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Synopsis:
A follow-up with Shadowheart after her Ultimatum dialogue, where the Box forces her to camp in a haze of murderous madness. Occurs if the player talked her down and got her to rest. She's calmer now, but still unsettled and confused - what is it that compelled her to act against her will like that? She and the player can discuss, but no clear answer emerges. The player can invite her to join their party.
58. : My head's been in a fog for days. This morning, it cleared away.
36. : I'm not much for bowing and scraping, but... thank you.devnote825d9a66-159b-cc4e-7318-e7966eeaed7c_Shadowheart_WRD_HasMet
13. : I'm sure you have questions.
47. Player: Indeed, our last talk was abrupt, let's say. Tell me about yourself.GLO_Shadowheart_WRD_Ultimatum_AskedToKnowMore = False
12. : Beyond 'Shadowheart'? There's not much to say.GLO_Shadowheart_WRD_Ultimatum_AskedToKnowMore
87. : I was on my way to Baldur's Gate when that ship appeared. Considering our... shared affliction, I think you know the rest.devnoteGLO_ShadowHeart_Knows_CityGoal
102. Player: There's more to a person than a name. Surely there's more you can tell me.
21. : Perhaps you'll learn more in time then. If we have time, that is.
96. : We find a healer - fast. We can't have much time left before ceremorphosis takes hold.
22. Player: Agreed. Do you have any ideas?
94. : Baldur's Gate is an obvious answer, but we landed too damn far away.
41. : I doubt we'd make it in time. There has to be someone else nearby.
89. Player: Come with me. Might as well carry out this hunt together.['Astarion 1', 'Gale 1', 'Lae'zel -5', 'Shadowheart 5']
93. : I would, but you have a lot of hangers-on already. Thin your numbers, then we can talk.GEN_MaxPlayerCountReachedGLO_Tutorials_FullPartyRejectionEnd
32. : I won't refuse some company. So long as it's outside my head.
44. : Even if that gith over there doesn't seem to like me.devnoteORI_Laezel_State_IsInParty
11. : Let's set off. Time is against us.ORI_ShadowHeart_State_IsInParty, OriginAddToPartyEnd
68. Player: 'We'? You tried to kill me, remember? I didn't agree to a partnership.
98. : Neither of us agreed to a lot of what's happened lately. Perhaps together, we can change that.devnote
90. [Jump]
Jump to Node 89 (1)
95. [Jump]
Jump to Node 7 (1)
75. Player: Or perhaps I was mistaken, keeping your around.['Astarion -1', 'Lae'zel 5', 'Shadowheart -5']
6. : I'll extend the grace you gave me and pretend that's not a threat.
101. : I can be valuable in more ways than you might expect. When you figure out you need me, just say the word.devnoteEnd
7. Player: You can stay here, in camp.
2. : A relative safe haven, I suppose. I'll be here if you need me.End
64. Player: If you say so. Honestly, I feel fine. Better than ever, in ways.
1. : I... feel better too. Now that the voices are gone.
46. : But no doubt there's a tadpole squirming in our heads. We have to act.
- Link to Node 89
- Link to Node 68
- Link to Node 7
55. Player: We need only find my kin. They will have a cure.REALLY_GITHYANKI
57. : They do? I... well. That's curious.devnote
17. Player: My kin fought the ghaik menace for generations. We know their ways.
72. : I didn't mean... fine. Yes. If you have a cure, then I need it as much as you do.devnote
59. [Jump]
Jump to Node 89 (1)
99. [Jump]
Jump to Node 68 (1)
79. [Jump]
Jump to Node 7 (1)
26. Player: You seem uncomfortable around my kind - why?
0. : No offence, but my first experience with your kind was one of your dragons nearly roasting me alive.devnote
54. : And your fellow gith stares at me like she's contemplating how my heart tastes.devnoteORI_Laezel_State_IsInParty
37. [Jump]
Jump to Node 89 (1)
16. [Jump]
Jump to Node 68 (1)
84. [Jump]
Jump to Node 7 (1)
