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    Synopsis:

    After being freed from the Absolute's thrall, Minsc tears his lair apart in the search for Boo. He eventually leads us to a small chamber that had been bricked up, and cautiously creeps in - warning us that it is the lair of a dangerous beast (Boo.)

    How to trigger:

    Debug:
    1. CTRL+Shift+7
    2. Minsc->Recruit->Minsc & Boo Reunion
    3. Talk to Minsc

    Legitimate:
    1. Encounter Minsc in the Counting House and let him escape
    2. Encounter Minsc again in the Abandoned Cistern. Start combat with him and knock him out
    3. Start dialog with Minsc after knocking him out
    4. After the dialog help Minsc destroy the cracked walls in the Abandoned Cistern to find Boo
    5. Talk to Minsc



  • 49.
    Minsc
    : [TagGreeting] DEPRECATED
    • 34.
      Minsc
      : You have a great many companions already. There is no room for little Boo, or slightly larger Minsc.GLO_Tutorials_FullPartyRejection
      • 71. Player: Why don't you wait at my camp instead? I have things to do.
        End
      • 172. Player: On second thought - better we part ways here.
        End
  • 115. [TagCinematic] devnote
    • 171.
      Minsc
      : My friend. From our brief sharing of skulls, I know you have faced many strange beings.devnote
      • 55.
        Minsc
        : But none like this! Whatever happens, show no fear, and stay your hand. Trust in Minsc!devnote
        • 130. Player: [TagAnswer] GLO_Jaheira_Inclusion_Start
          • 52.
            Jaheira
            : ...devnote
            • 60. Player: [TagAnswer] GLO_Jaheira_Inclusion_End
              • 18. Player: I do trust you. I think.
                • 19.
                  Minsc
                  : Minsc finds that the less thinking he does, the easier the trusting comes.
                  • 123. [TagCinematic] devnote
                    • 165.
                      Boo
                      : *Squeak!*SFX_Only
                      • 84.
                        Minsc
                        : WAIT!devnote
                        • 36. [Visual State]
                          • 20.
                            Boo
                            : *Continued squeaking.*SFX_Only
                            • 9.
                              Minsc
                              : You gaze into Minsc's soul and see his foul crimes! You smell the stench of evil upon him, pointy claws primed, ready to scratch out his eyes!
                              • 141.
                                Minsc
                                : I am sorry, my friend! I am at the mercy of your faultless justice!
                                • 150.
                                  Minsc
                                  : Now: if you must burrow through my blackened heart - I am ready.devnote
                                  • 96.
                                    Boo
                                    : ...*Squeak.*SFX_Only
                                    • 85.
                                      Minsc
                                      : No? You are certain?devnote
                                      • 67.
                                        Minsc
                                        : Such boundless compassion! You are all heart! And whiskers. And cute little nose.
                                        • 83.
                                          Minsc
                                          : You are right, of course. There is still much evil for Boo and Minsc to stamp out - but we need not fight it alone!
                                          • 89.
                                            Minsc
                                            : I have a new face to show you. But it is not a villainous one for the clawing, understand?
                                            • 99.
                                              Minsc
                                              : You, this is Boo. And Boo - meet you.devnote
                                              • 24. [Visual State]
                                                • 112. Player: It is an honour.
                                                  • 66.
                                                    Minsc
                                                    : No - it is a hamster.
                                                    • 7.
                                                      Minsc
                                                      : A miniature giant space hamster. Fear not, you will learn the difference in time.
                                                      • Link to Node 168
                                                • 31. Player: What is it? A rat?
                                                  • 126.
                                                    Minsc
                                                    : For every song of Minsc the ranger, they sing ten of the hamster Boo. And not just because his name is easier for the rhyming.devnote
                                                    • Link to Node 168
                                                • 54. Player: This is your great beast? Did you hit your head, by any chance?
                                                  • 0.
                                                    Minsc
                                                    : Of course. How else was I to break through these walls?
                                                    • 168.
                                                      Minsc
                                                      : Those villains locked Boo away, lest his righteous gaze cause their tadpole to flee in terror.devnote
                                                      • 16.
