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Synopsis:
Ulma, the leader of Gur Tribe, talks to Astarion-companion. Gur Hunter from Act 1, if he is alive, also present.
Scene Trigger - WYR_GurCamp_Intro_SceneTrigger_8c9acc78-9d97-4d0f-919e-3997c015ed7f
How to trigger:
Ctrl+Shift+7 (Origin Debug Book)
Astarion - Recruit - As Companion
Astarion - Origin Moments - Gur Camp
Approach the Gur Camp
55. : Rech té i hathran roost.devnote
68. : Welcome, friend. You've joined us as we honour our fallen dead - a sombre time.HAG_GurHunter_HasMet = False, 7fd98b6e-11d5-28e0-bc67-bb0925834fa3
23. : And you have brought a sombre guest. I did not think you would willingly return, spawn.
78. : Well indeed. I was rather hoping I'd never see you people again, honestly.
63. : My friend from the hag swamp? You join us as we honour our fallen dead - you are a bright light on a dark day.HAG_GurHunter_HasMet, 7fd98b6e-11d5-28e0-bc67-bb0925834fa3
58. : Even you, my erstwhile quarry.devnote
18. : Oh - eh... hello again?devnote
34. : Frey vald isk durovna. Frey vald isk ablast.devnote
3. : I feel we're intruding. We should leave. Quickly.
15. : Calm yourself - you will not be harmed. Our leader has called off the hunt. She wishes to speak to you.
67. : Im orak ne tay. Krasin ne trah! devnote
10. : Frey vald isk durovna. Frey vald isk ablast.devnote7fd98b6e-11d5-28e0-bc67-bb0925834fa3 = False
83. Player: [PassiveRoll]
REALLY_MINSC = FalseRoll (Intelligence, Religion) vs 15 (0)
17. [RollResult] True
66. : *You recognise the funeral rites of the Gur people - the same monster hunters you met in the hag's swamp. Their leader is burning the possessions of those who have fallen.*HAG_GurHunter_HasMetWYR_GurCump_Intro_Knows_Funeral
7. : *You recognise the funeral rites of the Gur people - a tribe of monster hunters. Their leader is burning the possessions of those who have fallen.*WYR_GurCump_Intro_Knows_Funeral
47. : Im orak ne tay. Krasin ne trah!devnote
77. [TagCinematic]
devnote
33. [Visual State]
61. : So, the impossible spawn walks among us in the blazing sun. We have been looking for you.WYR_GurCamp_State_AstarionCompanionMetUlma
60. Player: What do you want with Astarion?
88. : The last time your friend came to our camp, he stole our children. Our future.
74. : When I was hunting you, I was to bring you back here. To interrogate you, discover how to save our children, and then destroy you.8a4a686d-6c47-411f-a0b3-d79ff33e2922
30. : When we sent Gandrel after you, we wanted to interrogate you. To discover how to save our children and then destroy you.
75. : But things have changed. You have changed.
13. : Is it true you left your master? That you broke the spell that binds you to him?
31. : Well, I mean... kind of? It's a long story, honestly.
45. Player: Yes, Astarion's free now.
28. : Free? Not while his master still lives. But he has, perhaps, earned a second chance.
26. : We have tried to save our children once already, attacking Cazador Szarr's palace at first light. Even then, it was too well defended.devnote
64. : But if his own spawn approached? Someone he thought he could control? He would throw his doors open and welcome you in.
14. : And once inside, you could do what we could not. You could save the children you damned.WYR_GurCamp_State_GaveQuestToKillCazador
22. : You don't know Cazador like I do - he's merciless.
54. : You want me to march into the lion's den and save your children, but I promise you, they're already dead.
49. Player: We'll do it. We'll save them.['Astarion -1']
76. : Excuse me? Did you not hear anything I just said? They're gone.
37. Player: He's right. You're too late.['Astarion 1']
50. Player: How can you be sure, Astarion?
48. : I spent two hundred years bringing him victims. Each and every one was whisked away to be fed on that night.
35. : But you never saw him feed yourself? He could keep prisoners for days before killing them.
4. : I know our plight is grim, but if there is even a chance to save them, we must take it.7fd98b6e-11d5-28e0-bc67-bb0925834fa3
6. : If our children are truly gone, then we ask for blood. I know you can understand that, spawn.
