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    Synopsis:

    Shadowheart and the player talk after escaping the Nautiloid and arriving on a beach in the middle of nowhere. The player finds Shadowheart unconscious, and can wake her, attempt to loot her, or just leave her. The player can officially recruit SH, who'll be grateful for the player saving her previously. This dialogue only occurs if the player freed SH during the tutorial - otherwise she'll be found at the chapel door a short distance away.

    How to trigger:

    - Load TUT
    - Recon: SetGlobalOsirisFlag GLO_Shadowheart_State_BeachRecruitment
    - Debug book: Go to region - 1.Crash site
    - Find Shadowheart knocked out on the beach at 273, 224
    - Click to talk to her OR Attempt to pickpocket the artifact



  • 0. [TagCinematic] devnote
    • 29. Player: Wake her.
      • 11. [TagCinematic] devnoteCRA_ShadowheartRecruitment_State_Unconscious = False
        • 55. [Visual State]
          • 76.
            Shadowheart
            : What're you doing...?devnoteShadowheart_Recruitment_Beach_Event_PickpocketAttempted
            • 32.
              Narrator
              : *She almost looks like she's weighing up whether to continue hostilities... but decides against it.*ORI_Shadowheart_State_WasHostileInTutorial
              • 43. Player: Checking if you were alive.
                • 8.
                  Shadowheart
                  : Oh is that what you're doing? And I suppose you were testing my reflexes when you thumped me over the head.devnoteORI_ShadowheartRecruitment_State_ShadowheartKnockedOut
                  • Link to Node 38
                • 49.
                  Shadowheart
                  : I'm alive, yes. Thank you for the concern.devnote
                  • Link to Node 38
              • 52. Player: I wanted to see if you'd anything worth taking.
                • 81.
                  Shadowheart
                  : What, you didn't think to search me after you knocked me unconscious? I'll let it slide this time - as I owe you my life.devnoteORI_ShadowheartRecruitment_State_ShadowheartKnockedOut
                  • Link to Node 38
                • 5.
                  Shadowheart
                  : Well that's honest of you. Don't do it again - I'll give you a pass this time, considering I owe you my life.devnote
                  • 38.
                    Shadowheart
                    : And speaking of - how are we alive...?devnote
                    • 73. Player: I was hoping you might know that.
                      • 15.
                        Shadowheart
                        : No, not while I was out could. I remember a falling sensation - I thought I was dreaming. Next thing I know, I'm here.ORI_ShadowheartRecruitment_State_ShadowheartKnockedOut
                        • 63. [Jump] Jump to Node 25 (2)
                      • 25.
                        Shadowheart
                        : I remember the ship, I remember falling... then nothing.
                        • 53. [Jump] Jump to Node 31 (1)
                        • 30. [Jump] Jump to Node 65 (1)
                        • 37. Player: What happened to my kin? Did you see her?, REALLY_GITHYANKIORI_Laezel_State_IsInParty = False, TUT_Guide_LaezelWasGuide, 96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel
                        • 37. Player: What happened to our gith friend?ORI_Laezel_State_IsInParty = False, TUT_Guide_LaezelWasGuide, 96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel
                          • 18.
                            Shadowheart
                            : She must have run off without us... seems like I'm more reliable than your own people., REALLY_GITHYANKI
                          • 18.
                            Shadowheart
                            : You might want to reconsider calling her a friend - looks like she ran off without us.
                            • 84. Player: We should look for her - she might be injured, or worse.devnoteGLO_Shadowheart_State_RecruitedInTutorial
                              • Link to Node 33
                            • 51. Player: I should look for her - she might be injured, or worse.devnoteGLO_Shadowheart_State_RecruitedInTutorial = False
                              • 33.
                                Shadowheart
                                : You're more concerned for her than she is for you, clearly. We need to take care of ourselves.
                                • Link to Node 19
                            • 31. Player: Now what?96f3b983-8332-91f7-1eae-48dd8b012b98_WhatNow = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhatNow
                              • 19.
                                Shadowheart
                                : First things first - we need supplies, shelter, and most of all, a healer.
