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    Synopsis:

    General Note: Shadowheart is a potential avatar or companion. She is a worshipper of the dark goddess Shar, sent on a secret mission, the purpose of which is pivotal to the overall plot. The full truth of what she's up to will only be revealed over time. Situation Summary: The same as the player, Shadowheart has just survived the Nautiloid crash. Prior to this, she was also kidnapped by the mind flayers and tadpoled. Now the player encounters her a short distance from the crash wreckage, trying to break down an ancient door set in the bottom of a cliff face. Around her are several dead intellect devourers - she's had to defend herself since the crash. Becoming aware of the player, she recognises a fellow survivor, and the fact that they too are tadpoled. She explains that she's trying to get through the door in search of supplies or shelter. The player has a chance to suggest they team up and try to survive. She's cagey about other matters when asked - she seems unwilling or unable to go into her background in any great detail. If the player encountered her during the tutorial section, she'll react to this (including whether they tried to help her or not). If the player is githyanki, she'll be more aggressive and difficult to win over.

    JLatino: It's important to remember that SH is tired, exhausted and along. She just survived the crash of an alien vessel on which she was held prisoner. She's sizing the player up as a threat, while knowing she doesn't have a lot in the tank to fight back if it comes to it.

    How to trigger:

    - Load Wld_Main_A
    - Recon: goto 285, 288
    - Approach Shadowheart at the door



  • 59. [Alias] TUT_TransformChamber_State_TriedToFree = False, TUT_TransformChamber_HasMet_PodGirl, GITHYANKI = False
    • Alias to Node 184
    • 281.
      Shadowheart
      : Wait... you're the one who left me to die on the ship.devnote
      • 372.
        Narrator
        : *Suddenly you see what she sees. Feel what she feels. Anger. Bitterness. A will to survive.*MINDMELD, NARRATIONORI_ShadowHeart_HasMet
        • 135.
          Shadowheart
          : ...Agh! Did you feel that? You've got the same thing - in your head...
          • 9. Player: Did you miss the part where we were hurtling through the Hells? I had to save myself.
            • 118.
              Shadowheart
              : Excuses. You didn't even try. You just ran.
              • Link to Node 186
          • 97. Player: Left you to die? I don't have a clue what you mean.
            • 67.
              Shadowheart
              : You know. You looked me right in the eyes, then ran.
              • 186. Player: [TagAnswer] ORI_Inclusion_Laezel
                • Link to Node 203
                • 155.
                  Lae'zel
                  : As if you would have done differently.TUT_TransformChamber_State_LaezelRushed
                  • 83.
                    Shadowheart
                    : I'm not the coward here, flatface.
                    • 203. Player: [TagAnswer] ORI_Inclusion_End_Laezel
                      • 320.
                        Shadowheart
                        : No matter. We survived the Hells, survived the crash.
                        • 10.
                          Shadowheart
                          : But we mightn't survive these things in our heads. They're going to consume us from the inside and turn us into mind flayers.
                          • 181. Player: You know about mind flayers? Tell me everything.
                            • 269.
                              Shadowheart
                              : I don't know much, but enough to be afraid. This is how they breed. We host their spawn, and once they're ready, they'll tear right through us.
                              • Link to Node 323
                          • 216. Player: But I feel fine, all things considered... are you sure?
                            • 334.
                              Shadowheart
                              : I'm sure enough. This is how the mind flayers breed. We host their spawn, and once they're ready, they'll tear right through us.
                              • Link to Node 323
                          • 130. Player: Calm down. We escaped - we survived. There's no need for dramatics.
                            • 260.
                              Shadowheart
                              : I wish I was being dramatic. This is how the mind flayers breed. We host their spawn, and once they're ready, they'll tear right through us.
                              • 323.
                                Shadowheart
                                : I'm not sure how much time we have left, but I'm not going to wait to find out.CRA_ShadowHeartRecruitment_Knows_Tadpole
                                • 46.
                                  Shadowheart
                                  : You and I need a healer.
                                  • 303.
                                    Shadowheart
                                    : Finding one won't be easy in this wilderness. We'll need supplies.
                                    • 96.
                                      Shadowheart
                                      : I was hoping to search through this door for something of use...CHA_ShadowHeartRecruitment_UsedDoor
                                      • 294.
                                        Shadowheart
                                        : But it looks like you've beaten me to it.
                                        • Link to Node 246
                                    • 296.
                                      Shadowheart
                                      : I'm hoping something of use might be behind this door...CHA_ShadowHeartRecruitment_UsedDoor = FalseShadowheartMention
                                      • 219.
                                        Shadowheart
                                        : But I've barely made a dent in it so far.devnote
                                        • 109. Player: Looks like you need a hand.
                                          • 205.
                                            Shadowheart
                                            : Be my guest, but that door's too strong. Maybe there's another way, up the cliff.devnote
                                            • 152.
                                              Shadowheart
                                              : Hopefully there's no more of these things...devnote
                                              • 246. [Jump] Jump to Node 158 (2)
                                        • 51. Player: I doubt this is the only entrance. You could look elsewhere.
                                          • 101.
                                            Shadowheart
                                            : I was thinking the same thing... around the top of this cliff perhaps. <br>devnote
                                            • 158.
                                              Shadowheart
                                              : Hopefully there's no more of these creatures along the way.devnote
                                              • 140. Player: It'd be nice to have another hand in the fight.
                                                • 149. [Jump] Jump to Node 63 (2)
                                              • 324. Player: Quite some carnage at your feet. You have an admirable talent for violence., REALLY_DROWELFdevnote
                                              • 324. Player: From what I can see, looks like you handle yourself just fine.devnote
                                                • 358.
                                                  Shadowheart
                                                  : Well these things have been giving me plenty of practice. But I'd rather get out of here than push my luck., REALLY_DROWELF
                                                • 358.
                                                  Shadowheart
                                                  : For now. But I'd rather get out of here than keep testing my mettle against these things.
                                                  • 48. [Jump] Jump to Node 27 (2)
                                              • 1. Player: Do you know if anyone else survived the crash? There were lots of people in those pods.
                                                • 84.
                                                  Shadowheart
                                                  : No, unless you count these monsters.
                                                  • 27.
                                                    Shadowheart
                                                    : You're the friendliest face so far... which really isn't saying much., LOLTHDROWELF, REALLY_GITHYANKIf2d971c5-d34d-de28-208e-3636621be4f6_FriendlyFace
                                                  • 27.
