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Synopsis:
After being freed from the Absolute's thrall, Minsc tears his lair apart in the search for Boo. He eventually leads us to a small chamber that had been bricked up, and cautiously creeps in - warning us that it is the lair of a dangerous beast (Boo.)
How to trigger:
Debug:
1. CTRL+Shift+7
2. Minsc->Recruit->Minsc & Boo Reunion
3. Talk to Minsc
Legitimate:
1. Encounter Minsc in the Counting House and let him escape
2. Encounter Minsc again in the Abandoned Cistern. Start combat with him and knock him out
3. Start dialog with Minsc after knocking him out
4. After the dialog help Minsc destroy the cracked walls in the Abandoned Cistern to find Boo
5. Talk to Minsc
49. : [TagGreeting]
DEPRECATED
34. : You have a great many companions already. There is no room for little Boo, or slightly larger Minsc.GLO_Tutorials_FullPartyRejection
71. Player: Why don't you wait at my camp instead? I have things to do.End
172. Player: On second thought - better we part ways here.End
115. [TagCinematic]
devnote
171. : My friend. From our brief sharing of skulls, I know you have faced many strange beings.devnote
55. : But none like this! Whatever happens, show no fear, and stay your hand. Trust in Minsc!devnote
130. Player: [TagAnswer]
GLO_Jaheira_Inclusion_Start
52. : ...devnote
60. Player: [TagAnswer]
GLO_Jaheira_Inclusion_End
18. Player: I do trust you. I think.
19. : Minsc finds that the less thinking he does, the easier the trusting comes.
123. [TagCinematic]
devnote
165. : *Squeak!*SFX_Only
84. : WAIT!devnote
36. [Visual State]
20. : *Continued squeaking.*SFX_Only
9. : You gaze into Minsc's soul and see his foul crimes! You smell the stench of evil upon him, pointy claws primed, ready to scratch out his eyes!
141. : I am sorry, my friend! I am at the mercy of your faultless justice!
150. : Now: if you must burrow through my blackened heart - I am ready.devnote
96. : ...*Squeak.*SFX_Only
85. : No? You are certain?devnote
67. : Such boundless compassion! You are all heart! And whiskers. And cute little nose.
83. : You are right, of course. There is still much evil for Boo and Minsc to stamp out - but we need not fight it alone!
89. : I have a new face to show you. But it is not a villainous one for the clawing, understand?
99. : You, this is Boo. And Boo - meet you.devnote
24. [Visual State]
112. Player: It is an honour.
66. : No - it is a hamster.
7. : A miniature giant space hamster. Fear not, you will learn the difference in time.
31. Player: What is it? A rat?
126. : For every song of Minsc the ranger, they sing ten of the hamster Boo. And not just because his name is easier for the rhyming.devnote
54. Player: This is your great beast? Did you hit your head, by any chance?
0. : Of course. How else was I to break through these walls?
168. : Those villains locked Boo away, lest his righteous gaze cause their tadpole to flee in terror.devnote
16. : Now we are together again, all will be exactly as -
101. : *Squeak!*SFX_Only
106. : Boo. Why do you use such language?
108. : *Continued angry squeaking.*SFX_Only
69. : ...Once more, my hamster proves himself my greater half, and makes the path clear when my mind is fuzzier than his tiny bottom.
95. : He says we will join with you, and cleanse Baldur's Gate of evil together!
14. Player: Can I trust you not to turn on me again, Stone Lord?
152. : I give you my solemn vow - should any of us show signs of weakening to the worm, or any other evil, Boo will slaughter us all in our beds.
144. : I hope this brings you comfort.