                                                        Minsc
                                                        : Now we are together again, all will be exactly as -
                                                        • 101.
                                                          Boo
                                                          : *Squeak!*SFX_Only
                                                          • 106.
                                                            Minsc
                                                            : Boo. Why do you use such language?
                                                            • 108.
                                                              Boo
                                                              : *Continued angry squeaking.*SFX_Only
                                                              • 69.
                                                                Minsc
                                                                : ...Once more, my hamster proves himself my greater half, and makes the path clear when my mind is fuzzier than his tiny bottom.
                                                                • 95.
                                                                  Minsc
                                                                  : He says we will join with you, and cleanse Baldur's Gate of evil together!
                                                                  • 14. Player: Can I trust you not to turn on me again, Stone Lord?
                                                                    • 152.
                                                                      Minsc
                                                                      : I give you my solemn vow - should any of us show signs of weakening to the worm, or any other evil, Boo will slaughter us all in our beds.
                                                                      • 144.
                                                                        Minsc
                                                                        : I hope this brings you comfort.
                                                                        • 30. Player: Good enough for me. Let's go.
                                                                          • 41. [Jump] Jump to Node 129 (2)
                                                                        • 113. Player: Go to my camp. I have things to do first.
                                                                          • 167. [Jump] Jump to Node 145 (1)
                                                                        • 21. Player: Not enough. You're on your own - I don't need your help.
                                                                          • 37. [Jump] Jump to Node 103 (1)
                                                                  • 129. Player: It would be an honour - let's go.
                                                                    • 148.
                                                                      Minsc
                                                                      : You are not the leader of this merry band, I think. Meaning no offence - Boo is the boss of me, after all.devnoteAVATAR = False
                                                                      End
                                                                    • 26.
                                                                      Minsc
                                                                      : [TagAnswer] GEN_MaxPlayerCountReachedGLO_ND_CompanionSwap_NotAdded = False, GLO_ND_CompanionSwap_ToCamp = False, Hirelings_Event_RefreshHirelings
                                                                      • 5.
                                                                        Minsc
                                                                        : Minsc is honoured indeed, but... you have not the space, hm?, REALLY_MINSCGLO_Tutorials_FullPartyRejection
                                                                      • 5.
                                                                        Minsc
                                                                        : Miniature as Boo is, he is also giant. You will need to make room for us, my friend., REALLY_MINSCGLO_Tutorials_FullPartyRejection
                                                                        • 169. Player: All right. I'll meet you at camp later - I have things to do.CAMP_GLO_State_InCamp = False
                                                                          • 145.
                                                                            Minsc
                                                                            : Boo and I are most adept in the doing of things. But, as you wish.
                                                                            • 142.
                                                                              Minsc
                                                                              : To camp, then! For his heroics here today, Boo has earned the most vigorous of back-scratchings.devnoteGLO_ORI_Event_InvitedToCamp_Run
                                                                              End
                                                                        • 61. Player: You can take Alfira's place. ORI_Alfira_ControlledByUser
                                                                          • 174.
                                                                            Narrator
                                                                            : [TagAnswer] ORI_Alfira_State_CanBeKicked = False
                                                                            • 78. [Jump] Jump to Node 59 (1)
                                                                          • 160.
                                                                            Minsc
                                                                            : [TagAnswer] ORI_Alfira_State_CanBeKickedORI_Alfira_Event_KickCompanion
                                                                            • 23. [Jump] Jump to Node 177 (1)
                                                                        • 105. Player: Take Astarion's place - he can head back to camp.GLO_Origin_Avatar_Astarion = False, ORI_Astarion_ControlledByUser
                                                                          • 146.
                                                                            Narrator
                                                                            : [TagAnswer] ORI_Astarion_State_CanBeKicked = False
                                                                            • 59.
                                                                              Narrator
                                                                              : *Your companion is otherwise engaged. You'll need to dismiss them at a more convenient moment.*
                                                                          • 143. Player: [TagAnswer] ORI_Astarion_State_CanBeKickedORI_Inclusion_Astarion
                                                                            • 124.
