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Synopsis:
Default dialogue when speaking to Wyll during exploration.
27. : [TagGreeting]
Wyll_InParty2_Event_EyeBranchWyll_InParty2_Event_EyeBranch = False
53. : A most vicious one, in fact.
95. [Jump]
Jump to Node 89 (1)
29. : [TagGreeting]
Wyll_InParty2_Event_BecomingBladeBranchWyll_InParty2_Event_BecomingBladeBranch = False
42. : My father once said, 'One does not pursue a champion's life. One merely answers its call.'
61. : So it was for me.
7. : After my exile, I was hunting near the Cloakwood. I heard a child crying out from a lone farmstead.ORI_Wyll_Knows_RavengardFather
59. : I found him in the fields, flanked by goblins. His mother's corpse bled into the soil next to him.
49. : I don't remember much of the battle. But I remember drying the boy's tears after.
79. Player: What act could be finer than saving a life? You must have felt proud.['Wyll 2']
36. : Proud? No. Angry.
21. : Angry at the monsters preying on innocents. Angry at the so-called good gods, for tolerating the cruelty of the evil.
103. : Angry at myself that it took so long for me to see the Coast's suffering.
83. Player: And he named you the Blade of Frontiers?
39. : No. But he named me friend, and that meant the world.
77. : But what of the others? The children never saved, the cries never heard?
48. : In the boy's tears, I finally saw the suffering wrought by the villains of the wild.
35. : The frontiers demanded a blade. And so I heeded.
92. Player: And before that?ORI_Wyll_Knows_RavengardFather = False
20. : Baldur's Gate, born and raised. The only son of a single father.
97. : He wanted one life for me; I chose another. We haven't spoken since I left the city.
69. : A classic drama, a staunch father and his rebellious son. Better heard from the bards' lips than mine.End
63. Player: Yet you were chasing a devil in the Hells. How did that come about?GLO_WyllConfrontation_Event_WyllConfrontedKarlach = False, Wyll_InParty2_Event_AskedAboutDevilChase = False, REALLY_KARLACH = FalseWyll_InParty2_Event_AskedAboutDevilChase
90. : Karlach's fires raged in Baldur's Gate before she escaped to Avernus, as my source told it - and she was planning to return.Wyll_InParty2_Event_MentionedSource
47. : One of the archdevil Zariel's own - chaos incarnate, a devil with pure fire for a heart. I made my way to Avernus to stop her.
22. : She fled from my reach - even climbed aboard the mind flayer ship as it screeched through the Hells. I followed in close pursuit.
64. : I can't bear to imagine the lives Karlach might be taking, the damage she might be doing.
55. Player: Who is this 'source' of yours?
51. Player: It's not exactly easy to journey to the Hells from the Sword Coast. How did you manage it?
18. : A powerful friend with a keen interest in... privacy. I'm sworn to say no more.
86. Player: A powerful friend, hm? Like a warlock patron, perhaps?WARLOCK
76. : You are a warlock. You know about bound souls and frozen tongues.
16. : I can only leave the rest to your imagination. Suffice to say, I hunt monsters - devils included. And I will do what I can to quench the Coast of their flames.End
93. Player: Let's move on to other matters.
14. : All right.ORI_InParty_Event_EnterFromNestedWithCommentEnd
26. Player: Leave.ORI_InParty_Event_EnterFromNestedEndEnd
65. [Jump]
Jump to Node 93 (1)
31. [Jump]
Jump to Node 26 (1)
40. Player: How great could you be? I've never heard of you.REALLY_KARLACH = False
11. : I shouldn't be surprised. You are a great talent - when darkness falls, you make your own light.
8. : The helpless, though - they need the light of others. They're the ones who seek out the Blade.End
33. Player: Is that how you lost your eye - in the goblin battle?Wyll_InParty2_Event_AskedAboutEye = FalseWyll_InParty2_Event_AskedAboutEye
96. : It was an even bloodier day and a stronger foe.