                                                    Shadowheart
                                                    : You're the friendliest face so far., LOLTHDROWELF, REALLY_GITHYANKIf2d971c5-d34d-de28-208e-3636621be4f6_FriendlyFace
                                                    • 63. Player: Alliances have been made on less. I could use your help.
                                                      • 264.
                                                        Shadowheart
                                                        : Or just company for our final moments.devnoteORI_Laezel_State_IsInParty = False
                                                        • 310.
                                                          Shadowheart
                                                          : But you're right - whatever lies ahead will be a little less daunting with support.
                                                          • 147. [Jump] Jump to Node 363 (1)
                                                      • 71.
                                                        Shadowheart
                                                        : I might've considered it... but your choice of company so far leaves a great deal to be desired.ORI_Laezel_State_IsInParty
                                                        • 225.
                                                          Shadowheart
                                                          : Get rid of the gith. Then we can talk about helping each other.
                                                          • 270. Player: [TagAnswer] ORI_Inclusion_Laezel
                                                            • 39.
                                                              Lae'zel
                                                              : I offer you cleansing. You'd cast it aside for this shka'keth?
                                                              • 36. Player: [TagAnswer] ORI_Inclusion_End_Laezel
                                                                • 243. Player: This seems personal. What did Lae'zel do to you?
                                                                  • 349.
                                                                    Shadowheart
                                                                    : Her kind can't be trusted - they just tried to kill us aboard that ship, after all.
                                                                    • Link to Node 188
                                                                • 31. Player: We all have these things in our heads. There must be a way to work this out.
                                                                  • 24.
                                                                    Shadowheart
                                                                    : Must there? You wouldn't expect a wolf and a deer to find a way to work together.
                                                                    • 188.
                                                                      Shadowheart
                                                                      : She'll turn on you. You'll see.
                                                                      • 82. Player: I'm far worse than her, but you need us both.REALLY_DARK_URGERoll (Charisma, Intimidation) vs 7 (0)
                                                                        • 11. [RollResult] True
                                                                          • 79. [Jump] Jump to Node 87 (1)
                                                                        • 364. [RollResult] False
                                                                          • 41. [Jump] Jump to Node 189 (1)
                                                                      • 64. Player: I'm not worried about a traitor. I'm worried about these tadpoles.Roll (Wisdom, Perception) vs 10 (0)
                                                                        • Link to Node 367
                                                                        • Link to Node 144
                                                                      • 44. Player: We'll just keep her in front as arrow fodder. How about that?f2d971c5-d34d-de28-208e-3636621be4f6_DeceptionCheckAttemptedRoll (Charisma, Deception) vs 15 (0)
                                                                        • 367. [RollResult] True
                                                                          • 87.
                                                                            Shadowheart
                                                                            : ... this is a terrible idea. But I suppose there is some sense in what you say.['Gale 1', 'Lae'zel -1']
                                                                            • 257. Player: [TagAnswer] ORI_Inclusion_Laezel
                                                                              • 251.
                                                                                Lae'zel
                                                                                : This one is trouble. Watch your back, as she's likely to stab it.f2d971c5-d34d-de28-208e-3636621be4f6_DeceptionCheckAttempted
                                                                                • 217. Player: [TagAnswer] ORI_Inclusion_End_Laezel
                                                                                  • 20.
                                                                                    Shadowheart
                                                                                    : I'll keep an eye on the gith.
                                                                                    • 363.
                                                                                      Shadowheart
                                                                                      : You can call me Shadowheart.ORI_Shadowheart_Knows_Name
                                                                                      • 104. Player: Something in me tells I'm 'The Dark Urge'.REALLY_DARK_URGE
                                                                                        • 69. [Jump] Jump to Node 110 (2)
                                                                                      • 235. [Jump] Jump to Node 239 (1)
                                                                                      • 228. [Jump] Jump to Node 5 (1)
                                                                                      • 201. Player: I am sometimes called the Blade of Frontiers. But you should call me Wyll.REALLY_WYLL
                                                                                        • 327. [Jump] Jump to Node 194 (1)
                                                                                        • 93. [Jump] Jump to Node 15 (1)
                                                                                        • 330. [Jump] Jump to Node 337 (1)
                                                                                        • 40.
                                                                                          Shadowheart
                                                                                          : Uh-huh... Wyll it is then. Let's move.ORI_ShadowHeart_State_IsInParty, OriginAddToParty
                                                                                          End
                                                                                      • 200. Player: Astarion. A pleasure.REALLY_ASTARION
                                                                                        • 242. [Jump] Jump to Node 110 (2)
                                                                                      • 236. Player: Astarion... reformed vampire spawn.REALLY_ASTARIONShadowheart_Recruitment_Event_Astarion_SaysIsVampire
                                                                                        • 214. [Jump] Jump to Node 174 (1)
                                                                                      • 110. Player: I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Let's make haste.REALLY_WYLL = False, REALLY_GALE = False, REALLY_LAEZEL = False, REALLY_ASTARION = False
                                                                                        • 194.
                                                                                          Shadowheart
                                                                                          : Wait. Perhaps we shouldn't. You're not the one I need to talk to, are you? Not really.ShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt = False, AVATAR = FalseShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt
                                                                                          • 47.
                                                                                            Shadowheart
                                                                                            : I saw it, in your head. You follow someone else's orders. I'll deal with them, not you.
                                                                                            • 307. Player: Fine. I'll see about introducing you.
                                                                                              • 265.
                                                                                                Shadowheart
                                                                                                : I have to get moving. Perhaps our paths will cross again later.
                                                                                                End
                                                                                            • 6. Player: Wait - after all that, you won't join me?
                                                                                              • 160.
                                                                                                Shadowheart
                                                                                                : Oh I'll join you. If you have whoever's in charge alongside you. Otherwise, I'd best be on my way.
                                                                                            • 218. Player: You know, I think I'd rather take my chances without you.
                                                                                              • 18.
                                                                                                Shadowheart
                                                                                                : Perhaps we'll meet again. If you survive, that is.CRA_ShadowHeartRecruitment_Event_ReadyToRecruit
                                                                                                End
                                                                                        • 15.
                                                                                          Shadowheart
                                                                                          : [TagAnswer] GEN_MaxPlayerCountReachedHirelings_Event_RefreshHirelings
                                                                                          • 244.
                                                                                            Shadowheart
                                                                                            : I'd join you... but things are looking a tad crowded. You'll need to make room for me., REALLY_SHADOWHEARTGLO_Tutorials_FullPartyRejection
                                                                                          • 244.
