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    Synopsis:

    An NPC wants to arrest a player for committing a crime (the NPC saw you commit the crime, or another NPC told them you did it). We have custom greeting nodes for the common crime types, and also fallbacks in case there is no prison, or in case this crime happens while the player was already in prison.


  • 2.
    Narrator
    : *Someone caught you stealing. Best give them a good reason not to kill you.*GEB_Crime_Theft, BADASSCIVILIAN
    • 93. [Jump] Jump to Node 4 (2)
  • 4.
    Narrator
    : *You've been caught breaking the rules. You have a horrible feeling the next thing broken might be your skull.*, AGGRESSIVE_GUARD, BADASSCIVILIAN
  • 4.
    Narrator
    : *Your bad behaviour caught this guard's eye. What do you have to say?*
    • 92. Player: Acquiesce and follow to prison.GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669Allow_Arrest, CRIME_Allow_Search
      End
    • 53. Player: Try to talk your way out of it.GEB_CharismaDisabled = False, CRIME_PersuasionFailed = False
      • 17. Player: My apologies. I seem to have taken a wrong turn...GEB_Crime_TrespassingRoll (Charisma, Deception) vs 15 (0)
      • 17. Player: You mean this isn't the shrine of Oghma? I knew that map was dodgy...GEB_Crime_TrespassingRoll (Charisma, Deception) vs 15 (0)
      • 17. Player: Would you look at that - my map's upside down! I should have turned right at that crossroads... GEB_Crime_TrespassingRoll (Charisma, Deception) vs 15 (0)
        • 40. [RollResult] True
          • 9.
            Narrator
            : *Your conviction is enough. This will be taken no further. Nonetheless, this area remains forbidden.*TeleportOutOfTrespass, CRIME_PersuasionSuccess
          • 9.
            Narrator
            : *Your words are enough to resolve the matter. Still, you need to leave.*TeleportOutOfTrespass, CRIME_PersuasionSuccess
            • 134.
              Narrator
              : *Should you transgress again, your efforts to talk yourself out of trouble will be of little use.*GEB_CharismaDisabled_NextTime
              End
            • 134.
              Narrator
              : *Should you attempt such a feat again, you will find yourself on the deserving end of justice.*GEB_CharismaDisabled_NextTime
              End
            • 134.
              Narrator
              : *Best not try that again lest your actions speak louder than your words.*GEB_CharismaDisabled_NextTime
              End
        • 25. [Jump] Jump to Node 72 (1)
      • 103. Player: I think it's you who's found themselves in the wrong place.GEB_Crime_TrespassingRoll (Charisma, Intimidation) vs 15 (0)
      • 103. Player: Let me be, or you won't live to regret it.GEB_Crime_TrespassingRoll (Charisma, Intimidation) vs 15 (0)
      • 103. Player: You should be asking for my permission to be here. You're. In. My. Way.GEB_Crime_TrespassingRoll (Charisma, Intimidation) vs 15 (0)
        • 84. [Jump] Jump to Node 17 (2)
      • 123. Player: Look - people like you and me don't need to waste our time debating who's where and why.GEB_Crime_TrespassingRoll (Charisma, Persuasion) vs 15 (0)
      • 123. Player: What even is trespassing, when you think about it? It's just 'being in a place'. Where's the crime in that?GEB_Crime_TrespassingRoll (Charisma, Persuasion) vs 15 (0)
      • 123. Player: Haven't you ever been turned around on your way to a date with destiny?GEB_Crime_TrespassingRoll (Charisma, Persuasion) vs 15 (0)
        • Link to Node 84
      • 58. Player: It was like that when I got here!GEB_Crime_VandaliseRoll (Charisma, Deception) vs 15 (0)
      • 58. Player: It was actually made like that in the first place. It's an Amnian technique. Very unusual.GEB_Crime_VandaliseRoll (Charisma, Deception) vs 15 (0)
      • 58. Player: I was trying to save it, but I was too late.GEB_Crime_VandaliseRoll (Charisma, Deception) vs 15 (0)
        • Link to Node 28
        • Link to Node 72
      • 73. Player: Keep accusing me, and the next thing getting broken will be that loose jaw of yours.GEB_Crime_VandaliseRoll (Charisma, Intimidation) vs 15 (0)
      • 73. Player: Must have been an accident. Careful - you might have one yourself...GEB_Crime_VandaliseRoll (Charisma, Intimidation) vs 15 (0)
      • 73. Player: That was just for starters. Back off, or you're next.GEB_Crime_VandaliseRoll (Charisma, Intimidation) vs 15 (0)
        • Link to Node 28
        • Link to Node 72
      • 12. Player: Personally, I think it looks better like this.GEB_Crime_VandaliseRoll (Charisma, Persuasion) vs 15 (0)
      • 12. Player: Aren't we all broken, one way or another? That's called living.GEB_Crime_VandaliseRoll (Charisma, Persuasion) vs 15 (0)
      • 12. Player: No need to go causing a fuss over a little accident, is there?GEB_Crime_VandaliseRoll (Charisma, Persuasion) vs 15 (0)
        • 28. [RollResult] True
          • 59.
            Narrator
            : *They believe you - for now. But something tells you they won't be so receptive to your charms again.* GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
            End
          • 59.
            Narrator
            : *You're free to go - this time. But next time, you won't be so lucky.* GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
            End
          • 59.
            Narrator
            : *You've convinced them, for now. But transgress again, and no amount of talking will get you out of trouble.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
            End
          • 83.
            Narrator
            : *You're free to go. But you know that you're being watched. It would be wise not to slip up again.*CRIME_PersuasionSuccess
            End
          • 83.
            Narrator
            : *You've avoided any further trouble. Let's hope it stays that way.*CRIME_PersuasionSuccess
            End
          • 83.
            Narrator
            : *The guard appears convinced. There's no need to take this further.*CRIME_PersuasionSuccess
            End
          • 83.
            Narrator
            : *You managed to get away with it. Better not try your luck too often.*CRIME_PersuasionSuccess
            End
        • 72. [RollResult] False
          • 62.
            Narrator
            : *You try your best, but your best just isn't good enough.*CRIME_PersuasionFailed
          • 62.
            Narrator
            : *The guard is impassive. Your little speech was unconvincing.*CRIME_PersuasionFailed
          • 62.
            Narrator
            : *Usually this is the point where the guard leaves you alone. But not today.*CRIME_PersuasionFailed
          • 62.
