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Synopsis:
An NPC is attacking a player for killing a guard. In this case, the player is currently not in the party (i.e., they're an origin that has since been dismissed) -> AD rather than interactive dialog, since we can't have interactive dialogs between two NPCs.
0. : There's the killer! ,
AGGRESSIVE_GUARDEnd
0. : You're not leaving here alive!,
AGGRESSIVE_GUARDEnd
0. : Thought you'd get away with that?,
AGGRESSIVE_GUARDEnd
0. : Time to die!,
AGGRESSIVE_GUARDEnd
0. : Your life is mine!,
AGGRESSIVE_GUARDEnd
0. : Time to spill your guts!,
AGGRESSIVE_GUARDEnd