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    Synopsis:

    An NPC is attacking a player for committing an undefined crime.


  • 0.
    Narrator
    : *Your actions have drawn the ire of someone nearby. A fight is inevitable.*TemporaryHostilityAfterDialog
    End
  • 0.
    Narrator
    : *Your behaviour has caused upset. Now a fight is unavoidable.*TemporaryHostilityAfterDialog
    End
  • 0.
    Narrator
    : *There's no talking your way out of this. You'll have to defend your actions the old-fashioned way.*TemporaryHostilityAfterDialog
    End
  • 0.
    Narrator
    : *Your actions have consequences. In this case, a violent confrontation.*TemporaryHostilityAfterDialog
    End
  • 0.
    Narrator
    : *It seems your actions have earned you an enemy - and a fight.*TemporaryHostilityAfterDialog
    End
  • 0.
    Narrator
    : *It seems you've pushed your luck too far. Time to defend yourself.*TemporaryHostilityAfterDialog
    End