Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    An NPC notices a summon looting a corpse, and makes it stop (possibly attacking)


  • 0.
    GROUP_Animals, GROUP_Bugbear, GROUP_Constructs, GROUP_Daisy, GROUP_Demons, GROUP_Desire, GROUP_Dragons, GROUP_Dwarves, GROUP_Elves, GROUP_Gith, GROUP_Gnolls, GROUP_Gnomes, GROUP_Goblins, GROUP_HalfElves, GROUP_Halflings, GROUP_Hobgoblin, GROUP_Humans, GROUP_Ogres, GROUP_Origins, GROUP_SmartUndead, GROUP_Tiefling, GROUP_Trolls
    : Shoo!
    End
  • 0.
    GROUP_Animals, GROUP_Bugbear, GROUP_Constructs, GROUP_Daisy, GROUP_Demons, GROUP_Desire, GROUP_Dragons, GROUP_Dwarves, GROUP_Elves, GROUP_Gith, GROUP_Gnolls, GROUP_Gnomes, GROUP_Goblins, GROUP_HalfElves, GROUP_Halflings, GROUP_Hobgoblin, GROUP_Humans, GROUP_Ogres, GROUP_Origins, GROUP_SmartUndead, GROUP_Tiefling, GROUP_Trolls
    : Get away from there!
    End
  • 0.
    GROUP_Animals, GROUP_Bugbear, GROUP_Constructs, GROUP_Daisy, GROUP_Demons, GROUP_Desire, GROUP_Dragons, GROUP_Dwarves, GROUP_Elves, GROUP_Gith, GROUP_Gnolls, GROUP_Gnomes, GROUP_Goblins, GROUP_HalfElves, GROUP_Halflings, GROUP_Hobgoblin, GROUP_Humans, GROUP_Ogres, GROUP_Origins, GROUP_SmartUndead, GROUP_Tiefling, GROUP_Trolls
    : You! Stop that!
    End