            Narrator
            : *If your intention was to make things worse, you certainly succeeded.*CRIME_PersuasionFailed
            • 75. [Jump] Jump to Node 4 (2)
      • 70. Player: I was trying to help! Alas, I got here too late...GEB_Crime_MurderRoll (Charisma, Deception) vs 20 (0)
      • 70. Player: Shhh. Can't you tell when someone's taking a nap?GEB_Crime_MurderRoll (Charisma, Deception) vs 20 (0)
      • 70. Player: There's something... unnatural about this body. Get yourself to safety - I'll handle it.GEB_Crime_MurderRoll (Charisma, Deception) vs 20 (0)
        • Link to Node 100
      • 33. Player: You really want to challenge someone you think is capable of murder?GEB_Crime_MurderRoll (Charisma, Intimidation) vs 20 (0)
      • 33. Player: Me - a killer? That would make me very dangerous indeed, wouldn't it?GEB_Crime_MurderRoll (Charisma, Intimidation) vs 20 (0)
      • 33. Player: If I committed murder, I guess I'd have to kill any witnesses, wouldn't I?GEB_Crime_MurderRoll (Charisma, Intimidation) vs 20 (0)
        • 100. [Jump] Jump to Node 12 (2)
      • 125. Player: Do you see any blood on these hands? I'm an innocent witness.GEB_Crime_MurderRoll (Charisma, Persuasion) vs 20 (0)
      • 125. Player: It was self-defence - I was being attacked!GEB_Crime_MurderRoll (Charisma, Persuasion) vs 20 (0)
      • 125. Player: Do I look like a killer to you? I was raised better than that.GEB_Crime_MurderRoll (Charisma, Persuasion) vs 20 (0)
        • Link to Node 100
      • 16. Player: I was swatting away an insect - any contact was entirely accidental.GEB_Crime_AssaultRoll (Charisma, Deception) vs 15 (0)
      • 16. Player: Someone cast a spell on me! They're the one you should be hunting down!GEB_Crime_AssaultRoll (Charisma, Deception) vs 15 (0)
      • 16. Player: We weren't fighting. I was merely demonstrating a new martial technique.GEB_Crime_AssaultRoll (Charisma, Deception) vs 15 (0)
        • 108. [Jump] Jump to Node 12 (2)
      • 118. Player: Psh. That wasn't a fight. Want to see what I'm really capable of? GEB_Crime_AssaultRoll (Charisma, Intimidation) vs 15 (0)
      • 118. Player: Unless you want to be next, I suggest you turn around and walk away.GEB_Crime_AssaultRoll (Charisma, Intimidation) vs 15 (0)
      • 118. Player: Go on. Try me. I'm finished warming up.GEB_Crime_AssaultRoll (Charisma, Intimidation) vs 15 (0)
        • Link to Node 108
      • 66. Player: Just a bit of harmless fisticuffs. Nothing for you to worry about.GEB_Crime_AssaultRoll (Charisma, Persuasion) vs 15 (0)
      • 66. Player: Let's not be hasty. No sense causing a fuss over a little disagreement, is there?GEB_Crime_AssaultRoll (Charisma, Persuasion) vs 15 (0)
      • 66. Player: Please. That was barely a scuffle. No need to overreact.GEB_Crime_AssaultRoll (Charisma, Persuasion) vs 15 (0)
        • Link to Node 108
      • 85. Player: Did I cast the wrong spell? I was trying to fix the lock, not open it.GEB_Crime_KnockSpellRoll (Charisma, Deception) vs 15 (0)
      • 85. Player: I thought you wanted it unlocked? My mistake.GEB_Crime_KnockSpellRoll (Charisma, Deception) vs 15 (0)
      • 85. Player: What spell? That was just a trick of the light.GEB_Crime_KnockSpellRoll (Charisma, Deception) vs 15 (0)
        • Link to Node 121
      • 130. Player: That's not the only spell I know. The other ones are much more dangerous.GEB_Crime_KnockSpellRoll (Intelligence, Intimidation) vs 15 (0)
      • 130. Player: For my next trick, I'll be unlocking the contents of your skull. GEB_Crime_KnockSpellRoll (Intelligence, Intimidation) vs 15 (0)
      • 130. Player: Interrupt me again and you'll be needing that spell to open your jaw.GEB_Crime_KnockSpellRoll (Intelligence, Intimidation) vs 15 (0)
        • Link to Node 121
      • 6. Player: But locks were made to be opened. Otherwise they wouldn't have a key.GEB_Crime_KnockSpellRoll (Charisma, Persuasion) vs 15 (0)
      • 6. Player: Locked. Unlocked. It's easily fixed. No harm done, is there?GEB_Crime_KnockSpellRoll (Charisma, Persuasion) vs 15 (0)
      • 6. Player: You know us spellcasting types. Can't help showing off.GEB_Crime_KnockSpellRoll (Charisma, Persuasion) vs 15 (0)
        • 121. [Jump] Jump to Node 12 (2)
      • 115. Player: Since when is borrowing a crime?GEB_Crime_TheftRoll (Charisma, Deception) vs 15 (0)
      • 115. Player: This belongs to me! How dare you accuse me of stealing it?!GEB_Crime_TheftRoll (Charisma, Deception) vs 15 (0)
      • 115. Player: This item was stolen from me! If you'd done your job I wouldn't need to retrieve it!GEB_Crime_TheftRoll (Charisma, Deception) vs 15 (0)
        • Link to Node 129
      • 80. Player: I'll take whatever I want, and you're not going to do a thing about it. Understood?GEB_Crime_TheftRoll (Charisma, Intimidation) vs 15 (0)
      • 80. Player: I'm happy to take something else. Your head, for example.GEB_Crime_TheftRoll (Charisma, Intimidation) vs 15 (0)
      • 80. Player: What's worth more to you - getting this back, or leaving here alive?GEB_Crime_TheftRoll (Charisma, Intimidation) vs 15 (0)
        • Link to Node 129
      • 56. Player: Do you really care if the odd trinket goes missing?GEB_Crime_TheftRoll (Charisma, Persuasion) vs 15 (0)
      • 56. Player: Why bother yourself over a missing item or two? You're a busy individual - this is beneath you.GEB_Crime_TheftRoll (Charisma, Persuasion) vs 15 (0)
      • 56. Player: Since when is it a crime to admire fine craftsmanship? I just wanted a better look.GEB_Crime_TheftRoll (Charisma, Persuasion) vs 15 (0)
        • 129. [Jump] Jump to Node 12 (2)
      • 61. Player: There was something stuck in there. I was cleaning it out for you.GEB_Crime_LockpickingRoll (Charisma, Deception) vs 15 (0)
