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Synopsis:
After Shadowheart arrives at Goblin Camp with the Orpheus box and protects the party from Voice of the Absolute, she asks to be recruited. She is desperate at this point, so either this happens or she will start combat.
NOTE: this currently only triggers at the goblin camp, but may also be needed as a fallback at the start of Act 2.
How to trigger:
- Shadowheart needs to be alive and not recruited
- Enter Goblin Camp inner area (close to festivities)
- will play after dialogue "GOB_Orpheus_VoiceOfAbsolute_ShadowheartHasBox"
7. : You're lucky I managed to catch up with you when I did - we're both lucky, in fact.devnote
32. Player: Hold on - who are you?devnoteORI_ShadowHeart_HasMet = FalseORI_ShadowHeart_HasMet
52. : I'm Shadowheart - we were on the nautiloid together. We've both got the same problem... though only I might have the solution.devnoteORI_Shadowheart_Knows_Name
17. : I don't know how, but this artefact is protecting me from whoever controls our parasites. You won't get much farther without it shielding you, trust me.devnote
1. [Visual State]
27. : We share a common goal - getting rid of the tadpoles. Seems you've come to the same conclusion as I did, that these Absolute cultists are involved in some way. Only sensible that we help one another.devnoteFOR_DeathOfATrueSoul_PostSceneDone
64. : You need me at your side.
18. Player: If that thing's protecting you, why do you need me?
16. Player: [TagAnswer]
ORI_Inclusion_Laezel
39. : The artefact is being hunted, and so I'm being hunted. The Absolute's forces want it. Githyanki raiders want it. devnote
49. : So it is you the kith'raki come for? This artefact is valuable - the knights will be relentless in their pursuit.REALLY_LAEZELShadowheart_Recruitment_Gob_Event_Laezel_Inclusion
76. : I can't afford to get rid of it, but I can't protect it alone either. I'm lucky to have made it this far.Shadowheart_Recruitment_Gob_Event_ReasonForJoiningPlayer
8. Player: [TagAnswer]
ORI_Inclusion_End_Laezel
66. Player: So we help each other? Sounds reasonable.
50. : Very. So what do you say?
84. Player: All right, come with me.
70. : Wait. Perhaps we shouldn't. You're not the one I need to talk to, are you? Not really.devnoteShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt = False, AVATAR = FalseShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt
87. : I can feel it, in your head. You follow someone else's orders. I'll deal with them, not you.
19. Player: Fine - wait here. I'll fetch someone to talk to you.
72. : Make it fast. And don't even think of venturing far without me, or it'll be your last bad decision.
63. Player: You know, I think I'd rather take my chances without you.
5. : There's no chances without me - only certain death, or worse.devnote
42. : Bring whoever leads you to speak to me. Then maybe you'll have a hope of survival.End
47. Player: I don't need to deal with you - I just need the artefact. Hand it over.
48. : Damn. We could have helped each other. So be it.devnoteGOB_Shadowheart_State_HostileAfterRecruitment, FactionHostileToPlayerGroupAfterDialogEnd
74. [Nested Dialog]
GEN_MaxPlayerCountReached
29. : [TagAnswer]
GLO_ND_CompanionSwap_ToCampGLO_ORI_Event_InvitedToCamp_RunEnd
77. : [TagAnswer]
GLO_ND_CompanionSwap_ToCamp = FalseEnd
41. : You seem overburdened with hangers-on already.GEN_MaxPlayerCountReachedGLO_Tutorials_FullPartyRejection
55. Player: I'll mark my camp on your map. You can rest there.devnoteORI_ShadowheartRecruitment_State_BoxRecruit, GLO_ORI_Event_InvitedToCamp_Run
60. : Fine. Just stay safe. We need each other.End
22. Player: Looks like you're out of luck then.devnote
33. : No - either we join forces, or you don't go anywhere. Tell me where to find your camp at least.devnote
78. Player: All right, I'll mark your map.devnote
71. Player: Leave.devnote
28. [Jump]
Jump to Node 43 (1)
20. : Lead the way.ORI_ShadowheartRecruitment_State_BoxRecruit, ORI_ShadowHeart_State_IsInParty, OriginAddToPartyEnd
