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Synopsis:
Default dialogue - the conversation you can have with Shadowheart at any time when she's a member of your party. You can ask her about herself, or events that you've experienced together during your adventures. Her responses to you may differ slightly depending on her current attitude towards you.
6. : I... I think so, but I don't know why. That name on the tomb meant nothing to me, yet I felt a pang of loss all the same.devnoteShadowheart_InParty_Event_GraveQuestionStartShadowheart_InParty_Event_GraveQuestionStart = False
104. Player: Surely not someone you know? What Sharran would be buried out there?
41. : You'd be surprised - not all of us don robes and dark armour. Some people live perfectly normal lives on the surface, blending in utterly, so that they can serve the Dark Lady in utter secrecy.devnote
126. : And not every skill that the Dark Lady asks of her followers can be taught in the shadows. Some can only be mastered on the streets, in daylight, amidst crowds.devnote
144. : Lying, tailing, observing without being seen, picking a purse without being felt... I think I must have been sent to learn all these things from the man in that grave.devnote
110. : 'Allister Marnley'. Sounds human, and the grave wasn't recent. He must have died some time ago. And I mourned him already.devnote
95. : He'd surely not have been buried here if he was exposed - he must have taken the secret of his faith to the grave, undiscovered. A very Sharran ending.devnoteORI_Shadowheart_State_ParentPoints_TeacherGraveEnd
124. Player: What do you think it means?
82. : I think I knew that man. I think he helped me somehow, long ago, and I grieved when he died.devnote
5. : Not all of Sharrans don robes and dark armour. Some people live perfectly normal lives on the surface, blending in utterly, so that they can serve the Dark Lady in utter secrecy.devnote
107. [Jump]
Jump to Node 126 (1)
11. : That's a question that could take a lifetime to answer. Lady Shar's followers are my responsibility now. I will need to guide them, and root out any heresy that Viconia sowed.devnoteShadowheart_InParty_Event_KilledParentsSharStartShadowheart_InParty_Event_KilledParentsSharStart = False
133. : But all that must wait for now - the Nightsinger's church cannot thrive if the Absolute isn't stopped.devnote
16. : When the time comes for the final battle, Lady Shar's faithful will be ready. Until then, we should continue to do what we must.devnoteShadowheart_InParty_State_EndDialogEnd
17. : My parents are still captive. I need to free them.devnoteORI_Shadowheart_State_Shar_KilledParents = False, ORI_Shadowheart_State_RejectShar_SavedParents = False, ORI_Shadowheart_State_Shar_SavedParents = False, LOW_Grotto_State_ViconiaDefeated, ORI_Shadowheart_State_RejectShar_KilledParents = False, SHADOWHEART_ENEMYOFSHARPATHShadowheart_InParty_State_EndDialogEnd
27. [Alias]
Shadowheart_InParty_Event_HideoutQuestionStartShadowheart_InParty_Event_HideoutQuestionStart = False
- Alias to Node 105
135. : I can very easily imagine I needed somewhere to escape to, if I was to survive.devnote
108. : Nocturne and I must have come here a lot. We probably had plenty we wanted to hide from.devnoteLOW_SharGrotto_Knows_HideOut, LOW_SharGrotto_State_UnlockedFriendDialog
85. : I don't think I was always alone there either... I remembered a friend, when I ate the noblestalk. I think we hid from our troubles, together.devnoteORI_Shadowheart_State_NobleStalkMemory, LOW_SharGrotto_State_UnlockedFriendDialog = False
45. : I have the strangest feeling that I wasn't always alone there... don't ask me why, but I almost sense the conversations, the laughter. devnote
44. : Perhaps I had an imaginary friend. Wouldn't surprise me.devnote
121. : Anyway, I think that little hideaway helped shape who I am, as much as any sermon or training did. Funny, the things that influence you...ORI_Shadowheart_State_ParentPoints_HideoutEnd
28. : Everything that's happened... Shar, my parents... it's almost too much to take in.Shadowheart_InParty_Event_SavedParentsEnemyStartShadowheart_InParty_Event_SavedParentsEnemyStart = False
70. [Jump]
Jump to Node 142 (2)
31. : The Chamber of Loss beckons. Lady Shar has one final task for me, then all of this will be mine.devnoteORI_Shadowheart_State_Shar_KilledParents = False, ORI_Shadowheart_State_RejectShar_SavedParents = False, ORI_Shadowheart_State_Shar_SavedParents = False, LOW_Grotto_State_ViconiaDefeated, ORI_Shadowheart_State_RejectShar_KilledParents = False, SHADOWHEART_SHARPATHShadowheart_InParty_State_EndDialogEnd
