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Synopsis:
Shadowheart and the player talk after escaping the Nautiloid and arriving on a beach in the middle of nowhere. The player finds Shadowheart unconscious, and can wake her, attempt to loot her, or just leave her. The player can officially recruit SH, who'll be grateful for the player saving her previously. This dialogue only occurs if the player freed SH during the tutorial - otherwise she'll be found at the chapel door a short distance away.
How to trigger:
- Load TUT
- Recon: SetGlobalOsirisFlag GLO_Shadowheart_State_BeachRecruitment
- Debug book: Go to region - 1.Crash site
- Find Shadowheart knocked out on the beach at 273, 224
- Click to talk to her OR Attempt to pickpocket the artifact
0. [TagCinematic]
devnote
29. Player: Wake her.
11. [TagCinematic]
devnoteCRA_ShadowheartRecruitment_State_Unconscious = False
55. [Visual State]
76. : What're you doing...?devnoteShadowheart_Recruitment_Beach_Event_PickpocketAttempted
32. : *She almost looks like she's weighing up whether to continue hostilities... but decides against it.*ORI_Shadowheart_State_WasHostileInTutorial
43. Player: Checking if you were alive.
8. : Oh is that what you're doing? And I suppose you were testing my reflexes when you thumped me over the head.devnoteORI_ShadowheartRecruitment_State_ShadowheartKnockedOut
49. : I'm alive, yes. Thank you for the concern.devnote
52. Player: I wanted to see if you'd anything worth taking.
81. : What, you didn't think to search me after you knocked me unconscious? I'll let it slide this time - as I owe you my life.devnoteORI_ShadowheartRecruitment_State_ShadowheartKnockedOut
5. : Well that's honest of you. Don't do it again - I'll give you a pass this time, considering I owe you my life.devnote
38. : And speaking of - how are we alive...?devnote
73. Player: I was hoping you might know that.
15. : No, not while I was out could. I remember a falling sensation - I thought I was dreaming. Next thing I know, I'm here.ORI_ShadowheartRecruitment_State_ShadowheartKnockedOut
63. [Jump]
Jump to Node 25 (2)
25. : I remember the ship, I remember falling... then nothing.
53. [Jump]
Jump to Node 31 (1)
30. [Jump]
Jump to Node 65 (1)
37. Player: What happened to my kin? Did you see her?,
REALLY_GITHYANKIORI_Laezel_State_IsInParty = False, TUT_Guide_LaezelWasGuide, 96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel
37. Player: What happened to our gith friend?ORI_Laezel_State_IsInParty = False, TUT_Guide_LaezelWasGuide, 96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel
18. : She must have run off without us... seems like I'm more reliable than your own people.,
REALLY_GITHYANKI
18. : You might want to reconsider calling her a friend - looks like she ran off without us.
84. Player: We should look for her - she might be injured, or worse.devnoteGLO_Shadowheart_State_RecruitedInTutorial
51. Player: I should look for her - she might be injured, or worse.devnoteGLO_Shadowheart_State_RecruitedInTutorial = False
33. : You're more concerned for her than she is for you, clearly. We need to take care of ourselves.
31. Player: Now what?96f3b983-8332-91f7-1eae-48dd8b012b98_WhatNow = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhatNow
19. : First things first - we need supplies, shelter, and most of all, a healer.
10. : We might have escaped, but we still have these little monsters in our heads. devnote
3. Player: 'We'? You want to stay together?devnoteGLO_Shadowheart_State_RecruitedInTutorial
36. : We need each other, and we both know what's at stake. I can't think of better company.
89. Player: All right, let's get moving.
34. [Jump]
Jump to Node 87 (2)
28. Player: No. This is where we part ways.
4. : You sure about that? Neither of us knows what lies ahead.
87. Player: All right, fine. Let's stay together.devnoteGLO_Shadowheart_State_RecruitedInTutorial
66. : Wait. Perhaps we shouldn't. You're not the one I need to talk to, are you? Not really.devnoteShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt = False, AVATAR = FalseShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt
90. : I can feel it, in your head. You follow someone else's orders. I'll deal with them, not you.
21. Player: What now?
13. : I have to get moving. Perhaps our paths will cross again later. CRA_ShadowheartRecruitment_Event_LeaveForDenEnd
44. Player: Wait - after all that, you won't join me?
50. : I'll join along - if I can speak to whoever's really in charge. Otherwise, I'd best be on my way.