24. Player: You're not going anywhere with me, but I'll take that artefact.
3. : No! The artefact stays with me. And I'll do whatever's necessary to protect it, if I can't make you see reason.devnote
56. Player: Fine, you can come with me.Shadowheart_Recruitment_Gob_Event_ReasonForJoiningPlayer
62. [Jump]
Jump to Node 84 (2)
23. Player: Why do you need me so badly?devnoteShadowheart_Recruitment_Gob_Event_ReasonForJoiningPlayer = False
4. [Alias]
ORI_Inclusion_Laezel
- Alias to Node 16
15. [Alias]
- Alias to Node 39
11. [Alias]
REALLY_LAEZELShadowheart_Recruitment_Gob_Event_Laezel_Inclusion
- Alias to Node 49
81. [Alias]
Shadowheart_Recruitment_Gob_Event_ReasonForJoiningPlayer
- Alias to Node 76
34. [Alias]
ORI_Inclusion_End_Laezel
58. Player: Attack.devnoteGOB_Shadowheart_State_HostileAfterRecruitment, FactionHostileToPlayerGroupAfterDialogEnd
21. [Jump]
Jump to Node 44 (1)
9. Player: My companion thinks this artefact is important to our people. How did you come to have it?<br>,
REALLY_GITHYANKIShadowheart_Recruitment_Gob_Event_Laezel_Inclusion
9. Player: My companion thinks this artefact is important to her people. How did you come to have it?Shadowheart_Recruitment_Gob_Event_Laezel_Inclusion
88. : Never mind how I got it - just be glad I have it. For now, let's just help each other. What do you say?devnote
86. [Jump]
Jump to Node 50 (2)
37. Player: Why do you have this to begin with?Shadowheart_Recruitment_Gob_Event_Laezel_Inclusion = False
83. Player: I'll take the artefact, but I don't need you.
35. : It stays with me - I'll kill to protect it. Already have.devnote
10. [Jump]
Jump to Node 31 (2)
85. Player: I cannot afford your presence damaging my standing with my people - leave.,
REALLY_GITHYANKIShadowheart_Recruitment_Gob_Event_Laezel_Inclusion
85. Player: I don't need you bringing wrathful githyanki down on my head - clear off.Shadowheart_Recruitment_Gob_Event_Laezel_Inclusion
12. [Jump]
Jump to Node 0 (1)
89. Player: I've heard enough. Clear off.Shadowheart_Recruitment_Gob_Event_Laezel_Inclusion = False
46. Player: If my fellow githyanki want that artefact, then I should take it from you, not join you.REALLY_GITHYANKI
79. : That wouldn't be wise. Even if you managed to get it off of me, do you really think your kin would welcome you with open arms?devnote
31. : You're infected - they'll just put you down like a rabid animal. Your best chance is with me.devnote
13. [Jump]
Jump to Node 56 (1)
51. Player: Fine - but where do I fit into this?Shadowheart_Recruitment_Gob_Event_ReasonForJoiningPlayer = False
45. [Jump]
Jump to Node 23 (2)
44. Player: I'll take my chances without you. Clear off.
0. [Alias]
- Alias to Node 5
43. : I'll wait here, until you come to your senses. For both our sakes, I hope that happens very soon.AVATARShadowheart_Recruitment_Event_AvatarDeclinedToRecruitEnd
80. [Jump]
Jump to Node 42 (1)
40. Player: Attack.GOB_Shadowheart_State_HostileAfterRecruitment, FactionHostileToPlayerGroupAfterDialogEnd
2. Player: These Absolute forces you mentioned - what do you know about them?
69. : That voice we heard - all sorts are flocking to its banner, worshipping it as a god.
65. : Humans, goblins, and many more. It's given them a common purpose, and they're building an army in its name.
61. Player: How generous. What aren't you telling me?
67. Player: Sounds like it's that artefact I need, not you.
73. [Jump]
Jump to Node 35 (1)
36. [Jump]
Jump to Node 44 (1)
53. Player: You'd better start making a lot more sense very rapidly.
82. : That voice you just felt? It's because of what was done to us - the infection.devnote
6. Player: That artefact looks githyanki - why do you have it?,
REALLY_GITHYANKI
6. Player: What is that thing?
54. : That doesn't matter - what matters is how it can help us against the monsters in our heads.devnote
14. Player: I don't know what just happened, but keep away from me.
57. : Hear me out - your life depends on it. We've both got the same problem... though only I might have the solution.devnote
25. : Yes... you're someone I can deal with, I think. I felt it in your head.devnoteShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt, AVATAR
59. : We both have the same problem - the parasites. You won't make it much farther without me. I have an artefact that can protect us until we find a cure.devnote
26. : Changed your mind yet? I don't think either of us has the luxury of time - not against what we're facing.devnoteShadowheart_Recruitment_Event_AvatarDeclinedToRecruit, AVATAR
68. [Alias]
- Alias to Node 64
90. [Jump]
Jump to Node 84 (1)
30. [Jump]
Jump to Node 24 (1)
38. : You need me with you. Let me speak to your leader, and we can press on.devnoteShadowHeart_Recruitment_Event_NonAvatarRecruitAttempt, AVATAR = FalseEnd