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Synopsis:
The player resurrects or revives Shadowheart after she was killed or knocked unconscious. Shadowheart can recognise the player as her attacker if that is the case, and reacts to the loss of her box if it was taken from her.
How to trigger:
This dialogue only triggers if the player resurrects/revives SH when she's not recruited.
2. : What the... it's gone! The artefact - what have you done with it?devnoteGLO_InfernalBox_State_CharacterHasBox = FalseORI_ShadowheartRecruitment_State_RevivedShadowheart
7. [Alias]
ORI_ShadowHeart_HasMet = FalseORI_ShadowHeart_HasMet
- Alias to Node 45
52. Player: Here, take it.GLO_InfernalBox_State_CharacterHasBox
15. [FallibleQuestionResult]
39. : Thank you... though you shouldn't have had it to begin with.devnoteGLO_InfernalBox_Event_ForceGiveBox
24. [TagCinematic]
devnote
47. [Visual State]
58. [FallibleQuestionResult]
44. : Take what? You don't have it!
29. Player: None of your concern - it's mine now.GLO_InfernalBox_State_CharacterHasBox
31. : I can't let you do that.devnoteFactionHostileToPlayerGroupAfterDialogEnd
33. Player: Artefact? I don't have anything like that.GLO_InfernalBox_State_CharacterHasBox = False
4. : No - you're trying to trick me. You must have it. I'll take it off your corpse soon enough.devnoteFactionHostileToPlayerGroupAfterDialogEnd
57. Player: There must be some kind of mistake.GLO_InfernalBox_State_CharacterHasBox = False
22. : Yes. But it'll soon be remedied, once I've taken what's mine from your corpse.devnoteFactionHostileToPlayerGroupAfterDialogEnd
12. : Wait - you're the one who attacked me! What the hells are you playing at?!devnoteGLO_InfernalBox_State_CharacterHasBoxORI_ShadowheartRecruitment_State_RevivedShadowheart
28. [Alias]
ORI_ShadowHeart_HasMet = FalseORI_ShadowHeart_HasMet
- Alias to Node 45
1. Player: To fix a mistake. I didn't mean to kill you.ORI_ShadowheartRecruitment_State_ShadowheartKilled
61. : Well make sure it's a mistake you don't repeat.devnote
27. : Now, instead of killing and resurrecting each other, we should just work together and try to stay alive.
55. Player: It was a mistake - I didn't mean to knock you out.ORI_ShadowheartRecruitment_State_ShadowheartKilled = False
9. : Well, make sure it's a mistake you don't repeat. I've enough problems with my memory as it is...devnote
20. Player: Your memory? What's wrong?
37. : Nothing. You and I ought to be considering how we're going to survive this mess - we should stay together.
3. Player: What now?
38. : Seems you're the closest thing to an ally I've encountered so far - we should stay together, in the interest of survival.<br>
49. Player: I decided you might prove useful.
41. : How gracious of you. Try it again, and I'll leave you in pieces.
62. : That said, you're the likeliest ally I've encountered so far. Perhaps we should stay together.
10. Player: I had so much fun killing you last time, I figured I'd do it again.
23. : Bloody maniac!devnoteFactionHostileToPlayerGroupAfterDialogEnd
26. : What the - you're the one who killed me! Why did you bring me back?devnoteORI_ShadowheartRecruitment_State_ShadowheartAttacker, ORI_ShadowheartRecruitment_State_ShadowheartKilled, GLO_InfernalBox_State_CharacterHasBoxORI_ShadowheartRecruitment_State_RevivedShadowheart
59. : I'm alive... did you save me?ORI_ShadowheartRecruitment_State_ShadowheartAttacker = False, ORI_ShadowheartRecruitment_State_ShadowheartKilled, GLO_InfernalBox_State_CharacterHasBoxORI_ShadowheartRecruitment_State_RevivedShadowheart
45. : *Your mind briefly swaps with hers. You both wince in discomfort as you recognise you share the same infection.*devnoteMINDMELD,
NARRATIONORI_ShadowHeart_HasMet = FalseORI_ShadowHeart_HasMet
53. Player: I did. You're welcome.
35. : Thank you... maybe I should come with you - return the favour by watching your back.
60. Player: Just try to stay alive this time.
14. : I intend to, trust me... On that score, maybe we should stay together - better odds of survival.
34. : We've got the same problem, after all. Let's try to find a solution together, before it's too late.
40. Player: All right, fine. Let's stay together.
19. : Wait. Perhaps we shouldn't. You're not the one I need to talk to, are you? Not really.devnoteAVATAR = False
21. : I can feel it, in your head. You follow someone else's orders. I'll deal with them, not you.
36. Player: Fine. I'll see about introducing you.
56. : I can't promise I'll wait forever. Perhaps our paths will cross again later. End
50. Player: Wait - after all that, you won't join me?
16. : I'll join - if I can speak to whoever's really in charge. Otherwise, I'd best be on my way.
11. Player: You know, I think I'd rather take my chances without you.
17. : Perhaps we'll meet again. If you survive, that is.End
46. : You seem overburdened with hangers-on already. GEN_MaxPlayerCountReachedGLO_Tutorials_FullPartyRejection
43. : [TagAnswer]
30. : [TagAnswer]
ORI_Shadowheart_Revived_State_LeavingGLO_ND_CompanionSwap_ForceChoice
5. [Nested Dialog]
42. : [TagAnswer]
GLO_ND_CompanionSwap_ToCampGLO_ORI_Event_InvitedToCamp_RunEnd
51. : [TagAnswer]
GLO_ND_CompanionSwap_ToCamp = FalseEnd
54. : [TagAnswer]
18. Player: I'll mark my camp on your map. You can rest there.GLO_ORI_Event_InvitedToCamp_Run
6. : Fine. But don't delay.End
48. Player: Leave.End
13. : Lead the way.OriginAddToPartyEnd
25. Player: You're on your own.
0. : I often am. Farewell.End
8. Player: I wanted to kill you myself.
32. [Jump]
Jump to Node 23 (1)