32. : You probably would have been well-rewarded by her if you hadn't just told me that. I owe you.Shadowheart_InParty_Event_WarnShadowheartStart, Approval_AtLeast_20_For_Sp2Shadowheart_InParty_Event_WarnShadowheartStart = False
81. [Jump]
Jump to Node 139 (2)
33. : I... I haven't had a chance to figure that part out just yet. What happened barely feels real to me. I had my family back, for such a short time... and now they're gone again.Shadowheart_InParty_Event_KilledParentsEnemyQuestionStartShadowheart_InParty_Event_KilledParentsEnemyQuestionStart = False
51. : Give me a night, to try and get my head together.devnoteShadowheart_InParty_State_EndDialogEnd
39. : Those that are worth remembering, yes. Lady Shar is ever-wise; she knows what I do and do not have to know in order to be her most loyal, most effective servant:devnoteShadowheart_InParty_Event_KilledParentsMemoriesSharShadowheart_InParty_Event_KilledParentsMemoriesShar = False
97. : My training knowledge, my experiences, my will and faith... everything I need to be leader of the cloister.devnote
58. : Anything that's missing... well, I can't miss what I can't remember. I have all I need.devnote
2. Player: I'm glad for you.
61. : Not as much as I am. My whole life has been leading up to this. At last, I've become who I've always meant to be.devnote
20. Player: Are you sure? Feels like a compromise.
134. : What in life isn't? I consider myself blessed to have a goddess guide my very mind.devnote
102. Player: Shar is manipulating you, still. Keeping you loyal, by making you forget.
13. : You've been with me all this time... you know exactly what I've sacrificed to achieve this. I had hoped you'd learned to not try and sour my relationship with Lady Shar, but clearly not. Let us speak no more of this.devnote
138. Player: What about us - do you still remember all we've been through?
87. : Of course. From the first time I laid eyes on you, right until now. That's all safe - I wouldn't surrender even a moment of it.devnote
114. [Jump]
Jump to Node 123 (1)
47. : I do. The Mother Superior will have ordered them to keep watch for my return. Find one, and we discover what comes next.Shadowheart_InParty_Event_CultLookSharStartShadowheart_InParty_Event_CultLookSharStart = False
22. Player: So you don't even know where to go?
36. : Not quite. Above all else, protecting our base of operations in Baldur's Gate was the reason I had to surrender my memories to begin with... or at least, that's what I was led to believe.
113. : We should look for someone to point me in the right direction, otherwise we'll have little recourse but to wander the whole city, searching.Shadowheart_InParty2_Event_WYR_PartnerFlirtOpportunity
26. Player: I think I'd quite like to get lost with you, exploring the city.ORI_State_PartneredWithShadowheart, Shadowheart_InParty2_Event_WYR_PartnerFlirtOpportunity
111. : I know what you mean. And under different circumstances, I'd like that too. But first things first, I'm afraid.['Shadowheart 1']
18. Player: What should we be looking for?
53. : Wyrm's Crossing is a chokepoint - if I wanted to intercept a new arrival, I'd find somewhere before the bridge, blend in amongst the crowds, and wait.
79. : Most people seeking entry to the city will be refugees. I'd look wherever they're gathering.Shadowheart_InParty_State_EndDialogEnd
4. Player: Expecting a warm reception?
12. : Difficult to say. I've strayed from my original mission, but Lady Shar has given me a new one. Time will tell if my peers recognise that... the Mother Superior has a tight grip on them - one that I intend to break.SHADOWHEART_SHARPATH
101. : If by warm, you perhaps mean a flaming arrow? I doubt they'll attack in public. No, I expect they'll point me in the right direction so I can face my reckoning away from prying eyes.
59. [Jump]
Jump to Node 123 (1)
52. [Alias]
Shadowheart_InParty_Event_SavedParentsMemoriesEnemyShadowheart_InParty_Event_SavedParentsMemoriesEnemy = False
- Alias to Node 76
30. : It's overwhelming - like a lifetime's worth of nightmares, unleashed all at once upon waking. I can barely untangle one moment from another - not that I even want to.devnote
63. : I just know that my heart sinks if I let my thoughts wander to them...devnote
69. Player: They'll fade with time. They always do.
40. : Perhaps. But in the meanwhile, I'll just have to find a way to live with them.devnote