                                                                              Astarion
                                                                              : If I must. But do try to keep them safe - they're a little useless without me.devnote
                                                                            • 124.
                                                                              Astarion
                                                                              : Oh, gladly. This circus is all yours, my friend.devnote
                                                                            • 124.
                                                                              Astarion
                                                                              : I would object, but sitting by the fire while you do all the hard work sounds marvellous, actually.devnote
                                                                              • 158. Player: [TagAnswer] ORI_Astarion_Event_KickCompanion, ORI_Inclusion_End_Astarion
                                                                                • Link to Node 163
                                                                        • 8. Player: Gale could do with a rest.GLO_Origin_Avatar_Gale = False, ORI_Gale_ControlledByUser
                                                                          • 33.
                                                                            Narrator
                                                                            : [TagAnswer] ORI_Gale_State_CanBeKicked = False
                                                                            • 151. [Jump] Jump to Node 59 (1)
                                                                          • 102. Player: [TagAnswer] ORI_Gale_State_CanBeKickedORI_Inclusion_Gale
                                                                            • 120.
                                                                              Gale
                                                                              : I'll get little rest given the stack of unread books waiting for me - but I'll try.
                                                                            • 120.
                                                                              Gale
                                                                              : The mind is strong, but the knees... well, they are a little sore. I'll gladly put my feet up.
                                                                            • 120.
                                                                              Gale
                                                                              : Keeping your greatest weapon in reserve, eh? An excellent strategy.
                                                                              • 159. Player: [TagAnswer] ORI_Gale_Event_KickCompanion, ORI_Inclusion_End_Gale
                                                                                • Link to Node 163
                                                                        • 109. Player: Swap out with Jaheira.ORI_Jaheira_ControlledByUser
                                                                          • 11.
                                                                            Narrator
                                                                            : [TagAnswer] ORI_Jaheira_State_CanBeKicked = False
                                                                            • 43. [Jump] Jump to Node 59 (1)
                                                                          • 118. Player: [TagAnswer] ORI_Jaheira_State_CanBeKickedGLO_Jaheira_Inclusion_Start
                                                                            • 17.
                                                                              Jaheira
                                                                              : As you wish.devnote
                                                                            • 17.
                                                                              Jaheira
                                                                              : I'm to put my feet up? Watch me complain.devnote
                                                                            • 17.
                                                                              Jaheira
                                                                              : Well. I know when I'm not wanted.devnote
                                                                              • 156. Player: [TagAnswer] ORI_Jaheira_Event_KickCompanion, GLO_Jaheira_Inclusion_End
                                                                                • Link to Node 163
                                                                        • 38. Player: Take Karlach's place.GLO_Origin_Avatar_Karlach = False, ORI_Karlach_ControlledByUser
                                                                          • 46.
                                                                            Narrator
                                                                            : [TagAnswer] ORI_Karlach_State_CanBeKicked = False
                                                                            • 2. [Jump] Jump to Node 59 (1)
                                                                          • 175. Player: [TagAnswer] ORI_Karlach_State_CanBeKickedORI_Inclusion_Karlach
                                                                            • 63.
                                                                              Karlach
                                                                              : Aw! Why me?! Guess I'll just sit on my thumb in camp then.devnote
                                                                            • 63.
                                                                              Karlach
                                                                              : Tsch! Not fair. Camp is boring.devnote
                                                                            • 63.
                                                                              Karlach
                                                                              : Teacher's pet.devnote
                                                                              • 42. Player: [TagAnswer] ORI_Karlach_Event_KickCompanion, ORI_Inclusion_End_Karlach
                                                                                • 163. [Jump] Jump to Node 177 (1)
                                                                        • 45. Player: Lae'zel will leave.GLO_Origin_Avatar_Laezel = False, ORI_Laezel_ControlledByUser
                                                                          • 92.
                                                                            Narrator
                                                                            : [TagAnswer] ORI_Laezel_State_CanBeKicked = False
                                                                            • 149. [Jump] Jump to Node 59 (1)
                                                                          • 12. Player: [TagAnswer] ORI_Laezel_State_CanBeKickedORI_Inclusion_Laezel
                                                                            • 80.
