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Synopsis:
An NPC is attacking a player for committing an undefined crime.
0. : *Your actions have drawn the ire of someone nearby. A fight is inevitable.*TemporaryHostilityAfterDialogEnd
0. : *Your behaviour has caused upset. Now a fight is unavoidable.*TemporaryHostilityAfterDialogEnd
0. : *There's no talking your way out of this. You'll have to defend your actions the old-fashioned way.*TemporaryHostilityAfterDialogEnd
0. : *Your actions have consequences. In this case, a violent confrontation.*TemporaryHostilityAfterDialogEnd
0. : *It seems your actions have earned you an enemy - and a fight.*TemporaryHostilityAfterDialogEnd
0. : *It seems you've pushed your luck too far. Time to defend yourself.*TemporaryHostilityAfterDialogEnd