64. Player: You know, I think I'd rather take my chances without you.
1. : Perhaps we'll meet again. If you survive, that is.CRA_ShadowheartRecruitment_Event_LeaveForDenEnd
24. : [TagAnswer]
GEN_MaxPlayerCountReachedGLO_ND_CompanionSwap_ForceChoice
74. [Nested Dialog]
67. : [TagAnswer]
GLO_ND_CompanionSwap_ToCampGLO_ORI_Event_InvitedToCamp_RunEnd
45. : [TagAnswer]
GLO_ND_CompanionSwap_ToCamp = FalseEnd
39. : You seem overburdened with hangers-on already. GEN_MaxPlayerCountReachedGLO_Tutorials_FullPartyRejection
56. Player: I'll mark my camp on your map. You can rest there.GLO_ORI_Event_InvitedToCamp_Run
60. : Fine. But don't delay.End
27. Player: Leave.CRA_ShadowheartRecruitment_Event_LeaveForDenEnd
83. : One thing, just before we go. I wanted to thank you again, for freeing me... even if you did knock me unconscious afterwards.devnoteORI_ShadowheartRecruitment_State_ShadowheartKnockedOutORI_ShadowHeart_State_IsInParty, OriginAddToParty
57. : One thing, just before we go. I wanted to thank you again, for freeing me.devnoteORI_ShadowHeart_State_IsInParty, OriginAddToParty
69. : [TagAnswer]
70. : It would've been all too easy for you to run right past my pod, but you didn't. I'll remember that.devnote['Shadowheart 10']
22. : Lead the way.End
47. Player: All right, fine. Follow me.devnoteGLO_Shadowheart_State_RecruitedInTutorial = False
77. [Jump]
Jump to Node 87 (2)
58. Player: I'm sure. Best if you head on your way now.
85. [Jump]
Jump to Node 1 (1)
72. Player: 'We'? You want to come with me?devnoteGLO_Shadowheart_State_RecruitedInTutorial = False
62. Player: Do you have any idea where we are?96f3b983-8332-91f7-1eae-48dd8b012b98_WhereAreWe = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereAreWe
42. [Alias]
- Alias to Node 61
9. Player: You want to stay together, I take it?devnoteGLO_Shadowheart_State_RecruitedInTutorial
80. Player: You want to join me, I take it?devnoteGLO_Shadowheart_State_RecruitedInTutorial = False
2. [Jump]
Jump to Node 59 (1)
54. Player: I'd better get moving. Farewell.
91. [Alias]
- Alias to Node 7
48. [Jump]
Jump to Node 36 (1)
59. Player: What happened to my kin? Did you see her?,
REALLY_GITHYANKIORI_Laezel_State_IsInParty = False, TUT_Guide_LaezelWasGuide, 96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel
59. Player: What happened to our gith friend?ORI_Laezel_State_IsInParty = False, TUT_Guide_LaezelWasGuide, 96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel
71. [Alias]
- Alias to Node 18
- Link to Node 9
- Link to Node 54
40. [Jump]
Jump to Node 62 (1)
17. Player: Indeed, I'd better get moving then. Farewell.
7. : Wait - charging off by yourself sounds like a fine way to get killed.devnote
41. [Jump]
Jump to Node 36 (1)
65. Player: Do you have any idea where we are?96f3b983-8332-91f7-1eae-48dd8b012b98_WhereAreWe = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereAreWe
61. : No... I don't recognise this place. But anything's an improvement on where we just came from.devnote
68. Player: Doesn't matter - we made it.
79. : True. Seems like we're the lucky ones, judging by all the corpses strewn about.
35. [Jump]
Jump to Node 25 (1)
92. Player: Perhaps it was some dramatically timed divine intervention?BARD
78. : The divine tend to keep their interventions close to the chest. Though I suppose it's not impossible.
82. [Jump]
Jump to Node 25 (2)
12. : You... you knocked me out cold. I ought to return the favour - with interest.devnoteORI_ShadowheartRecruitment_State_ShadowheartKnockedOut
46. : *She almost looks like she's weighing up whether to continue hostilities... until she notices the surrounds.*ORI_Shadowheart_State_WasHostileInTutorial
75. : Wait. Where the hells are we? How are we alive?devnote
23. [Jump]
Jump to Node 38 (2)
6. : You're alive. I'm alive. How is this possible...?devnote
16. [Jump]
Jump to Node 38 (2)
88. Player: Reach for the artefact.Shadowheart_Recruitment_Beach_Event_PickpocketAttempted
86. [TagCinematic]
devnoteCRA_ShadowheartRecruitment_State_Unconscious = False
14. Player: Leave.devnoteEnd
26. [TagCinematic]
devnoteCRA_ShadowheartRecruitment_State_BoxPickpocketedCRA_ShadowheartRecruitment_State_BoxPickpocketed = False, CRA_ShadowheartRecruitment_State_Unconscious = False, Shadowheart_Recruitment_Beach_Event_PickpocketAttempted