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Synopsis:
A player that was in prison escaped, and was recognised and is getting re-arrested or attacked.
12. : *Your escape attempt has been spotted. This might be a good time to return to your cell.*GEB_Arrest_HavePrison
12. : *You've been caught trying to flee your imprisonment. Choose your next move carefully.GEB_Arrest_HavePrison
12. : *You've been noticed outside of your cell. You'll need to deal with this the easy way, or the very painful way.*GEB_Arrest_HavePrison
12. : *Your escape has been cut short. Choose your next move wisely.*GEB_Arrest_HavePrison
0. Player: Give in and return to your cell.JAILOR = FalseAllow_ArrestEnd
9. Player: Try to talk your way out of this.GEB_CharismaDisabled = False
6. Player: I've been pardoned! The order came straight from the top.Roll (Charisma, Deception) vs 15 (0)
6. Player: I'm no prisoner! I was cleaning the cells earlier and locked myself in. Roll (Charisma, Deception) vs 15 (0)
6. Player: I've been summoned to stand trial. Better not keep them waiting.Roll (Charisma, Deception) vs 15 (0)
2. [RollResult] True
18. : *You prove hard to argue with. You're free to go.*GEB_ClearTag_FUGITIVE, CRIME_PersuasionSuccessEnd
18. : *Your words are suitably persuasive. It seems you're free to go.*GEB_ClearTag_FUGITIVE, CRIME_PersuasionSuccessEnd
18. : *Your words are compelling. You're being allowed to leave.*GEB_ClearTag_FUGITIVE, CRIME_PersuasionSuccessEnd
18. : *Your words are convincing. You may leave, and if you're lucky, you'll never come back.*GEB_ClearTag_FUGITIVE, CRIME_PersuasionSuccessEnd
1. [RollResult] False
11. : *Your words counted for nothing. You're headed back to your cell.*Allow_ArrestEnd
11. : *You tried your best, but hear the unmistakable sound of your cell calling...*Allow_ArrestEnd
11. : *Your refined patter is not enough this time. You're going back to your cell.*Allow_ArrestEnd
11. : *You may as well have said 'take me back to my cell'. Because that's where you're going.*Allow_ArrestEnd
11. : *You were unconvincing. You're being taken back to your cell.*Allow_ArrestEnd
17. Player: Know why they locked me up? For tearing the head off the last half-wit who got in my way.Roll (Charisma, Intimidation) vs 15 (0)
17. Player: I've dreamt about killing you since I was locked up. Want to make my dreams come true?Roll (Charisma, Intimidation) vs 15 (0)
17. Player: I had a lot of time to think in prison. About killing you, for example.Roll (Charisma, Intimidation) vs 15 (0)
- Link to Node 2
- Link to Node 1
10. Player: Haven't I been punished enough? I'm very sorry.Roll (Charisma, Persuasion) vs 15 (0)
10. Player: Do I look like someone who belongs in these cells? This was clearly a mistake.Roll (Charisma, Persuasion) vs 15 (0)
10. Player: If you let me go, that's one less head to count. It's a win-win.Roll (Charisma, Persuasion) vs 15 (0)
- Link to Node 2
- Link to Node 1
8. Player: Maybe a bit of gold would change your mind? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
15. : *A quick transaction, and your problem is miraculously resolved.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment, GEB_ClearTag_FUGITIVEEnd
15. : *Better gold in the palm than a sword in the throat.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment, GEB_ClearTag_FUGITIVEEnd
15. : *They say freedom has a price. In this case, yours didn't come cheap.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment, GEB_ClearTag_FUGITIVEEnd
15. : *Some say freedom is priceless. You would beg to differ.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment, GEB_ClearTag_FUGITIVEEnd
15. : *The right gold slipped into the right pocket. If only all problems were solved so easily.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment, GEB_ClearTag_FUGITIVEEnd
5. : *You could offer the lint in your purse, but you doubt that's valid currency.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
5. : *Perhaps you'd better earn some gold before you try giving it away to others.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
5. : *Your humble purse won't cover this. Perhaps your golden tongue can help instead.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
5. : *Your empty purse won't save you this time.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
5. : *Your lack of wealth might make bribing this individual rather difficult.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
5. : *It's customary to possess gold in order to bribe someone with it.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
7. : *Your bribery just bought you a ticket back to your cell.*
7. : *Your bribe is of no interest. Maybe you can put the gold towards something else. A new toilet bucket, or some comfier rags.*
7. : *Your gold won't purchase this guard's unimpeachable conscience. Get back to your cell.*
7. : *Your attempted bribery has cost you far more than gold. You're being locked up for good.*
7. : *Your generosity is rebuffed. You're headed back to your cell.*
7. : *The guard isn't interested, except in locking you away. Again.*
4. [Jump]
Jump to Node 12 (2)
3. Player: Attack.TemporaryHostilityAfterDialogEnd
13. : *You were seen trying to escape. Your freedom might be short-lived, as might you.*JAILORTemporaryHostilityAfterDialogEnd
13. : *Your daring escape has run its course. It's the chopping block for you.*JAILORTemporaryHostilityAfterDialogEnd
13. : *Your escape attempt has been cut short. You're about to be put away. Permanently.*JAILORTemporaryHostilityAfterDialogEnd
13. : *Your break for freedom has been spotted. The punishment for escapees is death.*JAILORTemporaryHostilityAfterDialogEnd
14. : *If only you could explain yourself... But this will be settled with violence, not words.*MUTEDTemporaryHostilityAfterDialogEnd
14. : *Your silence does you few favours. It seems another way must be found to loosen your tongue.*MUTEDTemporaryHostilityAfterDialogEnd
16. [Alias]
GEB_Arrest_HavePrison = FalseTemporaryHostilityAfterDialogEnd