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Synopsis:
Minsc's default dialogue. In the current entries, he reflects on his opinion of us and our adventures so far, as well as revealing a little of history.
12. : [TagGreeting]
GLO_Minsc_ND_SHGrewUpPlaceGLO_Minsc_ND_SHGrewUpPlace = False
19. [Jump]
Jump to Node 117 (2)
326. : [TagGreeting]
ORI_Minsc_ND_BooExplainsHimselfORI_Minsc_ND_BooExplainsHimself = False
397. [Jump]
Jump to Node 17 (2)
331. : [TagGreeting]
180. Player: You called yourself 'nydeshka' before. What does that mean?Minsc_InParty_SpokeOfNydeshka = False, ORI_Minsc_Event_NineFingersMadeHerOfferMinsc_InParty_SpokeOfNydeshka
393. : It is a phrase in the old tongue of Rashemen - meaning 'blunt blade'.
274. : Even in the very belly of their battle-rage, a berserker must always know friend from foe.
321. : The berserker who cannot must into battle with a blunted sword, so that their rage might harm none but themselves.
415. Player: You're a true warrior, Minsc - you don't need a petty thing like weapons.BARBARIANRoll (Charisma, Persuasion) vs 15 (0)
348. [RollResult] True
- Link to Node 461
- Link to Node 442
6. [RollResult] False
461. [Alias]
['Minsc 5']
- Alias to Node 442
81. : But still - I will strive to be worthy of this faith you show in me. After all - even a blunt blade can break some bones, is it not so?devnote['Minsc 5']End
442. : Boo and I, we thank you for your kind words, my friend. But Minsc knows when he has made a mess that is for him, and him alone to clean.devnote
179. : Fear not - this blunt blade will be whetted once more, on as many culty butts as he can reach!devnoteEnd
122. Player: Ah, excellent! Our heroic epic needs a moment of doubt - before your inevitable victory.BARDRoll (Charisma, Persuasion) vs 15 (0)
316. [RollResult] True
- Link to Node 461
- Link to Node 442
184. [RollResult] False
- Link to Node 461
- Link to Node 442
340. Player: From what little I know, you've survived worse. I think the gods must be watching over you.CLERICRoll (Charisma, Persuasion) vs 15 (0)
449. [RollResult] True
- Link to Node 461
- Link to Node 442
456. [RollResult] False
- Link to Node 461
- Link to Node 442
414. Player: So be like Boo, and fight with the weapons nature gave you.DRUIDRoll (Charisma, Performance) vs 15 (0)
421. [RollResult] True
- Link to Node 461
- Link to Node 442
9. [RollResult] False
- Link to Node 461
- Link to Node 442
271. Player: Well, it's only fair to give your enemies a tactical advantage. I don't think it will save them, though.FIGHTERRoll (Charisma, Persuasion) vs 15 (0)
315. [RollResult] True
- Link to Node 461
- Link to Node 442
505. [RollResult] False
- Link to Node 461
- Link to Node 442
230. Player: With a spirit like yours, you don't need a weapon - you are one.MONKMONKRoll (Charisma, Persuasion) vs 15 (0)
386. [RollResult] True
- Link to Node 461
- Link to Node 442
182. [RollResult] False
- Link to Node 461
- Link to Node 442
22. Player: You're still fighting for your cause, a century after you began. Don't doubt yourself now.PALADINRoll (Charisma, Persuasion) vs 15 (0)
278. [RollResult] True
396. [RollResult] False
- Link to Node 461
- Link to Node 442
129. Player: You're a survivor. I'd wager you've taken down fiercer quarry with less than a blunted sword.RANGERRoll (Charisma, Persuasion) vs 15 (0)
511. [RollResult] True
- Link to Node 461
- Link to Node 442
254. [RollResult] False
- Link to Node 461
- Link to Node 442
90. Player: If you forget who we're fighting, my blade can give you a little jab in the right direction.ROGUERoll (Charisma, Persuasion) vs 15 (0)
255. [RollResult] True
- Link to Node 461
- Link to Node 442
178. [RollResult] False
- Link to Node 461
- Link to Node 442
38. Player: My power has hurt friends as well as enemies, too. I'll make sure you don't forget which is which.SORCERERRoll (Charisma, Persuasion) vs 15 (0)
535. [RollResult] True
- Link to Node 461
- Link to Node 442
67. [RollResult] False
- Link to Node 461
- Link to Node 442
363. Player: Honestly, the thought of you with a blunt sword is no less frightening.WIZARDRoll (Charisma, Persuasion) vs 15 (0)