65. Player: You should be grateful. Not many outsiders ever benefit from githyanki knowledge.
69. : I'll save my gratitude for when I'm cured.devnote
43. [Jump]
Jump to Node 89 (1)
82. [Jump]
Jump to Node 68 (1)
48. [Jump]
Jump to Node 7 (1)
77. Player: Shadowheart? Interesting. Would've pegged you for a 'Molly', myself.
45. : A haunting pack of voices almost drove me to murder you, and my name is strange?devnote
66. [Jump]
Jump to Node 96 (1)
18. Player: I'm glad to run into a fellow half-elf.REALLY_HALFELF
74. : We're not exactly special. There's a lot of bored elves and curious humans out there.devnote
78. [Jump]
Jump to Node 96 (1)
19. Player: I'm just glad to see you're feeling better.
9. : The forgiving sort, are you?GLO_Shadowheart_WRD_Ultimatum_FeelingBetter
88. : You should be careful. Plenty would take advantage of that.devnote
61. Player: Tell me about these voices again. There must be more to them.GLO_Shadowheart_WRD_Ultimatum_AskedAboutVoices
85. : They weren't distinct. Just... this constant onslaught.devnote
29. : Run. Run. Find her. It only ever stopped when I went the right direction.,
FEMALEdevnote
29. : Run. Run. Find him. It only ever stopped when I went the right direction.,
MALEdevnote
29. : Run. Run. Find them. It only ever stopped when I went the right direction.devnote
3. : And even then, only for a moment. Until I got here.
56. Player: The voices wanted you to find me? Personally?
71. : Apparently so. They weren't inclined to explain why, just to drive half-berserk.
76. : And trust me, I'd love an explanation.
23. [Jump]
Jump to Node 8 (1)
35. Player: Not still harbouring urges to kill me, are you?
70. : No. As long as the voices stay away, I think you're safe.
8. : But I promise any future murderous intentions will be thoroughly justified.devnote
38. Player: This is no laughing matter. I mightn't be so understanding in future.
5. : You have nothing to fear from me, so long as the feeling's mutual.
73. Player: Sounds like you'll keep things interesting, at least.
39. : Remarkably calm for a woman I planned to run through. I can appreciate that.,
FEMALE
39. : Remarkably calm for a man I planned to run through. I can appreciate that.,
MALE
39. : Remarkably calm for someone I planned to run through. I can appreciate that.
53. [Jump]
Jump to Node 49 (1)
62. Player: If the voices return, tell me at once.
42. : I'll do what I can. It was difficult to do... anything in that haze.devnote
52. Player: Turn to other matters.
27. [Pop] 2
49. Player: These voices could be to do with our infection.
4. : You have a tadpole too. I'm the only one who lost her bloody mind.devnote
51. : I'm not ruling anything out. Unfortunately that doesn't leave me with a lot of firm answers.
92. Player: You spoke about voices in your head last night. Tell me more.GLO_Shadowheart_WRD_Ultimatum_AskedAboutVoices = False
25. Player: Leave.End
60. : Staying in this camp is making me... restless.825d9a66-159b-cc4e-7318-e7966eeaed7c_Shadowheart_WRD_HasMet
83. : But I don't want to stray far. I've already learned the consequences the hard way.
91. [Jump]
Jump to Node 47 (1)
67. Player: Travel with me. I think we can both be of use to each other.['Astarion 1', 'Gale 1', 'Lae'zel -5', 'Shadowheart 5']
86. : You I don't mind, but your... kin is another story.ORI_Laezel_State_IsInParty, GEN_MaxPlayerCountReached = False, GITHYANKI
40. Player: What's wrong with Lae'zel?
14. : Nothing. Just an inkling.
34. : I'm sure things will sort themselves out on the road.ORI_ShadowHeart_State_IsInParty, OriginAddToPartyEnd
97. Player: Don't worry about her. I'm the one in charge.
100. : Fair enough. But a leader should always keep potential conflicts in mind, yes?