithids than let the Prince of the Comet deny her the godhood she craves.devnote
      • 42.
        Lae'zel
        : A weapon is only an asset for as long as it isn't pointed at you.devnote
        • 26.
          Lae'zel
          : The means of the githyanki people's end has been ripped from the venerable queen.devnote
          • 34.
            Lae'zel
            : Better to kill Orpheus than to risk the enemy wielding his power.devnote
            • 16.
              Lae'zel
              : Whether that enemy be ghaik - or the Dead Three.devnote
    • 27. Player: Who were the hostile githyanki in the Prism?Laezel_InParty_Event_AskedAboutHonourGuard = FalseLaezel_InParty_Event_AskedAboutHonourGuard
      • 20.
        Lae'zel
        : Orpheus' honour guard, loyal to the end -devnoteORI_Laezel_State_IsOnOrpheusPath
        • 12.
          Lae'zel
          : - trapped by Vlaakith in the same Prism holding their noble prince, fruitlessly hacking at the sphere that contains him.devnote
          • 52.
            Lae'zel
            : They see us as ghaik - tadpoled husks in the Emperor's thrall.devnote
            • 2.
              Lae'zel
              : I regret their deaths. But I pledge to live as they perished: in the service of Gith's son.devnote
      • 15.
        Lae'zel
        : Orpheus' honour guard, loyal to the end -devnote
        • 14.
          Lae'zel
          : - and trapped by Vlaakith in the same Prism holding their prince, fruitlessly hacking at the sphere that contains him.devnote
          • 8.
            Lae'zel
            : So loyal, so beguiled, they were blind to his treason.devnote
            • 31. Player: [TagAnswer] ORI_Inclusion_ShadowHeart
              • 35.
                Shadowheart
                : Loyal, blind, and beguiled. Sounds like someone I know.
                • 19.
                  Lae'zel
                  : Brave of you to admit your shortcomings, Shadowheart.REALLY_SHADOWHEART
                  • 9. Player: [TagAnswer] ORI_Inclusion_End_ShadowHeart
                    • 28.
                      Lae'zel
                      : The honour guard's deaths were inevitable. As is the death of their ghaik-enthralled prince.devnote
    • 50. Player: Would it be wise to kill Orpheus? The Emperor is using his power to protect us. ORI_Laezel_State_IsOnOrpheusPath = False, Laezel_InParty2_Event_Protection = FalseLaezel_InParty2_Event_Protection
      • 56.
        Lae'zel
        : I know my mission. Nothing will turn me from it.ORI_Laezel_Knows_MetVlaakith
        • Link to Node 21
      • 32.
        Lae'zel
        : My queen would demand I slay her greatest enemy. I could not be more certain.
        • 21.
          Lae'zel
          : Vlaakith has a plan. And she knows what part I must play.
          • 23. Player: Vlaakith can't reward your loyalty if you're dead, or if the Absolute claims you.
            • 54.
              Lae'zel
              : And she cannot reward me if I hand the empire to the illithid thrall called Orpheus.
              • 29.
                Lae'zel
                : Protocol three-hundred-one. 'Neither death nor undeath may be a hindrance to Vlaakith's blessing.'
                • 38.
                  Lae'zel
                  : Vlaakith will know my unfaltering faith. Neither death nor the Absolute will keep me from accomplishing my duty.
          • 45. Player: Let's talk about something else.
            • 10.
              Lae'zel
              : Fine with me.
              • 22.
                Lae'zel
                : [TagAnswer] ORI_InParty_Event_EnterFromNestedNoComment
                End
          • 57. Player: Leave.ORI_InParty_Event_EnterFromNestedEnd
            End
    • 17. Player: On to other matters.
      • 48.
        Lae'zel
        : Very well.
        • 6. [Jump] Jump to Node 22 (1)
    • 44. Player: Leave.ORI_InParty_Event_EnterFromNestedEnd
      End