      • 61. Player: This isn't a lockpick, it's a toothpick! I was just freshening up.GEB_Crime_LockpickingRoll (Charisma, Deception) vs 15 (0)
      • 61. Player: I was merely admiring the metalwork. I'm something of a locksmith myself.GEB_Crime_LockpickingRoll (Charisma, Deception) vs 15 (0)
        • Link to Node 19
      • 51. Player: Dangerous little things, lockpicks. Could wreak havoc on, say, an eyeball.GEB_Crime_LockpickingRoll (Charisma, Intimidation) vs 15 (0)
      • 51. Player: Lockpicking is only my second-favourite hobby. Killing interfering busybodies is my favourite.GEB_Crime_LockpickingRoll (Charisma, Intimidation) vs 15 (0)
      • 51. Player: Want to find out what else I can do with a lockpick? You won't like it.GEB_Crime_LockpickingRoll (Charisma, Intimidation) vs 15 (0)
        • 19. [Jump] Jump to Node 12 (2)
      • 116. Player: Unlocking a lock can hardly be a crime. They're supposed to do that!GEB_Crime_LockpickingRoll (Charisma, Persuasion) vs 15 (0)
      • 116. Player: Do you really want to go to all this trouble over a bit of lockpicking?GEB_Crime_LockpickingRoll (Charisma, Persuasion) vs 15 (0)
      • 116. Player: Far worse goes on around here than lockpicking. Shouldn't you be focused on that?GEB_Crime_LockpickingRoll (Charisma, Persuasion) vs 15 (0)
        • Link to Node 19
      • 104. Player: It was a trap?! I could have been hurt!GEB_Crime_DisarmingTrapRoll (Charisma, Deception) vs 15 (0)
      • 104. Player: A faulty trap's been reported. I think it's this one - best keep your distance.GEB_Crime_DisarmingTrapRoll (Charisma, Deception) vs 15 (0)
      • 104. Player: Just admiring the mechanism. Nashkel-made, if I'm not mistaken.GEB_Crime_DisarmingTrapRoll (Charisma, Deception) vs 15 (0)
        • Link to Node 89
      • 76. Player: If you're so concerned it's working, why not test it yourself? I insist.GEB_Crime_DisarmingTrapRoll (Charisma, Intimidation) vs 15 (0)
      • 76. Player: This trap is nothing compared to the pain I'll inflict if you don't back off.GEB_Crime_DisarmingTrapRoll (Charisma, Intimidation) vs 15 (0)
      • 76. Player: Let's test it on you, shall we?GEB_Crime_DisarmingTrapRoll (Charisma, Intimidation) vs 15 (0)
        • 89. [Jump] Jump to Node 12 (2)
      • 105. Player: Isn't it safer for everyone if this trap is disarmed? Including you?GEB_Crime_DisarmingTrapRoll (Charisma, Persuasion) vs 15 (0)
      • 105. Player: What's one little trap? I'm sure you have plenty more.GEB_Crime_DisarmingTrapRoll (Charisma, Persuasion) vs 15 (0)
      • 105. Player: Why do you even need this trap? Surely you're strong enough to deal with troublemakers yourself?GEB_Crime_DisarmingTrapRoll (Charisma, Persuasion) vs 15 (0)
        • Link to Node 89
      • 57. Player: I wasn't casting a spell. That was just a trick. Good, wasn't it?GEB_Crime_PolymorphedRoll (Charisma, Deception) vs 15 (0)
      • 57. Player: Just testing your reflexes, keeping you sharp. I'm impressed.GEB_Crime_PolymorphedRoll (Charisma, Deception) vs 15 (0)
      • 57. Player: I was trying to help. Now you'll never see the benefits of my little incantation.GEB_Crime_PolymorphedRoll (Charisma, Deception) vs 15 (0)
        • 77. [Jump] Jump to Node 12 (2)
      • 68. Player: Interrupt me again, and my next spell will have you eating worg dung like it's a Midwinter feast.GEB_Crime_PolymorphedRoll (Charisma, Intimidation) vs 15 (0)
      • 68. Player: I know just the spell for interfering busybodies. How do you feel about excruciating pain?GEB_Crime_PolymorphedRoll (Charisma, Intimidation) vs 15 (0)
      • 68. Player: Mutter guttural syllables as though placing a particularly vile curse.GEB_Crime_PolymorphedRoll (Charisma, Intimidation) vs 15 (0)
        • Link to Node 77
      • 65. Player: No need to fret over a harmless little charm, is there?GEB_Crime_PolymorphedRoll (Charisma, Persuasion) vs 15 (0)
      • 65. Player: Everybody's casting that spell nowadays. It's all the rage out in Elturel.GEB_Crime_PolymorphedRoll (Charisma, Persuasion) vs 15 (0)
      • 65. Player: It's not like that spell does any real harm. Just makes you feel a bit funny.GEB_Crime_PolymorphedRoll (Charisma, Persuasion) vs 15 (0)
        • Link to Node 77
      • 20. Player: I wasn't casting a spell. That was just a trick. Good, wasn't it?GEB_Crime_CharmedRoll (Charisma, Deception) vs 15 (0)
      • 20. Player: Just testing your reflexes, keeping you sharp. I'm impressed.GEB_Crime_CharmedRoll (Charisma, Deception) vs 15 (0)
      • 20. Player: I was trying to help. Now you'll never see the benefits of my little spell.GEB_Crime_CharmedRoll (Charisma, Deception) vs 15 (0)
        • 15. [Jump] Jump to Node 12 (2)
      • 132. Player: I know just the spell for interfering busybodies who get in my way. How do you feel about excruciating pain?GEB_Crime_CharmedRoll (Charisma, Intimidation) vs 15 (0)
      • 132. Player: Interrupt me again, and my next spell will have you eating worg dung like it's a Midwinter feast.GEB_Crime_CharmedRoll (Charisma, Intimidation) vs 15 (0)
      • 132. Player: Mutter guttural syllables as though placing a particularly vile curse.GEB_Crime_CharmedRoll (Charisma, Intimidation) vs 15 (0)
        • Link to Node 15
      • 109. Player: No need to fret over a harmless little charm, is there?GEB_Crime_CharmedRoll (Charisma, Persuasion) vs 15 (0)
      • 109. Player: Everybody's casting that spell nowadays. It's all the rage out in Elturel.GEB_Crime_CharmedRoll (Charisma, Persuasion) vs 15 (0)
      • 109. Player: It's not like that spell does any real harm. Just makes you feel a bit funny.GEB_Crime_CharmedRoll (Charisma, Persuasion) vs 15 (0)