                                • 10.
                                  Shadowheart
                                  : We might have escaped, but we still have these little monsters in our heads. devnote
                                  • 3. Player: 'We'? You want to stay together?devnoteGLO_Shadowheart_State_RecruitedInTutorial
                                    • 36.
                                      Shadowheart
                                      : We need each other, and we both know what's at stake. I can't think of better company.
                                      • 89. Player: All right, let's get moving.
                                        • 34. [Jump] Jump to Node 87 (2)
                                      • 28. Player: No. This is where we part ways.
                                        • 4.
                                          Shadowheart
                                          : You sure about that? Neither of us knows what lies ahead.
                                          • 87. Player: All right, fine. Let's stay together.devnoteGLO_Shadowheart_State_RecruitedInTutorial
                                            • 66.
                                              Shadowheart
                                              : Wait. Perhaps we shouldn't. You're not the one I need to talk to, are you? Not really.devnoteShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt = False, AVATAR = FalseShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt
                                              • 90.
                                                Shadowheart
                                                : I can feel it, in your head. You follow someone else's orders. I'll deal with them, not you.
                                                • 21. Player: What now?
                                                  • 13.
                                                    Shadowheart
                                                    : I have to get moving. Perhaps our paths will cross again later. CRA_ShadowheartRecruitment_Event_LeaveForDen
                                                    End
                                                • 44. Player: Wait - after all that, you won't join me?
                                                  • 50.
                                                    Shadowheart
                                                    : I'll join along - if I can speak to whoever's really in charge. Otherwise, I'd best be on my way.
                                                • 64. Player: You know, I think I'd rather take my chances without you.
                                                  • 1.
                                                    Shadowheart
                                                    : Perhaps we'll meet again. If you survive, that is.CRA_ShadowheartRecruitment_Event_LeaveForDen
                                                    End
                                            • 24.
                                              Shadowheart
                                              : [TagAnswer] GEN_MaxPlayerCountReachedGLO_ND_CompanionSwap_ForceChoice
                                              • 74. [Nested Dialog]
                                                • 67.
                                                  Shadowheart
                                                  : [TagAnswer] GLO_ND_CompanionSwap_ToCampGLO_ORI_Event_InvitedToCamp_Run
                                                  End
                                                • 45.
                                                  Shadowheart
                                                  : [TagAnswer] GLO_ND_CompanionSwap_ToCamp = False
                                                  End
                                            • 39.
                                              Shadowheart
                                              : You seem overburdened with hangers-on already. GEN_MaxPlayerCountReachedGLO_Tutorials_FullPartyRejection
                                              • 56. Player: I'll mark my camp on your map. You can rest there.GLO_ORI_Event_InvitedToCamp_Run
                                                • 60.
                                                  Shadowheart
                                                  : Fine. But don't delay.
                                                  End
                                              • 27. Player: Leave.CRA_ShadowheartRecruitment_Event_LeaveForDen
                                                End
                                            • 83.
                                              Shadowheart
                                              : One thing, just before we go. I wanted to thank you again, for freeing me... even if you did knock me unconscious afterwards.devnoteORI_ShadowheartRecruitment_State_ShadowheartKnockedOutORI_ShadowHeart_State_IsInParty, OriginAddToParty
                                              • Link to Node 69
                                            • 57.
                                              Shadowheart
                                              : One thing, just before we go. I wanted to thank you again, for freeing me.devnoteORI_ShadowHeart_State_IsInParty, OriginAddToParty
                                              • 69.
                                                Shadowheart
                                                : [TagAnswer]
                                                • 70.
                                                  Shadowheart
                                                  : It would've been all too easy for you to run right past my pod, but you didn't. I'll remember that.devnote['Shadowheart 10']
                                                  • 22.
                                                    Shadowheart
                                                    : Lead the way.
                                                    End
                                          • 47. Player: All right, fine. Follow me.devnoteGLO_Shadowheart_State_RecruitedInTutorial = False
                                            • 77. [Jump] Jump to Node 87 (2)
                                          • 58. Player: I'm sure. Best if you head on your way now.