30. Player: Good enough for me. Let's go.
41. [Jump]
Jump to Node 129 (2)
113. Player: Go to my camp. I have things to do first.
167. [Jump]
Jump to Node 145 (1)
21. Player: Not enough. You're on your own - I don't need your help.
37. [Jump]
Jump to Node 103 (1)
129. Player: It would be an honour - let's go.
148. : You are not the leader of this merry band, I think. Meaning no offence - Boo is the boss of me, after all.devnoteAVATAR = FalseEnd
26. : [TagAnswer]
GEN_MaxPlayerCountReachedGLO_ND_CompanionSwap_NotAdded = False, GLO_ND_CompanionSwap_ToCamp = False, Hirelings_Event_RefreshHirelings
5. : Minsc is honoured indeed, but... you have not the space, hm?,
REALLY_MINSCGLO_Tutorials_FullPartyRejection
5. : Miniature as Boo is, he is also giant. You will need to make room for us, my friend.,
REALLY_MINSCGLO_Tutorials_FullPartyRejection
169. Player: All right. I'll meet you at camp later - I have things to do.CAMP_GLO_State_InCamp = False
145. : Boo and I are most adept in the doing of things. But, as you wish.
142. : To camp, then! For his heroics here today, Boo has earned the most vigorous of back-scratchings.devnoteGLO_ORI_Event_InvitedToCamp_RunEnd
61. Player: You can take Alfira's place. ORI_Alfira_ControlledByUser
174. : [TagAnswer]
ORI_Alfira_State_CanBeKicked = False
78. [Jump]
Jump to Node 59 (1)
160. : [TagAnswer]
ORI_Alfira_State_CanBeKickedORI_Alfira_Event_KickCompanion
23. [Jump]
Jump to Node 177 (1)
105. Player: Take Astarion's place - he can head back to camp.GLO_Origin_Avatar_Astarion = False, ORI_Astarion_ControlledByUser
146. : [TagAnswer]
ORI_Astarion_State_CanBeKicked = False
59. : *Your companion is otherwise engaged. You'll need to dismiss them at a more convenient moment.*
143. Player: [TagAnswer]
ORI_Astarion_State_CanBeKickedORI_Inclusion_Astarion
124. : If I must. But do try to keep them safe - they're a little useless without me.devnote
124. : Oh, gladly. This circus is all yours, my friend.devnote
124. : I would object, but sitting by the fire while you do all the hard work sounds marvellous, actually.devnote
158. Player: [TagAnswer]
ORI_Astarion_Event_KickCompanion, ORI_Inclusion_End_Astarion
8. Player: Gale could do with a rest.GLO_Origin_Avatar_Gale = False, ORI_Gale_ControlledByUser
33. : [TagAnswer]
ORI_Gale_State_CanBeKicked = False
151. [Jump]
Jump to Node 59 (1)
102. Player: [TagAnswer]
ORI_Gale_State_CanBeKickedORI_Inclusion_Gale
120. : I'll get little rest given the stack of unread books waiting for me - but I'll try.
120. : The mind is strong, but the knees... well, they are a little sore. I'll gladly put my feet up.
120. : Keeping your greatest weapon in reserve, eh? An excellent strategy.
159. Player: [TagAnswer]
ORI_Gale_Event_KickCompanion, ORI_Inclusion_End_Gale
109. Player: Swap out with Jaheira.ORI_Jaheira_ControlledByUser
11. : [TagAnswer]
ORI_Jaheira_State_CanBeKicked = False
43. [Jump]
Jump to Node 59 (1)
118. Player: [TagAnswer]
ORI_Jaheira_State_CanBeKickedGLO_Jaheira_Inclusion_Start
17. : As you wish.devnote
17. : I'm to put my feet up? Watch me complain.devnote
17. : Well. I know when I'm not wanted.devnote
156. Player: [TagAnswer]
ORI_Jaheira_Event_KickCompanion, GLO_Jaheira_Inclusion_End
38. Player: Take Karlach's place.GLO_Origin_Avatar_Karlach = False, ORI_Karlach_ControlledByUser
46. : [TagAnswer]
ORI_Karlach_State_CanBeKicked = False
2. [Jump]
Jump to Node 59 (1)
175. Player: [TagAnswer]
ORI_Karlach_State_CanBeKickedORI_Inclusion_Karlach
63. : Aw! Why me?! Guess I'll just sit on my thumb in camp then.devnote