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Synopsis:
Party finds Mizora in her pod in Moonrise Towers and chooses whether to release her or flush her down the tube. If alive, she flies off to wait for Wyll. Version for if Wyll is not in Party.
How to trigger:
With Wyll recruited but no in party, trigger Mizora's capture in Camp or at TWN and then approach Mizora's pod in Moonrise Towers.
57. : [TagCinematic]
devnote
10. [Visual State]
117. [Alias]
TWN_Wyll_State_MizorasCaptureHappened = False
- Alias to Node 27
105. [Jump]
Jump to Node 22 (1)
27. : By Graz'zt's cock, it's about time you came.devnote
54. Player: Mizora? You are the devil you sent Wyll to rescue?
19. : Thought you'd have figured it out before now.
22. : Now enough sniffing around and get me out of this thing.
60. : Do it, and I'll let Wyll off his leash. A devil always keeps her promises.COL_MizorasRescue_Event_ConvincedMizora
41. [Jump]
Jump to Node 7 (1)
51. [Alias]
TWN_MizorasCapture_Event_Negotiate
- Alias to Node 7
126. [Jump]
Jump to Node 7 (2)
43. : *Mizora's life rests in your hands. Perhaps you could end Wyll's pact, here and now.*
77. Player: 'Abi, diabole, et nunquam redi.'COL_MizorasRescue_Event_PassHistory
127. : Ha. Haha. Hahahahahaha!devnote
15. [Jump]
Jump to Node 131 (1)
6. Player: Free Wyll, or I let the cult infect you. I bet you'd make a loyal thrall.Roll (Charisma, Intimidation) vs 16 (0)
49. [RollResult] False
71. : Think again. Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.
83. : You wouldn't want Wyll to get sucked into the Hells, would you?
76. [Jump]
Jump to Node 13 (1)
97. [RollResult] True
70. : Incredible - you actually think you hold the winning hand.COL_MizorasRescue_Event_ConvincedMizora
88. Player: Remember all you can about devils and their contracts.Roll (Intelligence, History) vs 16 (0)
124. [RollResult] True
25. : *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'*COL_MizorasRescue_Event_PassHistory
101. [RollResult] False
26. : *You can think of no way to void a devil's pact.*
116. Player: Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.Roll (Charisma, Performance) vs 16 (0)
36. [RollResult] True
131. : I'll be damned. You want to free the pup from his pact.
17. : And you thought that idiotic display would do it? Bravo!COL_MizorasRescue_Event_ConvincedMizora
29. : Fine, I'll play your game. But I amend the pact once I'm freed - not before.['Wyll 10']
119. : Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'
34. : *You've heard of this provision - better known as the 'You First' clause.*WARLOCK
13. : Now open the pod.
7. : *Your eyes turn to the control panel next to the pod. It has two devices marked with illithid symbols.*devnote
67. : *The controls are open to your tadpole's command - to your authority.*
4. Player: Gather your strength and smash your foot through the pod.BARBARIAN = FalseRoll (Strength, ) vs 14 (0)
107. [RollResult] True
48. : [TagCinematic]
devnote
61. [Visual State]
11. : Good work. I'd give you a gold star, but I'm fresh out.devnoteCOL_MizorasRescue_Event_ConvincedMizoraCOL_MizorasRescue_State_SavedMizora['Wyll 10']
40. : As for the pact: hrm. Mm-mm-mgh-AHEM.devnote
8. : Clause Z, Section Thirteen: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'devnote
86. : [TagAnswer]
ORI_Inclusion_Random
9. : Six months? Are nine Hells so few that you would make our lives a tenth?ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
104. : [TagAnswer]
ORI_Inclusion_End_Random
68. : Ignorant thing. It's always the terms and conditions that get you.
129. Player: To the Hells with your conditions. Sever Wyll's pact now, or I'll sever your head.
58. : Not going to happen, but I do like your spunk.devnote
102. Player: A full half of a year? You've got to be kidding.
24. : Dead serious. Don't let the smile fool you.
52. Player: Shrug. Six months isn't that long of a wait.
18. Player: That warlock of yours is turning out to be more trouble than he's worth.
1. : Aw, don't be so hard on him. With his daddy issues and all, he's had a rough go.devnote
110. : Right, I'm out of here - I need a long bath. I'll leave you to your very serious business.
5. : But don't you fret. If you survive this place, I'll find you. The pup will be needing me. Count on it.
133. : Oh, and ask Wyll how we met - I've loosened his tongue. It's a real cracker of a tale. Ta-ta!
2. : [TagCinematic]
devnoteEnd
91. : Six months? We could be long dead before that long's elapsed.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
59. : Six months until he's free? You little rat.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
80. : Six months is a trifle - you'd barely read through a single bookcase in Candlekeep in such a time.devnoteORI_Inclusion_PickedAtRandom, REALLY_GALE
79. : You're a disgusting little shit, you know that, Mizora?devnoteORI_Inclusion_PickedAtRandom, REALLY_KARLACH
122. : Six months? It can be done. A long life well lived will soon render it but a fleeting memory.devnoteORI_Inclusion_PickedAtRandom, REALLY_HALSIN
28. : The limpet clings on. Young Wyll had parasite problems well before the tadpole, it seems.devnoteORI_Inclusion_PickedAtRandom, REALLY_JAHEIRA
53. [Alias]
COL_MizorasRescue_State_SavedMizora
- Alias to Node 11
123. Player: I've got half a mind to kill you where you stand.
35. [Jump]
Jump to Node 58 (1)
108. Player: You're free. What happens next?
106. : Me? I'm out of here. You? I don't play tarot.
78. [Jump]
Jump to Node 5 (1)
63. Player: A bit of gratitude, then?
16. : My sparkling disposition will more than suffice.
38. [Jump]
Jump to Node 110 (1)
98. [RollResult] False
21. : [TagCinematic]
devnote
90. : That's the best you've got?
37. Player: SMASH THE POD.BARBARIANRoll (Strength, ) vs 14 (1)
- Link to Node 107
- Link to Node 98
93. Player: Examine the device on the left.COL_MizorasRescue_Event_ExaminedLeftSymbol = FalseCOL_MizorasRescue_Event_ExaminedLeftSymbol
64. : *You know this symbol from the mind flayer ship. It means 'annihilate'.*TUT_TransformChamber_State_DecipheredSigil_002
45. : [TagAnswer]
TUT_TransformChamber_State_DecipheredSigil_002 = False
87. Player: [PassiveRoll]
Roll (Intelligence, Arcana) vs 10 (0)
65. [RollResult] True
89. : *The symbol's meaning comes into focus: 'annihilate'.*TUT_TransformChamber_State_DecipheredSigil_002
32. [RollResult] False
132. : *You can make no sense of the symbol.*
81. Player: Examine the device on the right.COL_MizorasRescue_Event_ExaminedRightButton = FalseCOL_MizorasRescue_Event_ExaminedRightButton
20. : *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.*TUT_TransformChamber_State_DecipheredSigil_003
74. : [TagAnswer]
TUT_TransformChamber_State_DecipheredSigil_003 = False
31. Player: [PassiveRoll]
Roll (Intelligence, Arcana) vs 10 (0)
100. [RollResult] True
128. : *You decipher the symbol: it's an illithid sigil meaning 'unleash'.*