                                                                              Lae'zel
                                                                              : Fine. I shall wait in our camp.
                                                                            • 80.
                                                                              Lae'zel
                                                                              : If I must, I must.
                                                                            • 80.
                                                                              Lae'zel
                                                                              : Until later, then.
                                                                              • 58. Player: [TagAnswer] ORI_Laezel_Event_KickCompanion, ORI_Inclusion_End_Laezel
                                                                                • Link to Node 163
                                                                        • 86. Player: Take Shadowheart's place.GLO_Origin_Avatar_Shadowheart = False, ORI_Shadowheart_ControlledByUser
                                                                          • 136.
                                                                            Narrator
                                                                            : [TagAnswer] ORI_Shadowheart_State_CanBeKicked = False
                                                                            • 155. [Jump] Jump to Node 59 (1)
                                                                          • 73. Player: [TagAnswer] ORI_Shadowheart_State_CanBeKickedORI_Inclusion_ShadowHeart
                                                                            • 1.
                                                                              Shadowheart
                                                                              : See you at camp, then.
                                                                            • 1.
                                                                              Shadowheart
                                                                              : I suppose this affords me a little alone time. Until later, then.
                                                                            • 1.
                                                                              Shadowheart
                                                                              : If you insist. Don't have all the fun without me.
                                                                              • 79. Player: [TagAnswer] ORI_Shadowheart_Event_KickCompanion, ORI_Inclusion_End_ShadowHeart
                                                                                • Link to Node 163
                                                                        • 128. Player: You can trade places with Wyll.GLO_Origin_Avatar_Wyll = False, ORI_Wyll_ControlledByUser
                                                                          • 98.
                                                                            Narrator
                                                                            : [TagAnswer] ORI_Wyll_State_CanBeKicked = False
                                                                            • 4. [Jump] Jump to Node 59 (1)
                                                                          • 119. Player: [TagAnswer] ORI_Wyll_State_CanBeKickedORI_Inclusion_Wyll
                                                                            • 157.
                                                                              Wyll
                                                                              : Off I go. You'll know where to find me!
                                                                            • 157.
                                                                              Wyll
                                                                              : See you soon, then.
                                                                            • 157.
                                                                              Wyll
                                                                              : All right. I know a shortcut.
                                                                              • 77. Player: [TagAnswer] ORI_Wyll_Event_KickCompanion, ORI_Inclusion_End_Wyll
                                                                                • Link to Node 163
                                                                        • 161. Player: Halsin can step aside.ORI_Halsin_ControlledByUser
                                                                          • 29.
                                                                            Narrator
                                                                            : [TagAnswer] ORI_Halsin_State_CanBeKicked = False
                                                                            • 100. [Jump] Jump to Node 59 (1)
                                                                          • 53. Player: [TagAnswer] ORI_Halsin_State_CanBeKickedGLO_Inclusion_Halsin
                                                                            • 72.
                                                                              Halsin
                                                                              : I shall remain at camp for now.
                                                                            • 72.
                                                                              Halsin
                                                                              : Very well. May nature protect and guide you.
                                                                            • 72.
                                                                              Halsin
                                                                              : I shall be waiting. Come find me when you need me.
                                                                              • 154. Player: [TagAnswer] ORI_Halsin_Event_KickCompanion, GLO_Inclusion_End_Halsin
                                                                        • 15. Player: Minthara can step aside.ORI_Minthara_ControlledByUser
                                                                          • 28.
                                                                            Narrator
                                                                            : [TagAnswer] ORI_Minthara_State_CanBeKicked = False
                                                                            • 116. [Jump] Jump to Node 59 (1)
                                                                          • 162. Player: [TagAnswer] ORI_Minthara_State_CanBeKickedSCE_Minthara_Inclusion_Start
                                                                            • 6.
                                                                              Nightwarden Minthara
                                                                              : Who would I be to question your wisdom?
                                                                            • 6.
