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11. : So. The gearhead can't fix this thing.devnoteTELEPATHY
17. : Doesn't matter. What matters is I won't burn off the next hand I shake.
21. : It's really something, isn't it? Zariel would be fuming, seeing me so happy.TELEPATHY
20. : What next, then? Back to Avernus?
9. : I've never considered it an option. The memories are too fresh.TELEPATHY
0. : I can't go back to Avernus. I can't let her get her claws in me again. Even if it means I... I have to...TELEPATHY
16. : Die.
19. : Hells, at least I'd be in good company. Just me and every other mortal in the realm.TELEPATHY
13. : But the old bucket's got a bit of life in it yet. Enough to get home.TELEPATHY
18. : That'll do me. My gods, that'd be enough.TELEPATHY
3. : But the old bucket's got a bit of life in it yet. Enough to see my city safe.TELEPATHY
2. : If I can do that - if I can save my home - I can face whatever comes next. No matter what.TELEPATHY
5. : That said, this thing might be a liability, but I'm allowed to touch people again. Let's take it out for a spin, hm?TELEPATHYEnd
10. : Explode.
14. : Sounds spectacular, if nothing else. Maybe take out a few mind flayers with the shrapnel.devnoteTELEPATHY
6. [Jump]
Jump to Node 19 (2)
12. : Burn out.
8. : Sometimes - only sometimes - it almost sounds tempting. This thing's practically wheezing.TELEPATHY
7. [Jump]
Jump to Node 19 (2)
1. : I don't want to think about that now.
22. : And yet it's always there. I guess there's Avernus - that's what Dammon said, right? Go back, be saved.TELEPATHY
4. : No. I can't let Zariel get her claws in me again. Even if it means I... I have to...TELEPATHY
15. [Jump]
Jump to Node 0 (2)