89. : It's made from pure Bloodstone, carved from the Galena Mountains just north of the Moonsea. A reminder that sometimes, blood must be shed and sacrifices must be made.
52. : Ah, but that is a story reserved for lifetime friends and calmer days.CAMP_MizorasJudgement_Event_Judged = False
38. Player: Lean in and examine the eye more closely.,
CLERIC,
SORCERER,
WARLOCK,
WIZARD
10. : *Tiny grooves spider across the eye's surface. It resembles a sending stone, used to confer with distant contacts.*NARRATION
60. Player: Isn't your eye a sending stone?Wyll_InParty2_Event_StoneEye
73. : A - sending stone? Nothing so special, I assure you.devnote
68. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 12 (0)
44. [RollResult] True
12. : *His breathing quickens; his jaw tenses. Wyll is keeping something from you.*NARRATION
100. : *A strange sensation courses through you, and your companion's mind unfolds, secrets half-revealed.*GLO_TadpoleIntro_Companion = FalseGLO_TadpoleIntro_Companion
4. Player: Enter his mind. What isn't he telling you?GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
78. : What are you...devnote
37. : *A shiver runs across your mind... you feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
9. : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
88. : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
75. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
91. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
41. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
2. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
72. : *Your right eye vibrates and a woman's voice echoes in your head. 'I've a sweet tooth, and devil's on the menu.'*Wyll_InParty_Event_SawWoman['Wyll -5']
57. : *Beyond the voice you find only shadow - a piece of Wyll's mind locked away from intruders.*
1. : Keep out of my mind. I told you - the eye's a rock, nothing more. And that's the end of it.devnoteEnd
54. [Jump]
Jump to Node 37 (2)
5. Player: Enter his mind. What isn't he telling you?GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 10 (0)
80. [RollResult] True
99. [RollResult] False
3. : *You find only darkness. Wyll's thoughts are closed to you.*['Wyll -5']
24. : Keep out of my mind. I told you - the eye's a rock, nothing more.
32. Player: Draw on the power within to enforce your will.GLO_Tadpoled_UsedToday1, GLO_Tadpoled_UsedToday2 = False, TRUESOULGLO_Tadpoled_UsedToday2
102. : *You focus on the source of the power, but it is quiet and still. It needs to rest.*
46. Player: Draw on the power within to enforce your will.GLO_Tadpoled_UsedToday1, GLO_Tadpoled_UsedToday2 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday2
43. Player: All right, then. Let's change the subject.
94. : Gladly.ORI_InParty_Event_EnterFromNestedWithCommentEnd
87. Player: Leave.ORI_InParty_Event_EnterFromNestedEndEnd
101. [RollResult] False
30. : *You watch and listen for signs of deceit, but sense nothing unusual.*NARRATIONEnd
45. Player: I'd like to talk about something else.
74. : By all means.ORI_InParty_Event_EnterFromNestedNoCommentEnd
13. Player: Leave.ORI_InParty_Event_EnterFromNestedEndEnd
84. [Jump]
Jump to Node 45 (1)
70. [Jump]
Jump to Node 13 (1)
67. [Alias]
End
6. Player: The Blade doesn't just stick to the frontiers though, does he?REALLY_KARLACH
0. : Not every threat to Faerûn resides there. Better to prevent a catastrophe than to face it. Even if it means a Hellhunt.
34. : I thought you were an archdevil's servant come to bathe the frontiers in flame.
25. : You disavowed me of that notion soon enough.End
56. Player: It's nice to finally put a face to the name.REALLY_KARLACH = False, BALDURIAN
82. : And it's nice to meet someone of your talents.
17. : Having a worm wriggling in my skull didn't instil much confidence in the days ahead.
98. : With you as my ally, the future looks a little less daunting.End
71. [Jump]
Jump to Node 45 (1)
19. Player: Whatever became of the boy, I wonder?