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    Synopsis:

    The player resurrects or revives Shadowheart after she was killed or knocked unconscious. Shadowheart can recognise the player as her attacker if that is the case, and reacts to the loss of her box if it was taken from her.

    How to trigger:

    This dialogue only triggers if the player resurrects/revives SH when she's not recruited.


  • 2.
    Shadowheart
    : What the... it's gone! The artefact - what have you done with it?devnoteGLO_InfernalBox_State_CharacterHasBox = FalseORI_ShadowheartRecruitment_State_RevivedShadowheart
    • 7. [Alias] ORI_ShadowHeart_HasMet = FalseORI_ShadowHeart_HasMet
      • Alias to Node 45
      • 52. Player: Here, take it.GLO_InfernalBox_State_CharacterHasBox
        • 15. [FallibleQuestionResult]
          • 39.
            Shadowheart
            : Thank you... though you shouldn't have had it to begin with.devnoteGLO_InfernalBox_Event_ForceGiveBox
            • 24. [TagCinematic] devnote
              • 47. [Visual State]
                • Link to Node 34
        • 58. [FallibleQuestionResult]
          • 44.
            Shadowheart
            : Take what? You don't have it!
      • 29. Player: None of your concern - it's mine now.GLO_InfernalBox_State_CharacterHasBox
        • 31.
          Shadowheart
          : I can't let you do that.devnoteFactionHostileToPlayerGroupAfterDialog
          End
      • 33. Player: Artefact? I don't have anything like that.GLO_InfernalBox_State_CharacterHasBox = False
        • 4.
          Shadowheart
          : No - you're trying to trick me. You must have it. I'll take it off your corpse soon enough.devnoteFactionHostileToPlayerGroupAfterDialog
          End
      • 57. Player: There must be some kind of mistake.GLO_InfernalBox_State_CharacterHasBox = False
        • 22.
          Shadowheart
          : Yes. But it'll soon be remedied, once I've taken what's mine from your corpse.devnoteFactionHostileToPlayerGroupAfterDialog
          End
  • 12.
    Shadowheart
    : Wait - you're the one who attacked me! What the hells are you playing at?!devnoteGLO_InfernalBox_State_CharacterHasBoxORI_ShadowheartRecruitment_State_RevivedShadowheart
    • 28. [Alias] ORI_ShadowHeart_HasMet = FalseORI_ShadowHeart_HasMet
      • Alias to Node 45
      • 1. Player: To fix a mistake. I didn't mean to kill you.ORI_ShadowheartRecruitment_State_ShadowheartKilled
        • 61.
          Shadowheart
          : Well make sure it's a mistake you don't repeat.devnote
          • 27.
            Shadowheart
            : Now, instead of killing and resurrecting each other, we should just work together and try to stay alive.
            • Link to Node 34
      • 55. Player: It was a mistake - I didn't mean to knock you out.ORI_ShadowheartRecruitment_State_ShadowheartKilled = False
        • 9.
          Shadowheart
          : Well, make sure it's a mistake you don't repeat. I've enough problems with my memory as it is...devnote
          • 20. Player: Your memory? What's wrong?
            • 37.
              Shadowheart
              : Nothing. You and I ought to be considering how we're going to survive this mess - we should stay together.
              • Link to Node 34
          • 3. Player: What now?
            • 38.
              Shadowheart
              : Seems you're the closest thing to an ally I've encountered so far - we should stay together, in the interest of survival.<br>
              • Link to Node 34
      • 49. Player: I decided you might prove useful.
        • 41.
          Shadowheart
          : How gracious of you. Try it again, and I'll leave you in pieces.
          • 62.
            Shadowheart
            : That said, you're the likeliest ally I've encountered so far. Perhaps we should stay together.
            • Link to Node 34
      • 10. Player: I had so much fun killing you last time, I figured I'd do it again.
        • 23.
          Shadowheart
          : Bloody maniac!devnoteFactionHostileToPlayerGroupAfterDialog
          End
  • 26.
    Shadowheart
    : What the - you're the one who killed me! Why did you bring me back?devnoteORI_ShadowheartRecruitment_State_ShadowheartAttacker, ORI_ShadowheartRecruitment_State_ShadowheartKilled, GLO_InfernalBox_State_CharacterHasBoxORI_ShadowheartRecruitment_State_RevivedShadowheart
    • Link to Node 28
  • 59.
    Shadowheart
    : I'm alive... did you save me?ORI_ShadowheartRecruitment_State_ShadowheartAttacker = False, ORI_ShadowheartRecruitment_State_ShadowheartKilled, GLO_InfernalBox_State_CharacterHasBoxORI_ShadowheartRecruitment_State_RevivedShadowheart
    • 45.
      Narrator
      : *Your mind briefly swaps with hers. You both wince in discomfort as you recognise you share the same infection.*devnoteMINDMELD, NARRATIONORI_ShadowHeart_HasMet = FalseORI_ShadowHeart_HasMet
      • 53. Player: I did. You're welcome.
        • 35.
          Shadowheart
          : Thank you... maybe I should come with you - return the favour by watching your back.
          • Link to Node 34
      • 60. Player: Just try to stay alive this time.
        • 14.
          Shadowheart
          : I intend to, trust me... On that score, maybe we should stay together - better odds of survival.
          • 34.
            Shadowheart
            : We've got the same problem, after all. Let's try to find a solution together, before it's too late.
            • 40. Player: All right, fine. Let's stay together.
              • 19.
                Shadowheart
                : Wait. Perhaps we shouldn't. You're not the one I need to talk to, are you? Not really.devnoteAVATAR = False
                • 21.
                  Shadowheart
                  : I can feel it, in your head. You follow someone else's orders. I'll deal with them, not you.
                  • 36. Player: Fine. I'll see about introducing you.
                    • 56.
                      Shadowheart
                      : I can't promise I'll wait forever. Perhaps our paths will cross again later.
                      End
                  • 50. Player: Wait - after all that, you won't join me?
                    • 16.
                      Shadowheart
                      : I'll join - if I can speak to whoever's really in charge. Otherwise, I'd best be on my way.
                  • 11. Player: You know, I think I'd rather take my chances without you.
                    • 17.
                      Shadowheart
                      : Perhaps we'll meet again. If you survive, that is.
                      End
              • 46.
                Shadowheart
                : You seem overburdened with hangers-on already. GEN_MaxPlayerCountReachedGLO_Tutorials_FullPartyRejection
                • 43.
                  Shadowheart
                  : [TagAnswer]
                  • 30.
                    Shadowheart
                    : [TagAnswer] ORI_Shadowheart_Revived_State_LeavingGLO_ND_CompanionSwap_ForceChoice
                    • 5. [Nested Dialog]
                      • 42.
                        Shadowheart
                        : [TagAnswer] GLO_ND_CompanionSwap_ToCampGLO_ORI_Event_InvitedToCamp_Run
                        End
                      • 51.
                        Shadowheart
                        : [TagAnswer] GLO_ND_CompanionSwap_ToCamp = False
                        End
                • 54.
                  Shadowheart
                  : [TagAnswer]
                  • 18. Player: I'll mark my camp on your map. You can rest there.GLO_ORI_Event_InvitedToCamp_Run
                    • 6.
                      Shadowheart
                      : Fine. But don't delay.
                      End
                  • 48. Player: Leave.
                    End
              • 13.
                Shadowheart
                : Lead the way.OriginAddToParty
                End
            • 25. Player: You're on your own.
              • 0.
                Shadowheart
                : I often am. Farewell.
                End
      • 8. Player: I wanted to kill you myself.
        • 32. [Jump] Jump to Node 23 (1)