                                                                                            Shadowheart
                                                                                            : It seems like you have ample company already. You'll need to figure out who you can live without before I can join., REALLY_SHADOWHEARTGLO_Tutorials_FullPartyRejection
                                                                                          • 244.
                                                                                            Shadowheart
                                                                                            : Your dance card is full. Lose a partner, and there'll be room for me., REALLY_SHADOWHEARTGLO_Tutorials_FullPartyRejection
                                                                                          • 244.
                                                                                            Shadowheart
                                                                                            : A bit crowded, don't you think? You'll need to swap out someone if you want me., REALLY_SHADOWHEARTGLO_Tutorials_FullPartyRejection
                                                                                            • 119. Player: All right. Meet me at camp. CAMP_GLO_State_InCamp = FalseGLO_ORI_Event_InvitedToCamp_Run
                                                                                              End
                                                                                            • 283. Player: Take Astarion's place - he can head back to camp.GLO_Origin_Avatar_Astarion = False, ORI_Astarion_ControlledByUser
                                                                                              • 255.
                                                                                                Narrator
                                                                                                : [TagAnswer] ORI_Astarion_State_CanBeKicked = False
                                                                                                • 231.
                                                                                                  Narrator
                                                                                                  : *Your companion is otherwise engaged. You'll need to dismiss them at a more convenient moment.*
                                                                                              • 182. Player: [TagAnswer] ORI_Astarion_State_CanBeKickedORI_Inclusion_Astarion
                                                                                                • 190.
                                                                                                  Astarion
                                                                                                  : If I must. But do try to keep them safe - they're a little useless without me.devnote
                                                                                                • 190.
                                                                                                  Astarion
                                                                                                  : Oh, gladly. This circus is all yours, my friend.devnote
                                                                                                • 190.
                                                                                                  Astarion
                                                                                                  : I would object, but sitting by the fire while you do all the hard work sounds marvellous, actually.devnote
                                                                                                  • 259. Player: [TagAnswer] ORI_Astarion_Event_KickCompanion, ORI_Inclusion_End_Astarion
                                                                                                    • Link to Node 19
                                                                                            • 159. Player: Gale could do with a rest.GLO_Origin_Avatar_Gale = False, ORI_Gale_ControlledByUser
                                                                                              • 209.
                                                                                                Narrator
                                                                                                : [TagAnswer] ORI_Gale_State_CanBeKicked = False
                                                                                                • 138. [Jump] Jump to Node 231 (1)
                                                                                              • 180. Player: [TagAnswer] ORI_Gale_State_CanBeKickedORI_Inclusion_Gale
                                                                                                • 60.
                                                                                                  Gale
                                                                                                  : I'll get little rest given the stack of unread books waiting for me - but I'll try.
                                                                                                • 60.
                                                                                                  Gale
                                                                                                  : The mind is strong, but the knees... well, they are a little sore. I'll gladly put my feet up.
                                                                                                • 60.
                                                                                                  Gale
                                                                                                  : Keeping your greatest weapon in reserve, eh? An excellent strategy.
                                                                                                  • 81. Player: [TagAnswer] ORI_Gale_Event_KickCompanion, ORI_Inclusion_End_Gale
                                                                                                    • 19.
                                                                                                      Shadowheart
                                                                                                      : Lead the way, then., REALLY_SHADOWHEARTOriginAddToParty
                                                                                                      End
                                                                                                    • 19.
                                                                                                      Shadowheart
                                                                                                      : Wonderful. I was beginning to feel a little left out., REALLY_SHADOWHEARTOriginAddToParty
                                                                                                      End
                                                                                            • 127. Player: Take Karlach's place.GLO_Origin_Avatar_Karlach = False, ORI_Karlach_ControlledByUser
                                                                                              • 165.
                                                                                                Narrator
                                                                                                : [TagAnswer] ORI_Karlach_State_CanBeKicked = False
                                                                                                • 108. [Jump] Jump to Node 231 (1)
                                                                                              • 291. Player: [TagAnswer] ORI_Karlach_State_CanBeKickedORI_Inclusion_Karlach
                                                                                                • 301.
                                                                                                  Karlach
                                                                                                  : Aw! Why me?! Guess I'll just sit on my thumb in camp then.devnote
                                                                                                • 301.
                                                                                                  Karlach
                                                                                                  : Tsch! Not fair. Camp is boring.devnote
                                                                                                • 301.
                                                                                                  Karlach
                                                                                                  : Teacher's pet.devnote
                                                                                                  • 105. Player: [TagAnswer] ORI_Karlach_Event_KickCompanion, ORI_Inclusion_End_Karlach
                                                                                                    • Link to Node 19
                                                                                            • 252. Player: Lae'zel will leave.GLO_Origin_Avatar_Laezel = False, ORI_Laezel_ControlledByUser
                                                                                              • 215.
                                                                                                Narrator
                                                                                                : [TagAnswer] ORI_Laezel_State_CanBeKicked = False
                                                                                                • 139. [Jump] Jump to Node 231 (1)
                                                                                              • 16. Player: [TagAnswer] ORI_Laezel_State_CanBeKickedORI_Inclusion_Laezel
                                                                                                • 346.
                                                                                                  Lae'zel
                                                                                                  : Fine. I shall wait in our camp.
                                                                                                • 346.
                                                                                                  Lae'zel
                                                                                                  : If I must, I must.
                                                                                                • 346.
                                                                                                  Lae'zel
                                                                                                  : Until later, then.
                                                                                                  • 354. Player: [TagAnswer] ORI_Laezel_Event_KickCompanion, ORI_Inclusion_End_Laezel
                                                                                                    • Link to Node 19
                                                                                            • 7. Player: Take Shadowheart's place.GLO_Origin_Avatar_Shadowheart = False, ORI_Shadowheart_ControlledByUser
                                                                                              • 273.
                                                                                                Narrator
                                                                                                : [TagAnswer] ORI_Shadowheart_State_CanBeKicked = False
                                                                                                • 304. [Jump] Jump to Node 231 (1)
                                                                                              • 42. Player: [TagAnswer] ORI_Shadowheart_State_CanBeKickedORI_Inclusion_ShadowHeart
                                                                                                • 173.
                                                                                                  Shadowheart
                                                                                                  : See you at camp, then.
                                                                                                • 173.
                                                                                                  Shadowheart
                                                                                                  : I suppose this affords me a little alone time. Until later, then.
                                                                                                • 173.
                                                                                                  Shadowheart
                                                                                                  : If you insist. Don't have all the fun without me.