                                            • 85. [Jump] Jump to Node 1 (1)
                                  • 72. Player: 'We'? You want to come with me?devnoteGLO_Shadowheart_State_RecruitedInTutorial = False
                                    • Link to Node 36
                                  • 62. Player: Do you have any idea where we are?96f3b983-8332-91f7-1eae-48dd8b012b98_WhereAreWe = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereAreWe
                                    • 42. [Alias]
                                      • Alias to Node 61
                                      • 9. Player: You want to stay together, I take it?devnoteGLO_Shadowheart_State_RecruitedInTutorial
                                        • Link to Node 36
                                      • 80. Player: You want to join me, I take it?devnoteGLO_Shadowheart_State_RecruitedInTutorial = False
                                        • Link to Node 36
                                      • 2. [Jump] Jump to Node 59 (1)
                                      • 54. Player: I'd better get moving. Farewell.
                                        • 91. [Alias]
                                          • Alias to Node 7
                                          • 48. [Jump] Jump to Node 36 (1)
                                  • 59. Player: What happened to my kin? Did you see her?, REALLY_GITHYANKIORI_Laezel_State_IsInParty = False, TUT_Guide_LaezelWasGuide, 96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel
                                  • 59. Player: What happened to our gith friend?ORI_Laezel_State_IsInParty = False, TUT_Guide_LaezelWasGuide, 96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereIsLaezel
                                    • 71. [Alias]
                                      • Alias to Node 18
                                      • Link to Node 9
                                      • Link to Node 54
                                      • 40. [Jump] Jump to Node 62 (1)
                                  • 17. Player: Indeed, I'd better get moving then. Farewell.
                                    • 7.
                                      Shadowheart
                                      : Wait - charging off by yourself sounds like a fine way to get killed.devnote
                                      • 41. [Jump] Jump to Node 36 (1)
                            • 65. Player: Do you have any idea where we are?96f3b983-8332-91f7-1eae-48dd8b012b98_WhereAreWe = False96f3b983-8332-91f7-1eae-48dd8b012b98_WhereAreWe
                              • 61.
                                Shadowheart
                                : No... I don't recognise this place. But anything's an improvement on where we just came from.devnote
                                • Link to Node 19
                    • 68. Player: Doesn't matter - we made it.
                      • 79.
                        Shadowheart
                        : True. Seems like we're the lucky ones, judging by all the corpses strewn about.
                        • 35. [Jump] Jump to Node 25 (1)
                    • 92. Player: Perhaps it was some dramatically timed divine intervention?BARD
                      • 78.
                        Shadowheart
                        : The divine tend to keep their interventions close to the chest. Though I suppose it's not impossible.
                        • 82. [Jump] Jump to Node 25 (2)
          • 12.
            Shadowheart
            : You... you knocked me out cold. I ought to return the favour - with interest.devnoteORI_ShadowheartRecruitment_State_ShadowheartKnockedOut
            • 46.
              Narrator
              : *She almost looks like she's weighing up whether to continue hostilities... until she notices the surrounds.*ORI_Shadowheart_State_WasHostileInTutorial
              • 75.
                Shadowheart
                : Wait. Where the hells are we? How are we alive?devnote
                • 23. [Jump] Jump to Node 38 (2)
          • 6.
            Shadowheart
            : You're alive. I'm alive. How is this possible...?devnote
            • 16. [Jump] Jump to Node 38 (2)
    • 88. Player: Reach for the artefact.Shadowheart_Recruitment_Beach_Event_PickpocketAttempted
      • 86. [TagCinematic] devnoteCRA_ShadowheartRecruitment_State_Unconscious = False
        • Link to Node 55
    • 14. Player: Leave.devnote
      End
  • 26. [TagCinematic] devnoteCRA_ShadowheartRecruitment_State_BoxPickpocketedCRA_ShadowheartRecruitment_State_BoxPickpocketed = False, CRA_ShadowheartRecruitment_State_Unconscious = False, Shadowheart_Recruitment_Beach_Event_PickpocketAttempted
    • Link to Node 55