20. Player: If Astarion won't help you, then I will.
27. : Gods damn it - fine! If nothing else, at least killing Cazador will feel good.WYR_GurCamp_State_AstarionPromisedToHelp
79. : Thank you, from me and all my people. If you can do this, we will be in your debt.
8. : You have lived a life of violence and sin. You have stolen lives, broken families, and caused immeasurable grief. Doing this will not right those wrongs.
11. : If you're trying to encourage me, you're failing abysmally.
24. : But it will be a start. You may still be redeemed.
21. : Please, go. Time is short, but we will see you again when it is done.End
86. Player: You owe them revenge, Astarion. If nothing else, you owe them that.
69. : I suppose... Yes. Yes, revenge I can do.devnoteWYR_GurCamp_State_AstarionPromisedToHelp
38. Player: We can't help you. There's nothing more to discuss.
36. : I hoped to find at least one monster that could be redeemed, but it seems not.7fd98b6e-11d5-28e0-bc67-bb0925834fa3
71. : So you leave us no choice. You are too dangerous to walk this world, spawn. If you cannot be redeemed, then you must be destroyed.WYR_GurCamp_State_AttackedGur, FactionHostileToPlayerGroupAfterDialogEnd
46. Player: It was more dumb luck than any skill on his part.
70. : One is just as important as the other, I find. And our luck has been poor.
80. Player: What business is it of yours?
42. : For those your friend stole from us, it is a matter of life and death.
62. Player: I'm thinking of turning it into a ballad, if you're interested?BARD
29. : We are not. But perhaps we can give you a chance to do deeds just as worthy of song.
16. Player: If you want to throw him on that pyre, I fully support that.
91. : I promise you, the thought did cross my mind.
72. Player: We want nothing to do with you.
0. : I have to admit, I don't love sitting down for a chat with people who've relentlessly hunted me.
84. : I am offering an olive branch. Do not knock it aside so quickly.
1. Player: All right, we're listening.
44. [Jump]
Jump to Node 88 (1)
73. Player: You can take that olive branch and shove it.
57. : Then we have no use for you.WYR_GurCamp_State_AttackedGur, FactionHostileToPlayerGroupAfterDialogEnd
41. Player: Attack.
87. : You're monsters, all of you. Hunters, to me!devnoteWYR_GurCamp_State_AttackedGur, FactionHostileToPlayerGroupAfterDialogEnd
43. [RollResult] False
53. : *You've clearly walked into some kind of ceremony, but it's nothing that you recognise.*
65. : *You do recognise the language, however. These people are Gur, a tribe of monster hunters just like the one you met in the hag's swamp.*HAG_GurHunter_HasMet
51. : *You do recognise the language, however. These people are Gur, a tribe of monster hunters.*
52. Player: [PassiveRoll]
REALLY_MINSCRoll (Intelligence, Religion) vs 10 (0)
40. [RollResult] True
39. : *She's speaking the language of the Gur people, one influenced by ancient Rashemi tongues. She's praying for the fallen of her tribe as their possessions are burned.*WYR_GurCump_Intro_Knows_Funeral
2. [RollResult] False
9. : *You recognise the language of the Gur people, sprinkled with words from ancient Rashemi tongues, but you cannot follow what's being said.*
82. : What are you doing? You and the spawn should be at the palace, not here!WYR_GurCamp_State_GaveQuestToKillCazador
19. : You do not decide where I should be. Not now, not ever.
32. : And you - you've been making friends behind my back. What exactly have you signed us up to?devnoteWYR_GurCamp_State_ToldAstarionAboutQuest = False
25. : You pledged to help us. Have you so quickly gone back on your word?devnote
89. Player: No, of course not. We will go to Cazador's palace.
90. : Thank you, now please go. We have lost enough time already. End
12. Player: Astarion's refusing to help you. I thought you should know.WYR_GurCamp_State_ToldAstarionAboutQuest
81. : What? You're handing me over to them?
5. : If we cannot have our children back, at least we will have justice.WYR_GurCamp_State_BetrayedAstarion, GLO_Companion_CombatEnd
59. Player: Well, of course. To hells with you!
56. [Jump]
Jump to Node 87 (1)