                                                                                                  • 298. Player: [TagAnswer] ORI_Shadowheart_Event_KickCompanion, ORI_Inclusion_End_ShadowHeart
                                                                                                    • Link to Node 19
                                                                                            • 136. Player: You can trade places with Wyll.GLO_Origin_Avatar_Wyll = False, ORI_Wyll_ControlledByUser
                                                                                              • 166.
                                                                                                Narrator
                                                                                                : [TagAnswer] ORI_Wyll_State_CanBeKicked = False
                                                                                                • 287. [Jump] Jump to Node 231 (1)
                                                                                              • 365. Player: [TagAnswer] ORI_Wyll_State_CanBeKickedORI_Inclusion_Wyll
                                                                                                • 137.
                                                                                                  Wyll
                                                                                                  : Off I go. You'll know where to find me!
                                                                                                • 137.
                                                                                                  Wyll
                                                                                                  : See you soon, then.
                                                                                                • 137.
                                                                                                  Wyll
                                                                                                  : All right. I know a shortcut.
                                                                                                  • 222. Player: [TagAnswer] ORI_Wyll_Event_KickCompanion, ORI_Inclusion_End_Wyll
                                                                                                    • Link to Node 19
                                                                                            • 163. Player: Minthara can step aside.ORI_Minthara_ControlledByUser
                                                                                              • 45.
                                                                                                Narrator
                                                                                                : [TagAnswer] ORI_Minthara_State_CanBeKicked = False
                                                                                                • 193. [Jump] Jump to Node 231 (1)
                                                                                              • 142. Player: [TagAnswer] ORI_Minthara_State_CanBeKickedSCE_Minthara_Inclusion_Start
                                                                                                • 58.
                                                                                                  Nightwarden Minthara
                                                                                                  : Who would I be to question your wisdom?
                                                                                                • 58.
                                                                                                  Nightwarden Minthara
                                                                                                  : Very well. I am certain I can keep myself occupied.
                                                                                                • 58.
                                                                                                  Nightwarden Minthara
                                                                                                  : I will wait in camp. Patiently, even.
                                                                                                  • 100. Player: [TagAnswer] ORI_Minthara_Event_KickCompanion, SCE_Minthara_Inclusion_End
                                                                                                    • Link to Node 19
                                                                                            • 196. Player: [HirelingName_1_03d3080c-4144-7335-8478-a4fb38a54eb9] can stay at camp.Hireling1_State_ControlledByUser
                                                                                              • 111.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] Hirelings_Dialog_ShowHireling_1 = False
                                                                                                • 289. [Jump] Jump to Node 231 (1)
                                                                                              • 275.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] Hirelings_Dialog_ShowHireling_1Hirelings_Event_ToCamp_1
                                                                                                • 316. [Jump] Jump to Node 19 (1)
                                                                                            • 292. Player: [HirelingName_2_c4187b58-a2f9-61d1-9899-e456945876fd] can stay at camp.Hireling2_State_ControlledByUser
                                                                                              • 369.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] Hirelings_Dialog_ShowHireling_2 = False
                                                                                                • 191. [Jump] Jump to Node 231 (1)
                                                                                              • 227.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] Hirelings_Dialog_ShowHireling_2Hirelings_Event_ToCamp_2
                                                                                                • 123. [Jump] Jump to Node 19 (1)
                                                                                            • 33. Player: [HirelingName_3_0b5f9e73-cec6-e308-15f4-8e142147908d] can stay at camp.Hireling3_State_ControlledByUser
                                                                                              • 213.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] Hirelings_Dialog_ShowHireling_3 = False
                                                                                                • 91. [Jump] Jump to Node 231 (1)
                                                                                              • 355.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] Hirelings_Dialog_ShowHireling_3Hirelings_Event_ToCamp_3
                                                                                                • 286. [Jump] Jump to Node 19 (1)
                                                                                            • 230. Player: [GLO_CompanionSwap_AvatarName1_938ab998-0908-f7de-0f9f-3d34dbf5808f] can stay at camp.GLO_CompanionSwap_State_Avatar1ControlledByUser
                                                                                              • 319.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] GLO_Avatar1_State_CanBeKickedGLO_Avatar1_Event_Kick
                                                                                                • 247. [Jump] Jump to Node 19 (1)
                                                                                              • 341.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] GLO_Avatar1_State_CanBeKicked = False
                                                                                                • 112. [Jump] Jump to Node 231 (1)
                                                                                            • 88. Player: [GLO_CompanionSwap_AvatarName2_1cbefe6a-48c2-e77d-4a66-ab7524b61dbe] can stay at camp.GLO_CompanionSwap_State_Avatar2ControlledByUser
                                                                                              • 199.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] GLO_Avatar2_State_CanBeKickedGLO_Avatar2_Event_Kick
                                                                                                • 240. [Jump] Jump to Node 19 (1)
                                                                                              • 94.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] GLO_Avatar2_State_CanBeKicked = False
                                                                                                • 210. [Jump] Jump to Node 231 (1)
                                                                                            • 22. Player: [GLO_CompanionSwap_AvatarName3_d8706512-5c01-67d4-db8b-6c383dc02331] can stay at camp.GLO_CompanionSwap_State_Avatar3ControlledByUser
                                                                                              • 176.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] GLO_Avatar3_State_CanBeKickedGLO_Avatar3_Event_Kick
                                                                                                • 373. [Jump] Jump to Node 19 (1)
                                                                                              • 178.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] GLO_Avatar3_State_CanBeKicked = False
                                                                                                • 308. [Jump] Jump to Node 231 (1)
                                                                                            • 360. Player: [GLO_CompanionSwap_AvatarName4_fc31b1ba-d511-0552-070f-b57b2b9e6bf7] can stay at camp.GLO_CompanionSwap_State_Avatar4ControlledByUser
                                                                                              • 328.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] GLO_Avatar4_State_CanBeKickedGLO_Avatar4_Event_Kick
                                                                                                • 13. [Jump] Jump to Node 19 (1)
                                                                                              • 162.
                                                                                                Shadowheart
                                                                                                : [TagAnswer] GLO_Avatar4_State_CanBeKicked = False
                                                                                                • 116. [Jump] Jump to Node 231 (1)
                                                                                        • 337.
                                                                                          Shadowheart
                                                                                          : You seem overburdened with hangers-on already. GEN_MaxPlayerCountReachedGLO_Tutorials_FullPartyRejection
                                                                                          • 285. Player: I'll mark my camp on your map. You can rest there.GLO_ORI_Event_InvitedToCamp_Run
                                                                                            • 53.
