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Synopsis:
An NPC noticed a crime scene, or was told about a crime by another NPC, and is interrogating a suspected player.
19. : *A crime's being investigated in this area. You appear to be the prime suspect.*CRIME_Allow_Search
19. : *A criminal act is being investigated. You might want to explain the extent of your involvement.*CRIME_Allow_Search
19. : *A crime's been committed, and this guard's decided to investigate. Investigate you, to be specific.*CRIME_Allow_Search
9. : [TagAnswer]
6. Player: Try talking your way out of the situation.GEB_CharismaDisabled = False, CRIME_GuiltFound
26. Player: I'm investigating that same crime - leave it to me.Roll (Charisma, Deception) vs 10 (0)
26. Player: A criminal? Me? I'm scandalised!Roll (Charisma, Deception) vs 10 (0)
26. Player: I've got a lead on the true culprit. Leave me be so I can follow it.Roll (Charisma, Deception) vs 10 (0)
- Link to Node 12
- Link to Node 25
14. Player: You don't want to make an enemy of me.Roll (Charisma, Intimidation) vs 10 (0)
14. Player: Go on - accuse me again. I dare you.Roll (Charisma, Intimidation) vs 10 (0)
14. Player: I wouldn't go pointing fingers, unless you want them snapped off.Roll (Charisma, Intimidation) vs 10 (0)
- Link to Node 12
- Link to Node 25
3. Player: How do I know you're not the criminal?Roll (Charisma, Persuasion) vs 10 (0)
3. Player: I've not seen anyone suspicious. You'll be the first to hear if I do.Roll (Charisma, Persuasion) vs 10 (0)
3. Player: You seem very stressed. Why don't you take a break? This miscreant can wait.Roll (Charisma, Persuasion) vs 10 (0)
12. [RollResult] True
4. : *You've been given the benefit of the doubt this time, but something tells you next time you won't be so lucky.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccessEnd
4. : *You may have talked your way out of this one, but there will be no repeat performance.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccessEnd
4. : *You'll walk free, for now, but your stories won't land so well if you're caught again.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccessEnd
13. : *You managed to get away with that. Better not try your luck too often.*CRIME_PersuasionSuccessEnd
13. : *You speak with conviction. Whoever did this, it obviously wasn't you.*CRIME_PersuasionSuccessEnd
13. : *The accusation is withdrawn. It's wisest not to accuse you of this particular crime.*CRIME_PersuasionSuccessEnd
25. [RollResult] False
17. : *You've successfully persuaded the guard that you belong in a cell.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
17. : *You argue your case, but it makes no difference. You're going to be locked up.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
17. : *You hope for a glimmer of understanding. No such luck. It's the cells for you.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
17. : *Freedom demands a high price, and your speech was not valuable enough. You're headed for the cells.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
22. Player: Acquiesce and follow.GEB_Arrest_HavePrisonCRIME_FoundGuiltyPlayer, Allow_ArrestEnd
15. Player: Attack.CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
8. : *Try as you might, your efforts are not convincing enough. The guards will deal with this.*CIVILIANCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialogEnd
8. : *You sense the guards will be hearing of this.*CIVILIANCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialogEnd
8. : *If your guilt wasn't confirmed before, it is now. The guards are being summoned.*CIVILIANCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialogEnd
5. : *The guard seems convinced of one thing. You're the criminal who needs to be stopped.*CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed, TemporaryHostilityAfterDialogEnd
5. : *You hoped you'd get away with that. Unfortunately, you haven't.*CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed, TemporaryHostilityAfterDialogEnd
5. : *Your words are of no interest. The time for talking is over.*CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed, TemporaryHostilityAfterDialogEnd
5. : *Your speech isn't persuasive. You sense this will be resolved in a more violent manner.*CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed, TemporaryHostilityAfterDialogEnd
0. Player: Would some gold help you find the real offender? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])CRIME_GuiltFound
1. : *Gold may have made your problem go away this time, but next time you won't be so lucky.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPaymentEnd
1. : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPaymentEnd
1. : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPaymentEnd
16. : *You're sure the gold will be most useful in catching the one responsible.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPaymentEnd
16. : *The clink of gold leaving your purse - the sound of repercussions deftly avoided.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPaymentEnd
16. : *Your gold was more than enough to defuse the situation. You're free to go.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPaymentEnd
21. : *You could offer the lint in your purse, but you doubt that's valid currency.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
21. : *Your humble purse won't cover this. Perhaps your golden tongue can help instead.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
21. : *You don't have the gold to buy your way out of this situation.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
10. : [TagAnswer]
23. : *Your gold buys contempt, but not freedom. You're about to be detained.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
23. : *Perhaps offering a bribe wasn't the best way to prove your innocence. You're under arrest.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
23. : *Your bribe only reveals the truth: you're the criminal, and criminals belong in a cell.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
27. [Jump]
Jump to Node 17 (2)
2. : *Perhaps it was unwise to reveal just how much gold you have on your person.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
2. : *You're surprised to learn you can't pay your way out of this one. Violence it is.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
2. : *Your gold is good for many situations, but apparently not here. You're going to pay in blood.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
18. Player: I think you have me confused with someone else.CRIME_GuiltFound = False
18. Player: Me? I've been minding my own business.CRIME_GuiltFound = False
18. Player: I haven't seen anything suspicious.CRIME_GuiltFound = False
7. : *The situation is quickly resolved. Clearly you're not the one responsible.*End
7. : *A case of mistaken identity - you obviously aren't the criminal in question.*End
7. : *It seems you're free to go. For now.*End
7. : *A criminal would never speak with such integrity. You must be innocent.*End
20. Player: Attack.CRIME_Resist_SearchEnd
24. : *There's a criminal on the loose. You realise you're about to be accused...*CIVILIANCRIME_Allow_Search
24. : *A crime's taken place nearby. You sense an accusation might be coming...*CIVILIANCRIME_Allow_Search
24. : *There's a hunt underway. A crime has been reported, and you appear to be under suspicion.*CIVILIANCRIME_Allow_Search
11. [Jump]
Jump to Node 19 (2)