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    Synopsis:

    An NPC was confronted with a crime, and called for help. A guard, who did not witness the crime, arrived and starts "interrogating" the NPC about what happened.


  • 0.
    GROUP_Guards
    : What's the problem?GEB_NPCInterrogation_State_Theft
  • 0.
    GROUP_Guards
    : What seems to be the issue?GEB_NPCInterrogation_State_Theft
  • 0.
    GROUP_Guards
    : You called?GEB_NPCInterrogation_State_Theft
    • 13.
      GROUP_Civilians
      : I've been robbed!GEB_Crime_IsVictim
    • 13.
      GROUP_Civilians
      : Someone's been at my things!GEB_Crime_IsVictim
    • 13.
      GROUP_Civilians
      : Someone's stolen my things!GEB_Crime_IsVictim
      • Link to Node 10
    • 2.
      GROUP_Civilians
      : There's been a theft!
    • 2.
      GROUP_Civilians
      : There's a thief doing the rounds!
      • 10.
        GROUP_Guards
        : Not to worry - I'll retrieve what's been taken.
        End
      • 10.
        GROUP_Guards
        : I'll find them - don't worry a moment more.
        End
  • 6.
    GROUP_Guards
    : What's the problem?GEB_NPCInterrogation_State_Murder
  • 6.
    GROUP_Guards
    : What seems to be the issue?GEB_NPCInterrogation_State_Murder
  • 6.
    GROUP_Guards
    : You called?GEB_NPCInterrogation_State_Murder
    • 7.
      GROUP_Civilians
      : Someone's been killed!
    • 7.
      GROUP_Civilians
      : There's been a murder!
    • 7.
      GROUP_Civilians
      : Someone's been killed!
    • 7.
      GROUP_Civilians
      : There's a killer on the loose!
      • 5.
        GROUP_Guards
        : Justice will be served - never you worry.
        End
      • 5.
        GROUP_Guards
        : Don't you worry - I'll find the culprit.
        End
      • 5.
        GROUP_Guards
        : The culprit will be brought to justice.
        End
  • 8.
    GROUP_Guards
    : What's the problem?
  • 8.
    GROUP_Guards
    : What seems to be the issue?
  • 8.
    GROUP_Guards
    : You called?
    • 1.
      GROUP_Civilians
      : Didn't you see them? The cad was just here!GEB_Crime_IsVictimCRIME_FoundGuiltyPlayer
    • 1.
      GROUP_Civilians
      : You've just missed the criminal!GEB_Crime_IsVictimCRIME_FoundGuiltyPlayer
    • 1.
      GROUP_Civilians
      : There's a criminal loose. They've just been pestering me!GEB_Crime_IsVictimCRIME_FoundGuiltyPlayer
      • 14.
        GROUP_Guards
        : Not to worry - I'll find them.
        End
      • 14.
        GROUP_Guards
        : I'll have a look around.
        End
      • 14.
        GROUP_Guards
        : I'll arrest them - don't worry.
        End
    • 4.
      GROUP_Civilians
      : Didn't you see them? The criminal was just here!CRIME_FoundGuiltyPlayer
    • 4.
      GROUP_Civilians
      : There's a criminal loose. You've got to find them.CRIME_FoundGuiltyPlayer
    • 4.
      GROUP_Civilians
      : There! There's a criminal here.CRIME_FoundGuiltyPlayer
      • Link to Node 14
  • 9.
    GROUP_Guards
    : What's the problem?GEB_NPCInterrogation_State_Assault
  • 9.
    GROUP_Guards
    : What seems to be the issue?GEB_NPCInterrogation_State_Assault
  • 9.
    GROUP_Guards
    : You called?GEB_NPCInterrogation_State_Assault
    • 11.
      GROUP_Civilians
      : I've been attacked!GEB_Crime_IsVictim
    • 11.
      GROUP_Civilians
      : Someone assaulted me for no reason at all!GEB_Crime_IsVictim
      • Link to Node 12
    • 3.
      GROUP_Civilians
      : There's been an attack!
    • 3.
      GROUP_Civilians
      : There's been an assault!
      • 12.
        GROUP_Guards
        : Never you worry - I'm on the case.
        End
      • 12.
        GROUP_Guards
        : I'll find the culprit - I swear it.
        End