                                                                                              Shadowheart
                                                                                              : Fine. But don't delay.
                                                                                              End
                                                                                          • 106. Player: Leave.
                                                                                            End
                                                                                        • 141.
                                                                                          Shadowheart
                                                                                          : Lead the way. But try anything suspicious and I'll kill you, understand?, REALLY_GITHYANKI, REALLY_LAEZELORI_ShadowHeart_State_IsInParty, OriginAddToParty
                                                                                          End
                                                                                        • 141.
                                                                                          Shadowheart
                                                                                          : I suppose these wilds are a frontier to somewhere... and an extra blade's very welcome. Lead on, Wyll., REALLY_WYLLORI_ShadowHeart_State_IsInParty, OriginAddToParty
                                                                                          End
                                                                                        • 141.
                                                                                          Shadowheart
                                                                                          : Lead on then, Lae'zel. Up in front, where I can keep an eye on you., REALLY_LAEZELORI_ShadowHeart_State_IsInParty, OriginAddToParty
                                                                                          End
                                                                                        • 141.
                                                                                          Shadowheart
                                                                                          : Oh no, lead on Gale. I'll follow where the wind blows., REALLY_GALEORI_ShadowHeart_State_IsInParty, OriginAddToParty
                                                                                          End
                                                                                        • 141.
                                                                                          Shadowheart
                                                                                          : Lead the way, Astarion., REALLY_ASTARIONORI_ShadowHeart_State_IsInParty, OriginAddToParty
                                                                                          End
                                                                                        • 141.
                                                                                          Shadowheart
                                                                                          : Lead the way.ORI_ShadowHeart_State_IsInParty, OriginAddToParty
                                                                                          End
                                                                                      • 277. Player: Your name is... unusual.CRA_ShadowHeart_Knows_OddName = False, REALLY_DROWELF = False, REALLY_GITHYANKI = FalseCRA_ShadowHeart_Knows_OddName
                                                                                        • 107.
                                                                                          Shadowheart
                                                                                          : You're a marauder from another world, dolt - of course my name will seem foreign to you. Stay focused.Shadowheart_Recruitment_Event_GithPlacatedShadowheart, REALLY_GITHYANKI
                                                                                          • 56. [Jump] Jump to Node 202 (2)
                                                                                        • 202.
                                                                                          Shadowheart
                                                                                          : After everything you've been through, my name gives you pause? Please.Shadowheart_Recruitment_Event_GithPlacatedShadowheart = False, REALLY_GITHYANKI = False
                                                                                          • 61. Player: True enough. I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53] - we'd better get moving.
                                                                                            • 245. [Jump] Jump to Node 110 (2)
                                                                                          • 306. [Jump] Jump to Node 315 (1)
                                                                                          • 86. [Jump] Jump to Node 284 (1)
                                                                                          • 49. [Jump] Jump to Node 218 (1)
                                                                                      • 170. [Jump] Jump to Node 284 (1)
                                                                                      • 122. [Jump] Jump to Node 315 (1)
                                                                                      • 157. Player: Two half-elves walking around together. Everyone's going to think we're cousins.Shadowheart_Recruitment_Knows_Elf = False, REALLY_HALFELFShadowheart_Recruitment_Knows_Elf
                                                                                        • 72.
                                                                                          Shadowheart
                                                                                          : Don't mistake blood for kinship.
                                                                                      • 143. Player: What do you know of my kind? Our matters on this plane are well-concealed.REALLY_GITHYANKI
                                                                                        • 198.
                                                                                          Shadowheart
                                                                                          : I know enough to know I have to keep an eye on you.
                                                                                      • 232. Player: A fine name; strong and without pity. We will see if you live up to it.REALLY_GITHYANKI
                                                                                        • 370.
                                                                                          Shadowheart
                                                                                          : Stick around and you might find out.devnote
                                                                                          • 250. Player: Call me [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. We best make haste.
                                                                                            • 197. [Jump] Jump to Node 110 (2)
                                                                                          • 229. [Jump] Jump to Node 315 (1)
                                                                                          • 284. Player: How did you end up on the ship in the first place?CRA_ShadowHeart_Knows_Background = FalseCRA_ShadowHeart_Knows_Background
                                                                                            • 74.
                                                                                              Shadowheart
                                                                                              : That... is none of your business. I suggest we concentrate on surviving.
                                                                                              • 21. Player: I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. We'd better get moving.REALLY_WYLL = False, REALLY_GALE = False, REALLY_LAEZEL = False, REALLY_DARK_URGE = False, REALLY_ASTARION = False
                                                                                                • Link to Node 52
                                                                                              • 148. Player: Much was lost to my mind, but my name is: [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].REALLY_DARK_URGE
                                                                                                • Link to Node 52
                                                                                              • 239. Player: The name's Gale. I'm sure the pleasure will be mutual.REALLY_GALE
                                                                                                • Link to Node 52
                                                                                              • 5. Player: I am Lae'zel. Daughter of Gith. Warrior of Vlaakith.REALLY_LAEZEL
                                                                                                • 52. [Jump] Jump to Node 110 (2)
                                                                                              • 25. Player: I am sometimes called the Blade of Frontiers. But you should call me Wyll.REALLY_WYLL
                                                                                                • Link to Node 52
                                                                                              • 102. Player: I'm Astarion.REALLY_ASTARION
                                                                                                • Link to Node 52
                                                                                              • 359. Player: I'm Astarion. And you should know... I'm a vampire spawn.REALLY_ASTARION
                                                                                                • 174.
                                                                                                  Shadowheart
                                                                                                  : Very funny. And I'm a bugbear. We'll get along just fine.
                                                                                                  • Link to Node 52
                                                                                              • 315. Player: Best to pool our knowledge. What do you know about the tadpole?CRA_ShadowHeartRecruitment_Knows_Tadpole = FalseCRA_ShadowHeartRecruitment_Knows_Tadpole
                                                                                                • 66.
                                                                                                  Shadowheart
                                                                                                  : Very little. Supposedly those monsters breed by planting their tadpoles in people's heads.
                                                                                                  • 313.
                                                                                                    Shadowheart
                                                                                                    : Over time, the infected victim turns into a mind flayer.
                                                                                                    • 293.
                                                                                                      Shadowheart
                                                                                                      : I don't remember how long it takes, but we should hurry.
                                                                                                      • 356. [Jump] Jump to Node 74 (2)
                                                                                              • 350. [Jump] Jump to Node 277 (1)
                                                                                              • 128. [Jump] Jump to Node 284 (1)
                                                                                              • 224. [Jump] Jump to Node 218 (1)
                                                                                          • 145. [Jump] Jump to Node 218 (1)
                                                                                      • 50. Player: I've never met an elf - half or otherwise - with such an enticing name.REALLY_DROWELF
                                                                                        • 78.
