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Synopsis:
POST EA DIALOG OF FOR_Village_OM_ShadowHeart_COM
After finding Sharran crown on a skeleton, an old journal speaking of local disappearances or a defiled statue of Selune, Shadowheart recognises that the ruined village of Moonhaven was attacked by Shar worshippers at some point and realises she may have allies nearby. While she's contemplating this, she experiences a flicker of strange magic. Her companions may notice this and ask what's the matter - she can be truthful or not, knowing that leading the party to a Shar stronghold could end in the deaths of some companions.
How to trigger:
While in the Abandoned Village and controlling your player Avatar, pick up the broken Shar crown, the priestess' journal, or approach the vandalised Selune statue while Shadowheart is in your party and nearby
25. : *Shadowheart's attention is fixed upon the contents of an old journal.*FOR_Shadowheart_Knows_PriestessJournal, COMFOR_Shadowheart_FoundDarkJusticiarClue
14. : [TagCinematic]
devnoteORI_Shadowheart_Event_IncurableWoundFlared
31. : We... we should keep moving.
6. Player: Another episode? Why does this keep happening to you?ORI_Shadowheart_Knows_IncurableWound, ORI_Shadowheart_State_DiscussedIncurableWound
28. : You already know as much as I do. Best ignore it, as long as it doesn't hamper us too much.End
3. Player: This pain of yours - I hope it won't become a hindrance for us.ORI_Shadowheart_Knows_IncurableWound, ORI_Shadowheart_State_DiscussedIncurableWound
34. [Jump]
Jump to Node 0 (1)
26. Player: Why does that keep happening to you?ORI_Shadowheart_Knows_IncurableWound, ORI_Shadowheart_State_DiscussedIncurableWound = False
21. : Perhaps Lady Shar is testing me somehow... perhaps not. I don't know, in short.ShadowHeart_InParty_Knows_SharWorshipper
0. : Nothing to be done about it now, anyway.End
36. : Your guess is as good as mine.ShadowHeart_InParty_Knows_SharWorshipper = FalseShadowheart_InParty_SharWorshipper_QuestioningAvailable
4. Player: What just happened?ORI_Shadowheart_Knows_IncurableWound
15. : I... I don't know exactly. Lady Shar protect me.ShadowHeart_InParty_Knows_SharWorshipper
12. Player: You must know something. Has this happened before?
5. : It felt... oddly familiar. But I don't know why.
7. [Alias]
- Alias to Node 30
11. : It's stopped now, whatever it is. Let's just carry on.End
29. Player: You can't ignore raw magic - it's like turning your back on a wild beast. Tell me.,
SORCERER_WILDMAGICSORCERER
29. Player: Something stirs in your blood - something magical. Tell me.,
SORCERER_DRACONICSORCERER
29. Player: We both know that's not true. Something stirred up magic within you. What was it?SORCERER
30. : I saw something that reminded me of my faith... my mission. I felt something rise within me, like my blood was on fire. Then it passed. That's all I know.
20. [Jump]
Jump to Node 11 (1)
17. Player: I know magic when I see it. This may warrant investigating.WIZARD
32. : Maybe... it felt oddly familiar, but I don't know why...
16. [Jump]
Jump to Node 7 (1)
19. [Jump]
Jump to Node 9 (1)
22. : Nothing. A trick of the light.ShadowHeart_InParty_Knows_SharWorshipper = FalseShadowheart_InParty_SharWorshipper_QuestioningAvailable
24. Player: Trick of the light? Don't take me for a fool.
33. : If I knew, I promise I'd tell you. But I don't. Can we just leave it at that for now, please?Approval_AtLeast_10_For_Sp2
10. : I don't know - what more can I say? Approval_AtLeast_0_For_Sp2
23. : I'll take you as I find you. Now let the matter rest.
37. Player: If you say so...
1. : I do.
38. : Let's just move along. Time's a rare currency for both of us.End
35. Player: You can't ignore raw magic - it's like turning your back on a wild beast. Tell me.,
SORCERER_WILDMAGICSORCERER
35. Player: Something stirs in your blood - something magical. Tell me.,
SORCERER_DRACONICSORCERER
35. Player: We both know that's not true. Something stirred up magic within you. What was it?SORCERER
2. : I saw something that reminded me of... well, it's private. But then I felt something rise within me, like my blood was on fire. Then it passed. That's all I know.
8. Player: Are you sure? Looked like magic to me.WIZARD
18. : Well, looks can be deceiving.
9. Player: Let the matter rest.End
13. Player: Leave.End
27. : *Shadowheart's attention is fixed on a damaged old statue.*FOR_Shadowheart_Knows_DefacedStatue, COMFOR_Shadowheart_FoundDarkJusticiarClue