68. Player: Shar did that for no other purpose but sheer spite?
67. : Shar seeks to break people, to fill their lives with despair, so that they will turn to her for relief. Perhaps she thought this would lead me back to her in time...devnote
42. : But it won't. I fought too hard to win my freedom - I will not give it up again. No matter how much it hurts.devnote
88. Player: Perhaps your parents can help you get over these memories.ORI_Shadowheart_State_RejectShar_SavedParents
62. [Jump]
Jump to Node 35 (2)
35. Player: Perhaps your parents can help you get over these memories.ORI_Shadowheart_State_Shar_SavedParents
116. : I spoke to my father already. It was difficult... but I think it helped. I'm better equipped to deal with my past now.devnoteCAMP_ShadowheartFather_Event_SHTortureHistoryDone
9. : Yes... but it's not an easy subject to broach. Those bad memories... they're filled with my parents' faces, their cries of pain. But perhaps it will help, if I can clear the air...devnote
7. [Jump]
Jump to Node 138 (1)
123. Player: Turn to other matters.End
56. : That graffiti from before - I never thought I'd see it again...devnoteShadowheart_InParty_Event_GraffitiStartShadowheart_InParty_Event_GraffitiStart = False
131. Player: Why did it stand out?
106. : Well... I think I was the one who did it.devnote
25. : I can recognise my own handwriting... how long ago was this? Years?devnote
129. : All the time I spent training, hidden away from the world. I think... I think I must have wanted to leave my mark somewhere - just to prove I existed. Even to myself...devnoteORI_Shadowheart_State_ParentPoints_GraffitiEnd
80. Player: It didn't seem all that memorable to me.
120. : It was to me - I think I was the one who did it.devnote
57. : The final sacrifice has been made. I am Lady Shar's right hand now. It has all been worth it - every step, every trial, every drop of blood...devnoteShadowheart_InParty_Event_KilledParentsSharStartShadowheart_InParty_Event_KilledParentsSharStart = False
64. Player: What comes now?Shadowheart_InParty_Event_KilledParentsSharStart
15. [Jump]
Jump to Node 11 (1)
89. Player: No regrets about killing Viconia?ORI_Shadowheart_State_KilledViconia
112. : None. She sealed her own fate - I was merely Lady Shar's instrument in delivering the final blow.devnote
10. : Still, I learned much from the late Mother Superior. It was the least I could do to make that final blow a swift one.devnote
132. Player: Viconia is still out there, somewhere.ORI_Shadowheart_State_KilledViconia = False
122. : She is alone and powerless. Lady Shar has denounced her, and her own followers have abandoned her. Perhaps she will come to regret her survival, but either way, I do not expect to see her again.
66. Player: What about Nocturne? Can you be both her leader, and her friend?LOW_SharGrotto_State_UnlockedFriendDialog
0. : Of course. What's the point in having power if you cannot wield it every now and again to help your friends?
46. : Nocturne has endured much in this place, and remained loyal to me. Once I have settled into my role, I shall see that whatever place she desires in Lady's Shar's service is hers.
1. Player: What does this mean for us? The bond we share?ORI_State_PartneredWithShadowheart
34. : That... that was always a fragile, elusive thing, ever since I slew Nightsong.
49. : I did not want to surrender it then. Perhaps now, as first among Lady Shar's children, I can give myself leave to do as I like...
50. [Jump]
Jump to Node 133 (1)
60. : I hope so. So long as I'm willing to stroll right into the Mother Superior's trap, they have no reason to not tell me where to go.Shadowheart_InParty_Event_CultLookEnemyStartShadowheart_InParty_Event_CultLookEnemyStart = False
91. [Jump]
Jump to Node 47 (2)
73. : I need to reach its very centre, and confront the Mother Superior. Lady Shar decrees she is no longer fit to lead.Shadowheart_InParty_Event_FoundCultSharStartShadowheart_InParty_Event_FoundCultSharStart = False
19. : There will be plenty of others there too - if we can get them to see sense, I would rather we spare their lives. I don't want to lead a congregation of corpses like Balthazar and Ketheric.Shadowheart_InParty_State_EndDialogEnd
76. : Most are lost forever. Some may creep back into my mind, if I encounter anything that helps clear the fog... then there's what Shar did restore to me. Memories of pain, suffering. Both my own, and what I inflicted.devnoteShadowheart_InParty_Event_KilledParentsMemoriesEnemyShadowheart_InParty_Event_KilledParentsMemoriesEnemy = False
77. : That... doesn't sound like the Mother Superior I remember. But then again, I can scarcely trust what I do remember.