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    Synopsis:

    Most important message: if the player leaves this NPC alive (e.g. flees from combat), the player will be attacked by sight by guards in this region from then on (because the NPC will report them to the other guards).
    Summary: The player killed a guard during combat in a particular region (the Grove, Moonrise Towers, and eventually also the Goblin Camp, Haven, Wyrm's Crossing, Baldur's Gate proper). While that combat is ongoing, other allied NPCs in the combat regular play ADs at the start of their turn to warn the player that they will inform the other guards about this fact if they survive the combat (if they do survice, they will run out of sight and afterwards every other allied guard in the region will attack the player on sight).

    How to trigger:

    Go the Grove in WLD_Main_A (206; 25; 555)
    Attack Guex (near the training the tiefling kids)
    Kill him in combat
    This AD should play occasionally on other NPCs in the combat when attacking



  • 0.
    GROUP_Guards
    : Sleep with one eye open - I've got a lot of friends with a lot of weapons., GUARD
    End
  • 0.
    GROUP_Guards
    : Killing one of us was a mistake. My friends and I will hunt you down., GUARD
    End
  • 0.
    GROUP_Guards
    : Murderer! Everyone will know what you've done here - I swear it!, GUARD
    End
  • 0.
    GROUP_Guards
    : You won't get away with this - I'll make sure everyone knows your face!
    End
  • 0.
    GROUP_Guards
    : I'll see you plastered on every wanted poster for this!
    End
  • 0.
    GROUP_Guards
    : Murderer! Everyone will know what you've done here - I swear it!
    End