        • Link to Node 15
      • 34. Player: That's a protective trap. It's for your own protection.GEB_CRIME_PlacedTrapRoll (Charisma, Deception) vs 15 (0)
      • 34. Player: I assure you that trap is completely harmless. Merely a deterrent.GEB_CRIME_PlacedTrapRoll (Charisma, Deception) vs 15 (0)
      • 34. Player: A decorative replica only. I thought the place needed sprucing up.GEB_CRIME_PlacedTrapRoll (Charisma, Deception) vs 15 (0)
        • Link to Node 39
      • 0. Player: Makes you wonder how many traps I placed before you spotted me...GEB_CRIME_PlacedTrapRoll (Charisma, Intimidation) vs 15 (0)
      • 0. Player: This trap is nothing compared to what I can do to you. Go on, try me.GEB_CRIME_PlacedTrapRoll (Charisma, Intimidation) vs 15 (0)
      • 0. Player: You'll wish that trap had caught you by the time I'm done with you.GEB_CRIME_PlacedTrapRoll (Charisma, Intimidation) vs 15 (0)
        • 39. [Jump] Jump to Node 12 (2)
      • 1. Player: Just checking you were paying attention. Good job - you passed!GEB_CRIME_PlacedTrapRoll (Charisma, Persuasion) vs 15 (0)
      • 1. Player: You're telling me you've never placed the odd trap? A misdemeanour, nothing more.GEB_CRIME_PlacedTrapRoll (Charisma, Persuasion) vs 15 (0)
      • 1. Player: No harm done. I'll just pick it up and be on my way.GEB_CRIME_PlacedTrapRoll (Charisma, Persuasion) vs 15 (0)
        • Link to Node 39
      • 74. Player: I was trying to help! Alas, I got here too late...GEB_CRIME_DroppedOwnedCorpseRoll (Charisma, Deception) vs 20 (0)
      • 74. Player: Shhh. Can't you tell when someone's taking a nap?GEB_CRIME_DroppedOwnedCorpseRoll (Charisma, Deception) vs 20 (0)
      • 74. Player: There's something... unnatural about this body. Get yourself to safety - I'll handle it.GEB_CRIME_DroppedOwnedCorpseRoll (Charisma, Deception) vs 20 (0)
        • Link to Node 50
      • 42. Player: You really want to challenge someone you think is capable of murder?GEB_CRIME_DroppedOwnedCorpseRoll (Charisma, Intimidation) vs 20 (0)
      • 42. Player: Me - a killer? That would make me very dangerous indeed, wouldn't it?GEB_CRIME_DroppedOwnedCorpseRoll (Charisma, Intimidation) vs 20 (0)
      • 42. Player: If I committed murder, I guess I'd have to kill any witnesses, wouldn't I?GEB_CRIME_DroppedOwnedCorpseRoll (Charisma, Intimidation) vs 20 (0)
        • 50. [Jump] Jump to Node 12 (2)
      • 135. Player: Do you see any blood on these hands? I'm an innocent witness.GEB_CRIME_DroppedOwnedCorpseRoll (Charisma, Persuasion) vs 20 (0)
      • 135. Player: It was self-defence - I was being attacked!GEB_CRIME_DroppedOwnedCorpseRoll (Charisma, Persuasion) vs 20 (0)
      • 135. Player: Do I look like a killer to you? I was raised better than that.GEB_CRIME_DroppedOwnedCorpseRoll (Charisma, Persuasion) vs 20 (0)
        • Link to Node 50
      • 128. Player: I was trying to help! Alas, I got here too late...GEB_CRIME_PickUpOwnedCorpseRoll (Charisma, Deception) vs 20 (0)
      • 128. Player: Shhh. Can't you tell when someone's taking a nap?GEB_CRIME_PickUpOwnedCorpseRoll (Charisma, Deception) vs 20 (0)
      • 128. Player: There's something... unnatural about this body. Get yourself to safety - I'll handle it.GEB_CRIME_PickUpOwnedCorpseRoll (Charisma, Deception) vs 20 (0)
        • Link to Node 24
      • 87. Player: This only ends two ways - you leave me alone, or you die. What will it be?GEB_CRIME_PickUpOwnedCorpseRoll (Charisma, Intimidation) vs 20 (0)
      • 87. Player: What is it you're accusing me of? Tell me, while you still have a functioning jaw.GEB_CRIME_PickUpOwnedCorpseRoll (Charisma, Intimidation) vs 20 (0)
      • 87. Player: Turn around and walk away. Trust me - you'll live longer.GEB_CRIME_PickUpOwnedCorpseRoll (Charisma, Intimidation) vs 20 (0)
        • 24. [Jump] Jump to Node 12 (2)
      • 97. Player: What if I say I'm very, very sorry?GEB_CRIME_PickUpOwnedCorpseRoll (Charisma, Persuasion) vs 20 (0)
      • 97. Player: You seem the merciful type. Can we let this one go?GEB_CRIME_PickUpOwnedCorpseRoll (Charisma, Persuasion) vs 20 (0)
      • 97. Player: I'm sorry - nobody taught me any better. You've shown me the error of my ways.<br>GEB_CRIME_PickUpOwnedCorpseRoll (Charisma, Persuasion) vs 20 (0)
        • Link to Node 24
      • 102. Player: I'm an innocent bystander! Honest!GEB_Crime_Vandalise = False, GEB_Crime_KnockSpell = False, GEB_Crime_Polymorphed = False, GEB_Crime_Charmed = False, GEB_CRIME_DroppedOwnedCorpse = False, GEB_Crime_Trespassing = False, GEB_Crime_Theft = False, GEB_Crime_Assault = False, GEB_Crime_Murder = False, GEB_CRIME_PickUpOwnedCorpse = False, GEB_Crime_Lockpicking = False, GEB_Crime_DisarmingTrap = FalseRoll (Charisma, Deception) vs 15 (0)
      • 102. Player: I saw the criminal - they went that way!GEB_Crime_Vandalise = False, GEB_Crime_KnockSpell = False, GEB_Crime_Polymorphed = False, GEB_Crime_Charmed = False, GEB_CRIME_DroppedOwnedCorpse = False, GEB_Crime_Trespassing = False, GEB_Crime_Theft = False, GEB_Crime_Assault = False, GEB_Crime_Murder = False, GEB_CRIME_PickUpOwnedCorpse = False, GEB_Crime_Lockpicking = False, GEB_Crime_DisarmingTrap = FalseRoll (Charisma, Deception) vs 15 (0)
      • 102. Player: I was just testing your observational skills. Congratulations - your eyesight is in full working order.GEB_Crime_Vandalise = False, GEB_Crime_KnockSpell = False, GEB_Crime_Polymorphed = False, GEB_Crime_Charmed = False, GEB_CRIME_DroppedOwnedCorpse = False, GEB_Crime_Trespassing = False, GEB_Crime_Theft = False, GEB_Crime_Assault = False, GEB_Crime_Murder = False, GEB_CRIME_PickUpOwnedCorpse = False, GEB_Crime_Lockpicking = False, GEB_Crime_DisarmingTrap = FalseRoll (Charisma, Deception) vs 15 (0)
