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Synopsis:
Ulma, the leader of Gur Tribe, talks to Astarion-avatar. Gur Hunter from Act 1, if he is alive, also present.
Scene Trigger - WYR_GurCamp_Intro_SceneTrigger_8c9acc78-9d97-4d0f-919e-3997c015ed7f
How to trigger:
Ctrl+Shift+7 (Origin Debug Book)
For AOM
Astarion - Recruit - As Avatar
Astarion - Origin Moments - Gur Camp
Approach the Gur Camp as Astarion Avatar.
For OOM
Astarion - Recruit - As Companion
Astarion - Origin Moments - Gur Camp
Approach the Gur Camp as Astarion Companion without other characters in party.
33. : Rech té i hathran roost.devnoteOOM
18. [Alias]
- Alias to Node 49
82. [Alias]
HAG_GurHunter_HasMetWYR_GurCump_Intro_Knows_Funeral
- Alias to Node 32
- Link to Node 84
16. [Alias]
WYR_GurCump_Intro_Knows_Funeral
- Alias to Node 50
84. [Alias]
- Alias to Node 7
80. [Alias]
- Alias to Node 14
17. [Alias]
- Alias to Node 37
87. [Alias]
- Alias to Node 67
20. : Yes, I remember your hunter from the swamp. It didn't end well for him.devnoteGLO_GurHunter_State_PermaDefeated
48. [Alias]
- Alias to Node 75
3. [Alias]
- Alias to Node 5
12. [Alias]
8a4a686d-6c47-411f-a0b3-d79ff33e2922
- Alias to Node 29
31. [Alias]
- Alias to Node 81
74. [Alias]
- Alias to Node 60
10. : Ah, that is... complicated.
46. [Alias]
- Alias to Node 1
22. [Alias]
- Alias to Node 86
91. [Alias]
- Alias to Node 64
61. [Alias]
- Alias to Node 58
43. : I - if I can help them, I will. But you have to understand that Cazador is merciless. There's every chance they're already dead.
51. [Alias]
- Alias to Node 2
44. [Alias]
- Alias to Node 4
8. [Alias]
- Alias to Node 73
13. [Alias]
WYR_GurCamp_State_GaveQuestToKillCazador
- Alias to Node 71
11. [Alias]
End
68. [Alias]
- Alias to Node 52
- Link to Node 31
55. : Yes, I remember your friend. And how he was left trudging around a swamp.GLO_GurHunter_State_PermaDefeated = False, HAG_GurHunter_HasMet
59. [Alias]
57. : Here I am. Now what do you want?devnote
90. : Rech té i hathran roost.devnoteAOM
49. : Frey vald isk durovna. Frey vald isk ablast.devnote
9. : [PassiveRoll]
Roll (Intelligence, Religion) vs 15 (0)
26. [RollResult] True
32. : *You recognise the funeral rites of the Gur people - the same monster hunters you met in the hag's swamp. Their leader is burning the possessions of those who have fallen.*HAG_GurHunter_HasMetWYR_GurCump_Intro_Knows_Funeral
7. : Im orak ne tay. Krasin ne trah!devnote
14. [TagCinematic]
devnote
37. [Visual State]
67. : So, the impossible spawn walks among us in the blazing sun. We have been looking for you.
30. : And here I am. What do you want?
5. : The last time you came to our camp, you stole our children. Our future.
29. : When I was hunting you, I was to bring you back here. To interrogate you, discover how to save our children, and then destroy you.8a4a686d-6c47-411f-a0b3-d79ff33e2922
81. : But things have changed. You have changed.
60. : Is it true you left your master? That you broke the spell that binds you to him?
23. : Yes, it's true.
0. : Then maybe you have a chance to redeem yourself.
86. : We have tried to save our children once already, attacking the vampire's palace at first light. Even then, it was too well defended.
64. : But you - you are someone he wants. Someone he thinks he can control, but with powers beyond his imagining.
58. : He will throw his doors open to you, lower his defences, and you will save the children you damned.
36. : I'll do what I can for them, I promise.['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara -1', 'Minsc 1', 'Halsin 1']
27. : We know you as an evil man.
56. : And if they're already dead?
2. : Then we would choose revenge. We would see Cazador Szarr's legacy burned to nothing, and all vampires driven from Baldur's Gate.devnote
4. : All but you. Do this for us and we will leave you alone.
73. : You have lived a life of violence and sin. You have stolen lives, broken families, and caused immeasurable grief. Doing this will not right those wrongs.
71. : But it will be a start. You may still be redeemed.WYR_GurCamp_State_GaveQuestToKillCazador
53. : Please, go. Time is short, but we will see you again when it is done.End
83. : And if I decline to help?
42. : Then we can all see what you really are. At best, a coward. At worst, a monster.
85. [Jump]
Jump to Node 76 (2)
78. : You think you can guilt me into doing what you're too weak to?
21. : We offer you a chance, perhaps your final chance, to heal just some of the pain you have caused.
76. : So, tell us - who are you? Someone worthy of redemption or the monster the world believes you to be?
41. : All right, I'll do what I can.['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara -1', 'Minsc 1', 'Halsin 1']
65. [Jump]
Jump to Node 27 (1)
35. [Jump]
Jump to Node 56 (1)
19. : Forget it, I'm not sacrificing myself for your cause.['Gale -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Minthara 1', 'Minsc -1', 'Halsin -1']
47. : Then we have no use for you. And you must pay for your sins.WYR_GurCamp_State_AttackedGur, FactionHostileToPlayerGroupAfterDialogEnd
40. : Attack her.['Gale -1', 'Wyll -1', 'Shadowheart -1', 'Karlach -1', 'Jaheira -1', 'Halsin -1', 'Minsc -1']
54. : A monster indeed. Hunters, to me!devnoteWYR_GurCamp_State_AttackedGur, FactionHostileToPlayerGroupAfterDialogEnd
63. : Somewhat. It's... complicated.
1. : Then I shall make things simple. You stole our little ones from us - can you steal them back from your master?
69. : What does it matter to you?
45. : It matters because you are the last hope to rescue our little ones from Cazador Szarr.devnote
79. : I have nothing to say to you or your people.
39. [Jump]
Jump to Node 47 (1)
52. : When we sent Gandrel after you, we wanted to interrogate you. To discover how to save our children and then destroy you.
70. : I noticed. It didn't end well for the hunter I met in the swamp.GLO_GurHunter_State_PermaDefeated
75. : You would be wise not to dredge up the past, spawn.
15. : I know. I remember your friend from the swamp.GLO_GurHunter_State_PermaDefeated = False, HAG_GurHunter_HasMet
6. : Hello again, my erstwhile quarry. I did not think to see you here of all places.
89. [Jump]
Jump to Node 5 (1)
62. : Really? You should have tried looking harder.HAG_GurHunter_HasMet = False
25. : I looked for you high and low, across mountain and swamp. You were an elusive quarry indeed.
77. : If you want a fight, you're going to need a bigger funeral pyre.
34. : Choose your words carefully, spawn. I would happily see you burn for your sins.
50. : *You recognise the funeral rites of the Gur people - a tribe of monster hunters you've had dealings with before. Their leader is burning the possessions of those who have fallen.*WYR_GurCump_Intro_Knows_Funeral
72. [RollResult] False
28. : *You've clearly walked into some kind of ceremony, but it's nothing that you recognise.*
88. : *You do recognise the language, however. These people are Gur, a tribe of monster hunters just like the one you met in the hag's swamp.*HAG_GurHunter_HasMet
66. : *You do recognise the language, however. These people are Gur, a tribe of monster hunters you've had dealings with before.*