                                                                              Nightwarden Minthara
                                                                              : Very well. I am certain I can keep myself occupied.
                                                                            • 6.
                                                                              Nightwarden Minthara
                                                                              : I will wait in camp. Patiently, even.
                                                                              • 93. Player: [TagAnswer] ORI_Minthara_Event_KickCompanion, SCE_Minthara_Inclusion_End
                                                                                • Link to Node 163
                                                                        • 44. Player: [HirelingName_1_03d3080c-4144-7335-8478-a4fb38a54eb9] can stay at camp.Hireling1_State_ControlledByUser
                                                                          • 173.
                                                                            Minsc
                                                                            : [TagAnswer] Hirelings_Dialog_ShowHireling_1 = False
                                                                            • 107. [Jump] Jump to Node 59 (1)
                                                                          • 139.
                                                                            Minsc
                                                                            : [TagAnswer] Hirelings_Dialog_ShowHireling_1Hirelings_Event_ToCamp_1
                                                                            • 40. [Jump] Jump to Node 177 (1)
                                                                        • 111. Player: [HirelingName_2_c4187b58-a2f9-61d1-9899-e456945876fd] can stay at camp.Hireling2_State_ControlledByUser
                                                                          • 121.
                                                                            Minsc
                                                                            : [TagAnswer] Hirelings_Dialog_ShowHireling_2 = False
                                                                            • 3. [Jump] Jump to Node 59 (1)
                                                                          • 153.
                                                                            Minsc
                                                                            : [TagAnswer] Hirelings_Dialog_ShowHireling_2Hirelings_Event_ToCamp_2
                                                                            • 68. [Jump] Jump to Node 177 (1)
                                                                        • 62. Player: [HirelingName_3_0b5f9e73-cec6-e308-15f4-8e142147908d] can stay at camp.Hireling3_State_ControlledByUser
                                                                          • 91.
                                                                            Minsc
                                                                            : [TagAnswer] Hirelings_Dialog_ShowHireling_3 = False
                                                                            • 147. [Jump] Jump to Node 59 (1)
                                                                          • 74.
                                                                            Minsc
                                                                            : [TagAnswer] Hirelings_Dialog_ShowHireling_3Hirelings_Event_ToCamp_3
                                                                            • 22. [Jump] Jump to Node 177 (1)
                                                                        • 132. Player: [GLO_CompanionSwap_AvatarName1_938ab998-0908-f7de-0f9f-3d34dbf5808f] can stay at camp.GLO_CompanionSwap_State_Avatar1ControlledByUser
                                                                          • 170.
                                                                            Minsc
                                                                            : [TagAnswer] GLO_Avatar1_State_CanBeKickedGLO_Avatar1_Event_Kick
                                                                            • 50. [Jump] Jump to Node 177 (1)
                                                                          • 65.
                                                                            Minsc
                                                                            : [TagAnswer] GLO_Avatar1_State_CanBeKicked = False
                                                                            • 166. [Jump] Jump to Node 59 (1)
                                                                        • 138. Player: [GLO_CompanionSwap_AvatarName2_1cbefe6a-48c2-e77d-4a66-ab7524b61dbe] can stay at camp.GLO_CompanionSwap_State_Avatar2ControlledByUser
                                                                          • 133.
                                                                            Minsc
                                                                            : [TagAnswer] GLO_Avatar2_State_CanBeKickedGLO_Avatar2_Event_Kick
                                                                            • 97. [Jump] Jump to Node 177 (1)
                                                                          • 104.
                                                                            Minsc
                                                                            : [TagAnswer] GLO_Avatar2_State_CanBeKicked = False
                                                                            • 39. [Jump] Jump to Node 59 (1)
                                                                        • 131. Player: [GLO_CompanionSwap_AvatarName3_d8706512-5c01-67d4-db8b-6c383dc02331] can stay at camp.GLO_CompanionSwap_State_Avatar3ControlledByUser
                                                                          • 10.
                                                                            Minsc
                                                                            : [TagAnswer] GLO_Avatar3_State_CanBeKickedGLO_Avatar3_Event_Kick
                                                                            • 64. [Jump] Jump to Node 177 (1)
                                                                          • 56.