        • 49. [Jump] Jump to Node 12 (2)
      • 113. Player: What is it you're accusing me of? Tell me, while you still have a functioning jaw.GEB_Crime_Vandalise = False, GEB_Crime_KnockSpell = False, GEB_Crime_Polymorphed = False, GEB_Crime_Charmed = False, GEB_CRIME_DroppedOwnedCorpse = False, GEB_Crime_Trespassing = False, GEB_Crime_Theft = False, GEB_Crime_Assault = False, GEB_Crime_Murder = False, GEB_CRIME_PickUpOwnedCorpse = False, GEB_Crime_Lockpicking = False, GEB_Crime_DisarmingTrap = FalseRoll (Charisma, Intimidation) vs 15 (0)
      • 113. Player: Turn around and walk away. Trust me - you'll live longer.GEB_Crime_Vandalise = False, GEB_Crime_KnockSpell = False, GEB_Crime_Polymorphed = False, GEB_Crime_Charmed = False, GEB_CRIME_DroppedOwnedCorpse = False, GEB_Crime_Trespassing = False, GEB_Crime_Theft = False, GEB_Crime_Assault = False, GEB_Crime_Murder = False, GEB_CRIME_PickUpOwnedCorpse = False, GEB_Crime_Lockpicking = False, GEB_Crime_DisarmingTrap = FalseRoll (Charisma, Intimidation) vs 15 (0)
      • 113. Player: This only ends two ways - you leave me alone, or you die. What will it be?GEB_Crime_Vandalise = False, GEB_Crime_KnockSpell = False, GEB_Crime_Polymorphed = False, GEB_Crime_Charmed = False, GEB_CRIME_DroppedOwnedCorpse = False, GEB_Crime_Trespassing = False, GEB_Crime_Theft = False, GEB_Crime_Assault = False, GEB_Crime_Murder = False, GEB_CRIME_PickUpOwnedCorpse = False, GEB_Crime_Lockpicking = False, GEB_Crime_DisarmingTrap = FalseRoll (Charisma, Intimidation) vs 15 (0)
        • Link to Node 49
      • 136. Player: What if I say I'm very, very sorry?GEB_Crime_Vandalise = False, GEB_Crime_KnockSpell = False, GEB_Crime_Polymorphed = False, GEB_Crime_Charmed = False, GEB_CRIME_DroppedOwnedCorpse = False, GEB_Crime_Trespassing = False, GEB_Crime_Theft = False, GEB_Crime_Assault = False, GEB_Crime_Murder = False, GEB_CRIME_PickUpOwnedCorpse = False, GEB_Crime_Lockpicking = False, GEB_Crime_DisarmingTrap = FalseRoll (Charisma, Persuasion) vs 15 (0)
      • 136. Player: You seem the merciful type. Can we let this one go?GEB_Crime_Vandalise = False, GEB_Crime_KnockSpell = False, GEB_Crime_Polymorphed = False, GEB_Crime_Charmed = False, GEB_CRIME_DroppedOwnedCorpse = False, GEB_Crime_Trespassing = False, GEB_Crime_Theft = False, GEB_Crime_Assault = False, GEB_Crime_Murder = False, GEB_CRIME_PickUpOwnedCorpse = False, GEB_Crime_Lockpicking = False, GEB_Crime_DisarmingTrap = FalseRoll (Charisma, Persuasion) vs 15 (0)
      • 136. Player: I'm sorry - nobody taught me any better. You've shown me the error of my ways.GEB_Crime_Vandalise = False, GEB_Crime_KnockSpell = False, GEB_Crime_Polymorphed = False, GEB_Crime_Charmed = False, GEB_CRIME_DroppedOwnedCorpse = False, GEB_Crime_Trespassing = False, GEB_Crime_Theft = False, GEB_Crime_Assault = False, GEB_Crime_Murder = False, GEB_CRIME_PickUpOwnedCorpse = False, GEB_Crime_Lockpicking = False, GEB_Crime_DisarmingTrap = FalseRoll (Charisma, Persuasion) vs 15 (0)
        • Link to Node 49
    • 10. Player: Try to convince them you belong here.devnoteGEB_CharismaDisabled = False, GEB_Crime_TrespassCanConvincePermanently, GEB_Crime_Trespassing
      • 63. Player: It's me - your old friend [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]! You wouldn't shut the door on a friend, would you?Roll (Charisma, Deception) vs 22 (0)
      • 63. Player: I've been sent to join the patrol, there have been reports of someone trying to sneak in.Roll (Charisma, Deception) vs 22 (0)
      • 63. Player: Why are you looking at me like that? I live here. Roll (Charisma, Deception) vs 22 (0)
        • 111. [RollResult] True
          • 7.
            Narrator
            : *You managed to talk your way in - no easy feat.*GEB_Crime_ConvincedTrespassAllowedPermanently, CRIME_PersuasionSuccess
            End
          • 7.
            Narrator
            : *You've been granted free passage. What you do with that privilege is up to you.* GEB_Crime_ConvincedTrespassAllowedPermanently, CRIME_PersuasionSuccess
            End
          • 7.
            Narrator
            : *Congratulations - you've convinced them to give you access. Now what?* GEB_Crime_ConvincedTrespassAllowedPermanently, CRIME_PersuasionSuccess
            End
        • 52. [Jump] Jump to Node 72 (1)
      • 27. Player: I'm here for a routine inspection. I'm sure your superiors will be very interested to know that you tried to deny me entry. Roll (Charisma, Intimidation) vs 22 (0)
      • 27. Player: This is my place now. If you don't leave now, you won't leave at all. Roll (Charisma, Intimidation) vs 22 (0)
      • 27. Player: That uniform of yours will make a very tasteful bodybag, if you don't get out of my way. Roll (Charisma, Intimidation) vs 22 (0)
        • 13. [Jump] Jump to Node 63 (2)
      • 133. Player: Just a quick look around won't hurt anyone. You won't even know I was there. Roll (Charisma, Persuasion) vs 22 (0)
      • 133. Player: Look at me - do I look dangerous? Roll (Charisma, Persuasion) vs 22 (0)
      • 133. Player: Better act as if I'm allowed to be here rather than admit you let me get this far. Roll (Charisma, Persuasion) vs 22 (0)
        • Link to Node 13
    • 44. Player: How about a little something to smooth things over? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])93147083-af38-43f5-8354-9737c3e928d2
    • 44. Player: Perhaps some gold would make up for my little indiscretion? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])93147083-af38-43f5-8354-9737c3e928d2
    • 44. Player: Offer a bribe. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])93147083-af38-43f5-8354-9737c3e928d2
      • 94.