                                                                                          Shadowheart
                                                                                          : I've never met a drow with a sense of humour. Perhaps we'll get along.devnote
                                                                                          • 167. [Jump] Jump to Node 370 (2)
                                                                                      • 357. [Jump] Jump to Node 218 (1)
                                                                        • 144. [RollResult] False
                                                                          • 103. Player: [TagAnswer] ORI_Inclusion_Laezel
                                                                            • 98.
                                                                              Lae'zel
                                                                              : I heard you. So now hear me: raise a single hand against me, and I will slice it clean off.f2d971c5-d34d-de28-208e-3636621be4f6_DeceptionCheckAttempted
                                                                              • 114. Player: [TagAnswer] ORI_Inclusion_End_Laezel
                                                                                • 189.
                                                                                  Shadowheart
                                                                                  : Save your breath - I'm going nowhere with you as long as you have that gith in tow.['Lae'zel 1', 'Shadowheart -5']
                                                                                  • 344.
                                                                                    Shadowheart
                                                                                    : Perhaps I'll find your corpse by the road.
                                                                                    End
                                                                      • 258. Player: Look around - do you really have any better prospects?Roll (Charisma, Persuasion) vs 12 (0)
                                                                        • 129. [Jump] Jump to Node 64 (2)
                                                                      • 279. Player: Leave.
                                                                        • 185.
                                                                          Shadowheart
                                                                          : Go on, then. Just don't be surprised when your friend turns on you.['Lae'zel 1', 'Shadowheart -5']
                                                                          End
                                                                • 150. Player: Excuse me? She's my gith., REALLY_ASTARION
                                                                • 150. Player: Granted, she isn't my usual sort of company. But a useful tool in battle., REALLY_DROWELF
                                                                • 150. Player: I'm not going to just abandon my companion on a whim.
                                                                  • 272. Player: [TagAnswer] ORI_Inclusion_Laezel
                                                                    • 80.
                                                                      Lae'zel
                                                                      : Your loyalty is noted but not commended.
                                                                      • 262. Player: [TagAnswer] ORI_Inclusion_End_Laezel
                                                                        • 2.
                                                                          Shadowheart
                                                                          : Fine, put your faith in a marauding freak. Just do it away from me.
                                                                          • 175. [Jump] Jump to Node 188 (2)
                                                                • 73. [Jump] Jump to Node 279 (1)
                                                    • 192. [Jump] Jump to Node 324 (1)
                                                    • 43. [Jump] Jump to Node 1 (1)
                                                    • 223. Player: I'll bleed you dry if you continue to insult me.f2d971c5-d34d-de28-208e-3636621be4f6_FriendlyFace, LOLTHDROWELF
                                                      • 23.
                                                        Shadowheart
                                                        : Was that a threat? It was a bit toothless. You're out of your element here, I think.
                                                    • 368. Player: I'm leaving before more things crawl out of the wreckage.
                                                      • 295.
                                                        Shadowheart
                                                        : Fine. Try killing a couple of these monsters before you die, gith. Lessens the load for me., REALLY_GITHYANKICRA_ShadowHeartRecruitment_Event_ReadyToRecruit = False
                                                        End
                                                      • 295.
                                                        Shadowheart
                                                        : Likewise. Try killing a couple of these monsters before you die - lessens the load for me., REALLY_GITHYANKICRA_ShadowHeartRecruitment_Event_ReadyToRecruit = False
                                                        End
                                              • 348. [Jump] Jump to Node 368 (1)
                                        • 32. Player: What you're making is a racket. That noise is bound to attract attention.
                                          • 322.
                                            Shadowheart
                                            : It already has. These things here didn't die in their sleep.
                                            • Link to Node 117
                                        • 271. Player: Stand aside - I have lockpicks. And the skill to match., ROGUE9afb0f0a-bff7-5c72-1220-1ac9858e4e4a
                                        • 271. Player: I have lockpicks - let me try.9afb0f0a-bff7-5c72-1220-1ac9858e4e4a
                                          • 171. [Jump] Jump to Node 154 (1)
                                        • 153. Player: Stand aside. My rage can shatter anything.BARBARIAN
                                          • 343.
                                            Shadowheart
                                            : Apart from my pod, remember? I'm grateful for the effort, but you should save your strength.devnoteTUT_TransformChamber_PodGirl_Event_BarbarianStrengthFailure
                                            • Link to Node 117
                                          • 68.
                                            Shadowheart
                                            : You'll probably break your arm.
                                            • Link to Node 117
                                        • 95. Player: Don't waste your energy on that door. Our captors might still be crawling about.FIGHTER
                                          • 29.
                                            Shadowheart
                                            : I can handle myself - but you're right. Time to try something else.<br>
                                            • 117.
                                              Shadowheart
                                              : I'm going to see what's at the top of this cliff.devnote
                                              • Link to Node 158
                                        • 187. Player: Have you considered sparing your arm and picking the lock? Seems the sort of thing I'd have open in no time.9afb0f0a-bff7-5c72-1220-1ac9858e4e4a = False, ROGUE
                                          • 154.
                                            Shadowheart
                                            : By all means.
                                            • Link to Node 117
                                        • 183. Player: Don't worry. That's what magic is for, and I have plenty to spare., SORCERER, WARLOCK, WIZARD, REALLY_ASTARION
                                        • 183. Player: Brute strength is nothing to my magical skill - allow me to blast it open., SORCERER, WARLOCK, WIZARD, REALLY_ASTARION
                                          • 120.
                                            Shadowheart
                                            : Conjure ahead.
                                            • Link to Node 117
                • 278.
                  Lae'zel
                  : His duty was survival. You'd have done the same - do not pretend otherwise., MALETUT_TransformChamber_State_LaezelRushed = False
                • 278.
                  Lae'zel
                  : Her duty was survival. You'd have done the same - do not pretend otherwise., FEMALETUT_TransformChamber_State_LaezelRushed = False
                • 278.
                  Lae'zel
                  : Their duty was survival. You'd have done the same - do not pretend otherwise.TUT_TransformChamber_State_LaezelRushed = False
                  • 371.
                    Shadowheart
                    : Nobody's talking to you, flatface!
                    • Link to Node 203
          • 57. Player: Yes, I felt this before, with another escapee from that ship.
            • 34.