                                                                            Minsc
                                                                            : [TagAnswer] GLO_Avatar3_State_CanBeKicked = False
                                                                            • 134. [Jump] Jump to Node 59 (1)
                                                                        • 87. Player: [GLO_CompanionSwap_AvatarName4_fc31b1ba-d511-0552-070f-b57b2b9e6bf7] can stay at camp.GLO_CompanionSwap_State_Avatar4ControlledByUser
                                                                          • 81.
                                                                            Minsc
                                                                            : [TagAnswer] GLO_Avatar4_State_CanBeKickedGLO_Avatar4_Event_Kick
                                                                            • 94. [Jump] Jump to Node 177 (1)
                                                                          • 27.
                                                                            Minsc
                                                                            : [TagAnswer] GLO_Avatar4_State_CanBeKicked = False
                                                                            • 76. [Jump] Jump to Node 59 (1)
                                                                        • 164. Player: On second thought, we should part ways.
                                                                          • 103.
                                                                            Minsc
                                                                            : Truly? But... you have seen my hamster, have you not? His stern countenance, his mighty claws, his pointy teeth!
                                                                            • 122. Player: [TagAnswer] GLO_Jaheira_Inclusion_Start
                                                                              • 137.
                                                                                Jaheira
                                                                                : I did not come so far only to leave him to the mercy of the tadpole again. I'd ask you to reconsider - send him to camp, at least. He will prove useful, despite all appearances. devnote
                                                                                • Link to Node 114
                                                                              • 75.
                                                                                Minsc
                                                                                : If you will not be swayed, I will thank you - and go to find Jaheira. She knows the value of a hamster at hand.
                                                                                • 114. Player: [TagAnswer] GLO_Jaheira_Inclusion_End
                                                                                  • 117. Player: Go, Minsc - and take Jaheira with you.['Karlach -1', 'Wyll -1', 'Jaheira -10']
                                                                                    • 57. Player: [TagAnswer] GLO_Jaheira_Inclusion_Start
                                                                                      • 82.
                                                                                        Jaheira
                                                                                        : ...All right. Then I suppose all that remains is for us to thank you - and wish luck to us all.devnote
                                                                                        • 13. Player: [TagAnswer] GLO_Jaheira_Inclusion_End
                                                                                          • 48.
                                                                                            Minsc
                                                                                            : As you wish. But Boo and I hope you will change your mind - before the worm changes it for you, eh?devnoteORI_Minsc_State_SavedButNotRecruited
                                                                                            End
                                                                                  • 35. Player: Fine. I'll find you at camp.
                                                                                    • 51.
                                                                                      Minsc
                                                                                      : Your party remains full, and Boo is shy. But we shall sniff out your camp and meet you there.devnoteGLO_Tutorials_FullPartyRejection, GLO_ORI_Event_InvitedToCamp_Run
                                                                                      End
                                                                    • 177.
                                                                      Minsc
                                                                      : Get comfortable, Boo. We go to battle, and - ahahaha!devnote
                                                                      • 70. [Visual State]
                                                                        • 32.
                                                                          Minsc
                                                                          : To glory, or glorious death.devnoteOriginAddToParty
                                                                          End
                                                                  • 90. Player: Secure your rodent and follow me.
                                                                    • 47. [Jump] Jump to Node 129 (2)
                                                                  • 125. Player: You can go to my camp. I have things to do.
                                                                    • 25. [Jump] Jump to Node 145 (1)
                                                                  • 110. Player: You can cleanse it on your own. I don't need your help.
                                                                    • 140. [Jump] Jump to Node 103 (1)
              • 127. Player: If this is a trap, you die first.
                • 135.
                  Minsc
                  : My friend - only cowards lay traps, and Minsc is no coward, so there can be no trap. Yes?
                  • Link to Node 123
              • 176. Player: Can we just get on with... whatever this is?
                • 88.
                  Minsc
                  : Such a hurry to our final moments. May I face death as bravely as you do.
                  • Link to Node 123