        Narrator
        : *There isn't enough gold in the world to undo the sight of a corpse.*GEB_Crime_Murder
      • 94.
        Narrator
        : *A suspected murder is not something you can bribe your way out of.* GEB_Crime_Murder
      • 94.
        Narrator
        : *Tempting as it is, the guard will not accept a bribe in this case.* GEB_Crime_Murder
        • 117. [Jump] Jump to Node 4 (2)
      • 21.
        Narrator
        : *It may have been unwise to reveal just how much gold you have on your person.*GEB_CharismaDisabled, GEB_BribeDisabled
      • 21.
        Narrator
        : *Your bribery attempt has caused some offence. Violence it is.*GEB_CharismaDisabled, GEB_BribeDisabled
      • 21.
        Narrator
        : *Some guards would appreciate your generosity, but not this one. This one prefers old-fashioned justice.*GEB_CharismaDisabled, GEB_BribeDisabled
    • 36. Player: How about a little something to smooth things over? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])93147083-af38-43f5-8354-9737c3e928d2 = False
    • 36. Player: Perhaps some gold would make up for my little indiscretion? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])93147083-af38-43f5-8354-9737c3e928d2 = False
    • 36. Player: Offer a bribe. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])93147083-af38-43f5-8354-9737c3e928d2 = False
      • 71. [Jump] Jump to Node 94 (1)
      • 95.
        Narrator
        : *Gold may have made your problem go away this time, but next time you won't be so lucky.*GEB_Crime_BribingDisabled_NextTime, e678bd59-74f4-4a7b-8776-aca807d9ef22TeleportOutOfTrespass, GEN_TransferNPCPayment
        End
      • 95.
        Narrator
        : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, e678bd59-74f4-4a7b-8776-aca807d9ef22TeleportOutOfTrespass, GEN_TransferNPCPayment
        End
      • 95.
        Narrator
        : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, e678bd59-74f4-4a7b-8776-aca807d9ef22TeleportOutOfTrespass, GEN_TransferNPCPayment
        End
      • 64.
        Narrator
        : *A quick transaction, and your problem is miraculously resolved.*e678bd59-74f4-4a7b-8776-aca807d9ef22TeleportOutOfTrespass, GEN_TransferNPCPayment
        End
      • 64.
        Narrator
        : *A gift of gold, and just like that, your troubles are over.*e678bd59-74f4-4a7b-8776-aca807d9ef22TeleportOutOfTrespass, GEN_TransferNPCPayment
        End
      • 64.
        Narrator
        : *You wonder if all your problems could be so easily solved. For now it's enough to have solved this one.*e678bd59-74f4-4a7b-8776-aca807d9ef22TeleportOutOfTrespass, GEN_TransferNPCPayment
        End
      • 79.
        Narrator
        : *It's wise to check the content of your purse before offering it to others.*GEB_CharismaDisabled, GEB_BribeDisabled
      • 79.
        Narrator
        : *It's customary to possess gold in order to bribe someone with it.*GEB_CharismaDisabled, GEB_BribeDisabled
      • 79.
        Narrator
        : *You don't have the gold to buy your way out of this situation.*GEB_CharismaDisabled, GEB_BribeDisabled
    • 90. Player: Try to buy your way in. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])GEB_Crime_TrespassCanConvincePermanently, GEB_Crime_Trespassing, 93147083-af38-43f5-8354-9737c3e928d2
      • 106. [Jump] Jump to Node 44 (2)
    • 31. Player: Try to buy your way in. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])GEB_Crime_TrespassCanConvincePermanently, GEB_Crime_Trespassing, 93147083-af38-43f5-8354-9737c3e928d2 = False
      • 126.
        Narrator
        : *Are there any doors that gold can't open? Perhaps, but not this one. You may enter as freely as you please.* d6480be7-500e-4160-927f-86acfd5c4e7bGEN_TransferNPCPayment_2, GEB_Crime_ConvincedTrespassAllowedPermanently
        End
      • 126.
        Narrator
        : *Your pockets lightened, you are permitted to enter.* d6480be7-500e-4160-927f-86acfd5c4e7bGEN_TransferNPCPayment_2, GEB_Crime_ConvincedTrespassAllowedPermanently
        End
      • 126.
        Narrator
        : *Trespassing? What trespassing? You were always welcome here.*d6480be7-500e-4160-927f-86acfd5c4e7bGEN_TransferNPCPayment_2, GEB_Crime_ConvincedTrespassAllowedPermanently
        End
      • 78. [Jump] Jump to Node 79 (1)
    • 47. Player: Attack.TemporaryHostilityAfterDialog
      End
  • 5. [Alias] GEB_Crime_Charmed
    • Alias to Node 67
    • 11. [Jump] Jump to Node 4 (2)
  • 14.
    Narrator
    : *It seems thievery is not permitted here. Unfortunately for you, killing thieves is positively encouraged.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False, GEB_Crime_Theft
  • 14.
    Narrator
    : *Your light fingers were too heavy this time - you've been caught stealing. What will you do?*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False, GEB_Crime_Theft
    • Link to Node 93
  • 18.
    Narrator
    : *Your spellcasting has angered one of the guards. You're headed for the cells.*, AGGRESSIVE_GUARDGEB_Crime_Polymorphed, GEB_Arrest_HavePrison
  • 18.
    Narrator
    : *Your spellcasting has caught this guard's eye. Time to explain yourself, or face the consequences.*, AGGRESSIVE_GUARDGEB_Crime_Polymorphed, GEB_Arrest_HavePrison
  • 18.
    Narrator
    : *You were caught casting a forbidden spell. This guard's come to make sure you don't do it again.*, AGGRESSIVE_GUARDGEB_Crime_Polymorphed, GEB_Arrest_HavePrison
    • Link to Node 11
  • 22.
    Narrator
    : *You should explain your vandalism, before anything else gets broken. Like your skull.*, AGGRESSIVE_GUARDGEB_Crime_Vandalise, GEB_Arrest_HavePrison = False
  • 22.
    Narrator
    : *What a coincidence: you like breaking items, this guard likes breaking teeth. Choose your next move carefully.*, AGGRESSIVE_GUARDGEB_Crime_Vandalise, GEB_Arrest_HavePrison = False
  • 22.