485. [RollResult] True
- Link to Node 461
- Link to Node 442
341. [RollResult] False
- Link to Node 461
- Link to Node 442
531. Player: You have power - and you decided how to use it. No one else.WARLOCKRoll (Charisma, Persuasion) vs 15 (0)
349. [RollResult] True
- Link to Node 461
- Link to Node 442
377. [RollResult] False
- Link to Node 461
- Link to Node 442
350. Player: That's a good idea. Maybe we should just take all sharp objects away from you altogether.
100. : Eh... it is a sword of symbols only, my friend. Obviously, no one will be taking Minsc's weapons from him, lest they plan to strip him of his boots, too.devnoteEnd
280. Player: I would never make you do that, Minsc. That's barbaric.
261. : It is anything but, my friend, because none can make a berserker do aught they do not wish, no more than Minsc can bathe Boo when he's feeling wrigglesome.devnote
131. : Besides - you are aware that this is a thing of metaphor, yes? Minsc will not actually be surrendering his sword.devnote
156. [Jump]
Jump to Node 81 (1)
305. Player: I don't think you're half as dumb as you pretend.Minsc_InParty_DiscussedGuildhall, Minsc_InParty_CalledHimDumb = FalseMinsc_InParty_CalledHimDumb
264. : How. DARE YOU.
304. : Minsc pretends at nothing, half the way or otherwise!
130. : There is more than a little to know, I think. I am huge.d66c043c-036d-86e3-4e71-29422ee796d2_Minsc_SaidHuge = Falsed66c043c-036d-86e3-4e71-29422ee796d2_Minsc_SaidHuge
520. [Jump]
Jump to Node 468 (2)
468. : Minsc is an open book, with many pretty pictures.
390. Player: We haven't known each other long - but I think I would like to be more than friends.Minsc_InParty_AskedAboutRomance = False, Approval_AtLeast_70_For_Sp2Minsc_InParty_AskedAboutRomance
373. : My friend...? You saved my oldest and best and oldest friend from the shadow lands.
343. : You pulled Minsc from the Absolute's hateful hands, and delivered him back into those of his hamster.
464. : You chased after me, time and again, and saved me when you did not even know me - we are already 'more than friends'.
334. : We are the best of friends! Comrades in arms! Companions in common cause! This is what you mean?
242. Player: No. Sex.
338. : Ah. You dart from one thing to another like Boo when he has supped on sugar. But I am glad you have raised this matter, for it has much been on the mind of Minsc also.
155. : No sex is an excellent idea.
366. : Minsc is not the den mother, to deny his campmates their under-the-blankets business. But rest is important, and all our sweaty strength might be best directed at the cult.
168. : Or, at the very least, taken far outside of my hamster's hearing. I will say no more on the matter.End
465. Player: I had hoped we had grown a little closer than that.
527. : Closer? Hah! You could only be closer if you were to wriggle beneath my blankets with Boo!
231. : And he is a little protective of his territory, eh? Minsc thinks you will sleep more soundly in your own bed.
247. : And, if Minsc may be so bold - none of this funny under-the-covers business with any of our fellows. We must save our sweaty strength for the Absolute, eh?End
141. Player: I refuse to believe that you are this dumb.
419. : Aw. Do you see? This is the manner of compliment that only good friends pay to one another!
368. : As thanks, Minsc shall take first watch when we sleep this night! Rest well, my friend.
514. Player: You've told me about Rashemen - but why did you leave?Minsc_InParty_DiscussedRashemen, Minsc_InParty_DiscussedRashemen_WhyHeLeft = False
262. [Jump]
Jump to Node 469 (1)
290. Player: Tell me about Rashemen.Minsc_InParty_DiscussedRashemen = False, CAMP_MinscJaheiraReunion_CFM_MinscMentionedWychlaranMinsc_InParty_DiscussedRashemen
8. : Oh, my friend - there is much more to know of Minsc's homeland than he could ever put into words. Boo might fare better, but his home is far stranger again.
425. : Well. In many ways, it is the very opposite of this city. The far side of Faerûn, with empty plains, white forests, and peaks that pierce the very belly of the sky!
409. : But it is like the city too. Here, it is loud with the daily wailing of people. In Rashemen, it is also loud - if you know where to listen.
446. : The telthors: guardian spirits of every root, rock, and tree. Here in the Sleeping Lands they are silent - but in the far north, they know how to speak still.
470. Player: It sounds like an amazing place. Why did you ever leave?
59. [Jump]
Jump to Node 515 (2)
325. Player: So plants and trees speak to you. Like your hamster.
137. : Such a sceptic, my friend! Minsc cannot prove the point to you, for the telthors of this land lie sleeping - and for this, we had best be glad.
232. : In Rashemen, a telthor is wind and snow and soil. In Baldur's Gate, it would be stink and stain and... a far less pleasant type of soil.devnote
433. : If my meaning is not clear... just check under your boot.devnote
515. Player: Rashemen sounds like an interesting place. Why did you leave?
469. : The first time - my dajemma. A warrior's quest of proving. Minsc quickly proved that quests do not always go as the stories say.Minsc_InParty_DiscussedRashemen_WhyHeLeft
160. : As you know, he stumbled at the first step... protecting his witch.Minsc_InParty_ToldHowDynaheirDied
395. : After wandering a ways, and some savings of the Sword Coast, Minsc returned to Rashemen. To find a welcome fit for hamsters and heroes!
297. : The Iron Lord