              Shadowheart
              : If I were to guess, the things they put in our eyes.
              • 37.
                Shadowheart
                : We'll need to find a healer to help us.
                • 311.
                  Shadowheart
                  : But first, we'll need to survive the wilderness. I'd hoped there might be useful supplies through here.ShadowheartMention
                  • 195.
                    Shadowheart
                    : But no luck getting in so far.CHA_ShadowHeartRecruitment_UsedDoor = False
                    • 204. [Jump] Jump to Node 219 (2)
                  • 282.
                    Shadowheart
                    : But it seems you've beaten me to it.CHA_ShadowHeartRecruitment_UsedDoor
                    • 233. [Jump] Jump to Node 158 (2)
  • 179. [Alias] TUT_TransformChamber_State_TriedToFree, TUT_TransformChamber_HasMet_PodGirl, GITHYANKI = False
    • Alias to Node 184
    • 331.
      Shadowheart
      : Wait. It's you... you're the one who tried to free me, on the ship.devnote
      • 177.
        Shadowheart
        : At least you made the effort.ORI_ShadowHeart_HasMet
        • 115.
          Narrator
          : *Suddenly you see what she sees. Feel what she feels. Confusion. Resolve. And a hint of gratitude.*MINDMELD, NARRATION
          • 125.
            Shadowheart
            : ... agh! Did you feel that? You've got the same thing I do - in your head.CRA_ShadowheartRecruitment_Knows_FellowSurvivor
            • 146. [Jump] Jump to Node 28 (2)
  • 184.
    Shadowheart
    : Blasted door! I - what? Stop! Not another step or I'll...devnoteORI_ShadowHeart_HasMet = False, GITHYANKI
    • 90.
      Shadowheart
      : Wait. You... you're one of that lot who were attacking the ship.devnote
      • 276.
        Narrator
        : *Suddenly you see what she sees. Feel what she feels. Distrust. Hostility. Because you are gith.*MINDMELD, NARRATIONREALLY_GITHYANKIORI_ShadowHeart_HasMet
        • 299.
          Shadowheart
          : ... agh! No, you were on the ship, captive. I can feel the parasite in your head.CRA_ShadowheartRecruitment_Knows_FellowSurvivor
          • 164.
            Shadowheart
            : You tried to get my pod open, didn't you?TUT_TransformChamber_State_TriedToFree, TUT_TransformChamber_HasMet_PodGirl
            • Link to Node 297
            • 347.
              Shadowheart
              : ... probably wanted to kill me and loot my corpse. Don't come any closer.TUT_TransformChamber_State_TriedToFree, TUT_TransformChamber_HasMet_PodGirl
              • 326. Player: Use your sense. If I wanted to harm you, my blade would be through your throat.
                • Link to Node 253
              • 226. Player: Is everyone on Faerûn mad, or is this your singular affliction?
                • Link to Node 253
              • 288. Player: Hold your tongue, or I will slice it out.REALLY_LAEZEL
                • 55.
                  Shadowheart
                  : You'll breath your last before you lay a single finger on me!
                  • 253.
                    Shadowheart
                    : I've seen your kind's handiwork. And I won't fall victim to it. Get away!
                    • 3. Player: My kind was attacking the enemy. You don't look like the enemy to me.
                      • 89.
                        Shadowheart
                        : Maybe I have other reasons. Either way, come any closer and I will kill you.
                        • 0. Player: Wouldn't diplomacy be a bit more logical?
                          • 261.
                            Shadowheart
                            : I'm not interested.
                            • 65. Player: The ghaik tadpole is the true threat. Not me.Roll (Charisma, Persuasion) vs 12 (0)
                              • 220. [RollResult] True
                                • 249.
                                  Shadowheart
                                  : All right... say you didn't leave and we didn't come to blows... what then?Shadowheart_Recruitment_Event_GithPlacatedShadowheart
                                  • 131. Player: We will survive together and be stronger for it.
                                    • 329.
                                      Shadowheart
                                      : What, join you?
                                      • 132.
                                        Shadowheart
                                        : I suppose there's plenty of other things that're set on killing me around here...
                                        • 267.
                                          Shadowheart
                                          : ... fine. But understand that I'll cut you loose the moment I have to.
                                          • 113. [Jump] Jump to Node 363 (1)
                                  • 126. Player: Change your mind and attack.
                                    • 333.
                                      Shadowheart
                                      : You asked for this, gith.ORI_ShadowHeart_Event_RecruitmentFight
                                      End
                                  • 12. Player: Leave without her.
                                    End
                              • 4. [RollResult] False
                                • 345.
                                  Shadowheart
                                  : I don't care what words come out of your mouth, gith. You have your choices.
                                  • 351. Player: Attack her.
                                    • Link to Node 333
                                  • 280. Player: Move back.
                                    • 35.
                                      Shadowheart
                                      : Good. Now keep going, and if you see me again, go the opposite direction.
                                      End
                            • 300. Player: Strike - I DARE YOU., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 15 (1)
                            • 300. Player: Go on then - strike me.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
                              • 338. [Jump] Jump to Node 325 (2)
                            • 325. Player: You are free to strike the first blow - but I will strike the last.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
                              • Link to Node 220
                              • Link to Node 4
                            • 317. Player: Divide and conquer is a time-tested strategy. Will you walk into your own defeat?Roll (Charisma, Persuasion) vs 10 (0)
                              • 14. [Jump] Jump to Node 65 (2)
                            • 234. Player: There is fire in you - violence. We would make a formidable pair.REALLY_LAEZELRoll (Charisma, Persuasion) vs 12 (0)
                              • 238. [RollResult] True
                                • 340.
                                  Shadowheart
                                  : What, join up with you...?Shadowheart_Recruitment_Event_GithPlacatedShadowheart['Gale 1', 'Lae'zel -1']
                                  • 263. [Jump] Jump to Node 132 (1)
                              • 30. [Jump] Jump to Node 4 (1)
                            • 168. [Jump] Jump to Node 351 (1)
                            • 254. [Jump] Jump to Node 280 (1)
                        • 172. [Jump] Jump to Node 351 (1)
                        • 121. [Jump] Jump to Node 280 (1)
                    • 290. [Jump] Jump to Node 351 (1)
                    • 353. [Jump] Jump to Node 280 (1)
              • 207. Player: Call her bluff and step closer.
                • 77. [Jump] Jump to Node 333 (1)
              • 92. [Jump] Jump to Node 280 (1)
          • 134.