    Narrator
    : *Your destructive tendencies have attracted the attention of the guards. Do you have anything to say for yourself?*, AGGRESSIVE_GUARDGEB_Crime_Vandalise, GEB_Arrest_HavePrison = False
  • 22.
    Narrator
    : *Destruction of property is a dangerous hobby. This guard has come to remind you of that.*, AGGRESSIVE_GUARDGEB_Crime_Vandalise, GEB_Arrest_HavePrison = False
    • 35. [Jump] Jump to Node 4 (2)
  • 23.
    Narrator
    : *Lockpicking is one way to enrage a guard. This one seems about ready to teach you a lesson.*, AGGRESSIVE_GUARDIsInPrison, GEB_Crime_Lockpicking
  • 23.
    Narrator
    : *You were seen picking a lock. Prison guards are rarely happy to let such behaviour slide.*, AGGRESSIVE_GUARDIsInPrison, GEB_Crime_Lockpicking
    • 114. [Jump] Jump to Node 4 (2)
  • 26.
    Narrator
    : *Setting a trap is one way to enrage your captors. Your incarceration could be heading for a swift and violent end.*, AGGRESSIVE_GUARDGEB_CRIME_PlacedTrap, IsInPrison
  • 26.
    Narrator
    : *Setting a trap in prison was a bold move. Avoiding a return to your cell will require similar confidence.*, AGGRESSIVE_GUARDGEB_CRIME_PlacedTrap, IsInPrison
    • 81. [Jump] Jump to Node 4 (2)
  • 30.
    Narrator
    : *Starting fights in prison is bad for your health. Especially if this guard has anything to say about it.*, AGGRESSIVE_GUARDGEB_Crime_Assault, IsInPrison
  • 30.
    Narrator
    : *Violence amongst prisoners is not tolerated. It looks like you're about to learn that the hard way.*, AGGRESSIVE_GUARDGEB_Crime_Assault, IsInPrison
    • 3. [Jump] Jump to Node 4 (2)
  • 32.
    Narrator
    : *You've been caught stealing. This guard looks ready to cut your sentence violently short.*, AGGRESSIVE_GUARDGEB_Crime_Theft, IsInPrison
  • 32.
    Narrator
    : *You've been seen stealing from your cell. It's a low point, but this guard might be about to make things even worse...*, AGGRESSIVE_GUARDGEB_Crime_Theft, IsInPrison
    • Link to Node 93
  • 37.
    Narrator
    : *You've been caught trespassing. Best explain yourself, before this gets out of hand.*GEB_Crime_Trespassing, BADASSCIVILIAN
    • 8. [Jump] Jump to Node 4 (2)
  • 41.
    Narrator
    : *You attacked someone. Only the guards are allowed to do that, as this one is about to demonstrate...*, AGGRESSIVE_GUARDGEB_Crime_Assault
  • 41.
    Narrator
    : *Violence isn't tolerated in these parts. Unless it's required to deal with a criminal like you...*, AGGRESSIVE_GUARDGEB_Crime_Assault
  • 41.
    Narrator
    : *You were seen committing an assault. This guard appears ready to respond in kind.*GEB_Crime_Assault
    • Link to Node 3
  • 43.
    Narrator
    : *You've been seen causing trouble. Unfortunately for you, this guard likes causing trouble too.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False
  • 43.
    Narrator
    : *Your wanton criminality is attracting attention. Perhaps you should defuse the situation, before things turn ugly.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False
    • 38. [Jump] Jump to Node 4 (2)
  • 45.
    Narrator
    : *Getting caught setting that trap was a dangerous move. Resisting imprisonment may prove fatal.*, AGGRESSIVE_GUARDGEB_CRIME_PlacedTrap
  • 45.
    Narrator
    : *Setting that trap has earned you a trip to the cells. This guard appears more than ready to escort you.*, AGGRESSIVE_GUARDGEB_CRIME_PlacedTrap
    • Link to Node 81
  • 46. [Alias] GEB_Crime_Charmed, GEB_Arrest_HavePrison
    • Alias to Node 18
    • Link to Node 11
  • 48.
    Narrator
    : *Picking locks isn't good for your health. This guard's about to make sure of it.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False, GEB_Crime_Lockpicking
  • 48.
    Narrator
    : *You were seen picking a lock. Now this guard's picking a fight.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False, GEB_Crime_Lockpicking
    • Link to Node 114
  • 54.
    Narrator
    : *You were seen killing someone. Best explain yourself, before you're added to the body count.*, AGGRESSIVE_GUARDdevnoteGEB_Crime_Murder
  • 54.
    Narrator
    : *Your murderous actions have given this guard the perfect excuse to eviscerate you. Any last words?*, AGGRESSIVE_GUARDdevnoteGEB_Crime_Murder
  • 54.
    Narrator
    : *Murder is forbidden. Unless you're a guard, in which case it's called meting out justice. You're about to pay for your crimes.* , AGGRESSIVE_GUARDdevnoteGEB_Crime_Murder
    • 29. [Jump] Jump to Node 4 (2)
  • 55.
    Narrator
    : *Killing someone is one way to get a guard's blood pressure up. You're destined for the cells, if you're lucky.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison, GEB_Crime_Murder
  • 55.
    Narrator
    : *You murdered someone in view of a guard. Perhaps unsurprisingly, you're under arrest.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison, GEB_Crime_Murder
    • Link to Node 29
  • 60.
    Narrator
    : *Your vandalism has disturbed a guard. It appears you might be the next thing to get broken.*, AGGRESSIVE_GUARDGEB_Crime_Vandalise, IsInPrison
  • 60.
    Narrator
    : *Vandalising your captors' property is one way to get yourself in trouble. Now would be a good time to explain yourself.*, AGGRESSIVE_GUARDGEB_Crime_Vandalise, IsInPrison
    • Link to Node 35
  • 67.
    Narrator
    : *In some places, a spell like that would get you arrested. Here, it seems, it gets you killed.*, AGGRESSIVE_GUARD, BADASSCIVILIANGEB_Crime_Polymorphed
  • 67.
    Narrator
    : *Casting a spell like that is dangerous business. When a guard sees you do it, it's usually fatal.*, AGGRESSIVE_GUARDGEB_Crime_Polymorphed
    • Link to Node 11
  • 69.
    Narrator
    : *That spell is against the rules. This guard is about to teach you what happens to rule-breakers.*, AGGRESSIVE_GUARDGEB_Crime_Polymorphed, IsInPrison
  • 69.
    Narrator
    : *Perhaps that spell was an unwise choice, given your current incarceration. This guard clearly thinks so.*, AGGRESSIVE_GUARDGEB_Crime_Polymorphed, IsInPrison
    • Link to Node 11
  • 82.
