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Synopsis:
In this scene, we’ve gone through an elaborate protocol to bring Gale back to life. He’s obviously very glad to live again, but he realises the player will have questions for him, questions he’s not actually ready to answer.
How to trigger:
loadlevel WLD_Main_A
oe debugbook > add Gale as companion
ctrl+shift+k Gale
cinematic will trigger, accept request
Loot Gale > pull purple thread
> play flute individual notes 'D' 'E' 'A' 'D'
> choose option 'ach' and give scroll.
> use scroll of true revival on Gale
16. : My word, you did it! Ha! Oh, it's good to be alive!devnote
3. : My hands are still cold so that handshake will have to wait, but in the meantime: thank you!devnote
46. Player: You're welcome. And welcome back.['Gale 1']
26. : It's a relief to be back on beautiful Faerûn. The dreariness of the Fugue Plane oppresses one's soul so very quickly.
23. : That said, I assume you have some questions for me.
48. : Only fair to warn you I've precious few answers to spare.devnote
25. : I apologise if that sounds thankless. It's just that some secrets simply cannot be revealed.devnote
28. Player: I've seen the darkness inside of you, remember? I already know.CAMP_Night3_CRD_Gale_SawDarknessRoll (Wisdom, Perception) vs 10 (0)
5. [RollResult] True
59. : You don't know. Not really. But after all you've done for me, I do suppose I should be at least a little bit forthcoming.
8. : Tell you what: I will answer one question that you may have.devnote
24. : To the best of my ability.devnote
54. : If I can.devnote
20. Player: I simply want to know what it is you're keeping from me.
19. : I am dangerous. Not because I want to be, but because of... an error I made in the past.devnote
75. : I told you how I sought to win the favour of Mystra. I did this by trying to control a form of magic only one wizard ever could.CAMP_Gale_CRD_Loss_ToldLostMystra
10. : I failed to control it. Instead it infested me.CAMP_Gale_CRD_Loss_ToldLostMystra
13. : It makes me dangerous - even in death.devnoteORI_Resurrected_WRD_Gale_OwnDoing
21. : You brought me back to life, and for that I'm in your debt, but we're surrounded by danger. It could happen again.
18. : If it does, bring me back again. You must. For the sake of many.devnoteEnd
61. Player: Why did your projection say that many lives depended on your resurrection?
53. : Because it was the truth, and the truth is a great motivator.ORI_Gale_Knows_NeedsMagicItems = False
6. [Jump]
Jump to Node 19 (1)
65. : When I told you I need powerful magic to keep my condition under control, I didn't tell you why. Well, here's part of the why:ORI_Gale_Knows_NeedsMagicItems
45. Player: The darkness inside you, what is it?CAMP_Night3_CRD_Gale_Darkness
58. : It is magic from another time and another place. It is something that is beyond me, yet inside me.devnote
50. : That makes me dangerous - even in death.
41. [Jump]
Jump to Node 21 (1)
66. Player: Actually, never mind. If it makes you this uncomfortable, I won't insist.['Gale 5']
17. : That's... Well, that's very kind of you. If the roles were reversed I don't know if I'd have your patience.devnote
71. [Jump]
Jump to Node 21 (1)
40. [RollResult] False
67. : There's no knowledge in a glimpse of darkness. My secrets are still my own.
64. [Jump]
Jump to Node 21 (1)
29. Player: You told me you trusted me. Here's your chance to prove it.CAMP_Night3_CRD_Gale_TrustRoll (Wisdom, Insight) vs 8 (0)
42. [RollResult] True
4. : I did say that. And I did mean it. And I do suppose that after all you've done for me, I should be at least a little bit forthcoming.<br>
27. [Jump]
Jump to Node 8 (1)
72. [RollResult] False
47. : I do trust you. But some things... Some things are kept in the dark for good reason.
2. [Jump]
Jump to Node 21 (1)
38. Player: I brought you back to life. A few answers is the least you can spare me.Roll (Charisma, Persuasion) vs 10 (0)
62. [RollResult] True
70. : I... I suppose that after all you've done for me, I should be at least a little bit forthcoming.
43. [Jump]
Jump to Node 8 (1)
36. [RollResult] False
52. : And yet, there's too much a few answers could undo...
60. [Jump]
Jump to Node 21 (1)
55. Player: I will have answers or I will put you in the ground myself.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 12 (0)e4393d72-fe1b-4022-943e-6e007c636813
33. [RollResult] True
15. [Jump]
Jump to Node 70 (1)
74. [RollResult] False
69. : I think I've already proven I take my secrets to the grave.
56. [Jump]
Jump to Node 21 (1)
7. Player: Speak, or die. Again.,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 12 (1)e4393d72-fe1b-4022-943e-6e007c636813
7. Player: Tell me, or this'll be a very short-lived return.BARBARIANRoll (Charisma, Intimidation) vs 12 (1)e4393d72-fe1b-4022-943e-6e007c636813
0. [RollResult] True
34. [Jump]
Jump to Node 70 (1)
31. [RollResult] False
63. [Jump]
Jump to Node 69 (1)
39. Player: You know what? It's fine. You will tell me when you're ready.['Gale 5']
30. [Jump]
Jump to Node 17 (1)
73. : Now, I believe adventure awaits. Or misadventure, perhaps. Shall we?devnoteORI_Gale_Knows_Bomb
9. Player: Now that you're back with us, there's something else I wanted to discuss.
57. : [TagAnswer]
ORI_Gale_ND_IP_BaseQuestions
14. : Nothing would give me greater pleasure. What's the subject of the day?
49. [Nested Dialog]
End
68. Player: After you.End
51. Player: I'd like to point out that if anything, your protocol was a bloody nuisance.ORI_Gale_DeathMephit_Quest_SaidName
32. : But a necessary one! Scrolls of True Resurrection don't grow on trees, you know.
44. [Jump]
Jump to Node 26 (2)
35. Player: It's time for explanations, Gale.ORI_Gale_Knows_Bomb = False
22. : Yes, I was afraid you'd say that.
1. [Jump]
Jump to Node 48 (1)
12. Player: I could hardly leave you there to rot. You'd have blown up and taken me with you.ORI_Gale_Knows_Bomb
11. : Quite. And I must say - I'm glad you've taken my plight to heart. I see my trust in you was most excellently placed.
37. [Jump]
Jump to Node 73 (1)