            Shadowheart
            : And you ran away as I recall. Left me to die, trapped in a pod while we tumbled through Hell.TUT_TransformChamber_State_TriedToFree = False, TUT_TransformChamber_HasMet_PodGirl
            • 17.
              Shadowheart
              : Well, now you can run away again, gith. Keep back!TUT_TransformChamber_State_TriedToFree = False, TUT_TransformChamber_HasMet_PodGirl
              • 161. [Jump] Jump to Node 347 (2)
            • 297.
              Shadowheart
              : No matter. Walk away, gith. Not a step closer!
              • Link to Node 161
      • 362.
        Narrator
        : *Suddenly you see what she sees. Feel what she feels. Distrust. Hostility. Because you look like a gith.*MINDMELD, NARRATIONREALLY_GITHYANKI = FalseORI_ShadowHeart_HasMet
        • 212.
          Shadowheart
          : ... agh! No, you just look like one. That's a good way to get yourself killed, idiot.CRA_ShadowheartRecruitment_Knows_FellowSurvivor
          • 26. Player: I hope that's not a threat. What's your problem?
            • 70.
              Shadowheart
              : Did you forget how we wound up here? Those dragon-riding reavers tried to kill us!
              • 133.
                Shadowheart
                : Never mind... there's bigger problems than your terrible taste in disguises.
                • 318. [Jump] Jump to Node 28 (2)
          • 221. Player: The githyanki are hardly common here - I'm surprised you can bear such hatred for them?REALLY_PLANAR, REALLY_GITHYANKI = False
            • Link to Node 70
          • 342. [Jump] Jump to Node 169 (1)
  • 211.
    Shadowheart
    : I told you already - I want to speak to whoever's really in charge.ShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt, AVATAR = False, GITHYANKI = False
    End
  • 241. [Alias] ORI_ShadowHeart_HasMet, GITHYANKI
    • Alias to Node 184
    • Link to Node 90
  • 266. [Alias] ORI_ShadowHeart_HasMet = False, GITHYANKI = False
    • Alias to Node 184
    • 321.
      Shadowheart
      : Wait... you're that drow I saw on the ship. You survived, then., DROWELF, REALLY_DROWELFdevnote
    • 321.
      Shadowheart
      : Wait... it's you. I saw you on the ship. You survived, then.devnote
      • 151.
        Narrator
        : *Suddenly you see what she sees. Feel what she feels. Anger. Confusion. Resolve.*devnoteMINDMELD, NARRATIONORI_ShadowHeart_HasMet, CRA_Astarion_TemptedToBiteShadowheart
        • 28.
          Shadowheart
          : ... agh! You - you've got the same thing I do, in your head. I felt it. CHA_ShadowHeartRecruitment_UsedDoor = FalseCRA_ShadowheartRecruitment_Knows_FellowSurvivor
          • 361. Player: I didn't feel a thing. No idea what you're talking about.CRA_ShadowheartRecruitment_Knows_WhatsGoingOn = FalseCRA_ShadowheartRecruitment_Knows_WhatsGoingOn
            • 38. [Jump] Jump to Node 248 (1)
          • 208. [Jump] Jump to Node 169 (1)
          • 99. Player: I remember you. You survived those monsters' pod then?TUT_TransformChamber_HasMet_PodGirl
            • 206.
              Shadowheart
              : Yes. And they put a tadpole in my eye too. I assume that's what caused our minds to... cross.devnote
              • 332.
                Shadowheart
                : But that's the least of our problems.
                • 268. [Jump] Jump to Node 314 (1)
          • 256. Player: You were kidnapped by those creatures as well?TUT_TransformChamber_HasMet_PodGirl = False
            • Link to Node 206
          • 156. Player: You... saw what I am?REALLY_ASTARION
            • 309. [Jump] Jump to Node 366 (1)
          • 124. Player: Say nothing and stare at her. You're so hungry.REALLY_ASTARION, CRA_Astarion_TemptedToBiteCompanion = False
            • 274.
              Shadowheart
              : What's the matter with you? Has that tadpole scrambled your brain already?
              • 76. Player: Nothing's wrong! Just a bit of... fuzzy memory.CRA_ShadowheartRecruitment_Knows_WhatsGoingOn = FalseCRA_ShadowheartRecruitment_Knows_WhatsGoingOn
                • 248.
                  Shadowheart
                  : Come on. The chase through Hell? The creatures? What they did to us? The tadpoles?
                  • 314.
                    Shadowheart
                    : These things are going to consume us from the inside and turn us into mind flayers.
                    • Link to Node 181
                    • Link to Node 216
                    • Link to Node 130
              • 169. Player: That mind swap - I experienced it before, on the ship. You felt it too?
                • 336.
                  Shadowheart
                  : The same. It must be that tadpole they put in our eyes. I assume that's what caused our minds to... cross.
                  • Link to Node 314
              • 312. Player: How far back did you see? Do you know what I am?CRA_ShadowheartRecruitment_Knows_WhatsGoingOn = FalseCRA_ShadowheartRecruitment_Knows_WhatsGoingOn
                • 366.
                  Shadowheart
                  : Of course. You're the same as me. You have a mind flayer tadpole in your brain.
                  • Link to Node 314
              • 62. Player: Give in to the hunger. Lunge for her neck.
                • 335.
                  Shadowheart
                  : What in Shar's name...? Get away from me you rabid freak! ORI_ShadowHeart_Event_RecruitmentFight
                  End
          • 237. Player: You've no fear for one of Lolth's Chosen? Curious.LOLTHDROWELF
            • 75.
              Shadowheart
              : Well I'm not most. I respect drow. I've no quarrel with you, unless you make one.
              • Link to Node 8
          • 302. Player: The drow look is a bit of magic. Think nothing of it.REALLY_DROWELF = False, DROWELF
            • 54.
              Shadowheart
              : A disguise? You could've picked something a little less conspicuous.
              • 8.
                Shadowheart
                : Anyway, we've both got more pressing concerns - like these tadpoles in each of our heads.
                • 352. [Jump] Jump to Node 314 (1)
        • 374.
          Shadowheart
          : ... agh! Seems like you had the same idea as me. Not to mention the same problem. I felt it.CHA_ShadowHeartRecruitment_UsedDoorCRA_ShadowheartRecruitment_Knows_FellowSurvivor
          • 305. [Jump] Jump to Node 28 (2)
  • 339.
    Shadowheart
    : What the - you were on the ship with me! How did you get inside here...?devnoteCHA_ShadowHeartRecruitment_UsedDoor, ORI_ShadowHeart_HasMet = False, GITHYANKI = False
    • Link to Node 151