    Narrator
    : *You're being arrested for assault. Judging by the look on this guard's face, you're getting off lightly.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison, GEB_Crime_Assault
  • 82.
    Narrator
    : *You were witnessed assaulting someone. You're headed for the cells.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison, GEB_Crime_Assault
    • Link to Node 3
  • 86.
    Narrator
    : *You've been caught admiring the cells. Perhaps you'd care to try one out for yourself?*, AGGRESSIVE_GUARDGEB_Crime_Trespassing, IsInPrison
  • 86.
    Narrator
    : *Trespassing in a prison is one way to get yourself arrested. At least you won't have far to walk.*, AGGRESSIVE_GUARDGEB_Crime_Trespassing, IsInPrison
    • Link to Node 8
  • 88.
    Narrator
    : *Your vandalism is causing considerable anger. It seems this individual is more than ready to put a stop to you.*GEB_Crime_Vandalise, BADASSCIVILIAN
    • Link to Node 35
  • 91.
    Narrator
    : *You've been caught trespassing. This guard seems determined to ensure you never make that mistake again.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False, GEB_Crime_Trespassing
  • 91.
    Narrator
    : *You're stopped by a guard. It seems your presence here is forbidden.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False, GEB_Crime_Trespassing
    • Link to Node 8
  • 96. [Alias] GEB_Crime_Charmed, IsInPrison
    • Alias to Node 69
    • Link to Node 11
  • 98.
    Narrator
    : *You're being arrested for thieving. Unless you can find a way to settle this here and now.*, AGGRESSIVE_GUARDGEB_Crime_Theft
  • 98.
    Narrator
    : *You're being arrested for theft. If you have a defence, make it now.*, AGGRESSIVE_GUARDGEB_Crime_Theft
    • Link to Node 93
  • 99.
    Narrator
    : *You were seen disarming a trap. That's the kind of behaviour that will see you locked up. Or dead. Your choice.*, AGGRESSIVE_GUARDGEB_Crime_DisarmingTrap
  • 99.
    Narrator
    : *Disarming someone else's trap is a one-way ticket to the cells. This guard seems more than willing to escort you.*, AGGRESSIVE_GUARDGEB_Crime_DisarmingTrap
    • 110. [Jump] Jump to Node 4 (2)
  • 101.
    Narrator
    : *Setting traps requires a subtle hand. This guard's punishment for you will require no subtlety whatsoever.*, AGGRESSIVE_GUARDGEB_CRIME_PlacedTrap, GEB_Arrest_HavePrison = False
  • 101.
    Narrator
    : *Getting caught setting a trap was the easy part. Getting away with it will be more of a challenge.*, GUARDGEB_CRIME_PlacedTrap, GEB_Arrest_HavePrison = False
    • Link to Node 81
  • 107.
    Narrator
    : *You couldn't disarm the trap, but you alarmed this guard. Careful - you might get hurt.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False, GEB_Crime_DisarmingTrap
  • 107.
    Narrator
    : *Disarming traps is dangerous, but angering guards can be deadly. What will you do?*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False, GEB_Crime_DisarmingTrap
  • 107.
    Narrator
    : *Disarming traps requires skill and finesse. Getting the attention of this guard required neither.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False, GEB_Crime_DisarmingTrap
  • 107.
    Narrator
    : *You've been spotted interfering with a trap. Tread carefully. This guard looks every bit as dangerous.*, AGGRESSIVE_GUARDGEB_Arrest_HavePrison = False, GEB_Crime_DisarmingTrap
    • Link to Node 110
  • 112.
    Narrator
    : *You were seen interfering with a trap. This guard is ready to teach you what happens to prisoners who do that...*, AGGRESSIVE_GUARDIsInPrison, GEB_Crime_DisarmingTrap
  • 112.
    Narrator
    : *You've been seen disarming a trap. Your incarceration could be heading for a swift and violent end.*, AGGRESSIVE_GUARDIsInPrison, GEB_Crime_DisarmingTrap
    • Link to Node 110
  • 119.
    Narrator
    : *This area is off-limits. Perhaps the guard can be convinced otherwise.*, AGGRESSIVE_GUARDGEB_Crime_Trespassing
  • 119.
    Narrator
    : *This is a restricted area. Time to explain yourself, or this guard will be restricting you to a cell.*, AGGRESSIVE_GUARDGEB_Crime_Trespassing
    • Link to Node 8
  • 120.
    Narrator
    : *This guard seems rather put out. If locking you up hasn't worked, perhaps a more violent solution is required.*, AGGRESSIVE_GUARDIsInPrison
  • 120.
    Narrator
    : *Even in prison, your criminal impulses are enough to anger the guards. You might want to explain yourself.*, AGGRESSIVE_GUARDIsInPrison
    • Link to Node 38
  • 122.
    Narrator
    : *Your murderous impulses have caught this guard's attention. It seems your sentence is about to get cut short. As are you.*, AGGRESSIVE_GUARDIsInPrison, GEB_Crime_Murder
  • 122.
    Narrator
    : *You were seen killing someone. Perhaps unsurprisingly, this guard wants a word.*, AGGRESSIVE_GUARDIsInPrison, GEB_Crime_Murder
  • 122.
    Narrator
    : *Even imprisonment isn't enough to quell your murderous urges. Getting killed might be, though.*, AGGRESSIVE_GUARDIsInPrison, GEB_Crime_Murder
  • 122.
    Narrator
    : *You killed another prisoner, and judging by the look in this guard's eye - you're about to be executed for it.*, AGGRESSIVE_GUARDIsInPrison, GEB_Crime_Murder
    • Link to Node 29
  • 124.
    Narrator
    : *There's a time and a place for smashing, but it appears this isn't it. You're getting locked up.*, AGGRESSIVE_GUARDGEB_Crime_Vandalise
  • 124.
    Narrator
    : *You were seen vandalising someone else's property. Now would be a good time to justify your actions.*, AGGRESSIVE_GUARDGEB_Crime_Vandalise
    • Link to Node 35
  • 127.
    Narrator
    : *Your violent behaviour is proving unpopular. Tread carefully, or things may get out of hand.* GEB_Crime_Assault, BADASSCIVILIAN
    • Link to Node 3
  • 131.
    Narrator
    : *You've been caught lockpicking. Better surrender, or risk losing your hand.*, AGGRESSIVE_GUARDGEB_Crime_Lockpicking
  • 131.
    Narrator
    : *This guard caught you picking a lock. Perhaps you'd like to try the lock of your very own cell?*, AGGRESSIVE_GUARDGEB_Crime_Lockpicking
    • Link to Node 114